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master
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Author | SHA1 | Date |
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cora | 2e8f4fdb14 | |
cora | 5b5d9bdf4a | |
cora | 901f793489 |
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@ -1,12 +0,0 @@
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root = true
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[*]
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end_of_line = lf
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[*.lua]
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||||||
charset = utf8
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||||||
indent_style = tab
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||||||
insert_final_newline = true
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||||||
trim_trailing_whitespace = true
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keep_one_space_between_table_and_bracket = false
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spaces_around_operators = true
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@ -1,36 +0,0 @@
|
||||||
---
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|
||||||
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|
||||||
name: "Bug report"
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|
||||||
about: "File a bug report"
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|
||||||
labels:
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||||||
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|
||||||
- unconfirmed
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|
||||||
- bug
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|
||||||
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|
||||||
---
|
|
||||||
|
|
||||||
<!--
|
|
||||||
Thanks for taking the time to fill out this bug report!
|
|
||||||
|
|
||||||
Please follow our contributing guidelines first:
|
|
||||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
|
||||||
|
|
||||||
By submitting this issue, you agree to follow our Code of Conduct:
|
|
||||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
|
||||||
-->
|
|
||||||
|
|
||||||
<!--
|
|
||||||
What version of MineClone2 are you using? We do not provide support for outdated versions of MineClone2.
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|
||||||
Current latest version is listed here, at the top:
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|
||||||
https://git.minetest.land/MineClone2/MineClone2/tags
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|
||||||
-->
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|
||||||
MineClone2 version:
|
|
||||||
|
|
||||||
### What happened?
|
|
||||||
Report about the bug! Please send large log snippets as an attachement file.
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|
||||||
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|
||||||
### What should happen:
|
|
||||||
Tell us what should happen!
|
|
||||||
|
|
||||||
### Steps to reproduce
|
|
||||||
Tell us how we can reproduce the bug!
|
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@ -1,26 +0,0 @@
|
||||||
---
|
|
||||||
|
|
||||||
name: "Feature request"
|
|
||||||
about: "File a feature request not in Minecraft"
|
|
||||||
labels:
|
|
||||||
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|
||||||
- "non-Minecraft feature"
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|
||||||
- "needs discussion"
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|
||||||
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|
||||||
---
|
|
||||||
|
|
||||||
<!--
|
|
||||||
Got a new non-Minecraft feature request? Explain to us why we should consider your idea.
|
|
||||||
|
|
||||||
Please follow our contributing guidelines first:
|
|
||||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
|
||||||
|
|
||||||
By submitting this issue, you agree to follow our Code of Conduct:
|
|
||||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
|
||||||
-->
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|
||||||
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|
||||||
### Feature
|
|
||||||
Tell us about your requested feature not in Minecraft!
|
|
||||||
|
|
||||||
### Why
|
|
||||||
Tell us why should we implement it!
|
|
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@ -1,25 +0,0 @@
|
||||||
---
|
|
||||||
|
|
||||||
name: "Missing Feature request"
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|
||||||
about: "File a missing feature request in Minecraft but not in MineClone2"
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|
||||||
labels:
|
|
||||||
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|
||||||
- "missing feature"
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
<!--
|
|
||||||
Thanks for taking the time to fill out this missing feature request!
|
|
||||||
|
|
||||||
Please follow our contributing guidelines first:
|
|
||||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests
|
|
||||||
|
|
||||||
By submitting this issue, you agree to follow our Code of Conduct:
|
|
||||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
|
||||||
-->
|
|
||||||
|
|
||||||
### Current feature in Minecraft
|
|
||||||
Tell us about the feature currently in Minecraft! What is it like on Minecraft?
|
|
||||||
|
|
||||||
### Current feature in MineClone2
|
|
||||||
Tell us about the feature currently in MineClone2! What is different?
|
|
|
@ -1,20 +0,0 @@
|
||||||
---
|
|
||||||
|
|
||||||
name: "Pull request"
|
|
||||||
about: "Submit a pull request"
|
|
||||||
labels:
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
<!--
|
|
||||||
Please follow our contributing guidelines first:
|
|
||||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#how-you-can-help-as-a-programmer
|
|
||||||
|
|
||||||
By submitting this pull request, you agree to follow our Code of Conduct:
|
|
||||||
https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md
|
|
||||||
-->
|
|
||||||
|
|
||||||
Tell us about your pull request! Reference related issues, if necessary
|
|
||||||
|
|
||||||
### Testing
|
|
||||||
Tell us how to test your changes!
|
|
|
@ -4,4 +4,3 @@
|
||||||
*.blend2
|
*.blend2
|
||||||
*.blend3
|
*.blend3
|
||||||
/.idea/
|
/.idea/
|
||||||
*.xcf
|
|
|
@ -60,7 +60,7 @@ representative at an online or offline event.
|
||||||
|
|
||||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||||
reported to the community leaders responsible for enforcement at
|
reported to the community leaders responsible for enforcement at
|
||||||
ancientmariner_dev@proton.me.
|
eliasfleckenstein@web.de.
|
||||||
All complaints will be reviewed and investigated promptly and fairly.
|
All complaints will be reviewed and investigated promptly and fairly.
|
||||||
|
|
||||||
All community leaders are obligated to respect the privacy and security of the
|
All community leaders are obligated to respect the privacy and security of the
|
||||||
|
|
20
CREDITS.md
|
@ -8,13 +8,12 @@
|
||||||
|
|
||||||
|
|
||||||
## Maintainers
|
## Maintainers
|
||||||
* AncientMariner
|
|
||||||
* Nicu
|
* Nicu
|
||||||
|
* cora
|
||||||
|
|
||||||
## Previous Maintainers
|
## Previous Maintainers
|
||||||
* Fleckenstein
|
* Fleckenstein
|
||||||
* jordan4ibanez
|
* jordan4ibanez
|
||||||
* cora
|
|
||||||
|
|
||||||
## Developers
|
## Developers
|
||||||
* bzoss
|
* bzoss
|
||||||
|
@ -35,8 +34,6 @@
|
||||||
* SumianVoice
|
* SumianVoice
|
||||||
* MrRar
|
* MrRar
|
||||||
* talamh
|
* talamh
|
||||||
* Faerraven / Michieal
|
|
||||||
* FossFanatic
|
|
||||||
|
|
||||||
## Contributors
|
## Contributors
|
||||||
* Laurent Rocher
|
* Laurent Rocher
|
||||||
|
@ -92,13 +89,6 @@
|
||||||
* FossFanatic
|
* FossFanatic
|
||||||
* Herbert West
|
* Herbert West
|
||||||
* GuyLiner
|
* GuyLiner
|
||||||
* 3raven
|
|
||||||
* anarquimico
|
|
||||||
* TheOnlyJoeEnderman
|
|
||||||
* Ranko Saotome
|
|
||||||
* Gregor Parzefall
|
|
||||||
* Wbjitscool
|
|
||||||
* b3nderman
|
|
||||||
|
|
||||||
## MineClone5
|
## MineClone5
|
||||||
* kay27
|
* kay27
|
||||||
|
@ -150,13 +140,11 @@
|
||||||
* jordan4ibanez
|
* jordan4ibanez
|
||||||
* paramat
|
* paramat
|
||||||
* cora
|
* cora
|
||||||
* Faerraven / Michieal
|
|
||||||
|
|
||||||
## 3D Models
|
## 3D Models
|
||||||
* 22i
|
* 22i
|
||||||
* tobyplowy
|
* tobyplowy
|
||||||
* epCode
|
* epCode
|
||||||
* Faerraven / Michieal
|
|
||||||
|
|
||||||
## Textures
|
## Textures
|
||||||
* XSSheep
|
* XSSheep
|
||||||
|
@ -170,8 +158,6 @@
|
||||||
* MysticTempest
|
* MysticTempest
|
||||||
* RandomLegoBrick
|
* RandomLegoBrick
|
||||||
* cora
|
* cora
|
||||||
* Faerraven / Michieal
|
|
||||||
* Nicu
|
|
||||||
|
|
||||||
## Translations
|
## Translations
|
||||||
* Wuzzy
|
* Wuzzy
|
||||||
|
@ -185,12 +171,9 @@
|
||||||
* Emojigit
|
* Emojigit
|
||||||
* snowyu
|
* snowyu
|
||||||
* 3raven
|
* 3raven
|
||||||
* SakuraRiu
|
|
||||||
|
|
||||||
## Funders
|
## Funders
|
||||||
* 40W
|
* 40W
|
||||||
* bauknecht
|
|
||||||
* Cora
|
|
||||||
|
|
||||||
## Special thanks
|
## Special thanks
|
||||||
* celeron55 for creating Minetest
|
* celeron55 for creating Minetest
|
||||||
|
@ -198,4 +181,3 @@
|
||||||
* wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.
|
* wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.
|
||||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||||
* Notch and Jeb for being the major forces behind Minecraft
|
* Notch and Jeb for being the major forces behind Minecraft
|
||||||
* Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/
|
|
||||||
|
|
|
@ -74,8 +74,6 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
|
||||||
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
|
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
|
||||||
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
|
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
|
||||||
* `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost
|
* `compostability=X`: Item can be used on a composter block; X (1-100) is the % chance of adding a level of compost
|
||||||
* `leaves=X`: Node will spotaneously decay if no tree trunk nodes remain within 6 blocks distance.
|
|
||||||
* `leaves_orphan`: See above, these nodes are in the process of decayed.
|
|
||||||
|
|
||||||
#### Footnotes
|
#### Footnotes
|
||||||
|
|
||||||
|
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|
@ -1,21 +0,0 @@
|
||||||
Survive, farm, build, explore, play with friends, and do much more. Inspired by a well known block game, pushing beyond.
|
|
||||||
|
|
||||||
How to play:
|
|
||||||
|
|
||||||
#### Download Minetest
|
|
||||||
- Navigate to https://www.minetest.net/ to download the client.
|
|
||||||
- Once installed, open and select the "Content" tab
|
|
||||||
|
|
||||||
#### Install MineClone2 from ContentDB
|
|
||||||
- Click "Browse Online Content" and filter by Games (select "Games" from the dropdown box)
|
|
||||||
- Find "MineClone2" (should be first on the list or on the first page)
|
|
||||||
- Click the [+] button next to MineClone2 and wait for download to finish
|
|
||||||
- Click "Back to Main Menu"
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|
||||||
|
|
||||||
#### Create new world and play
|
|
||||||
- Click "Start Game" tab
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|
||||||
- At the bottom click the MineClone2 icon (the 2 dirt with grass blocks)
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|
||||||
- Click "New", give your world a name
|
|
||||||
- You can leave seed blank or put in a word of your choice
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|
||||||
- Select your new world
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|
||||||
- Click "Play Game" and enjoy!
|
|
|
@ -2,6 +2,8 @@
|
||||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||||
|
|
||||||
|
Version: 0.81 (in development)
|
||||||
|
|
||||||
### Gameplay
|
### Gameplay
|
||||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||||
the world and dig and build almost every block in the world to create new
|
the world and dig and build almost every block in the world to create new
|
||||||
|
@ -156,7 +158,7 @@ The following features are incomplete:
|
||||||
|
|
||||||
* Some monsters and animals
|
* Some monsters and animals
|
||||||
* Redstone-related things
|
* Redstone-related things
|
||||||
* Some special minecarts (hopper and chest minecarts work)
|
* Special minecarts
|
||||||
* A couple of non-trivial blocks and items
|
* A couple of non-trivial blocks and items
|
||||||
|
|
||||||
Bonus features (not found in Minecraft):
|
Bonus features (not found in Minecraft):
|
||||||
|
|
22
RELEASE.md
|
@ -1,22 +0,0 @@
|
||||||
#File to document release steps with a view to evolving into a script
|
|
||||||
|
|
||||||
#Update CREDITS.md
|
|
||||||
#Update version in game.conf
|
|
||||||
|
|
||||||
lua tools/generate_ingame_credits.lua
|
|
||||||
|
|
||||||
git add CREDITS.md
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|
||||||
git add mods/HUD/mcl_credits/people.lua
|
|
||||||
git add game.conf
|
|
||||||
|
|
||||||
#git add RELEASE.md
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|
||||||
|
|
||||||
git commit -m "Pre-release update credits and set version 0.82.0"
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|
||||||
|
|
||||||
git tag 0.82.0
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|
||||||
|
|
||||||
git push origin 0.82.0
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|
||||||
|
|
||||||
#Update version in game.conf to -SNAPSHOT
|
|
||||||
|
|
||||||
git commit -m "Post-release set version 0.82.0-SNAPSHOT"
|
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|
@ -1,4 +1,2 @@
|
||||||
title = MineClone 2
|
title = MineClone 2
|
||||||
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
|
||||||
disallowed_mapgens = v6
|
|
||||||
version=0.82.0-SNAPSHOT
|
|
Before Width: | Height: | Size: 83 KiB |
Before Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 990 KiB |
Before Width: | Height: | Size: 1.3 MiB |
Before Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 1.7 MiB |
Before Width: | Height: | Size: 1.3 MiB |
Before Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 2.0 MiB |
Before Width: | Height: | Size: 865 KiB |
Before Width: | Height: | Size: 916 KiB |
Before Width: | Height: | Size: 606 KiB |
BIN
menu/footer.png
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 628 B |
Before Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 81 KiB |
Before Width: | Height: | Size: 82 KiB |
BIN
menu/header.png
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 76 KiB |
After Width: | Height: | Size: 68 KiB |
After Width: | Height: | Size: 119 KiB |
After Width: | Height: | Size: 121 KiB |
After Width: | Height: | Size: 118 KiB |
After Width: | Height: | Size: 122 KiB |
After Width: | Height: | Size: 91 KiB |
BIN
menu/theme.ogg
|
@ -204,7 +204,7 @@ end
|
||||||
|
|
||||||
-- Checks if the given node would drop its useful drop if dug by a given tool.
|
-- Checks if the given node would drop its useful drop if dug by a given tool.
|
||||||
-- Returns true if it will yield its useful drop, false otherwise.
|
-- Returns true if it will yield its useful drop, false otherwise.
|
||||||
function mcl_autogroup.can_harvest(nodename, toolname, player)
|
function mcl_autogroup.can_harvest(nodename, toolname)
|
||||||
local ndef = minetest.registered_nodes[nodename]
|
local ndef = minetest.registered_nodes[nodename]
|
||||||
|
|
||||||
if not ndef then
|
if not ndef then
|
||||||
|
@ -228,9 +228,7 @@ function mcl_autogroup.can_harvest(nodename, toolname, player)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Check if it can be dug by hand
|
-- Check if it can be dug by hand
|
||||||
if not player or not player:is_player() then return false end
|
local tdef = minetest.registered_tools[""]
|
||||||
local name = player:get_inventory():get_stack("hand", 1):get_name()
|
|
||||||
local tdef = minetest.registered_items[name]
|
|
||||||
if tdef then
|
if tdef then
|
||||||
for g, gdef in pairs(tdef._mcl_diggroups) do
|
for g, gdef in pairs(tdef._mcl_diggroups) do
|
||||||
if ndef.groups[g] then
|
if ndef.groups[g] then
|
||||||
|
@ -262,7 +260,7 @@ local function get_tool_capabilities(tdef)
|
||||||
|
|
||||||
-- If the damage group and punch interval from hand is not included,
|
-- If the damage group and punch interval from hand is not included,
|
||||||
-- then the user will not be able to attack with the tool.
|
-- then the user will not be able to attack with the tool.
|
||||||
local hand_toolcaps = mcl_meshhand.survival_hand_tool_caps
|
local hand_toolcaps = minetest.registered_tools[""].tool_capabilities
|
||||||
return {
|
return {
|
||||||
full_punch_interval = hand_toolcaps.full_punch_interval,
|
full_punch_interval = hand_toolcaps.full_punch_interval,
|
||||||
damage_groups = hand_toolcaps.damage_groups
|
damage_groups = hand_toolcaps.damage_groups
|
||||||
|
@ -282,7 +280,7 @@ end
|
||||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||||
-- loading order.
|
-- loading order.
|
||||||
function mcl_autogroup.get_groupcaps(toolname, efficiency)
|
function mcl_autogroup.get_groupcaps(toolname, efficiency)
|
||||||
local tdef = minetest.registered_items[toolname]
|
local tdef = minetest.registered_tools[toolname]
|
||||||
local groupcaps = table.copy(get_tool_capabilities(tdef).groupcaps or {})
|
local groupcaps = table.copy(get_tool_capabilities(tdef).groupcaps or {})
|
||||||
add_groupcaps(toolname, groupcaps, tdef._mcl_diggroups, efficiency)
|
add_groupcaps(toolname, groupcaps, tdef._mcl_diggroups, efficiency)
|
||||||
return groupcaps
|
return groupcaps
|
||||||
|
@ -352,7 +350,7 @@ local function overwrite()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for tname, tdef in pairs(minetest.registered_items) do
|
for tname, tdef in pairs(minetest.registered_tools) do
|
||||||
-- Assign groupcaps for digging the registered digging groups
|
-- Assign groupcaps for digging the registered digging groups
|
||||||
-- depending on the _mcl_diggroups in the tool definition
|
-- depending on the _mcl_diggroups in the tool definition
|
||||||
if tdef._mcl_diggroups then
|
if tdef._mcl_diggroups then
|
||||||
|
@ -362,12 +360,6 @@ local function overwrite()
|
||||||
minetest.override_item(tname, {
|
minetest.override_item(tname, {
|
||||||
tool_capabilities = toolcaps
|
tool_capabilities = toolcaps
|
||||||
})
|
})
|
||||||
else
|
|
||||||
-- This is needed to deal damage when punching mobs
|
|
||||||
-- with random items in hand in survival mode
|
|
||||||
minetest.override_item(tname, {
|
|
||||||
tool_capabilities = mcl_meshhand.survival_hand_tool_caps
|
|
||||||
})
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,11 +1,10 @@
|
||||||
# mcl_autogroup
|
# mcl_autogroup
|
||||||
This mod emulate digging times from mc.
|
This mod emulate digging times from mc.
|
||||||
|
|
||||||
## mcl_autogroup.can_harvest(nodename, toolname, player)
|
## mcl_autogroup.can_harvest(nodename, toolname)
|
||||||
Return true if <nodename> can be dig with <toolname> by <player>.
|
Return true if <nodename> can be dig with <toolname>.
