forked from VoxeLibre/VoxeLibre
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8 Commits
mcl_starti
...
master
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01f814267e | |
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8f4c69084d | |
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2ad60b06ea | |
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245ce99223 | |
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1f107ec0c7 | |
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c209537cfe | |
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d583ccb986 | |
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7d803e174c |
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@ -24,6 +24,11 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local MAPGEN_LIMIT = mcl_vars.mapgen_limit
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local MAPGEN_MOB_LIMIT = MAPGEN_LIMIT - 90
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-- 30927 seems to be the edge of the world, so could be closer, but this is safer
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-- Peaceful mode message so players will know there are no monsters
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-- Peaceful mode message so players will know there are no monsters
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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@ -328,12 +333,37 @@ local function update_timers (self, dtime)
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end
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end
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end
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end
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function mob_class:outside_limits()
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local pos = self.object:get_pos()
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if pos then
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local posx = math.abs(pos.x)
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local posy = math.abs(pos.y)
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local posz = math.abs(pos.z)
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if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
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--minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
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if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
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minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
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else
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if self.state ~= "stand" then
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minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
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self.state = "stand"
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self:set_animation("stand")
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self.object:set_acceleration(vector.zero())
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self.object:set_velocity(vector.zero())
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end
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end
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return true
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end
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end
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end
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-- main mob function
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-- main mob function
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function mob_class:on_step(dtime)
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function mob_class:on_step(dtime)
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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if not pos then return end
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if not pos then return end
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if self:check_despawn(pos, dtime) then return true end
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if self:check_despawn(pos, dtime) then return true end
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if self:outside_limits() then return end
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if self:check_death_and_slow_mob() then
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if self:check_death_and_slow_mob() then
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--minetest.log("action", "Mob is dying: ".. tostring(self.name))
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--minetest.log("action", "Mob is dying: ".. tostring(self.name))
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@ -172,6 +172,7 @@ local professions = {
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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{ { "mcl_mobitems:string", 15, 20 }, E1 },
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{ E1, { "mcl_bows:arrow", 8, 12 } },
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{ E1, { "mcl_bows:arrow", 8, 12 } },
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{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
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{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
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{ { "mcl_core:stick", 32, 32 }, E1 },
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},
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},
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{
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{
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{ { "mcl_core:flint", 26, 26 }, E1 },
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{ { "mcl_core:flint", 26, 26 }, E1 },
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