# This file contains settings of MineClone 2 that can be changed in # minetest.conf [World] # In creative mode, players are able to dig all kind of blocks # instantly, and have access to unlimited resources. # Items are not used up, and blocks do not drop. # Some of the functionality is only available if this setting is present # at startup. # This setting may be removed in later version in favor of # per-player Creative Mode. creative_mode (Creative mode) bool false # Fire spreads and flammable blocks might be destroyed by nearby fire. # Destructive fire may cause severe destruction. # Fire blocks will be non-destructive and stops spreading when this # setting is disabled, but they still deal damage to creatures. enable_fire (Destructive and spreading fire) bool true # If enabled, the weather will change naturally over time. mcl_doWeatherCycle (Change weather) bool true # Amount of rain particles. You can reduce this to get better FPS (default: 500) mcl_weather_rain_particles (Rain particles) int 500 0 # Amount of thunderstorm rain particles. You can reduce this to get better FPS (default: 900) mcl_weather_thunder_particles (Thunderstorm rain particles) int 900 0 # Amount of snow particles. You can reduce this to get better FPS (default: 100) mcl_weather_snow_particles (Snow particles) int 100 0 # Amount of nether dust particles. You can reduce this to get better FPS (default: 150) mcl_weather_dust_particles (Nether dust particles) int 150 0 # If enabled, breaking blocks will cause them to drop as item. # Note that blocks never have drops when in Creative Mode. mcl_doTileDrops (Blocks have drops) bool true # If enabled, TNT explosions destroy blocks. mcl_tnt_griefing (TNT destroys blocks) bool true # Comma separated list of disabled structure names mcl_disabled_structures (Disabled structures) string # Comma separated list of disabled event names mcl_disabled_events (Disabled events) string [Players] # If enabled, players respawn at the bed they last lay on instead of normal # spawn. # This setting is only read at startup. enable_bed_respawn (Respawn at bed) bool true # How many players have to sleep to skip the night, in percent. # Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night. # 100 by default. # The setting can be changed ingame using `/set mcl_playersSleepingPercentage ` mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100 # Normally, players drop all their items when they die. Enable this # setting, so players always keep their inventory on death. mcl_keepInventory (Keep inventory on death) bool false # If enabled, chat messages are shown to everyone when a player dies. mcl_showDeathMessages (Show death messages) bool true # If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory. # Recommended for new players and for a spoiler-free gameplay experience. # If disabled, all recipes will be shown. mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true # If disabled, the skin of all players will be character.png mcl_enable_skin_customization (Enable player skin customization) bool true # How far the player hand can reach # Default:4.5 mcl_hand_range (Hand range) float 4.5 1 128 # How far the player hand can reach in creative mode (not gamemode-creative) # Default:10 mcl_hand_range_creative (Creative mode hand range) float 10 1 128 # If enabled the hunger mechanic will be active mcl_enable_hunger (Hunger mechanic) bool true [Mobs] # If enabled, mobs will spawn naturally. This does not affect # affect mob spawners. # This setting is only read at startup. mobs_spawn (Spawn mobs naturally) bool true # If enabled, only peaceful mobs will appear naturally. This does not # affect mob spawners. # This setting is only read at startup. only_peaceful_mobs (Spawn only peaceful mobs) bool false # Allow mobs to spawn in protected areas. This does not affect # mob spawners. mobs_spawn_protected (Mobs spawn in protected areas) bool false # Mobs difficulty. This is a number that will affect the initial and maximum # health and the amount of damage that mobs deal. Health and damage will # be multiplied with this number. mob_difficulty (Mob difficulty factor) float 1.0 0.0 # If enabled, mobs might drop items when they die. mobs_drop_items (Mobs drop items) bool true # If enabled, mobs can take, place, change and destroy blocks around them. mobs_griefing (Mobs change blocks) bool true # If enabled, mobs won't damage particles when they got hurt. mobs_disable_blood (Disable mob damage particles) bool false #Percentage of peaceful spawn attempts that succeed (default:30) mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 30 0 100 #Maximum amount mobs (default:500) mcl_mob_cap_total (Global mob cap) int 500 0 2048 #Maximum amount of mobs per player (default:75) mcl_mob_cap_player (Mob cap per player) int 75 0 2048 #Maximum amount of monsters that will spawn near a player (default:70) mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048 #Maximum amount of animals that will spawn near a player (default:10) mcl_mob_cap_animal (Mob cap animals) int 10 0 1024 #Maximum amount of water mobs that will spawn near a player (default:10) mcl_mob_cap_water (Mob cap water) int 10 0 1024 #Maximum amount of ambient mobs that will spawn near a player (default:15) mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024 #Display mob icons in inventory instead of mc-like spawn eggs mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false # How far from players should mobs stop moving # Larger values will have a larger performance impact (default:48) mcl_mob_active_range (Active mob range) int 48 0 256 # Zombie siege raid (default:false) mcl_raids_zombie_siege (Zombie siege raid) bool false [Audio] # Enable flame sound. flame_sound (Flame sound) bool true # Enable the in-game music. mcl_game_music (In-game music) bool true [Graphics] # How many vertical animation frames the fire texture (fire_basic_flame_animated.png) has. # This may vary depending on the texture pack you use. # Form: Image height / Image width fire_animation_frames (Fire Animation Frames) int 8 # Whether to animate chests when open / close animated_chests (Animated chests) bool true # The maximum number of boss bars to simultaniously display on the screen max_bossbars (Maximum Boss bars) int 5 # Default intensity of shadows (default: 0.33) mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0 # When enabled, when a player holds a bucket, a select box will be shown around liquid nodes. # Selecting liquid nodes on clients without a cross hair will not work correctly if this setting is disabled. mcl_buckets_use_select_box (Buckets use select box) bool false [Experimental] # Whether ice is translucent. If disabled, ice is fully opaque. # # Note: As of Minetest version 5.1.0, translucent ice above oceans # will look weird, there's a lot of flashing/blinking going on # due to bugs in Minetest's implementation of translucency. # See also: https://github.com/minetest/minetest/issues/95 mcl_translucent_ice (Translucent ice) bool false # Whether to generate fallen logs in some biomes. # They might not always look pretty and have strange overhangs. mcl_generate_fallen_logs (Generate fallen logs) bool false # If enabled, the “flat” map generator generates a Classic Superflat world: # Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on # top of a final layer of bedrock. No caves, trees or plants. # Also, if enabled, the setting “mgflat_flags” is ignored. # If disabled, Minetest's default flat map generator is used, that is, trees, # caves, and a deeper underground can be generated. # # Caution: Change this setting with care! # If you change this setting, then play on an existing flat world # that started with a different setting (e.g. you changed from superflat # from “enabled” to “disabled”), there will be continuity errors when players # reach new areas. Most importantly, the void is much higher in Superflat than # in “normal” Flat. # But creating new flat worlds after changing this setting should be safe. mcl_superflat_classic (Classic superflat map generation) bool false # If disabled, no deepslate will be generated. mcl_generate_deepslate (Generate Deepslate) bool true # If disabled, no ores will be generated. mcl_generate_ores (Generate Ores) bool true # If disabled, command blocks will be unusuable (but still present). mcl_enable_commandblocks (Enable Command Blocks) bool true # Make some blocks emit decorative particles like flames. This setting # specifies the detail level of particles, with higher levels being # more CPU demanding. # WARNING: This setting has quite poor performance and can slow down your # game by a lot. mcl_node_particles (Block particles detail level) enum none high,medium,low,none # Enable hard overiding of builtin commands. mcl_builtin_commands_overide (Enable hard overiding of builtin commands.) bool true # If enabled, this will substitute a few blocks in village schematics so they blend into normal, snowy, and sandy areas. Defaults to true. basic_pseudobiome_villages (Enables very basic, and experimental "pseudobiome-based" villages) bool true # If enabled, will run an LBM to fix the top 1/2 of double plants in mcimported worlds; defaults to true. fix_doubleplants (Mcimport double plant fixes) bool true # Allow players to create Minecraft-like maps. enable_real_maps (Enable Real Maps) bool true [Additional Features] # Enable Bookshelf inventories mcl_bookshelf_inventories (Enable bookshelf inventories) bool true # Enable swiftness on enchanted golden apples mcl_enable_fapples (Enable swiftness on enchanted golden apples) bool true # All tameable mobs listen to the "sit" righclick like dogs mcl_extended_pet_control (Extended pet control) bool true # Enable hamburgers for villagers to follow mcl_enable_hamburger (Enable Hamburger) bool true [Debugging] # If enabled, this will show the itemstring of an item in the description. mcl_item_id_debug (Item ID Debug) bool false #Log mob spawning and despawning events mcl_logging_mobs_spawn (Log Mob Spawning) bool true # If enabled mapgen timings will be dumped to log mcl_logging_mapgen (Chunk generation logging) bool false # If enabled generated structures will be logged mcl_logging_structures (Structure generation logging) bool true #Complete debug logging for mcl_signs events. Use this if you have issues with signs. mcl_logging_mcl_signs (Complete debug logging for mcl_signs) bool false #Debug logging for mcl_events. mcl_logging_event_api (Debug logging for mcl_events) bool false