|
||||||
* nodename: string, valid nodename
|
* nodename: string, valid nodename
|
||||||
* toolname: (optional) string, valid toolname
|
* toolname: (optional) string, valid toolname
|
||||||
* player: (optinal) ObjectRef, valid player
|
|
||||||
|
|
||||||
## mcl_autogroup.get_groupcaps(toolname, efficiency)
|
## mcl_autogroup.get_groupcaps(toolname, efficiency)
|
||||||
This function is used to calculate diggroups for tools.
|
This function is used to calculate diggroups for tools.
|
||||||
|
|
|
@ -155,6 +155,7 @@ end, true)
|
||||||
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||||
if not damage_enabled then return 0 end
|
if not damage_enabled then return 0 end
|
||||||
if player:get_hp() > 0 then
|
if player:get_hp() > 0 then
|
||||||
|
mt_reason.approved = true
|
||||||
if hp_change < 0 then
|
if hp_change < 0 then
|
||||||
mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
|
mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
|
||||||
end
|
end
|
||||||
|
@ -162,7 +163,9 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
|
||||||
end, false)
|
end, false)
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player, mt_reason)
|
minetest.register_on_dieplayer(function(player, mt_reason)
|
||||||
|
if mt_reason.approved then
|
||||||
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
|
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
|
||||||
|
end
|
||||||
minetest.log("action","Player "..player:get_player_name().." died at "..minetest.pos_to_string(vector.round(player:get_pos())))
|
minetest.log("action","Player "..player:get_player_name().." died at "..minetest.pos_to_string(vector.round(player:get_pos())))
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
|
@ -1,27 +0,0 @@
|
||||||
## mcl_events
|
|
||||||
### Registering Events
|
|
||||||
`mlc_events.register_event("name",def)`
|
|
||||||
|
|
||||||
#### Event Definition
|
|
||||||
{
|
|
||||||
stage = 0,
|
|
||||||
max_stage = 1,
|
|
||||||
percent = 100,
|
|
||||||
bars = {},
|
|
||||||
completed = false,
|
|
||||||
cond_start = function() end,
|
|
||||||
--return table of paramtables e.g. { { player = playername, pos = position, ... } }, custom parameters will be passed to the event object/table
|
|
||||||
on_step = function(event) end,
|
|
||||||
--this function is run every game step when the event is active
|
|
||||||
on_start = function(event) end,
|
|
||||||
-- this function is run when the event starts
|
|
||||||
on_stage_begin = function(event) end,
|
|
||||||
-- this function runs when a new stage of the event starts
|
|
||||||
cond_progress = function(event) end, --return false or next stage id
|
|
||||||
--this function checks if the event should progress to the next (or any other) stage
|
|
||||||
cond_complete = function(event) end,
|
|
||||||
--return true if event finished successfully
|
|
||||||
}
|
|
||||||
|
|
||||||
### Debugging
|
|
||||||
* /event_start <event> -- starts the given event at the current player coordinates
|
|
|
@ -1,155 +0,0 @@
|
||||||
mcl_events = {}
|
|
||||||
mcl_events.registered_events = {}
|
|
||||||
local disabled_events = minetest.settings:get("mcl_disabled_events")
|
|
||||||
if disabled_events then disabled_events = disabled_events:split(",")
|
|
||||||
else disabled_events = {} end
|
|
||||||
local DBG = minetest.settings:get_bool("mcl_logging_event_api",false)
|
|
||||||
local active_events = {}
|
|
||||||
|
|
||||||
local event_tpl = {
|
|
||||||
stage = 0,
|
|
||||||
max_stage = 1,
|
|
||||||
percent = 100,
|
|
||||||
bars = {},
|
|
||||||
completed = false,
|
|
||||||
cond_start = function(event) end, --return table of positions
|
|
||||||
on_step = function(event) end,
|
|
||||||
on_start = function(event) end,
|
|
||||||
on_stage_begin = function(event) end,
|
|
||||||
cond_progress = function(event) end, --return next stage
|
|
||||||
cond_complete = function(event) end, --return success
|
|
||||||
}
|
|
||||||
|
|
||||||
local function mcl_log(m,l)
|
|
||||||
if DBG then
|
|
||||||
if not l then l = "action" end
|
|
||||||
minetest.log(l,"[mcl_events] "..m)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mcl_events.register_event(name,def)
|
|
||||||
if table.indexof(disabled_events,name) ~= -1 then return end
|
|
||||||
mcl_events.registered_events[name] = def
|
|
||||||
mcl_events.registered_events[name].name = name
|
|
||||||
end
|
|
||||||
|
|
||||||
local function addbars(self)
|
|
||||||
if not self.enable_bossbar then return end
|
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
|
||||||
if vector.distance(self.pos,player:get_pos()) < 64 then
|
|
||||||
local bar = mcl_bossbars.add_bar(player, {color = "red", text = self.readable_name .. ": Wave "..self.stage.." / "..self.max_stage, percentage = self.percent }, true,1)
|
|
||||||
table.insert(self.bars,bar)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function start_event(p,e)
|
|
||||||
mcl_log("[mcl_events] Event started: "..e.readable_name.." at "..minetest.pos_to_string(vector.round(p.pos)))
|
|
||||||
local idx = #active_events + 1
|
|
||||||
active_events[idx] = table.copy(e)
|
|
||||||
setmetatable(active_events[idx],{__index = event_tpl})
|
|
||||||
for k,v in pairs(p) do active_events[idx][k] = v end
|
|
||||||
active_events[idx].stage = 0
|
|
||||||
active_events[idx].percent = 100
|
|
||||||
active_events[idx].bars = {}
|
|
||||||
active_events[idx].time_start = os.time()
|
|
||||||
if active_events[idx].on_start then
|
|
||||||
active_events[idx]:on_start(p.pos)
|
|
||||||
end
|
|
||||||
addbars(active_events[idx])
|
|
||||||
end
|
|
||||||
|
|
||||||
local function finish_event(self,idx)
|
|
||||||
mcl_log("[mcl_events] Finished: "..self.readable_name.." at "..minetest.pos_to_string(vector.round(self.pos)))
|
|
||||||
if self.on_complete then self:on_complete() end
|
|
||||||
for _,b in pairs(self.bars) do
|
|
||||||
mcl_bossbars.remove_bar(b)
|
|
||||||
end
|
|
||||||
table.remove(active_events,idx)
|
|
||||||
end
|
|
||||||
|
|
||||||
local etime = 0
|
|
||||||
function check_events(dtime)
|
|
||||||
--process active events
|
|
||||||
for idx,ae in pairs(active_events) do
|
|
||||||
if ae.cond_complete and ae:cond_complete() then
|
|
||||||
ae.finished = true
|
|
||||||
finish_event(ae,idx)
|
|
||||||
elseif not ae.cond_complete and ae.max_stage and ae.max_stage <= ae.stage then
|
|
||||||
ae.finished = true
|
|
||||||
finish_event(ae,idx)
|
|
||||||
elseif not ae.finished and ae.cond_progress then
|
|
||||||
local p = ae:cond_progress()
|
|
||||||
if p == true then
|
|
||||||
ae.stage = ae.stage + 1
|
|
||||||
if ae:on_stage_begin() == true then
|
|
||||||
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." failed at stage_begin of stage "..ae.stage )
|
|
||||||
active_events[idx] = nil
|
|
||||||
end
|
|
||||||
elseif tonumber(p) then
|
|
||||||
ae.stage = tonumber(p) or ae.stage + 1
|
|
||||||
ae:on_stage_begin()
|
|
||||||
end
|
|
||||||
elseif not ae.finished and ae.on_step then
|
|
||||||
ae:on_step(dtime)
|
|
||||||
end
|
|
||||||
addbars(ae)
|
|
||||||
end
|
|
||||||
-- check if a new event should be started
|
|
||||||
etime = etime - dtime
|
|
||||||
if etime > 0 then return end
|
|
||||||
etime = 10
|
|
||||||
for _,e in pairs(mcl_events.registered_events) do
|
|
||||||
local pp = e.cond_start()
|
|
||||||
if pp then
|
|
||||||
--minetest.log("It's gonna start the raid maybe")
|
|
||||||
for _,p in pairs(pp) do
|
|
||||||
local start = true
|
|
||||||
if e.exclusive_to_area then
|
|
||||||
for _,ae in pairs(active_events) do
|
|
||||||
if e.name == ae.name and vector.distance(p.pos,ae.pos) < e.exclusive_to_area then start = false end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if start then
|
|
||||||
--minetest.log("It's gonna start the raid definitely")
|
|
||||||
start_event(p,e)
|
|
||||||
elseif DBG then
|
|
||||||
mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
--minetest.log("Do not start this raid")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for idx,ae in pairs(active_events) do
|
|
||||||
local player_near = false
|
|
||||||
for _,pl in pairs(minetest.get_connected_players()) do
|
|
||||||
if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 64 then player_near = true end
|
|
||||||
end
|
|
||||||
if ae.pos and not player_near then
|
|
||||||
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." aborted - no players near." )
|
|
||||||
active_events[idx] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_globalstep(check_events)
|
|
||||||
|
|
||||||
mcl_info.register_debug_field("Active Events",{
|
|
||||||
level = 4,
|
|
||||||
func = function(pl,pos)
|
|
||||||
return tostring(#active_events)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_chatcommand("event_start",{
|
|
||||||
privs = {debug = true},
|
|
||||||
description = "Debug command to start events",
|
|
||||||
func = function(pname,param)
|
|
||||||
local p = minetest.get_player_by_name(pname)
|
|
||||||
local evdef = mcl_events.registered_events[param]
|
|
||||||
if not evdef then return false,"Event "..param.." doesn't exist.'" end
|
|
||||||
start_event({pos=p:get_pos(),player=pname,factor=1},evdef)
|
|
||||||
return true,"Started event "..param
|
|
||||||
end,
|
|
||||||
})
|
|
|
@ -1,3 +0,0 @@
|
||||||
name = mcl_events
|
|
||||||
author = cora
|
|
||||||
depends = mcl_mobs,mcl_bossbars, mcl_info
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=@1は爆発に巻き込まれた。
|
|
|
@ -3,26 +3,26 @@ mcl_vars = {}
|
||||||
|
|
||||||
mcl_vars.redstone_tick = 0.1
|
mcl_vars.redstone_tick = 0.1
|
||||||
|
|
||||||
-- GUI / inventory menu settings
|
--- GUI / inventory menu settings
|
||||||
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
|
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
|
||||||
|
|
||||||
-- nonbg is added as formspec prepend in mcl_formspec_prepend
|
-- nonbg is added as formspec prepend in mcl_formspec_prepend
|
||||||
mcl_vars.gui_nonbg = table.concat({
|
mcl_vars.gui_nonbg = mcl_vars.gui_slots ..
|
||||||
mcl_vars.gui_slots,
|
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
|
||||||
"style_type[image_button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]",
|
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]"..
|
||||||
"style_type[button;border=false;bgimg=mcl_inventory_button9.png;bgimg_pressed=mcl_inventory_button9_pressed.png;bgimg_middle=2,2]",
|
"style_type[field;textcolor=#323232]"..
|
||||||
"style_type[field;textcolor=#323232]",
|
"style_type[label;textcolor=#323232]"..
|
||||||
"style_type[label;textcolor=#323232]",
|
"style_type[textarea;textcolor=#323232]"..
|
||||||
"style_type[textarea;textcolor=#323232]",
|
"style_type[checkbox;textcolor=#323232]"
|
||||||
"style_type[checkbox;textcolor=#323232]",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Background stuff must be manually added by mods (no formspec prepend)
|
-- Background stuff must be manually added by mods (no formspec prepend)
|
||||||
mcl_vars.gui_bg_color = "bgcolor[#00000000]"
|
mcl_vars.gui_bg_color = "bgcolor[#00000000]"
|
||||||
mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
|
mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
|
||||||
|
|
||||||
|
-- Legacy
|
||||||
|
mcl_vars.inventory_header = ""
|
||||||
|
|
||||||
-- Tool wield size
|
-- Tool wield size
|
||||||
mcl_vars.tool_wield_scale = vector.new(1.8, 1.8, 1)
|
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
|
||||||
|
|
||||||
-- Mapgen variables
|
-- Mapgen variables
|
||||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||||
|
@ -35,67 +35,53 @@ mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize
|
||||||
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
|
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
|
||||||
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
|
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||||
|
|
||||||
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
||||||
|
|
||||||
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||||
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
|
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
|
||||||
|
|
||||||
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||||
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
|
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
|
||||||
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
|
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
|
||||||
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
|
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
|
||||||
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) /
|
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
|
||||||
mcl_vars.MAP_BLOCKSIZE)
|
|
||||||
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
|
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
|
||||||
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
|
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
|
||||||
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
|
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
|
||||||
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
|
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
|
||||||
|
|
||||||
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
|
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
|
||||||
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
|
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
|
||||||
|
|
||||||
---@param x integer
|
|
||||||
---@return integer
|
|
||||||
local function coordinate_to_block(x)
|
local function coordinate_to_block(x)
|
||||||
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
|
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
|
||||||
end
|
end
|
||||||
|
|
||||||
---@param x integer
|
|
||||||
---@return integer
|
|
||||||
local function coordinate_to_chunk(x)
|
local function coordinate_to_chunk(x)
|
||||||
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
|
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
|
||||||
end
|
end
|
||||||
|
|
||||||
---@param pos Vector
|
|
||||||
---@return Vector
|
|
||||||
function mcl_vars.pos_to_block(pos)
|
function mcl_vars.pos_to_block(pos)
|
||||||
return vector.new(
|
return {
|
||||||
coordinate_to_block(pos.x),
|
x = coordinate_to_block(pos.x),
|
||||||
coordinate_to_block(pos.y),
|
y = coordinate_to_block(pos.y),
|
||||||
coordinate_to_block(pos.z)
|
z = coordinate_to_block(pos.z)
|
||||||
)
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
---@param pos Vector
|
|
||||||
---@return Vector
|
|
||||||
function mcl_vars.pos_to_chunk(pos)
|
function mcl_vars.pos_to_chunk(pos)
|
||||||
return vector.new(
|
return {
|
||||||
coordinate_to_chunk(pos.x),
|
x = coordinate_to_chunk(pos.x),
|
||||||
coordinate_to_chunk(pos.y),
|
y = coordinate_to_chunk(pos.y),
|
||||||
coordinate_to_chunk(pos.z)
|
z = coordinate_to_chunk(pos.z)
|
||||||
)
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
|
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
|
||||||
local k_positive_z = k_positive * 2
|
local k_positive_z = k_positive * 2
|
||||||
local k_positive_y = k_positive_z * k_positive_z
|
local k_positive_y = k_positive_z * k_positive_z
|
||||||
|
|
||||||
---@param pos Vector
|
|
||||||
---@return integer
|
|
||||||
function mcl_vars.get_chunk_number(pos) -- unsigned int
|
function mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||||
local c = mcl_vars.pos_to_chunk(pos)
|
local c = mcl_vars.pos_to_chunk(pos)
|
||||||
return (c.y + k_positive) * k_positive_y +
|
return
|
||||||
|
(c.y + k_positive) * k_positive_y +
|
||||||
(c.z + k_positive) * k_positive_z +
|
(c.z + k_positive) * k_positive_z +
|
||||||
c.x + k_positive
|
c.x + k_positive
|
||||||
end
|
end
|
||||||
|
@ -131,8 +117,11 @@ elseif singlenode then
|
||||||
mcl_vars.mg_bedrock_is_rough = false
|
mcl_vars.mg_bedrock_is_rough = false
|
||||||
else
|
else
|
||||||
-- Classic superflat
|
-- Classic superflat
|
||||||
local ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
|
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
|
||||||
|
ground = tonumber(ground)
|
||||||
|
if not ground then
|
||||||
|
ground = 8
|
||||||
|
end
|
||||||
mcl_vars.mg_overworld_min = ground - 3
|
mcl_vars.mg_overworld_min = ground - 3
|
||||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||||
|
@ -192,16 +181,14 @@ minetest.craftitemdef_default.stack_max = 64
|
||||||
math.randomseed(os.time())
|
math.randomseed(os.time())
|
||||||
|
|
||||||
local chunks = {} -- intervals of chunks generated
|
local chunks = {} -- intervals of chunks generated
|
||||||
|
|
||||||
---@param pos Vector
|
|
||||||
function mcl_vars.add_chunk(pos)
|
function mcl_vars.add_chunk(pos)
|
||||||
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||||
local prev
|
local prev
|
||||||
for i, d in pairs(chunks) do
|
for i, d in pairs(chunks) do
|
||||||
if n <= d[2] then -- we've found it
|
if n <= d[2] then -- we've found it
|
||||||
if (n == d[2]) or (n >= d[1]) then return end -- already here
|
if (n == d[2]) or (n >= d[1]) then return end -- already here
|
||||||
if n == d[1] - 1 then -- right before:
|
if n == d[1]-1 then -- right before:
|
||||||
if prev and (prev[2] == n - 1) then
|
if prev and (prev[2] == n-1) then
|
||||||
prev[2] = d[2]
|
prev[2] = d[2]
|
||||||
table.remove(chunks, i)
|
table.remove(chunks, i)
|
||||||
return
|
return
|
||||||
|
@ -209,20 +196,17 @@ function mcl_vars.add_chunk(pos)
|
||||||
d[1] = n
|
d[1] = n
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if prev and (prev[2] == n - 1) then --join to previous
|
if prev and (prev[2] == n-1) then --join to previous
|
||||||
prev[2] = n
|
prev[2] = n
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
table.insert(chunks, i, { n, n }) -- insert new interval before i
|
table.insert(chunks, i, {n, n}) -- insert new interval before i
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
prev = d
|
prev = d
|
||||||
end
|
end
|
||||||
chunks[#chunks + 1] = { n, n }
|
chunks[#chunks+1] = {n, n}
|
||||||
end
|
end
|
||||||
|
|
||||||
---@param pos Vector
|
|
||||||
---@return boolean
|
|
||||||
function mcl_vars.is_generated(pos)
|
function mcl_vars.is_generated(pos)
|
||||||
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||||
for i, d in pairs(chunks) do
|
for i, d in pairs(chunks) do
|
||||||
|
@ -233,46 +217,47 @@ function mcl_vars.is_generated(pos)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
---"Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
|
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
|
||||||
---@param pos Vector Position, if it's wrong, `{name="error"}` node will return.
|
-- p: Position, if it's wrong, {name="error"} node will return.
|
||||||
---@param force? boolean Optional (default: `false`), Do the maximum to still read the node within us_timeout.
