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Author SHA1 Message Date
FossFanatic 2c38877225 Change the underwater detection code a bit 2023-01-27 16:29:24 +00:00
FossFanatic ef0565ccc9 Make the post effect alpha the same between water source and flow 2023-01-27 15:49:58 +00:00
FossFanatic 3c7fa0be05 Remove water HUD code 2023-01-27 15:47:25 +00:00
FossFanatic b76757b857 Remove water HUD 2023-01-27 15:46:53 +00:00
5 changed files with 9 additions and 72 deletions

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@ -24,11 +24,6 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true) local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
local MAPGEN_LIMIT = mcl_vars.mapgen_limit
local MAPGEN_MOB_LIMIT = MAPGEN_LIMIT - 90
-- 30927 seems to be the edge of the world, so could be closer, but this is safer
-- Peaceful mode message so players will know there are no monsters -- Peaceful mode message so players will know there are no monsters
if minetest.settings:get_bool("only_peaceful_mobs", false) then if minetest.settings:get_bool("only_peaceful_mobs", false) then
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
@ -333,37 +328,12 @@ local function update_timers (self, dtime)
end end
end end
function mob_class:outside_limits()
local pos = self.object:get_pos()
if pos then
local posx = math.abs(pos.x)
local posy = math.abs(pos.y)
local posz = math.abs(pos.z)
if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
--minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
else
if self.state ~= "stand" then
minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
self.state = "stand"
self:set_animation("stand")
self.object:set_acceleration(vector.zero())
self.object:set_velocity(vector.zero())
end
end
return true
end
end
end
-- main mob function -- main mob function
function mob_class:on_step(dtime) function mob_class:on_step(dtime)
local pos = self.object:get_pos() local pos = self.object:get_pos()
if not pos then return end if not pos then return end
if self:check_despawn(pos, dtime) then return true end if self:check_despawn(pos, dtime) then return true end
if self:outside_limits() then return end
if self:check_death_and_slow_mob() then if self:check_death_and_slow_mob() then
--minetest.log("action", "Mob is dying: ".. tostring(self.name)) --minetest.log("action", "Mob is dying: ".. tostring(self.name))

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@ -172,7 +172,6 @@ local professions = {
{ { "mcl_mobitems:string", 15, 20 }, E1 }, { { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } }, { E1, { "mcl_bows:arrow", 8, 12 } },
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } }, { { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
{ { "mcl_core:stick", 32, 32 }, E1 },
}, },
{ {
{ { "mcl_core:flint", 26, 26 }, E1 }, { { "mcl_core:flint", 26, 26 }, E1 },

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@ -50,7 +50,7 @@ minetest.register_node("mcl_core:water_flowing", {
liquid_viscosity = WATER_VISC, liquid_viscosity = WATER_VISC,
liquid_range = 7, liquid_range = 7,
waving = 3, waving = 3,
post_effect_color = {a=20, r=0x03, g=0x3C, b=0x5C}, post_effect_color = {a=60, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1}, groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 100, _mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode

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@ -3,8 +3,6 @@ mcl_playerplus = {
is_pressing_jump = {}, is_pressing_jump = {},
} }
local hud_water = {}
local get_connected_players = minetest.get_connected_players local get_connected_players = minetest.get_connected_players
local dir_to_yaw = minetest.dir_to_yaw local dir_to_yaw = minetest.dir_to_yaw
local get_item_group = minetest.get_item_group local get_item_group = minetest.get_item_group
@ -27,26 +25,6 @@ local mcl_playerplus_internal = {}
local time = 0 local time = 0
local look_pitch = 0 local look_pitch = 0
local function calculate_water_depth(pos)
for i=1, 50 do
if get_item_group(minetest.get_node(vector.new(pos.x,pos.y+i,pos.z)).name, "water") == 0 then
return i
end
end
return 50
end
local function remove_water_hud(player)
if hud_water[player] then
mcl_weather.skycolor.update_sky_color()
for i=1, #hud_water[player] do
player:hud_remove(hud_water[player][i])
end
hud_water[player] = nil
end
end
local function player_collision(player) local function player_collision(player)
local pos = player:get_pos() local pos = player:get_pos()
@ -417,23 +395,13 @@ minetest.register_globalstep(function(dtime)
set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0)) set_bone_pos(player,"Body_Control", nil, vector.new(0, -player_vel_yaw + yaw, 0))
end end
if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 then local underwater
if not hud_water[player] or hud_water[player] and calculate_water_depth(player:get_pos()) ~= #hud_water[player] then if get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and underwater ~= true then
remove_water_hud(player) mcl_weather.skycolor.update_sky_color()
hud_water[player] = {} local underwater = true
for i=1, calculate_water_depth(player:get_pos()) do elseif get_item_group(mcl_playerinfo[name].node_head, "water") == 0 and underwater == true then
table.insert(hud_water[player], player:hud_add({ mcl_weather.skycolor.update_sky_color()
hud_elem_type = "image", local underwater = false
text = "mcl_playerplus_water.png",
position = {x = 0.5, y = 0.5},
scale = {x = 32, y = 16},
offset = {x = 0, y = 0},
z_index = -1002,
}))
end
end
else
remove_water_hud(player)
end end
elytra.last_yaw = player:get_look_horizontal() elytra.last_yaw = player:get_look_horizontal()
@ -643,7 +611,7 @@ minetest.register_globalstep(function(dtime)
local vi = area:indexp({x=x, y=y, z=z}) local vi = area:indexp({x=x, y=y, z=z})
local nodename = get_name_from_content_id(data[vi]) local nodename = get_name_from_content_id(data[vi])
local light_block_group = minetest.get_item_group(nodename, "light_block") local light_block_group = minetest.get_item_group(nodename, "light_block")
local tex local tex
if nodename == "mcl_core:barrier" then if nodename == "mcl_core:barrier" then
tex = "mcl_core_barrier.png" tex = "mcl_core_barrier.png"

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