|
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
|
||||||
---@param us_timeout? number Optional (default: `244 = 0.000244 s = 1/80/80/80`), set it at least to `3000000` to let mapgen to finish its job
|
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
|
||||||
---@return node # Node definition, eg. `{name="air"}`. Unfortunately still can return `{name="ignore"}`.
|
--
|
||||||
---@nodiscard
|
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
|
||||||
function mcl_vars.get_node(pos, force, us_timeout)
|
function mcl_vars.get_node(p, force, us_timeout)
|
||||||
-- check initial circumstances
|
-- check initial circumstances
|
||||||
if not pos or not pos.x or not pos.y or not pos.z then return { name = "error" } end
|
if not p or not p.x or not p.y or not p.z then return {name="error"} end
|
||||||
|
|
||||||
-- try common way
|
-- try common way
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(p)
|
||||||
if node.name ~= "ignore" then
|
if node.name ~= "ignore" then
|
||||||
return node
|
return node
|
||||||
end
|
end
|
||||||
|
|
||||||
-- copy vector to get sure it won't changed by other threads
|
-- copy table to get sure it won't changed by other threads
|
||||||
local pos_copy = vector.copy(pos)
|
local pos = {x=p.x,y=p.y,z=p.z}
|
||||||
|
|
||||||
-- try LVM
|
-- try LVM
|
||||||
minetest.get_voxel_manip():read_from_map(pos_copy, pos_copy)
|
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||||
node = minetest.get_node(pos_copy)
|
node = minetest.get_node(pos)
|
||||||
if node.name ~= "ignore" or not force then
|
if node.name ~= "ignore" or not force then
|
||||||
return node
|
return node
|
||||||
end
|
end
|
||||||
|
|
||||||
-- all ways failed - need to emerge (or forceload if generated)
|
-- all ways failed - need to emerge (or forceload if generated)
|
||||||
if mcl_vars.is_generated(pos_copy) then
|
local us_timeout = us_timeout or 244
|
||||||
|
if mcl_vars.is_generated(pos) then
|
||||||
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
|
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
|
||||||
minetest.forceload_block(pos_copy)
|
minetest.forceload_block(pos)
|
||||||
else
|
else
|
||||||
minetest.emerge_area(pos_copy, pos_copy)
|
minetest.emerge_area(pos, pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
local t = minetest.get_us_time()
|
local t = minetest.get_us_time()
|
||||||
|
|
||||||
node = minetest.get_node(pos_copy)
|
node = minetest.get_node(pos)
|
||||||
|
|
||||||
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < (us_timeout or 244)) do
|
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
|
||||||
node = minetest.get_node(pos_copy)
|
node = minetest.get_node(pos)
|
||||||
end
|
end
|
||||||
|
|
||||||
return node
|
return node
|
||||||
|
|
|
@ -18,15 +18,35 @@ Glass breaking sounds (CC BY 3.0):
|
||||||
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
|
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
|
||||||
|
|
||||||
Mito551 (sounds) (CC BY-SA 3.0):
|
Mito551 (sounds) (CC BY-SA 3.0):
|
||||||
default_dig_crumbly.ogg
|
default_dig_choppy.ogg
|
||||||
|
default_dig_cracky.ogg
|
||||||
|
default_dig_crumbly.1.ogg
|
||||||
|
default_dig_crumbly.2.ogg
|
||||||
default_dig_oddly_breakable_by_hand.ogg
|
default_dig_oddly_breakable_by_hand.ogg
|
||||||
default_dug_node.*.ogg
|
default_dug_node.1.ogg
|
||||||
default_grass_footstep.*.ogg
|
default_dug_node.2.ogg
|
||||||
default_gravel_footstep.*.ogg
|
default_grass_footstep.1.ogg
|
||||||
default_place_node.*.ogg
|
default_grass_footstep.2.ogg
|
||||||
default_place_node_hard.*.ogg
|
default_grass_footstep.3.ogg
|
||||||
default_wood_footstep.*.ogg
|
default_gravel_footstep.1.ogg
|
||||||
default_dirt_footstep.*.ogg
|
default_gravel_footstep.2.ogg
|
||||||
|
default_gravel_footstep.3.ogg
|
||||||
|
default_gravel_footstep.4.ogg
|
||||||
|
default_grass_footstep.1.ogg
|
||||||
|
default_place_node.1.ogg
|
||||||
|
default_place_node.2.ogg
|
||||||
|
default_place_node.3.ogg
|
||||||
|
default_place_node_hard.1.ogg
|
||||||
|
default_place_node_hard.2.ogg
|
||||||
|
default_hard_footstep.1.ogg
|
||||||
|
default_hard_footstep.2.ogg
|
||||||
|
default_hard_footstep.3.ogg
|
||||||
|
default_sand_footstep.1.ogg
|
||||||
|
default_sand_footstep.2.ogg
|
||||||
|
default_wood_footstep.1.ogg
|
||||||
|
default_wood_footstep.2.ogg
|
||||||
|
default_dirt_footstep.1.ogg
|
||||||
|
default_dirt_footstep.2.ogg
|
||||||
default_glass_footstep.ogg
|
default_glass_footstep.ogg
|
||||||
|
|
||||||
Metal sounds:
|
Metal sounds:
|
||||||
|
@ -34,64 +54,35 @@ Metal sounds:
|
||||||
- https://www.freesound.org/people/yadronoff/sounds/320397/
|
- https://www.freesound.org/people/yadronoff/sounds/320397/
|
||||||
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
|
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
|
||||||
- http://opengameart.org/users/qubodup
|
- http://opengameart.org/users/qubodup
|
||||||
default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0
|
default_metal_footstep.*.ogg - Ottomaani138 - CC0
|
||||||
- https://freesound.org/people/mypantsfelldown/sounds/398937/
|
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
|
||||||
default_place_node_metal.*.ogg - Ogrebane - CC0
|
default_place_node_metal.*.ogg - Ogrebane - CC0
|
||||||
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
|
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
|
||||||
|
|
||||||
AGFX (CC BY 3.0):
|
AGFX (CC BY 3.0)
|
||||||
https://www.freesound.org/people/AGFX/packs/1253/
|
https://www.freesound.org/people/AGFX/packs/1253/
|
||||||
default_water_footstep.*.ogg
|
default_water_footstep.1.ogg
|
||||||
|
default_water_footstep.2.ogg
|
||||||
|
default_water_footstep.3.ogg
|
||||||
|
(default_water_footstep.4.ogg is silent)
|
||||||
|
|
||||||
blukotek (CC0 1.0):
|
blukotek (CC0 1.0)
|
||||||
https://www.freesound.org/people/blukotek/sounds/251660/
|
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||||
default_dig_snappy.ogg
|
default_dig_snappy.ogg
|
||||||
|
|
||||||
sonictechtonic (CC BY 3.0):
|
sonictechtonic (CC BY 3.0)
|
||||||
https://www.freesound.org/people/sonictechtonic/sounds/241872/
|
https://www.freesound.org/people/sonictechtonic/sounds/241872/
|
||||||
player_damage.ogg
|
player_damage.ogg
|
||||||
|
|
||||||
Sheyvan (CC0 1.0):
|
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
|
||||||
https://freesound.org/people/Sheyvan/sounds/476113/
|
|
||||||
default_dig_choppy.*.ogg
|
|
||||||
|
|
||||||
lolamadeus (CC0 1.0):
|
|
||||||
https://freesound.org/people/lolamadeus/sounds/179341/
|
|
||||||
default_gravel_dig.*.ogg
|
|
||||||
default_gravel_dug.*.ogg
|
|
||||||
|
|
||||||
Benboncan (CC BY 3.0):
|
|
||||||
https://freesound.org/people/Benboncan/sounds/71823/
|
|
||||||
default_dig_cracky.*.ogg
|
|
||||||
|
|
||||||
Erdie (CC BY 3.0):
|
|
||||||
https://freesound.org/people/Erdie/sounds/41579/
|
|
||||||
default_hard_footstep.*.ogg
|
|
||||||
|
|
||||||
worthahep88 (CC0 1.0):
|
|
||||||
https://freesound.org/people/worthahep88/sounds/319224/
|
|
||||||
default_sand_footstep.*.ogg
|
|
||||||
|
|
||||||
dheming (CC BY 3.0):
|
|
||||||
https://freesound.org/people/dheming/sounds/268023/
|
|
||||||
default_ice_dig.*.ogg
|
|
||||||
|
|
||||||
InspectorJ (CC BY 3.0):
|
|
||||||
https://freesound.org/people/InspectorJ/sounds/416967/
|
|
||||||
default_ice_footstep.*.ogg
|
|
||||||
|
|
||||||
Angel_Perez_Grandi (CC BY 3.0):
|
|
||||||
https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/
|
|
||||||
default_ice_dug.ogg
|
|
||||||
|
|
||||||
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0):
|
|
||||||
mcl_sounds_place_node_water.ogg
|
mcl_sounds_place_node_water.ogg
|
||||||
mcl_sounds_dug_water.ogg
|
mcl_sounds_dug_water.ogg
|
||||||
|
|
||||||
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
|
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
|
||||||
Tom Peter, Telaron, juskiddink)
|
Tom Peter, Telaron, juskiddink)
|
||||||
|
|
||||||
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0):
|
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
|
||||||
|
|
||||||
default_place_node_lava.ogg
|
default_place_node_lava.ogg
|
||||||
|
|
||||||
Adam_N (CC0 1.0):
|
Adam_N (CC0 1.0):
|
||||||
|
@ -99,7 +90,7 @@ Adam_N (CC0 1.0):
|
||||||
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
|
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
|
||||||
|
|
||||||
Alecia Shepherd (CC BY-SA 4.0):
|
Alecia Shepherd (CC BY-SA 4.0):
|
||||||
mcl_sounds_cloth.*.ogg
|
mcl_sounds_cloth.ogg
|
||||||
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
|
Source: SnowSong sound and music pack <https://opengameart.org/content/snowsong-sound-and-music-pack>
|
||||||
|
|
||||||
Unknown authors (WTFPL):
|
Unknown authors (WTFPL):
|
||||||
|
|
|
@ -11,7 +11,7 @@ function mcl_sounds.node_sound_defaults(table)
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_dug_node", gain=0.25}
|
{name="default_dug_node", gain=0.25}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name="default_dig_oddly_breakable_by_hand", gain=0.5}
|
{name="default_dig_oddly_breakable_by_hand", gain=1.0}
|
||||||
table.place = table.place or
|
table.place = table.place or
|
||||||
{name="default_place_node_hard", gain=1.0}
|
{name="default_place_node_hard", gain=1.0}
|
||||||
return table
|
return table
|
||||||
|
@ -20,11 +20,11 @@ end
|
||||||
function mcl_sounds.node_sound_stone_defaults(table)
|
function mcl_sounds.node_sound_stone_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_hard_footstep", gain=0.2}
|
{name="default_hard_footstep", gain=0.5}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_hard_footstep", gain=1.0}
|
{name="default_hard_footstep", gain=1.0}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name="default_dig_cracky", gain=0.5}
|
{name="default_dig_cracky", gain=1.0}
|
||||||
mcl_sounds.node_sound_defaults(table)
|
mcl_sounds.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
|
@ -32,13 +32,13 @@ end
|
||||||
function mcl_sounds.node_sound_metal_defaults(table)
|
function mcl_sounds.node_sound_metal_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_metal_footstep", gain=0.2}
|
{name="default_metal_footstep", gain=0.5}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_dug_metal", gain=0.5}
|
{name="default_dug_metal", gain=1.0}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name="default_dig_metal", gain=0.5}
|
{name="default_dig_metal", gain=1.0}
|
||||||
table.place = table.place or
|
table.place = table.place or
|
||||||
{name="default_place_node_metal", gain=0.5}
|
{name="default_place_node_metal", gain=1.0}
|
||||||
mcl_sounds.node_sound_defaults(table)
|
mcl_sounds.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
|
@ -46,11 +46,11 @@ end
|
||||||
function mcl_sounds.node_sound_dirt_defaults(table)
|
function mcl_sounds.node_sound_dirt_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_dirt_footstep", gain=0.25}
|
|
||||||
table.dug = table.dug or
|
|
||||||
{name="default_dirt_footstep", gain=1.0}
|
{name="default_dirt_footstep", gain=1.0}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name="default_dirt_footstep", gain=1.5}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name="default_dig_crumbly", gain=0.4}
|
{name="default_dig_crumbly", gain=1.0}
|
||||||
table.place = table.place or
|
table.place = table.place or
|
||||||
{name="default_place_node", gain=1.0}
|
{name="default_place_node", gain=1.0}
|
||||||
mcl_sounds.node_sound_defaults(table)
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
@ -60,25 +60,11 @@ end
|
||||||
function mcl_sounds.node_sound_sand_defaults(table)
|
function mcl_sounds.node_sound_sand_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_sand_footstep", gain=0.05}
|
{name="default_sand_footstep", gain=0.5}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_sand_footstep", gain=0.15}
|
{name="default_sand_footstep", gain=1.0}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name="default_dig_crumbly", gain=0.4}
|
{name="default_dig_crumbly", gain=1.0}
|
||||||
table.place = table.place or
|
|
||||||
{name="default_place_node", gain=1.0}
|
|
||||||
mcl_sounds.node_sound_defaults(table)
|
|
||||||
return table
|
|
||||||
end
|
|
||||||
|
|
||||||
function mcl_sounds.node_sound_gravel_defaults(table)
|
|
||||||
table = table or {}
|
|
||||||
table.footstep = table.footstep or
|
|
||||||
{name="default_gravel_footstep", gain=0.25}
|
|
||||||
table.dug = table.dug or
|
|
||||||
{name="default_gravel_dug", gain=1.0}
|
|
||||||
table.dig = table.dig or
|
|
||||||
{name="default_gravel_dig", gain=0.35}
|
|
||||||
table.place = table.place or
|
table.place = table.place or
|
||||||
{name="default_place_node", gain=1.0}
|
{name="default_place_node", gain=1.0}
|
||||||
mcl_sounds.node_sound_defaults(table)
|
mcl_sounds.node_sound_defaults(table)
|
||||||
|
@ -92,33 +78,21 @@ function mcl_sounds.node_sound_snow_defaults(table)
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="pedology_snow_soft_footstep", gain=1.0}
|
{name="pedology_snow_soft_footstep", gain=1.0}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name="pedology_snow_soft_footstep", gain=1.0}
|
{name="default_dig_crumbly", gain=1.0}
|
||||||
table.place = table.place or
|
table.place = table.place or
|
||||||
{name="default_place_node", gain=1.0}
|
{name="default_place_node", gain=1.0}
|
||||||
mcl_sounds.node_sound_defaults(table)
|
mcl_sounds.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_sounds.node_sound_ice_defaults(table)
|
|
||||||
table = table or {}
|
|
||||||
table.footstep = table.footstep or
|
|
||||||
{name="default_ice_footstep", gain=0.15}
|
|
||||||
table.dug = table.dug or
|
|
||||||
{name="default_ice_dug", gain=0.5}
|
|
||||||
table.dig = table.dig or
|
|
||||||
{name="default_ice_dig", gain=0.5}
|
|
||||||
mcl_sounds.node_sound_defaults(table)
|
|
||||||
return table
|
|
||||||
end
|
|
||||||
|
|
||||||
function mcl_sounds.node_sound_wood_defaults(table)
|
function mcl_sounds.node_sound_wood_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_wood_footstep", gain=0.15}
|
{name="default_wood_footstep", gain=0.5}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_wood_footstep", gain=1.0}
|
{name="default_wood_footstep", gain=1.0}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name="default_dig_choppy", gain=0.4}
|
{name="default_dig_choppy", gain=1.0}
|
||||||
mcl_sounds.node_sound_defaults(table)
|
mcl_sounds.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
|
@ -154,11 +128,11 @@ end
|
||||||
function mcl_sounds.node_sound_glass_defaults(table)
|
function mcl_sounds.node_sound_glass_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_glass_footstep", gain=0.3}
|
{name="default_glass_footstep", gain=0.5}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_break_glass", gain=1.0}
|
{name="default_break_glass", gain=1.0}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name="default_dig_cracky", gain=0.5}
|
{name="default_dig_cracky", gain=1.0}
|
||||||
mcl_sounds.node_sound_defaults(table)
|
mcl_sounds.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
|
|
|
@ -2,8 +2,8 @@ mcl_util = {}
|
||||||
|
|
||||||
-- Updates all values in t using values from to*.
|
-- Updates all values in t using values from to*.
|
||||||
function table.update(t, ...)
|
function table.update(t, ...)
|
||||||
for _, to in ipairs {...} do
|
for _, to in ipairs{...} do
|
||||||
for k, v in pairs(to) do
|
for k,v in pairs(to) do
|
||||||
t[k] = v
|
t[k] = v
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -12,8 +12,8 @@ end
|
||||||
|
|
||||||
-- Updates nil values in t using values from to*.
|
-- Updates nil values in t using values from to*.
|
||||||
function table.update_nil(t, ...)
|
function table.update_nil(t, ...)
|
||||||
for _, to in ipairs {...} do
|
for _, to in ipairs{...} do
|
||||||
for k, v in pairs(to) do
|
for k,v in pairs(to) do
|
||||||
if t[k] == nil then
|
if t[k] == nil then
|
||||||
t[k] = v
|
t[k] = v
|
||||||
end
|
end
|
||||||
|
@ -22,9 +22,9 @@ function table.update_nil(t, ...)
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
|
|
||||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
|
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default",false)
|
||||||
local LOG_MODULE = "[MCL2]"
|
local LOG_MODULE = "[MCL2]"
|
||||||
function mcl_util.mcl_log(message, module, bypass_default_logger)
|
function mcl_util.mcl_log (message, module, bypass_default_logger)
|
||||||
local selected_module = LOG_MODULE
|
local selected_module = LOG_MODULE
|
||||||
if module then
|
if module then
|
||||||
selected_module = module
|
selected_module = module
|
||||||
|
@ -34,6 +34,7 @@ function mcl_util.mcl_log(message, module, bypass_default_logger)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function mcl_util.file_exists(name)
|
function mcl_util.file_exists(name)
|
||||||
if type(name) ~= "string" then return end
|
if type(name) ~= "string" then return end
|
||||||
local f = io.open(name)
|
local f = io.open(name)
|
||||||
|
@ -150,23 +151,23 @@ end
|
||||||
function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
|
function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
|
||||||
if side == "right" then
|
if side == "right" then
|
||||||
if param2 == 0 then
|
if param2 == 0 then
|
||||||
return {x = pos.x - 1, y = pos.y, z = pos.z}
|
return {x=pos.x-1, y=pos.y, z=pos.z}
|
||||||
elseif param2 == 1 then
|
elseif param2 == 1 then
|
||||||
return {x = pos.x, y = pos.y, z = pos.z + 1}
|
return {x=pos.x, y=pos.y, z=pos.z+1}
|
||||||
elseif param2 == 2 then
|
elseif param2 == 2 then
|
||||||
return {x = pos.x + 1, y = pos.y, z = pos.z}
|
return {x=pos.x+1, y=pos.y, z=pos.z}
|
||||||
elseif param2 == 3 then
|
elseif param2 == 3 then
|
||||||
return {x = pos.x, y = pos.y, z = pos.z - 1}
|
return {x=pos.x, y=pos.y, z=pos.z-1}
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if param2 == 0 then
|
if param2 == 0 then
|
||||||
return {x = pos.x + 1, y = pos.y, z = pos.z}
|
return {x=pos.x+1, y=pos.y, z=pos.z}
|
||||||
elseif param2 == 1 then
|
elseif param2 == 1 then
|
||||||
return {x = pos.x, y = pos.y, z = pos.z - 1}
|
return {x=pos.x, y=pos.y, z=pos.z-1}
|
||||||
elseif param2 == 2 then
|
elseif param2 == 2 then
|
||||||
return {x = pos.x - 1, y = pos.y, z = pos.z}
|
return {x=pos.x-1, y=pos.y, z=pos.z}
|
||||||
elseif param2 == 3 then
|
elseif param2 == 3 then
|
||||||
return {x = pos.x, y = pos.y, z = pos.z + 1}
|
return {x=pos.x, y=pos.y, z=pos.z+1}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -184,7 +185,7 @@ end
|
||||||
function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
|
function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
|
||||||
local size = src_inventory:get_size(src_list)
|
local size = src_inventory:get_size(src_list)
|
||||||
local stack
|
local stack
|
||||||
for i = 1, size do
|
for i=1, size do
|
||||||
stack = src_inventory:get_stack(src_list, i)
|
stack = src_inventory:get_stack(src_list, i)
|
||||||
if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
|
if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
|
||||||
return i
|
return i
|
||||||
|
@ -408,7 +409,7 @@ end
|
||||||
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
|
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
|
||||||
-- Returns false otherwise
|
-- Returns false otherwise
|
||||||
function mcl_util.is_fuel(item)
|
function mcl_util.is_fuel(item)
|
||||||
return minetest.get_craft_result({method = "fuel", width = 1, items = {item}}).time ~= 0
|
return minetest.get_craft_result({method="fuel", width=1, items={item}}).time ~= 0
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Returns a on_place function for plants
|
-- Returns a on_place function for plants
|
||||||
|
@ -455,7 +456,7 @@ function mcl_util.generate_on_place_plant_function(condition)
|
||||||
|
|
||||||
if success then
|
if success then
|
||||||
if idef.sounds and idef.sounds.place then
|
if idef.sounds and idef.sounds.place then
|
||||||
minetest.sound_play(idef.sounds.place, {pos = pointed_thing.above, gain = 1}, true)
|
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
itemstack = new_itemstack
|
itemstack = new_itemstack
|
||||||
|
@ -642,80 +643,78 @@ end
|
||||||
|
|
||||||
local function roundN(n, d)
|
local function roundN(n, d)
|
||||||
if type(n) ~= "number" then return n end
|
if type(n) ~= "number" then return n end
|
||||||
local m = 10 ^ d
|
local m = 10^d
|
||||||
return math.floor(n * m + 0.5) / m
|
return math.floor(n * m + 0.5) / m
|
||||||
end
|
end
|
||||||
|
|
||||||
local function close_enough(a, b)
|
local function close_enough(a,b)
|
||||||
local rt = true
|
local rt=true
|
||||||
if type(a) == "table" and type(b) == "table" then
|
if type(a) == "table" and type(b) == "table" then
|
||||||
for k, v in pairs(a) do
|
for k,v in pairs(a) do
|
||||||
if roundN(v, 2) ~= roundN(b[k], 2) then
|
if roundN(v,2) ~= roundN(b[k],2) then
|
||||||
rt = false
|
rt=false
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
rt = roundN(a, 2) == roundN(b, 2)
|
rt = roundN(a,2) == roundN(b,2)
|
||||||
end
|
end
|
||||||
return rt
|
return rt
|
||||||
end
|
end
|
||||||
|
|
||||||
local function props_changed(props, oldprops)
|
local function props_changed(props,oldprops)
|
||||||
local changed = false
|
local changed=false
|
||||||
local p = {}
|
local p={}
|
||||||
for k, v in pairs(props) do
|
for k,v in pairs(props) do
|
||||||
if not close_enough(v, oldprops[k]) then
|
if not close_enough(v,oldprops[k]) then
|
||||||
p[k] = v
|
p[k]=v
|
||||||
changed = true
|
changed=true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return changed, p
|
return changed,p
|
||||||
end
|
end
|
||||||
|
|
||||||
--tests for roundN
|
--tests for roundN
|
||||||
local test_round1 = 15
|
local test_round1=15
|
||||||
local test_round2 = 15.00199999999
|
local test_round2=15.00199999999
|
||||||
local test_round3 = 15.00111111
|
local test_round3=15.00111111
|
||||||
local test_round4 = 15.00999999
|
local test_round4=15.00999999
|
||||||
|
|
||||||
assert(roundN(test_round1, 2) == roundN(test_round1, 2))
|
assert(roundN(test_round1,2)==roundN(test_round1,2))
|
||||||
assert(roundN(test_round1, 2) == roundN(test_round2, 2))
|
assert(roundN(test_round1,2)==roundN(test_round2,2))
|
||||||
assert(roundN(test_round1, 2) == roundN(test_round3, 2))
|
assert(roundN(test_round1,2)==roundN(test_round3,2))
|
||||||
assert(roundN(test_round1, 2) ~= roundN(test_round4, 2))
|
assert(roundN(test_round1,2)~=roundN(test_round4,2))
|
||||||
|
|
||||||
-- tests for close_enough
|
-- tests for close_enough
|
||||||
local test_cb = {-0.35, 0, -0.35, 0.35, 0.8, 0.35} --collisionboxes
|
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
|
||||||
local test_cb_close = {-0.351213, 0, -0.35, 0.35, 0.8, 0.351212}
|
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
|
||||||
local test_cb_diff = {-0.35, 0, -1.35, 0.35, 0.8, 0.35}
|
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
|
||||||
|
|
||||||
local test_eh = 1.65 --eye height
|
local test_eh = 1.65 --eye height
|
||||||
local test_eh_close = 1.65123123
|
local test_eh_close = 1.65123123
|
||||||
local test_eh_diff = 1.35
|
local test_eh_diff = 1.35
|
||||||
|
|
||||||
local test_nt = {r = 225, b = 225, a = 225, g = 225} --nametag
|
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
|
||||||
local test_nt_diff = {r = 225, b = 225, a = 0, g = 225}
|
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
|
||||||
|
|
||||||
assert(close_enough(test_cb, test_cb_close))
|
assert(close_enough(test_cb,test_cb_close))
|
||||||
assert(not close_enough(test_cb, test_cb_diff))
|
assert(not close_enough(test_cb,test_cb_diff))
|
||||||
assert(close_enough(test_eh, test_eh_close))
|
assert(close_enough(test_eh,test_eh_close))
|
||||||
assert(not close_enough(test_eh, test_eh_diff))
|
assert(not close_enough(test_eh,test_eh_diff))
|
||||||
assert(not close_enough(test_nt, test_nt_diff)) --no floats involved here
|
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
|
||||||
|
|
||||||
--tests for properties_changed
|
--tests for properties_changed
|
||||||
local test_properties_set1 = {collisionbox = {-0.35, 0, -0.35, 0.35, 0.8, 0.35}, eye_height = 0.65,
|
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
||||||
nametag_color = {r = 225, b = 225, a = 225, g = 225}}
|
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
||||||
local test_properties_set2 = {collisionbox = {-0.35, 0, -0.35, 0.35, 0.8, 0.35}, eye_height = 1.35,
|
|
||||||
nametag_color = {r = 225, b = 225, a = 225, g = 225}}
|
|
||||||
|
|
||||||
local test_p1, _ = props_changed(test_properties_set1, test_properties_set1)
|
local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
|
||||||
local test_p2, _ = props_changed(test_properties_set1, test_properties_set2)
|
local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
|
||||||
|
|
||||||
assert(not test_p1)
|
assert(not test_p1)
|
||||||
assert(test_p2)
|
assert(test_p2)
|
||||||
|
|
||||||
function mcl_util.set_properties(obj, props)
|
function mcl_util.set_properties(obj,props)
|
||||||
local changed, p = props_changed(props, obj:get_properties())
|
local changed,p=props_changed(props,obj:get_properties())
|
||||||
if changed then
|
if changed then
|
||||||
obj:set_properties(p)
|
obj:set_properties(p)
|
||||||
end
|
end
|
||||||
|
@ -729,285 +728,3 @@ function mcl_util.set_bone_position(obj, bone, pos, rot)
|
||||||
obj:set_bone_position(bone, pos or current_pos, rot or current_rot)
|
obj:set_bone_position(bone, pos or current_pos, rot or current_rot)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---Return a function to use in `on_place`.
|
|
||||||
---
|
|
||||||
---Allow to bypass the `buildable_to` node field in a `on_place` callback.
|
|
||||||
---
|
|
||||||
---You have to make sure that the nodes you return true for have `buildable_to = true`.
|
|
||||||
---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
|
|
||||||
---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
|
|
||||||
function mcl_util.bypass_buildable_to(func)
|
|
||||||
--------------------------
|
|
||||||
-- MINETEST CODE: UTILS --
|
|
||||||
--------------------------
|
|
||||||
|
|
||||||
local function copy_pointed_thing(pointed_thing)
|
|
||||||
return {
|
|
||||||
type = pointed_thing.type,
|
|
||||||
above = pointed_thing.above and vector.copy(pointed_thing.above),
|
|
||||||
under = pointed_thing.under and vector.copy(pointed_thing.under),
|
|
||||||
ref = pointed_thing.ref,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
local function user_name(user)
|
|
||||||
return user and user:get_player_name() or ""
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Returns a logging function. For empty names, does not log.
|
|
||||||
local function make_log(name)
|
|
||||||
return name ~= "" and minetest.log or function() end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function check_attached_node(p, n, group_rating)
|
|
||||||
local def = core.registered_nodes[n.name]
|
|
||||||
local d = vector.zero()
|
|
||||||
if group_rating == 3 then
|
|
||||||
-- always attach to floor
|
|
||||||
d.y = -1
|
|
||||||
elseif group_rating == 4 then
|
|
||||||
-- always attach to ceiling
|
|
||||||
d.y = 1
|
|
||||||
elseif group_rating == 2 then
|
|
||||||
-- attach to facedir or 4dir direction
|
|
||||||
if (def.paramtype2 == "facedir" or
|
|
||||||
def.paramtype2 == "colorfacedir") then
|
|
||||||
-- Attach to whatever facedir is "mounted to".
|
|
||||||
-- For facedir, this is where tile no. 5 point at.
|
|
||||||
|
|
||||||
-- The fallback vector here is in case 'facedir to dir' is nil due
|
|
||||||
-- to voxelmanip placing a wallmounted node without resetting a
|
|
||||||
-- pre-existing param2 value that is out-of-range for facedir.
|
|
||||||
-- The fallback vector corresponds to param2 = 0.
|
|
||||||
d = core.facedir_to_dir(n.param2) or vector.new(0, 0, 1)
|
|
||||||
elseif (def.paramtype2 == "4dir" or
|
|
||||||
def.paramtype2 == "color4dir") then
|
|
||||||
-- Similar to facedir handling
|
|
||||||
d = core.fourdir_to_dir(n.param2) or vector.new(0, 0, 1)
|
|
||||||
end
|
|
||||||
elseif def.paramtype2 == "wallmounted" or
|
|
||||||
def.paramtype2 == "colorwallmounted" then
|
|
||||||
-- Attach to whatever this node is "mounted to".
|
|
||||||
-- This where tile no. 2 points at.
|
|
||||||
|
|
||||||
-- The fallback vector here is used for the same reason as
|
|
||||||
-- for facedir nodes.
|
|
||||||
d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0)
|
|
||||||
else
|
|
||||||
d.y = -1
|
|
||||||
end
|
|
||||||
local p2 = vector.add(p, d)
|
|
||||||
local nn = core.get_node(p2).name
|
|
||||||
local def2 = core.registered_nodes[nn]
|
|
||||||
if def2 and not def2.walkable then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
return function(itemstack, placer, pointed_thing, param2)
|
|
||||||
-------------------
|
|
||||||
-- MINETEST CODE --
|
|
||||||
-------------------
|
|
||||||
local def = itemstack:get_definition()
|
|
||||||
if def.type ~= "node" or pointed_thing.type ~= "node" then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local under = pointed_thing.under
|
|
||||||
local oldnode_under = minetest.get_node_or_nil(under)
|
|
||||||
local above = pointed_thing.above
|
|
||||||
local oldnode_above = minetest.get_node_or_nil(above)
|
|
||||||
local playername = user_name(placer)
|
|
||||||
local log = make_log(playername)
|
|
||||||
|
|
||||||
if not oldnode_under or not oldnode_above then
|
|
||||||
log("info", playername .. " tried to place"
|
|
||||||
.. " node in unloaded position " .. minetest.pos_to_string(above))
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local olddef_under = minetest.registered_nodes[oldnode_under.name]
|
|
||||||
olddef_under = olddef_under or minetest.nodedef_default
|
|
||||||
local olddef_above = minetest.registered_nodes[oldnode_above.name]
|
|
||||||
olddef_above = olddef_above or minetest.nodedef_default
|
|
||||||
|
|
||||||
if not olddef_above.buildable_to and not olddef_under.buildable_to then
|
|
||||||
log("info", playername .. " tried to place"
|
|
||||||
.. " node in invalid position " .. minetest.pos_to_string(above)
|
|
||||||
.. ", replacing " .. oldnode_above.name)
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
---------------------
|
|
||||||
-- CUSTOMIZED CODE --
|
|
||||||
---------------------
|
|
||||||
|
|
||||||
-- Place above pointed node
|
|
||||||
local place_to = vector.copy(above)
|
|
||||||
|
|
||||||
-- If node under is buildable_to, check for callback result and place into it instead
|
|
||||||
if olddef_under.buildable_to and not func(oldnode_under.name) then
|
|
||||||
log("info", "node under is buildable to")
|
|
||||||
place_to = vector.copy(under)
|
|
||||||
end
|
|
||||||
|
|
||||||
-------------------
|
|
||||||
-- MINETEST CODE --
|
|
||||||
-------------------
|
|
||||||
|
|
||||||
if minetest.is_protected(place_to, playername) then
|
|
||||||
log("action", playername
|
|
||||||
.. " tried to place " .. def.name
|
|
||||||
.. " at protected position "
|
|
||||||
.. minetest.pos_to_string(place_to))
|
|
||||||
minetest.record_protection_violation(place_to, playername)
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local oldnode = minetest.get_node(place_to)
|
|
||||||
local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
|
|
||||||
|
|
||||||
-- Calculate direction for wall mounted stuff like torches and signs
|
|
||||||
if def.place_param2 ~= nil then
|
|
||||||
newnode.param2 = def.place_param2
|
|
||||||
elseif (def.paramtype2 == "wallmounted" or
|
|
||||||
def.paramtype2 == "colorwallmounted") and not param2 then
|
|
||||||
local dir = vector.subtract(under, above)
|
|
||||||
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
|
||||||
-- Calculate the direction for furnaces and chests and stuff
|
|
||||||
elseif (def.paramtype2 == "facedir" or
|
|
||||||
def.paramtype2 == "colorfacedir" or
|
|
||||||
def.paramtype2 == "4dir" or
|
|
||||||
def.paramtype2 == "color4dir") and not param2 then
|
|
||||||
local placer_pos = placer and placer:get_pos()
|
|
||||||
if placer_pos then
|
|
||||||
local dir = vector.subtract(above, placer_pos)
|
|
||||||
newnode.param2 = minetest.dir_to_facedir(dir)
|
|
||||||
log("info", "facedir: " .. newnode.param2)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local metatable = itemstack:get_meta():to_table().fields
|
|
||||||
|
|
||||||
-- Transfer color information
|
|
||||||
if metatable.palette_index and not def.place_param2 then
|
|
||||||
local color_divisor = nil
|
|
||||||
if def.paramtype2 == "color" then
|
|
||||||
color_divisor = 1
|
|
||||||
elseif def.paramtype2 == "colorwallmounted" then
|
|
||||||
color_divisor = 8
|
|
||||||
elseif def.paramtype2 == "colorfacedir" then
|
|
||||||
color_divisor = 32
|
|
||||||
elseif def.paramtype2 == "color4dir" then
|
|
||||||
color_divisor = 4
|
|
||||||
elseif def.paramtype2 == "colordegrotate" then
|
|
||||||
color_divisor = 32
|
|
||||||
end
|
|
||||||
if color_divisor then
|
|
||||||
local color = math.floor(metatable.palette_index / color_divisor)
|
|
||||||
local other = newnode.param2 % color_divisor
|
|
||||||
newnode.param2 = color * color_divisor + other
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check if the node is attached and if it can be placed there
|
|
||||||
local an = minetest.get_item_group(def.name, "attached_node")
|
|
||||||
if an ~= 0 and
|
|
||||||
not check_attached_node(place_to, newnode, an) then
|
|
||||||
log("action", "attached node " .. def.name ..
|
|
||||||
" cannot be placed at " .. minetest.pos_to_string(place_to))
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
log("action", playername .. " places node "
|
|
||||||
.. def.name .. " at " .. minetest.pos_to_string(place_to))
|
|
||||||
|
|
||||||
-- Add node and update
|
|
||||||
minetest.add_node(place_to, newnode)
|
|
||||||
|
|
||||||
-- Play sound if it was done by a player
|
|
||||||
if playername ~= "" and def.sounds and def.sounds.place then
|
|
||||||
minetest.sound_play(def.sounds.place, {
|
|
||||||
pos = place_to,
|
|
||||||
exclude_player = playername,
|
|
||||||
}, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
local take_item = true
|
|
||||||
|
|
||||||
-- Run callback
|
|
||||||
if def.after_place_node then
|
|
||||||
-- Deepcopy place_to and pointed_thing because callback can modify it
|
|
||||||
local place_to_copy = vector.copy(place_to)
|
|
||||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
|
||||||
if def.after_place_node(place_to_copy, placer, itemstack,
|
|
||||||
pointed_thing_copy) then
|
|
||||||
take_item = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Run script hook
|
|
||||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
|
||||||
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
|
||||||
local place_to_copy = vector.copy(place_to)
|
|
||||||
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
|
||||||
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
|
||||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
|
||||||
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
|
|
||||||
take_item = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if take_item then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[Check for a protection violation in a given area.
|
|
||||||
--
|
|
||||||
-- Applies is_protected() to a 3D lattice of points in the defined volume. The points are spaced
|
|
||||||
-- evenly throughout the volume and have a spacing similar to, but no larger than, "interval".
|
|
||||||
--
|
|
||||||
-- @param pos1 A position table of the area volume's first edge.
|
|
||||||
-- @param pos2 A position table of the area volume's second edge.
|
|
||||||
-- @param player The player performing the action.
|
|
||||||
-- @param interval Optional. Max spacing between checked points at the volume.
|
|
||||||
-- Default: Same as minetest.is_area_protected.
|
|
||||||
--
|
|
||||||
-- @return true on protection violation detection. false otherwise.
|
|
||||||
--
|
|
||||||
-- @notes *All corners and edges of the defined volume are checked.
|
|
||||||
]]
|
|
||||||
function mcl_util.check_area_protection(pos1, pos2, player, interval)
|
|
||||||
local name = player and player:get_player_name() or ""
|
|
||||||
|
|
||||||
local protected_pos = minetest.is_area_protected(pos1, pos2, name, interval)
|
|
||||||
if protected_pos then
|
|
||||||
minetest.record_protection_violation(protected_pos, name)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[Check for a protection violation on a single position.
|
|
||||||
--
|
|
||||||
-- @param position A position table to check for protection violation.
|
|
||||||
-- @param player The player performing the action.
|
|
||||||
--
|
|
||||||
-- @return true on protection violation detection. false otherwise.
|
|
||||||
]]
|
|
||||||
function mcl_util.check_position_protection(position, player)
|
|
||||||
local name = player and player:get_player_name() or ""
|
|
||||||
|
|
||||||
if minetest.is_protected(position, name) then
|
|
||||||
minetest.record_protection_violation(position, name)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
|
@ -1,13 +0,0 @@
|
||||||
# textdomain: mcl_boats
|
|
||||||
Acacia Boat=アカシアのボート
|
|
||||||
Birch Boat=シラカバのボート
|
|
||||||
Boat=ボート
|
|
||||||
Boats are used to travel on the surface of water.=ボートは、水面を移動するために使われます。
|
|
||||||
Dark Oak Boat=ダークオークのボート
|
|
||||||
Jungle Boat=ジャングルのボート
|
|
||||||
Oak Boat=オークのボート
|
|
||||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=水源を右クリックすると、ボートが配置されます。ボートを右クリックすると、乗り込みます。[左][右]で舵取り、[前]で加速、[後]で減速または後退します。[スニーク]でボートから離れ、ボートをパンチするとアイテムとしてドロップします。
|
|
||||||
Spruce Boat=トウヒのボート
|
|
||||||
Water vehicle=水上用の乗物
|
|
||||||
Sneak to dismount=スニークで降りる
|
|
||||||
Obsidian Boat=黒曜石のボート
|
|
|
@ -7,24 +7,31 @@ local pool = {}
|
||||||
local tick = false
|
local tick = false
|
||||||
|
|
||||||
|
|
||||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_item_entities", false)
|
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_item_entities",false)
|
||||||
local function mcl_log(message)
|
local function mcl_log (message)
|
||||||
if LOGGING_ON then
|
if LOGGING_ON then
|
||||||
mcl_util.mcl_log(message, "[Item Entities]", true)
|
mcl_util.mcl_log (message, "[Item Entities]", true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
pool[player:get_player_name()] = 0
|
local name
|
||||||
|
name = player:get_player_name()
|
||||||
|
pool[name] = 0
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
pool[player:get_player_name()] = nil
|
local name
|
||||||
|
name = player:get_player_name()
|
||||||
|
pool[name] = nil
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
||||||
local has_awards = minetest.get_modpath("awards")
|
local has_awards = minetest.get_modpath("awards")
|
||||||
|
|
||||||
mcl_item_entity = {}
|
local mcl_item_entity = {}
|
||||||
|
|
||||||
--basic settings
|
--basic settings
|
||||||
local item_drop_settings = {} --settings table
|
local item_drop_settings = {} --settings table
|
||||||
|
@ -45,23 +52,16 @@ local function get_gravity()
|
||||||
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_item_entity.registered_pickup_achievement = {}
|
local registered_pickup_achievement = {}
|
||||||
|
|
||||||
---Register an achievement that will be unlocked on pickup.
|
--TODO: remove limitation of 1 award per itemname
|
||||||
---
|
|
||||||
---TODO: remove limitation of 1 award per itemname
|
|
||||||
---@param itemname string
|
|
||||||
---@param award string
|
|
||||||
function mcl_item_entity.register_pickup_achievement(itemname, award)
|
function mcl_item_entity.register_pickup_achievement(itemname, award)
|
||||||
if not has_awards then
|
if not has_awards then
|
||||||
minetest.log("warning",
|
minetest.log("warning", "[mcl_item_entity] Trying to register pickup achievement ["..award.."] for ["..itemname.."] while awards missing")
|
||||||
"[mcl_item_entity] Trying to register pickup achievement [" .. award .. "] for [" ..
|
elseif registered_pickup_achievement[itemname] then
|
||||||
itemname .. "] while awards missing")
|
minetest.log("error", "[mcl_item_entity] Trying to register already existing pickup achievement ["..award.."] for ["..itemname.."]")
|
||||||
elseif mcl_item_entity.registered_pickup_achievement[itemname] then
|
|
||||||
minetest.log("error",
|
|
||||||
"[mcl_item_entity] Trying to register already existing pickup achievement [" .. award .. "] for [" .. itemname .. "]")
|
|
||||||
else
|
else
|
||||||
mcl_item_entity.registered_pickup_achievement[itemname] = award
|
registered_pickup_achievement[itemname] = award
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -74,13 +74,11 @@ mcl_item_entity.register_pickup_achievement("mcl_nether:ancient_debris", "mcl:hi
|
||||||
mcl_item_entity.register_pickup_achievement("mcl_end:dragon_egg", "mcl:PickUpDragonEgg")
|
mcl_item_entity.register_pickup_achievement("mcl_end:dragon_egg", "mcl:PickUpDragonEgg")
|
||||||
mcl_item_entity.register_pickup_achievement("mcl_armor:elytra", "mcl:skysTheLimit")
|
mcl_item_entity.register_pickup_achievement("mcl_armor:elytra", "mcl:skysTheLimit")
|
||||||
|
|
||||||
---@param object ObjectRef
|
|
||||||
---@param player ObjectRef
|
|
||||||
local function check_pickup_achievements(object, player)
|
local function check_pickup_achievements(object, player)
|
||||||
if has_awards then
|
if has_awards then
|
||||||
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
|
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
|
||||||
local playername = player:get_player_name()
|
local playername = player:get_player_name()
|
||||||
for name, award in pairs(mcl_item_entity.registered_pickup_achievement) do
|
for name,award in pairs(registered_pickup_achievement) do
|
||||||
if itemname == name or minetest.get_item_group(itemname, name) ~= 0 then
|
if itemname == name or minetest.get_item_group(itemname, name) ~= 0 then
|
||||||
awards.unlock(playername, award)
|
awards.unlock(playername, award)
|
||||||
end
|
end
|
||||||
|
@ -88,23 +86,16 @@ local function check_pickup_achievements(object, player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---@param object ObjectRef
|
|
||||||
---@param luaentity Luaentity
|
|
||||||
---@param ignore_check? boolean
|
|
||||||
local function enable_physics(object, luaentity, ignore_check)
|
local function enable_physics(object, luaentity, ignore_check)
|
||||||
if luaentity.physical_state == false or ignore_check == true then
|
if luaentity.physical_state == false or ignore_check == true then
|
||||||
luaentity.physical_state = true
|
luaentity.physical_state = true
|
||||||
object:set_properties({
|
object:set_properties({
|
||||||
physical = true
|
physical = true
|
||||||
})
|
})
|
||||||
object:set_acceleration(vector.new(0, -get_gravity(), 0))
|
object:set_acceleration({x=0,y=-get_gravity(),z=0})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
---@param object ObjectRef
|
|
||||||
---@param luaentity Luaentity
|
|
||||||
---@param ignore_check? boolean
|
|
||||||
---@param reset_movement? boolean
|
|
||||||
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||||
if luaentity.physical_state == true or ignore_check == true then
|
if luaentity.physical_state == true or ignore_check == true then
|
||||||
luaentity.physical_state = false
|
luaentity.physical_state = false
|
||||||
|
@ -112,16 +103,17 @@ local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||||
physical = false
|
physical = false
|
||||||
})
|
})
|
||||||
if reset_movement ~= false then
|
if reset_movement ~= false then
|
||||||
object:set_velocity(vector.zero())
|
object:set_velocity({x=0,y=0,z=0})
|
||||||
object:set_acceleration(vector.zero())
|
object:set_acceleration({x=0,y=0,z=0})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_globalstep(function(_)
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
tick = not tick
|
tick = not tick
|
||||||
|
|
||||||
for _, player in pairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
@ -133,7 +125,7 @@ minetest.register_globalstep(function(_)
|
||||||
pos = pos,
|
pos = pos,
|
||||||
gain = 0.3,
|
gain = 0.3,
|
||||||
max_hear_distance = 16,
|
max_hear_distance = 16,
|
||||||
pitch = math.random(70, 110) / 100
|
pitch = math.random(70,110)/100
|
||||||
})
|
})
|
||||||
if pool[name] > 6 then
|
if pool[name] > 6 then
|
||||||
pool[name] = 6
|
pool[name] = 6
|
||||||
|
@ -143,18 +135,15 @@ minetest.register_globalstep(function(_)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
local checkpos = vector.offset(pos, 0, item_drop_settings.player_collect_height, 0)
|
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
|
||||||
|
|
||||||
--magnet and collection
|
--magnet and collection
|
||||||
for _, object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
|
for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
|
||||||
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and
|
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||||
object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer
|
|
||||||
and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
|
||||||
|
|
||||||
if object:get_luaentity()._magnet_timer >= 0 and
|
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||||
object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and
|
|
||||||
inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
|
||||||
|
|
||||||
-- Collection
|
-- Collection
|
||||||
if not object:get_luaentity()._removed then
|
if not object:get_luaentity()._removed then
|
||||||
|
@ -169,8 +158,8 @@ minetest.register_globalstep(function(_)
|
||||||
object:get_luaentity().target = checkpos
|
object:get_luaentity().target = checkpos
|
||||||
object:get_luaentity()._removed = true
|
object:get_luaentity()._removed = true
|
||||||
|
|
||||||
object:set_velocity(vector.zero())
|
object:set_velocity({x=0,y=0,z=0})
|
||||||
object:set_acceleration(vector.zero())
|
object:set_acceleration({x=0,y=0,z=0})
|
||||||
|
|
||||||
object:move_to(checkpos)
|
object:move_to(checkpos)
|
||||||
|
|
||||||
|
@ -190,6 +179,7 @@ minetest.register_globalstep(function(_)
|
||||||
local entity = object:get_luaentity()
|
local entity = object:get_luaentity()
|
||||||
entity.collector = player:get_player_name()
|
entity.collector = player:get_player_name()
|
||||||
entity.collected = true
|
entity.collected = true
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -204,11 +194,6 @@ end)
|
||||||
|
|
||||||
local tmp_id = 0
|
local tmp_id = 0
|
||||||
|
|
||||||
---@param drop string|drop_definition
|
|
||||||
---@param toolname string
|
|
||||||
---@param param2 integer
|
|
||||||
---@param paramtype2 paramtype2
|
|
||||||
---@return string[]
|
|
||||||
local function get_drops(drop, toolname, param2, paramtype2)
|
local function get_drops(drop, toolname, param2, paramtype2)
|
||||||
tmp_id = tmp_id + 1
|
tmp_id = tmp_id + 1
|
||||||
local tmp_node_name = "mcl_item_entity:" .. tmp_id
|
local tmp_node_name = "mcl_item_entity:" .. tmp_id
|
||||||
|
@ -217,7 +202,7 @@ local function get_drops(drop, toolname, param2, paramtype2)
|
||||||
drop = drop,
|
drop = drop,
|
||||||
paramtype2 = paramtype2
|
paramtype2 = paramtype2
|
||||||
}
|
}
|
||||||
local drops = minetest.get_node_drops({ name = tmp_node_name, param2 = param2 }, toolname)
|
local drops = minetest.get_node_drops({name = tmp_node_name, param2 = param2}, toolname)
|
||||||
minetest.registered_nodes[tmp_node_name] = nil
|
minetest.registered_nodes[tmp_node_name] = nil
|
||||||
return drops
|
return drops
|
||||||
end
|
end
|
||||||
|
@ -252,17 +237,10 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||||
-- NOTE: This function override allows digger to be nil.
|
-- NOTE: This function override allows digger to be nil.
|
||||||
-- This means there is no digger. This is a special case which allows this function to be called
|
-- This means there is no digger. This is a special case which allows this function to be called
|
||||||
-- by hand. Creative Mode is intentionally ignored in this case.
|
-- by hand. Creative Mode is intentionally ignored in this case.
|
||||||
if digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name()) then
|
|
||||||
local inv = digger:get_inventory()
|
if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
|
||||||
if inv then
|
|
||||||
for _, item in ipairs(drops) do
|
|
||||||
if not inv:contains_item("main", item, true) then
|
|
||||||
inv:add_item("main", item)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return
|
return
|
||||||
elseif not doTileDrops then return end
|
end
|
||||||
|
|
||||||
-- Check if node will yield its useful drop by the digger's tool
|
-- Check if node will yield its useful drop by the digger's tool
|
||||||
local dug_node = minetest.get_node(pos)
|
local dug_node = minetest.get_node(pos)
|
||||||
|
@ -270,9 +248,9 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||||
local tool
|
local tool
|
||||||
if digger then
|
if digger then
|
||||||
tool = digger:get_wielded_item()
|
tool = digger:get_wielded_item()
|
||||||
tooldef = minetest.registered_items[tool:get_name()]
|
tooldef = minetest.registered_tools[tool:get_name()]
|
||||||
|
|
||||||
if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name(), digger) then
|
if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name()) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -287,7 +265,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||||
* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
|
* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
|
||||||
]]
|
]]
|
||||||
|
|
||||||
local enchantments = tool and mcl_enchanting.get_enchantments(tool)
|
local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch")
|
||||||
|
|
||||||
local silk_touch_drop = false
|
local silk_touch_drop = false
|
||||||
local nodedef = minetest.registered_nodes[dug_node.name]
|
local nodedef = minetest.registered_nodes[dug_node.name]
|
||||||
|
@ -316,8 +294,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||||
local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
|
local max_count = fortune_drop.max_count + fortune_level * (fortune_drop.factor or 1)
|
||||||
local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
|
local chance = fortune_drop.chance or fortune_drop.get_chance and fortune_drop.get_chance(fortune_level)
|
||||||
if not chance or math.random() < chance then
|
if not chance or math.random() < chance then
|
||||||
drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count,
|
drops = discrete_uniform_distribution(fortune_drop.multiply and drops or fortune_drop.items, min_count, max_count, fortune_drop.cap)
|
||||||
fortune_drop.cap)
|
|
||||||
elseif fortune_drop.override then
|
elseif fortune_drop.override then
|
||||||
drops = {}
|
drops = {}
|
||||||
end
|
end
|
||||||
|
@ -329,13 +306,13 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||||
end
|
end
|
||||||
|
|
||||||
if digger and mcl_experience.throw_xp and not silk_touch_drop then
|
if digger and mcl_experience.throw_xp and not silk_touch_drop then
|
||||||
local experience_amount = minetest.get_item_group(dug_node.name, "xp")
|
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
|
||||||
if experience_amount > 0 then
|
if experience_amount > 0 then
|
||||||
mcl_experience.throw_xp(pos, experience_amount)
|
mcl_experience.throw_xp(pos, experience_amount)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for _, item in ipairs(drops) do
|
for _,item in ipairs(drops) do
|
||||||
local count
|
local count
|
||||||
if type(item) == "string" then
|
if type(item) == "string" then
|
||||||
count = ItemStack(item):get_count()
|
count = ItemStack(item):get_count()
|
||||||
|
@ -344,7 +321,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||||
end
|
end
|
||||||
local drop_item = ItemStack(item)
|
local drop_item = ItemStack(item)
|
||||||
drop_item:set_count(1)
|
drop_item:set_count(1)
|
||||||
for i = 1, count do
|
for i=1,count do
|
||||||
local dpos = table.copy(pos)
|
local dpos = table.copy(pos)
|
||||||
-- Apply offset for plantlike_rooted nodes because of their special shape
|
-- Apply offset for plantlike_rooted nodes because of their special shape
|
||||||
if nodedef and nodedef.drawtype == "plantlike_rooted" and nodedef.walkable then
|
if nodedef and nodedef.drawtype == "plantlike_rooted" and nodedef.walkable then
|
||||||
|
@ -371,7 +348,7 @@ end
|
||||||
function minetest.item_drop(itemstack, dropper, pos)
|
function minetest.item_drop(itemstack, dropper, pos)
|
||||||
if dropper and dropper:is_player() then
|
if dropper and dropper:is_player() then
|
||||||
local v = dropper:get_look_dir()
|
local v = dropper:get_look_dir()
|
||||||
local p = vector.offset(pos, 0, 1.2, 0)
|
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
||||||
local cs = itemstack:get_count()
|
local cs = itemstack:get_count()
|
||||||
if dropper:get_player_control().sneak then
|
if dropper:get_player_control().sneak then
|
||||||
cs = 1
|
cs = 1
|
||||||
|
@ -379,9 +356,9 @@ function minetest.item_drop(itemstack, dropper, pos)
|
||||||
local item = itemstack:take_item(cs)
|
local item = itemstack:take_item(cs)
|
||||||
local obj = minetest.add_item(p, item)
|
local obj = minetest.add_item(p, item)
|
||||||
if obj then
|
if obj then
|
||||||
v.x = v.x * 4
|
v.x = v.x*4
|
||||||
v.y = v.y * 4 + 2
|
v.y = v.y*4 + 2
|
||||||
v.z = v.z * 4
|
v.z = v.z*4
|
||||||
obj:set_velocity(v)
|
obj:set_velocity(v)
|
||||||
-- Force collection delay
|
-- Force collection delay
|
||||||
obj:get_luaentity()._insta_collect = false
|
obj:get_luaentity()._insta_collect = false
|
||||||
|
@ -399,16 +376,16 @@ end
|
||||||
|
|
||||||
local function cxcz(o, cw, one, zero)
|
local function cxcz(o, cw, one, zero)
|
||||||
if cw < 0 then
|
if cw < 0 then
|
||||||
table.insert(o, { [one] = 1, y = 0, [zero] = 0 })
|
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||||
table.insert(o, { [one] = -1, y = 0, [zero] = 0 })
|
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||||
else
|
else
|
||||||
table.insert(o, { [one] = -1, y = 0, [zero] = 0 })
|
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||||
table.insert(o, { [one] = 1, y = 0, [zero] = 0 })
|
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||||
end
|
end
|
||||||
return o
|
return o
|
||||||
end
|
end
|
||||||
|
|
||||||
local function hopper_take_item(self, pos)
|
local function hopper_take_item (self, pos)
|
||||||
--mcl_log("self.itemstring: ".. self.itemstring)
|
--mcl_log("self.itemstring: ".. self.itemstring)
|
||||||
--mcl_log("self.itemstring: ".. minetest.pos_to_string(pos))
|
--mcl_log("self.itemstring: ".. minetest.pos_to_string(pos))
|
||||||
|
|
||||||
|
@ -417,17 +394,17 @@ local function hopper_take_item(self, pos)
|
||||||
if objs and self.itemstring then
|
if objs and self.itemstring then
|
||||||
--mcl_log("there is an itemstring. Number of objs: ".. #objs)
|
--mcl_log("there is an itemstring. Number of objs: ".. #objs)
|
||||||
|
|
||||||
for k, v in pairs(objs) do
|
for k,v in pairs(objs) do
|
||||||
local ent = v:get_luaentity()
|
local ent = v:get_luaentity()
|
||||||
|
|
||||||
-- Don't forget actual hoppers
|
-- Don't forget actual hoppers
|
||||||
if ent and ent.name == "mcl_minecarts:hopper_minecart" then
|
if ent and ent.name == "mcl_minecarts:hopper_minecart" then
|
||||||
local taken_items = false
|
local taken_items = false
|
||||||
|
|
||||||
mcl_log("ent.name: " .. tostring(ent.name))
|
mcl_log("ent.name: ".. tostring(ent.name))
|
||||||
mcl_log("ent pos: " .. tostring(ent.object:get_pos()))
|
mcl_log("ent pos: ".. tostring(ent.object:get_pos()))
|
||||||
|
|
||||||
local inv = mcl_entity_invs.load_inv(ent, 5)
|
local inv = mcl_entity_invs.load_inv(ent,5)
|
||||||
|
|
||||||
if not inv then
|
if not inv then
|
||||||
mcl_log("No inv")
|
mcl_log("No inv")
|
||||||
|
@ -451,7 +428,7 @@ local function hopper_take_item(self, pos)
|
||||||
local items_remaining = current_itemstack:get_count()
|
local items_remaining = current_itemstack:get_count()
|
||||||
|
|
||||||
-- This will take part of a floating item stack if no slot can hold the full amount
|
-- This will take part of a floating item stack if no slot can hold the full amount
|
||||||
for i = 1, ent._inv_size, 1 do
|
for i = 1, ent._inv_size,1 do
|
||||||
local stack = inv:get_stack("main", i)
|
local stack = inv:get_stack("main", i)
|
||||||
|
|
||||||
mcl_log("i: " .. tostring(i))
|
mcl_log("i: " .. tostring(i))
|
||||||
|
@ -523,13 +500,13 @@ minetest.register_entity(":__builtin:item", {
|
||||||
hp_max = 1,
|
hp_max = 1,
|
||||||
physical = true,
|
physical = true,
|
||||||
collide_with_objects = false,
|
collide_with_objects = false,
|
||||||
collisionbox = { -0.3, -0.3, -0.3, 0.3, 0.3, 0.3 },
|
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
|
||||||
pointable = false,
|
pointable = false,
|
||||||
visual = "wielditem",
|
visual = "wielditem",
|
||||||
visual_size = { x = 0.4, y = 0.4 },
|
visual_size = {x = 0.4, y = 0.4},
|
||||||
textures = { "" },
|
textures = {""},
|
||||||
spritediv = { x = 1, y = 1 },
|
spritediv = {x = 1, y = 1},
|
||||||
initial_sprite_basepos = { x = 0, y = 0 },
|
initial_sprite_basepos = {x = 0, y = 0},
|
||||||
is_visible = false,
|
is_visible = false,
|
||||||
infotext = "",
|
infotext = "",
|
||||||
},
|
},
|
||||||
|
@ -567,11 +544,11 @@ minetest.register_entity(":__builtin:item", {
|
||||||
if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
|
if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
|
||||||
local v = self.random_velocity
|
local v = self.random_velocity
|
||||||
local x = math.random(5, 10) / 10 * v
|
local x = math.random(5, 10) / 10 * v
|
||||||
if math.random(0, 10) < 5 then x = -x end
|
if math.random(0,10) < 5 then x = -x end
|
||||||
local z = math.random(5, 10) / 10 * v
|
local z = math.random(5, 10) / 10 * v
|
||||||
if math.random(0, 10) < 5 then z = -z end
|
if math.random(0,10) < 5 then z = -z end
|
||||||
local y = math.random(2, 4)
|
local y = math.random(2,4)
|
||||||
self.object:set_velocity(vector.new(x, y, z))
|
self.object:set_velocity({x=x, y=y, z=z})
|
||||||
end
|
end
|
||||||
self.random_velocity = 0
|
self.random_velocity = 0
|
||||||
end,
|
end,
|
||||||
|
@ -599,7 +576,7 @@ minetest.register_entity(":__builtin:item", {
|
||||||
local max_count = stack:get_stack_max()
|
local max_count = stack:get_stack_max()
|
||||||
if count > max_count then
|
if count > max_count then
|
||||||
count = max_count
|
count = max_count
|
||||||
self.itemstring = stack:get_name() .. " " .. max_count
|
self.itemstring = stack:get_name().." "..max_count
|
||||||
end
|
end
|
||||||
local itemtable = stack:to_table()
|
local itemtable = stack:to_table()
|
||||||
local itemname = nil
|
local itemname = nil
|
||||||
|
@ -620,9 +597,9 @@ minetest.register_entity(":__builtin:item", {
|
||||||
local prop = {
|
local prop = {
|
||||||
is_visible = true,
|
is_visible = true,
|
||||||
visual = "wielditem",
|
visual = "wielditem",
|
||||||
textures = { itemname },
|
textures = {itemname},
|
||||||
visual_size = { x = s, y = s },
|
visual_size = {x = s, y = s},
|
||||||
collisionbox = { -c, -c, -c, c, c, c },
|
collisionbox = {-c, -c, -c, c, c, c},
|
||||||
automatic_rotate = math.pi * 0.5,
|
automatic_rotate = math.pi * 0.5,
|
||||||
infotext = description,
|
infotext = description,
|
||||||
glow = glow,
|
glow = glow,
|
||||||
|
@ -718,9 +695,9 @@ minetest.register_entity(":__builtin:item", {
|
||||||
self._forcestart = nil
|
self._forcestart = nil
|
||||||
self._forcetimer = 0
|
self._forcetimer = 0
|
||||||
|
|
||||||
self.object:set_armor_groups({ immortal = 1 })
|
self.object:set_armor_groups({immortal = 1})
|
||||||
-- self.object:set_velocity(vector.new(0, 2, 0))
|
-- self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||||
self.object:set_acceleration(vector.new(0, -get_gravity(), 0))
|
self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
|
||||||
self:set_item(self.itemstring)
|
self:set_item(self.itemstring)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
|
@ -768,8 +745,8 @@ minetest.register_entity(":__builtin:item", {
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
physical = false
|
physical = false
|
||||||
})
|
})
|
||||||
self.object:set_velocity(vector.zero())
|
self.object:set_velocity({x=0,y=0,z=0})
|
||||||
self.object:set_acceleration(vector.zero())
|
self.object:set_acceleration({x=0,y=0,z=0})
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.age = self.age + dtime
|
self.age = self.age + dtime
|
||||||
|
@ -784,22 +761,21 @@ minetest.register_entity(":__builtin:item", {
|
||||||
-- Delete corrupted item entities. The itemstring MUST be non-empty on its first step,
|
-- Delete corrupted item entities. The itemstring MUST be non-empty on its first step,
|
||||||
-- otherwise there might have some data corruption.
|
-- otherwise there might have some data corruption.
|
||||||
if self.itemstring == "" then
|
if self.itemstring == "" then
|
||||||
minetest.log("warning",
|
minetest.log("warning", "Item entity with empty itemstring found at "..minetest.pos_to_string(self.object:get_pos()).. "! Deleting it now.")
|
||||||
"Item entity with empty itemstring found at " .. minetest.pos_to_string(self.object:get_pos()) ..
|
|
||||||
"! Deleting it now.")
|
|
||||||
self._removed = true
|
self._removed = true
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local p = self.object:get_pos()
|
local p = self.object:get_pos()
|
||||||
|
|
||||||
-- If hopper has taken item, it has gone, and no operations should be conducted on this item
|
-- If hopper has taken item, it has gone, and no operations should be conducted on this item
|
||||||
if hopper_take_item(self, p) then
|
if hopper_take_item(self, p) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local node = minetest.get_node(p)
|
local node = minetest.get_node_or_nil(p)
|
||||||
local in_unloaded = node.name == "ignore"
|
local in_unloaded = (node == nil)
|
||||||
|
|
||||||
if in_unloaded then
|
if in_unloaded then
|
||||||
-- Don't infinetly fall into unloaded map
|
-- Don't infinetly fall into unloaded map
|
||||||
|
@ -809,13 +785,13 @@ minetest.register_entity(":__builtin:item", {
|
||||||
|
|
||||||
if self.is_clock then
|
if self.is_clock then
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
textures = { "mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame) }
|
textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
local nn = node.name
|
local nn = node.name
|
||||||
local is_in_water = (minetest.get_item_group(nn, "liquid") ~= 0)
|
local is_in_water = (minetest.get_item_group(nn, "liquid") ~= 0)
|
||||||
local nn_above = minetest.get_node(vector.offset(p, 0, 0.1, 0)).name
|
local nn_above = minetest.get_node({x=p.x, y=p.y+0.1, z=p.z}).name
|
||||||
-- make sure it's more or less stationary and is at water level
|
-- make sure it's more or less stationary and is at water level
|
||||||
local sleep_threshold = 0.3
|
local sleep_threshold = 0.3
|
||||||
local is_floating = false
|
local is_floating = false
|
||||||
|
@ -828,8 +804,8 @@ minetest.register_entity(":__builtin:item", {
|
||||||
end
|
end
|
||||||
|
|
||||||
if is_floating and self.physical_state == true then
|
if is_floating and self.physical_state == true then
|
||||||
self.object:set_velocity(vector.zero())
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||||
self.object:set_acceleration(vector.zero())
|
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||||
disable_physics(self.object, self)
|
disable_physics(self.object, self)
|
||||||
end
|
end
|
||||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||||
|
@ -849,7 +825,7 @@ minetest.register_entity(":__builtin:item", {
|
||||||
--Wait 2 seconds to allow mob drops to be cooked, & picked up instead of instantly destroyed.
|
--Wait 2 seconds to allow mob drops to be cooked, & picked up instead of instantly destroyed.
|
||||||
if self.age > 2 and minetest.get_item_group(self.itemstring, "fire_immune") == 0 then
|
if self.age > 2 and minetest.get_item_group(self.itemstring, "fire_immune") == 0 then
|
||||||
if dg ~= 2 then
|
if dg ~= 2 then
|
||||||
minetest.sound_play("builtin_item_lava", { pos = self.object:get_pos(), gain = 0.5 })
|
minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
|
||||||
end
|
end
|
||||||
self._removed = true
|
self._removed = true
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
|
@ -889,7 +865,7 @@ minetest.register_entity(":__builtin:item", {
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Check which one of the 4 sides is free
|
-- Check which one of the 4 sides is free
|
||||||
for o = 1, #order do
|
for o=1, #order do
|
||||||
local nn = minetest.get_node(vector.add(p, order[o])).name
|
local nn = minetest.get_node(vector.add(p, order[o])).name
|
||||||
local def = minetest.registered_nodes[nn]
|
local def = minetest.registered_nodes[nn]
|
||||||
if def and def.walkable == false and nn ~= "ignore" then
|
if def and def.walkable == false and nn ~= "ignore" then
|
||||||
|
@ -899,7 +875,7 @@ minetest.register_entity(":__builtin:item", {
|
||||||
end
|
end
|
||||||
-- If none of the 4 sides is free, shoot upwards
|
-- If none of the 4 sides is free, shoot upwards
|
||||||
if shootdir == nil then
|
if shootdir == nil then
|
||||||
shootdir = vector.new(0, 1, 0)
|
shootdir = { x=0, y=1, z=0 }
|
||||||
local nn = minetest.get_node(vector.add(p, shootdir)).name
|
local nn = minetest.get_node(vector.add(p, shootdir)).name
|
||||||
if nn == "ignore" then
|
if nn == "ignore" then
|
||||||
-- Do not push into ignore
|
-- Do not push into ignore
|
||||||
|
@ -909,7 +885,7 @@ minetest.register_entity(":__builtin:item", {
|
||||||
|
|
||||||
-- Set new item moving speed accordingly
|
-- Set new item moving speed accordingly
|
||||||
local newv = vector.multiply(shootdir, 3)
|
local newv = vector.multiply(shootdir, 3)
|
||||||
self.object:set_acceleration(vector.zero())
|
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||||
self.object:set_velocity(newv)
|
self.object:set_velocity(newv)
|
||||||
disable_physics(self.object, self, false, false)
|
disable_physics(self.object, self, false, false)
|
||||||
|
|
||||||
|
@ -931,10 +907,10 @@ minetest.register_entity(":__builtin:item", {
|
||||||
if self._forcetimer > 0 then
|
if self._forcetimer > 0 then
|
||||||
local cbox = self.object:get_properties().collisionbox
|
local cbox = self.object:get_properties().collisionbox
|
||||||
local ok = false
|
local ok = false
|
||||||
if self._force.x > 0 and (p.x > (self._forcestart.x + 0.5 + (cbox[4] - cbox[1]) / 2)) then ok = true
|
if self._force.x > 0 and (p.x > (self._forcestart.x + 0.5 + (cbox[4] - cbox[1])/2)) then ok = true
|
||||||
elseif self._force.x < 0 and (p.x < (self._forcestart.x + 0.5 - (cbox[4] - cbox[1]) / 2)) then ok = true
|
elseif self._force.x < 0 and (p.x < (self._forcestart.x + 0.5 - (cbox[4] - cbox[1])/2)) then ok = true
|
||||||
elseif self._force.z > 0 and (p.z > (self._forcestart.z + 0.5 + (cbox[6] - cbox[3]) / 2)) then ok = true
|
elseif self._force.z > 0 and (p.z > (self._forcestart.z + 0.5 + (cbox[6] - cbox[3])/2)) then ok = true
|
||||||
elseif self._force.z < 0 and (p.z < (self._forcestart.z + 0.5 - (cbox[6] - cbox[3]) / 2)) then ok = true end
|
elseif self._force.z < 0 and (p.z < (self._forcestart.z + 0.5 - (cbox[6] - cbox[3])/2)) then ok = true end
|
||||||
-- Item was successfully forced out. No more pushing
|
-- Item was successfully forced out. No more pushing
|
||||||
if ok then
|
if ok then
|
||||||
self._forcetimer = -1
|
self._forcetimer = -1
|
||||||
|
@ -965,7 +941,7 @@ minetest.register_entity(":__builtin:item", {
|
||||||
-- Set new item moving speed into the direciton of the liquid
|
-- Set new item moving speed into the direciton of the liquid
|
||||||
local newv = vector.multiply(vec, f)
|
local newv = vector.multiply(vec, f)
|
||||||
-- Swap to acceleration instead of a static speed to better mimic MC mechanics.
|
-- Swap to acceleration instead of a static speed to better mimic MC mechanics.
|
||||||
self.object:set_acceleration(vector.new(newv.x, -0.22, newv.z))
|
self.object:set_acceleration({x = newv.x, y = -0.22, z = newv.z})
|
||||||
|
|
||||||
self.physical_state = true
|
self.physical_state = true
|
||||||
self._flowing = true
|
self._flowing = true
|
||||||
|
@ -978,10 +954,9 @@ minetest.register_entity(":__builtin:item", {
|
||||||
local cur_vec = self.object:get_velocity()
|
local cur_vec = self.object:get_velocity()
|
||||||
-- apply some acceleration in the opposite direction so it doesn't slide forever
|
-- apply some acceleration in the opposite direction so it doesn't slide forever
|
||||||
local vec = {
|
local vec = {
|
||||||
x = 0 - cur_vec.x * 0.9,
|
x = 0 -cur_vec.x*0.9,
|
||||||
y = 3 - cur_vec.y * 0.9,
|
y = 3 -cur_vec.y*0.9,
|
||||||
z = 0 - cur_vec.z * 0.9
|
z = 0 -cur_vec.z*0.9}
|
||||||
}
|
|
||||||
self.object:set_acceleration(vec)
|
self.object:set_acceleration(vec)
|
||||||
-- slow down the item in water
|
-- slow down the item in water
|
||||||
local vel = self.object:get_velocity()
|
local vel = self.object:get_velocity()
|
||||||
|
@ -1005,7 +980,7 @@ minetest.register_entity(":__builtin:item", {
|
||||||
end
|
end
|
||||||
|
|
||||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||||
local nn = minetest.get_node(vector.offset(p, 0, -0.5, 0)).name
|
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
|
||||||
local def = minetest.registered_nodes[nn]
|
local def = minetest.registered_nodes[nn]
|
||||||
local v = self.object:get_velocity()
|
local v = self.object:get_velocity()
|
||||||
local is_on_floor = def and (def.walkable
|
local is_on_floor = def and (def.walkable
|
||||||
|
|
|
@ -1,36 +0,0 @@
|
||||||
# textdomain: mcl_minecarts
|
|
||||||
Minecart=トロッコ
|
|
||||||
Minecarts can be used for a quick transportion on rails.=トロッコは、レールを使った高速輸送を可能にします。
|
|
||||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=トロッコはレール上にしか乗らない為、常に線路に沿って走ります。直進できない丁字路では、取り敢えず左折します。速度はレールの種類によって異なります。
|
|
||||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=レールの上にトロッコを置けます。右クリックで乗り込みます。パンチすると動き出します。
|
|
||||||
To obtain the minecart, punch it while holding down the sneak key.=トロッコを入手するには、スニークキーを押しながらパンチします。
|
|
||||||
A minecart with TNT is an explosive vehicle that travels on rail.=TNT付きトロッコは、レール上を行きかう爆薬車両です。
|
|
||||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=レール上に配置。パンチで移動。TNTが着火するのは、火打石と打金を使った時か、稼動中のアクティベーターレール上にトロッコが乗った時です。
|
|
||||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=トロッコとTNTを入手するには、スニークキーを押しながらパンチしてください。TNTに火が着いていた場合は、無理です。
|
|
||||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=かまど付きトロッコは、レール上を走行する車両です。燃料で自走できます。
|
|
||||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=レールの上に置きます。石炭を与えると、かまどが長時間燃え続け、トロッコが自走可能になります。パンチすると動き出します。
|
|
||||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=トロッコとかまどを入手するには、スニークキーを押しながらパンチします。
|
|
||||||
Minecart with Chest=チェスト付きトロッコ
|
|
||||||
Minecart with Furnace=かまど付きトロッコ
|
|
||||||
Minecart with Command Block=コマンドブロック付きトロッコ
|
|
||||||
Minecart with Hopper=ホッパー付きトロッコ
|
|
||||||
Minecart with TNT=TNT付きトロッコ
|
|
||||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=地面に置いて線路を作ると、レール同士が自動的につながり、必要に応じてカーブや丁字路、踏切、坂道などに変化します。
|
|
||||||
Rail=レール
|
|
||||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=レールを利用して、トロッコの輸送路が敷けます。普通のレールは、摩擦の関係でトロッコが少しずつ減速していきます。
|
|
||||||
Powered Rail=パワードレール
|
|
||||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=レールを利用して、トロッコの輸送路が敷けます。パワードレールは、トロッコを加速させたり、ブレーキをかけたりできます。
|
|
||||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=レッドストーン動力なしだと、このレールはトロッコにブレーキをかけます。このレールでトロッコを加速させるには、レッドストーン動力を供給してください。
|
|
||||||
Activator Rail=アクティベーターレール
|
|
||||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=レールを利用して、トロッコの輸送路が敷けます。アクティベーターレールは、特殊なトロッコを作動させるために使われます。
|
|
||||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=このレールでトロッコを作動させるには、レッドストーン動力を与えたレール上にトロッコを送り込みます。
|
|
||||||
Detector Rail=
|
|
||||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=レールを利用して、トロッコの輸送路が敷けます。ディテクターレールは、その上にあるトロッコを検知でき、その際レッドストーン機構の動力源となります。
|
|
||||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=トロッコを検知してレッドストーン動力を供給するには、レッドストーン導線またはレッドストーン機構に接続し、任意のトロッコをレール上に送り込みます。
|
|
||||||
Track for minecarts=トロッコ用の線路
|
|
||||||
Speed up when powered, slow down when not powered=稼動中は加速、非稼動中は減速
|
|
||||||
Activates minecarts when powered=稼動中はトロッコを作動
|
|
||||||
Emits redstone power when a minecart is detected=トロッコを検知するとレッドストーン動力を放出
|
|
||||||
Vehicle for fast travel on rails=レール上を快速移動するための車両
|
|
||||||
Can be ignited by tools or powered activator rail=道具や稼動中のアクティベーターレールにより着火が可能
|
|
||||||
Sneak to dismount=スニークで降りる
|
|
|
@ -1,349 +0,0 @@
|
||||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
|
||||||
local mob_class = mcl_mobs.mob_class
|
|
||||||
|
|
||||||
local HORNY_TIME = 30*20
|
|
||||||
local HORNY_AGAIN_TIME = 30*20 -- was 300 or 15*20
|
|
||||||
local CHILD_GROW_TIME = 60*20
|
|
||||||
|
|
||||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
|
|
||||||
|
|
||||||
local LOG_MODULE = "[mcl_mobs]"
|
|
||||||
local function mcl_log (message)
|
|
||||||
if LOGGING_ON and message then
|
|
||||||
minetest.log(LOG_MODULE .. " " .. message)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- No-op in MCL2 (capturing mobs is not possible).
|
|
||||||
-- Provided for compability with Mobs Redo
|
|
||||||
function mcl_mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- No-op in MCL2 (protecting mobs is not possible).
|
|
||||||
function mcl_mobs:protect(self, clicker)
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- feeding, taming and breeding (thanks blert2112)
|
|
||||||
function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
|
|
||||||
if not self.follow then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
-- can eat/tame with item in hand
|
|
||||||
if self.nofollow or self:follow_holding(clicker) then
|
|
||||||
local consume_food = false
|
|
||||||
|
|
||||||
-- tame if not still a baby
|
|
||||||
|
|
||||||
if tame and not self.child then
|
|
||||||
if not self.owner or self.owner == "" then
|
|
||||||
self.tamed = true
|
|
||||||
self.owner = clicker:get_player_name()
|
|
||||||
consume_food = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- increase health
|
|
||||||
|
|
||||||
if self.health < self.hp_max and not consume_food then
|
|
||||||
consume_food = true
|
|
||||||
self.health = math.min(self.health + 4, self.hp_max)
|
|
||||||
|
|
||||||
if self.htimer < 1 then
|
|
||||||
self.htimer = 5
|
|
||||||
end
|
|
||||||
self.object:set_hp(self.health)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- make children grow quicker
|
|
||||||
|
|
||||||
if not consume_food and self.child == true then
|
|
||||||
consume_food = true
|
|
||||||
-- deduct 10% of the time to adulthood
|
|
||||||
self.hornytimer = self.hornytimer + ((CHILD_GROW_TIME - self.hornytimer) * 0.1)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- breed animals
|
|
||||||
|
|
||||||
if breed and not consume_food and self.hornytimer == 0 and not self.horny then
|
|
||||||
self.food = (self.food or 0) + 1
|
|
||||||
consume_food = true
|
|
||||||
if self.food >= feed_count then
|
|
||||||
self.food = 0
|
|
||||||
self.horny = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self:update_tag()
|
|
||||||
-- play a sound if the animal used the item and take the item if not in creative
|
|
||||||
if consume_food then
|
|
||||||
-- don't consume food if clicker is in creative
|
|
||||||
if not minetest.is_creative_enabled(clicker:get_player_name()) and not notake then
|
|
||||||
local item = clicker:get_wielded_item()
|
|
||||||
item:take_item()
|
|
||||||
clicker:set_wielded_item(item)
|
|
||||||
end
|
|
||||||
-- always play the eat sound if food is used, even in creative
|
|
||||||
self:mob_sound("eat", nil, true)
|
|
||||||
|
|
||||||
else
|
|
||||||
-- make sound when the mob doesn't want food
|
|
||||||
self:mob_sound("random", true)
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Spawn a child
|
|
||||||
function mcl_mobs.spawn_child(pos, mob_type)
|
|
||||||
local child = minetest.add_entity(pos, mob_type)
|
|
||||||
if not child then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local ent = child:get_luaentity()
|
|
||||||
mcl_mobs.effect(pos, 15, "mcl_particles_smoke.png", 1, 2, 2, 15, 5)
|
|
||||||
|
|
||||||
ent.child = true
|
|
||||||
|
|
||||||
local textures
|
|
||||||
-- using specific child texture (if found)
|
|
||||||
if ent.child_texture then
|
|
||||||
textures = ent.child_texture[1]
|
|
||||||
end
|
|
||||||
|
|
||||||
-- and resize to half height
|
|
||||||
child:set_properties({
|
|
||||||
textures = textures,
|
|
||||||
visual_size = {
|
|
||||||
x = ent.base_size.x * .5,
|
|
||||||
y = ent.base_size.y * .5,
|
|
||||||
},
|
|
||||||
collisionbox = {
|
|
||||||
ent.base_colbox[1] * .5,
|
|
||||||
ent.base_colbox[2] * .5,
|
|
||||||
ent.base_colbox[3] * .5,
|
|
||||||
ent.base_colbox[4] * .5,
|
|
||||||
ent.base_colbox[5] * .5,
|
|
||||||
ent.base_colbox[6] * .5,
|
|
||||||
},
|
|
||||||
selectionbox = {
|
|
||||||
ent.base_selbox[1] * .5,
|
|
||||||
ent.base_selbox[2] * .5,
|
|
||||||
ent.base_selbox[3] * .5,
|
|
||||||
ent.base_selbox[4] * .5,
|
|
||||||
ent.base_selbox[5] * .5,
|
|
||||||
ent.base_selbox[6] * .5,
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
ent.animation = ent._child_animations
|
|
||||||
ent._current_animation = nil
|
|
||||||
ent:set_animation("stand")
|
|
||||||
|
|
||||||
return child
|
|
||||||
end
|
|
||||||
|
|
||||||
-- find two animals of same type and breed if nearby and horny
|
|
||||||
function mob_class:check_breeding()
|
|
||||||
|
|
||||||
--mcl_log("In breed function")
|
|
||||||
-- child takes a long time before growing into adult
|
|
||||||
if self.child == true then
|
|
||||||
|
|
||||||
-- When a child, hornytimer is used to count age until adulthood
|
|
||||||
self.hornytimer = self.hornytimer + 1
|
|
||||||
|
|
||||||
if self.hornytimer >= CHILD_GROW_TIME then
|
|
||||||
|
|
||||||
self.child = false
|
|
||||||
self.hornytimer = 0
|
|
||||||
|
|
||||||
self.object:set_properties({
|
|
||||||
textures = self.base_texture,
|
|
||||||
mesh = self.base_mesh,
|
|
||||||
visual_size = self.base_size,
|
|
||||||
collisionbox = self.base_colbox,
|
|
||||||
selectionbox = self.base_selbox,
|
|
||||||
})
|
|
||||||
|
|
||||||
-- custom function when child grows up
|
|
||||||
if self.on_grown then
|
|
||||||
self.on_grown(self)
|
|
||||||
else
|
|
||||||
-- jump when fully grown so as not to fall into ground
|
|
||||||
self.object:set_velocity({
|
|
||||||
x = 0,
|
|
||||||
y = self.jump_height,
|
|
||||||
z = 0
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
self.animation = nil
|
|
||||||
local anim = self._current_animation
|
|
||||||
self._current_animation = nil -- Mobs Redo does nothing otherwise
|
|
||||||
self:set_animation(anim)
|
|
||||||
end
|
|
||||||
|
|
||||||
return
|
|
||||||
else
|
|
||||||
-- horny animal can mate for HORNY_TIME seconds,
|
|
||||||
-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
|
|
||||||
if self.horny == true then
|
|
||||||
self.hornytimer = self.hornytimer + 1
|
|
||||||
|
|
||||||
if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
|
|
||||||
self.hornytimer = 0
|
|
||||||
self.horny = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- find another same animal who is also horny and mate if nearby
|
|
||||||
if self.horny == true
|
|
||||||
and self.hornytimer <= HORNY_TIME then
|
|
||||||
|
|
||||||
mcl_log("In breed function. All good. Do the magic.")
|
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
|
|
||||||
mcl_mobs.effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
|
|
||||||
|
|
||||||
local objs = minetest.get_objects_inside_radius(pos, 3)
|
|
||||||
local num = 0
|
|
||||||
local ent = nil
|
|
||||||
|
|
||||||
for n = 1, #objs do
|
|
||||||
|
|
||||||
ent = objs[n]:get_luaentity()
|
|
||||||
|
|
||||||
-- check for same animal with different colour
|
|
||||||
local canmate = false
|
|
||||||
|
|
||||||
if ent then
|
|
||||||
|
|
||||||
if ent.name == self.name then
|
|
||||||
canmate = true
|
|
||||||
else
|
|
||||||
local entname = string.split(ent.name,":")
|
|
||||||
local selfname = string.split(self.name,":")
|
|
||||||
|
|
||||||
if entname[1] == selfname[1] then
|
|
||||||
entname = string.split(entname[2],"_")
|
|
||||||
selfname = string.split(selfname[2],"_")
|
|
||||||
|
|
||||||
if entname[1] == selfname[1] then
|
|
||||||
canmate = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if canmate then mcl_log("In breed function. Can mate.") end
|
|
||||||
|
|
||||||
if ent
|
|
||||||
and canmate == true
|
|
||||||
and ent.horny == true
|
|
||||||
and ent.hornytimer <= HORNY_TIME then
|
|
||||||
num = num + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- found your mate? then have a baby
|
|
||||||
if num > 1 then
|
|
||||||
|
|
||||||
self.hornytimer = HORNY_TIME + 1
|
|
||||||
ent.hornytimer = HORNY_TIME + 1
|
|
||||||
|
|
||||||
-- spawn baby
|
|
||||||
|
|
||||||
|
|
||||||
minetest.after(5, function(parent1, parent2, pos)
|
|
||||||
if not parent1.object:get_luaentity() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not parent2.object:get_luaentity() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
mcl_experience.throw_xp(pos, math.random(1, 7))
|
|
||||||
|
|
||||||
-- custom breed function
|
|
||||||
if parent1.on_breed then
|
|
||||||
-- when false, skip going any further
|
|
||||||
if parent1.on_breed(parent1, parent2) == false then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local child = mcl_mobs.spawn_child(pos, parent1.name)
|
|
||||||
|
|
||||||
local ent_c = child:get_luaentity()
|
|
||||||
|
|
||||||
|
|
||||||
-- Use texture of one of the parents
|
|
||||||
local p = math.random(1, 2)
|
|
||||||
if p == 1 then
|
|
||||||
ent_c.base_texture = parent1.base_texture
|
|
||||||
else
|
|
||||||
ent_c.base_texture = parent2.base_texture
|
|
||||||
end
|
|
||||||
child:set_properties({
|
|
||||||
textures = ent_c.base_texture
|
|
||||||
})
|
|
||||||
|
|
||||||
-- tamed and owned by parents' owner
|
|
||||||
ent_c.tamed = true
|
|
||||||
ent_c.owner = parent1.owner
|
|
||||||
end, self, ent, pos)
|
|
||||||
|
|
||||||
num = 0
|
|
||||||
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:toggle_sit(clicker,p)
|
|
||||||
if not self.tamed or self.child or self.owner ~= clicker:get_player_name() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
local particle
|
|
||||||
if not self.order or self.order == "" or self.order == "sit" then
|
|
||||||
particle = "mobs_mc_wolf_icon_roam.png"
|
|
||||||
self.order = "roam"
|
|
||||||
self.state = "stand"
|
|
||||||
self.walk_chance = default_walk_chance
|
|
||||||
self.jump = true
|
|
||||||
self:set_animation("stand")
|
|
||||||
-- TODO: Add sitting model
|
|
||||||
else
|
|
||||||
particle = "mobs_mc_wolf_icon_sit.png"
|
|
||||||
self.order = "sit"
|
|
||||||
self.state = "stand"
|
|
||||||
self.walk_chance = 0
|
|
||||||
self.jump = false
|
|
||||||
if self.animation.sit_start then
|
|
||||||
self:set_animation("sit")
|
|
||||||
else
|
|
||||||
self:set_animation("stand")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local pp = vector.new(0,1.4,0)
|
|
||||||
if p then pp = vector.offset(pp,0,p,0) end
|
|
||||||
-- Display icon to show current order (sit or roam)
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = vector.add(pos, pp),
|
|
||||||
velocity = {x=0,y=0.2,z=0},
|
|
||||||
expirationtime = 1,
|
|
||||||
size = 4,
|
|
||||||
texture = particle,
|
|
||||||
playername = self.owner,
|
|
||||||
glow = minetest.LIGHT_MAX,
|
|
||||||
})
|
|
||||||
end
|
|
|
@ -1,32 +0,0 @@
|
||||||
|
|
||||||
-- this is to make the register_mob and register egg functions commonly used by mods not break
|
|
||||||
-- when they use the weird old : notation AND self as first argument
|
|
||||||
local oldregmob = mcl_mobs.register_mob
|
|
||||||
function mcl_mobs.register_mob(self,name,def)
|
|
||||||
if type(self) == "string" then
|
|
||||||
def = name
|
|
||||||
name = self
|
|
||||||
end
|
|
||||||
return oldregmob(name,def)
|
|
||||||
end
|
|
||||||
local oldregegg = mcl_mobs.register_egg
|
|
||||||
function mcl_mobs.register_egg(self, mob, desc, background_color, overlay_color, addegg, no_creative)
|
|
||||||
if type(self) == "string" then
|
|
||||||
no_creative = addegg
|
|
||||||
addegg = overlay_color
|
|
||||||
overlay_color = background_color
|
|
||||||
background_color = desc
|
|
||||||
desc = mob
|
|
||||||
mob = self
|
|
||||||
end
|
|
||||||
return oldregegg(mob, desc, background_color, overlay_color, addegg, no_creative)
|
|
||||||
end
|
|
||||||
|
|
||||||
local oldregarrow = mcl_mobs.register_mob
|
|
||||||
function mcl_mobs.register_mob(self,name,def)
|
|
||||||
if type(self) == "string" then
|
|
||||||
def = name
|
|
||||||
name = self
|
|
||||||
end
|
|
||||||
return oldregarrow(name,def)
|
|
||||||
end
|
|
|
@ -1,411 +0,0 @@
|
||||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
|
||||||
local mob_class = mcl_mobs.mob_class
|
|
||||||
local active_particlespawners = {}
|
|
||||||
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
|
||||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
|
||||||
|
|
||||||
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
|
|
||||||
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
|
|
||||||
|
|
||||||
|
|
||||||
-- custom particle effects
|
|
||||||
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
|
|
||||||
|
|
||||||
radius = radius or 2
|
|
||||||
min_size = min_size or 0.5
|
|
||||||
max_size = max_size or 1
|
|
||||||
gravity = gravity or DEFAULT_FALL_SPEED
|
|
||||||
glow = glow or 0
|
|
||||||
go_down = go_down or false
|
|
||||||
|
|
||||||
local ym
|
|
||||||
if go_down then
|
|
||||||
ym = 0
|
|
||||||
else
|
|
||||||
ym = -radius
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.add_particlespawner({
|
|
||||||
amount = amount,
|
|
||||||
time = 0.25,
|
|
||||||
minpos = pos,
|
|
||||||
maxpos = pos,
|
|
||||||
minvel = {x = -radius, y = ym, z = -radius},
|
|
||||||
maxvel = {x = radius, y = radius, z = radius},
|
|
||||||
minacc = {x = 0, y = gravity, z = 0},
|
|
||||||
maxacc = {x = 0, y = gravity, z = 0},
|
|
||||||
minexptime = 0.1,
|
|
||||||
maxexptime = 1,
|
|
||||||
minsize = min_size,
|
|
||||||
maxsize = max_size,
|
|
||||||
texture = texture,
|
|
||||||
glow = glow,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
function mcl_mobs.death_effect(pos, yaw, collisionbox, rotate)
|
|
||||||
local min, max
|
|
||||||
if collisionbox then
|
|
||||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
|
||||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
|
||||||
else
|
|
||||||
min = { x = -0.5, y = 0, z = -0.5 }
|
|
||||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
|
||||||
end
|
|
||||||
if rotate then
|
|
||||||
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
|
||||||
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
|
||||||
min, max = vector.sort(min, max)
|
|
||||||
min = vector.multiply(min, 0.5)
|
|
||||||
max = vector.multiply(max, 0.5)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.add_particlespawner({
|
|
||||||
amount = 50,
|
|
||||||
time = 0.001,
|
|
||||||
minpos = vector.add(pos, min),
|
|
||||||
maxpos = vector.add(pos, max),
|
|
||||||
minvel = vector.new(-5,-5,-5),
|
|
||||||
maxvel = vector.new(5,5,5),
|
|
||||||
minexptime = 1.1,
|
|
||||||
maxexptime = 1.5,
|
|
||||||
minsize = 1,
|
|
||||||
maxsize = 2,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.sound_play("mcl_mobs_mob_poof", {
|
|
||||||
pos = pos,
|
|
||||||
gain = 1.0,
|
|
||||||
max_hear_distance = 8,
|
|
||||||
}, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- play sound
|
|
||||||
function mob_class:mob_sound(soundname, is_opinion, fixed_pitch)
|
|
||||||
|
|
||||||
local soundinfo
|
|
||||||
if self.sounds_child and self.child then
|
|
||||||
soundinfo = self.sounds_child
|
|
||||||
elseif self.sounds then
|
|
||||||
soundinfo = self.sounds
|
|
||||||
end
|
|
||||||
if not soundinfo then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local sound = soundinfo[soundname]
|
|
||||||
if sound then
|
|
||||||
if is_opinion and self.opinion_sound_cooloff > 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local pitch
|
|
||||||
if not fixed_pitch then
|
|
||||||
local base_pitch = soundinfo.base_pitch
|
|
||||||
if not base_pitch then
|
|
||||||
base_pitch = 1
|
|
||||||
end
|
|
||||||
if self.child and (not self.sounds_child) then
|
|
||||||
-- Children have higher pitch
|
|
||||||
pitch = base_pitch * 1.5
|
|
||||||
else
|
|
||||||
pitch = base_pitch
|
|
||||||
end
|
|
||||||
-- randomize the pitch a bit
|
|
||||||
pitch = pitch + math.random(-10, 10) * 0.005
|
|
||||||
end
|
|
||||||
-- Should be 0.1 to 0.2 for mobs. Cow and zombie farms loud. At least have cool down.
|
|
||||||
minetest.sound_play(sound, {
|
|
||||||
object = self.object,
|
|
||||||
gain = 1.0,
|
|
||||||
max_hear_distance = self.sounds.distance,
|
|
||||||
pitch = pitch,
|
|
||||||
}, true)
|
|
||||||
self.opinion_sound_cooloff = 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:add_texture_mod(mod)
|
|
||||||
local full_mod = ""
|
|
||||||
local already_added = false
|
|
||||||
for i=1, #self.texture_mods do
|
|
||||||
if mod == self.texture_mods[i] then
|
|
||||||
already_added = true
|
|
||||||
end
|
|
||||||
full_mod = full_mod .. self.texture_mods[i]
|
|
||||||
end
|
|
||||||
if not already_added then
|
|
||||||
full_mod = full_mod .. mod
|
|
||||||
table.insert(self.texture_mods, mod)
|
|
||||||
end
|
|
||||||
self.object:set_texture_mod(full_mod)
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:remove_texture_mod(mod)
|
|
||||||
local full_mod = ""
|
|
||||||
local remove = {}
|
|
||||||
for i=1, #self.texture_mods do
|
|
||||||
if self.texture_mods[i] ~= mod then
|
|
||||||
full_mod = full_mod .. self.texture_mods[i]
|
|
||||||
else
|
|
||||||
table.insert(remove, i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for i=#remove, 1 do
|
|
||||||
table.remove(self.texture_mods, remove[i])
|
|
||||||
end
|
|
||||||
self.object:set_texture_mod(full_mod)
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:damage_effect(damage)
|
|
||||||
-- damage particles
|
|
||||||
if (not disable_blood) and damage > 0 then
|
|
||||||
|
|
||||||
local amount_large = math.floor(damage / 2)
|
|
||||||
local amount_small = damage % 2
|
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
|
|
||||||
pos.y = pos.y + (self.collisionbox[5] - self.collisionbox[2]) * .5
|
|
||||||
|
|
||||||
local texture = "mobs_blood.png"
|
|
||||||
-- full heart damage (one particle for each 2 HP damage)
|
|
||||||
if amount_large > 0 then
|
|
||||||
mcl_mobs.effect(pos, amount_large, texture, 2, 2, 1.75, 0, nil, true)
|
|
||||||
end
|
|
||||||
-- half heart damage (one additional particle if damage is an odd number)
|
|
||||||
if amount_small > 0 then
|
|
||||||
-- TODO: Use "half heart"
|
|
||||||
mcl_mobs.effect(pos, amount_small, texture, 1, 1, 1.75, 0, nil, true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:remove_particlespawners(pn)
|
|
||||||
if not active_particlespawners[pn] then return end
|
|
||||||
if not active_particlespawners[pn][self.object] then return end
|
|
||||||
for k,v in pairs(active_particlespawners[pn][self.object]) do
|
|
||||||
minetest.delete_particlespawner(v)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:add_particlespawners(pn)
|
|
||||||
if not active_particlespawners[pn] then active_particlespawners[pn] = {} end
|
|
||||||
if not active_particlespawners[pn][self.object] then active_particlespawners[pn][self.object] = {} end
|
|
||||||
for _,ps in pairs(self.particlespawners) do
|
|
||||||
ps.attached = self.object
|
|
||||||
ps.playername = pn
|
|
||||||
table.insert(active_particlespawners[pn][self.object],minetest.add_particlespawner(ps))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:check_particlespawners(dtime)
|
|
||||||
if not self.particlespawners then return end
|
|
||||||
--minetest.log(dump(active_particlespawners))
|
|
||||||
if self._particle_timer and self._particle_timer >= 1 then
|
|
||||||
self._particle_timer = 0
|
|
||||||
local players = {}
|
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
|
||||||
local pn = player:get_player_name()
|
|
||||||
table.insert(players,pn)
|
|
||||||
if not active_particlespawners[pn] then
|
|
||||||
active_particlespawners[pn] = {} end
|
|
||||||
|
|
||||||
local dst = vector.distance(player:get_pos(),self.object:get_pos())
|
|
||||||
if dst < player_transfer_distance and not active_particlespawners[pn][self.object] then
|
|
||||||
self:add_particlespawners(pn)
|
|
||||||
elseif dst >= player_transfer_distance and active_particlespawners[pn][self.object] then
|
|
||||||
self:remove_particlespawners(pn)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif not self._particle_timer then
|
|
||||||
self._particle_timer = 0
|
|
||||||
end
|
|
||||||
self._particle_timer = self._particle_timer + dtime
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- set defined animation
|
|
||||||
function mob_class:set_animation(anim, fixed_frame)
|
|
||||||
if not self.animation or not anim then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.jockey then
|
|
||||||
anim = "jockey"
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
if self:flight_check() and self.fly and anim == "walk" then anim = "fly" end
|
|
||||||
|
|
||||||
self._current_animation = self._current_animation or ""
|
|
||||||
|
|
||||||
if (anim == self._current_animation
|
|
||||||
or not self.animation[anim .. "_start"]
|
|
||||||
or not self.animation[anim .. "_end"]) and self.state ~= "die" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
self._current_animation = anim
|
|
||||||
|
|
||||||
local a_start = self.animation[anim .. "_start"]
|
|
||||||
local a_end
|
|
||||||
if fixed_frame then
|
|
||||||
a_end = a_start
|
|
||||||
else
|
|
||||||
a_end = self.animation[anim .. "_end"]
|
|
||||||
end
|
|
||||||
if a_start and a_end then
|
|
||||||
self.object:set_animation({
|
|
||||||
x = a_start,
|
|
||||||
y = a_end},
|
|
||||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
|
||||||
0, self.animation[anim .. "_loop"] ~= false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- above function exported for mount.lua
|
|
||||||
function mcl_mobs:set_animation(self, anim)
|
|
||||||
self:set_animation(anim)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function dir_to_pitch(dir)
|
|
||||||
--local dir2 = vector.normalize(dir)
|
|
||||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
|
||||||
return -math.atan2(-dir.y, xz)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function who_are_you_looking_at (self)
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
|
|
||||||
local stop_look_at_player_chance = math.random(833/self.curiosity)
|
|
||||||
-- was 10000 - div by 12 for avg entities as outside loop
|
|
||||||
|
|
||||||
local stop_look_at_player = stop_look_at_player_chance == 1
|
|
||||||
|
|
||||||
if self.attack or self.following then
|
|
||||||
self._locked_object = self.attack or self.following
|
|
||||||
elseif self._locked_object then
|
|
||||||
if stop_look_at_player then
|
|
||||||
--minetest.log("Stop look: ".. self.name)
|
|
||||||
self._locked_object = nil
|
|
||||||
end
|
|
||||||
elseif not self._locked_object then
|
|
||||||
if math.random(1, 30) then
|
|
||||||
--minetest.log("Change look check: ".. self.name)
|
|
||||||
local look_at_player_chance = math.random(20/self.curiosity)
|
|
||||||
-- was 5000 but called in loop based on entities. so div by 12 as estimate avg of entities found,
|
|
||||||
-- then div by 20 as less freq lookup
|
|
||||||
|
|
||||||
local look_at_player = look_at_player_chance == 1
|
|
||||||
|
|
||||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 8)) do
|
|
||||||
if obj:is_player() and vector.distance(pos,obj:get_pos()) < 4 then
|
|
||||||
--minetest.log("Change look to player: ".. self.name)
|
|
||||||
self._locked_object = obj
|
|
||||||
break
|
|
||||||
elseif obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity()) then
|
|
||||||
if look_at_player then
|
|
||||||
--minetest.log("Change look to mob: ".. self.name)
|
|
||||||
self._locked_object = obj
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:check_head_swivel(dtime)
|
|
||||||
if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
|
|
||||||
|
|
||||||
who_are_you_looking_at (self)
|
|
||||||
|
|
||||||
local final_rotation = vector.new(0,0,0)
|
|
||||||
local oldp,oldr = self.object:get_bone_position(self.head_swivel)
|
|
||||||
|
|
||||||
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
|
|
||||||
local _locked_object_eye_height = 1.5
|
|
||||||
if self._locked_object:get_luaentity() then
|
|
||||||
_locked_object_eye_height = self._locked_object:get_luaentity().head_eye_height
|
|
||||||
end
|
|
||||||
if self._locked_object:is_player() then
|
|
||||||
_locked_object_eye_height = self._locked_object:get_properties().eye_height
|
|
||||||
end
|
|
||||||
if _locked_object_eye_height then
|
|
||||||
local self_rot = self.object:get_rotation()
|
|
||||||
if self.object:get_attach() then
|
|
||||||
self_rot = self.object:get_attach():get_rotation()
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.rot then
|
|
||||||
local player_pos = self._locked_object:get_pos()
|
|
||||||
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
|
|
||||||
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
|
|
||||||
local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
|
|
||||||
|
|
||||||
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then
|
|
||||||
final_rotation = vector.multiply(oldr, 0.9)
|
|
||||||
elseif self.attack and self.state == "attack" and not self.runaway then
|
|
||||||
if self.head_yaw == "y" then
|
|
||||||
final_rotation = vector.new(mob_pitch, mob_yaw, 0)
|
|
||||||
elseif self.head_yaw == "z" then
|
|
||||||
final_rotation = vector.new(mob_pitch, 0, -mob_yaw)
|
|
||||||
end
|
|
||||||
|
|
||||||
else
|
|
||||||
|
|
||||||
if self.head_yaw == "y" then
|
|
||||||
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0)
|
|
||||||
elseif self.head_yaw == "z" then
|
|
||||||
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
|
|
||||||
final_rotation = vector.multiply(oldr, 0.9)
|
|
||||||
else
|
|
||||||
--final_rotation = vector.new(0,0,0)
|
|
||||||
end
|
|
||||||
|
|
||||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation)
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:set_animation_speed()
|
|
||||||
local v = self.object:get_velocity()
|
|
||||||
if v then
|
|
||||||
if self.frame_speed_multiplier then
|
|
||||||
local v2 = math.abs(v.x)+math.abs(v.z)*.833
|
|
||||||
if not self.animation.walk_speed then
|
|
||||||
self.animation.walk_speed = 25
|
|
||||||
end
|
|
||||||
if math.abs(v.x)+math.abs(v.z) > 0.5 then
|
|
||||||
self.object:set_animation_frame_speed((v2/math.max(1,self.run_velocity))*self.animation.walk_speed*self.frame_speed_multiplier)
|
|
||||||
else
|
|
||||||
self.object:set_animation_frame_speed(25)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
--set_speed
|
|
||||||
if self.acc then
|
|
||||||
self.object:add_velocity(self.acc)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
|
||||||
local pn = player:get_player_name()
|
|
||||||
if not active_particlespawners[pn] then return end
|
|
||||||
for _,m in pairs(active_particlespawners[pn]) do
|
|
||||||
for k,v in pairs(m) do
|
|
||||||
minetest.delete_particlespawner(v)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
active_particlespawners[pn] = nil
|
|
||||||
end)
|
|
|
@ -1,566 +1,14 @@
|
||||||
mcl_mobs = {}
|
|
||||||
mcl_mobs.mob_class = {}
|
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||||
mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
|
|
||||||
mcl_mobs.registered_mobs = {}
|
-- Mob API
|
||||||
local modname = minetest.get_current_modname()
|
|
||||||
local path = minetest.get_modpath(modname)
|
|
||||||
local S = minetest.get_translator(modname)
|
|
||||||
mcl_mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
|
||||||
--api and helpers
|
|
||||||
-- effects: sounds and particles mostly
|
|
||||||
dofile(path .. "/effects.lua")
|
|
||||||
-- physics: involuntary mob movement - particularly falling and death
|
|
||||||
dofile(path .. "/physics.lua")
|
|
||||||
-- movement: general voluntary mob movement, walking avoiding cliffs etc.
|
|
||||||
dofile(path .. "/movement.lua")
|
|
||||||
-- items: item management for mobs
|
|
||||||
dofile(path .. "/items.lua")
|
|
||||||
-- pathfinding: pathfinding to target positions
|
|
||||||
dofile(path .. "/pathfinding.lua")
|
|
||||||
-- combat: attack logic
|
|
||||||
dofile(path .. "/combat.lua")
|
|
||||||
-- the enity functions themselves
|
|
||||||
dofile(path .. "/api.lua")
|
dofile(path .. "/api.lua")
|
||||||
|
|
||||||
|
-- Spawning Algorithm
|
||||||
--utility functions
|
|
||||||
dofile(path .. "/breeding.lua")
|
|
||||||
dofile(path .. "/spawning.lua")
|
dofile(path .. "/spawning.lua")
|
||||||
|
|
||||||
|
-- Rideable Mobs
|
||||||
dofile(path .. "/mount.lua")
|
dofile(path .. "/mount.lua")
|
||||||
|
|
||||||
|
-- Mob Items
|
||||||
dofile(path .. "/crafts.lua")
|
dofile(path .. "/crafts.lua")
|
||||||
dofile(path .. "/compat.lua")
|
|
||||||
|
|
||||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
|
||||||
local MAX_MOB_NAME_LENGTH = 30
|
|
||||||
|
|
||||||
local old_spawn_icons = minetest.settings:get_bool("mcl_old_spawn_icons",false)
|
|
||||||
local extended_pet_control = minetest.settings:get_bool("mcl_extended_pet_control",true)
|
|
||||||
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
|
|
||||||
|
|
||||||
-- get node but use fallback for nil or unknown
|
|
||||||
local node_ok = function(pos, fallback)
|
|
||||||
fallback = fallback or mcl_mobs.fallback_node
|
|
||||||
local node = minetest.get_node_or_nil(pos)
|
|
||||||
if node and minetest.registered_nodes[node.name] then
|
|
||||||
return node
|
|
||||||
end
|
|
||||||
return minetest.registered_nodes[fallback]
|
|
||||||
end
|
|
||||||
|
|
||||||
--#### REGISTER FUNCS
|
|
||||||
|
|
||||||
-- Code to execute before custom on_rightclick handling
|
|
||||||
local on_rightclick_prefix = function(self, clicker)
|
|
||||||
if not clicker:is_player() then return end
|
|
||||||
local item = clicker:get_wielded_item()
|
|
||||||
if extended_pet_control and self.tamed and self.owner == clicker:get_player_name() then
|
|
||||||
self:toggle_sit(clicker)
|
|
||||||
end
|
|
||||||
-- Name mob with nametag
|
|
||||||
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
|
|
||||||
|
|
||||||
local tag = item:get_meta():get_string("name")
|
|
||||||
if tag ~= "" then
|
|
||||||
if string.len(tag) > MAX_MOB_NAME_LENGTH then
|
|
||||||
tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
|
|
||||||
end
|
|
||||||
self.nametag = tag
|
|
||||||
|
|
||||||
self:update_tag()
|
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
|
||||||
item:take_item()
|
|
||||||
clicker:set_wielded_item(item)
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local create_mob_on_rightclick = function(on_rightclick)
|
|
||||||
return function(self, clicker)
|
|
||||||
local stop = on_rightclick_prefix(self, clicker)
|
|
||||||
if (not stop) and (on_rightclick) then
|
|
||||||
on_rightclick(self, clicker)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- check if within physical map limits (-30911 to 30927)
|
|
||||||
local function within_limits(pos, radius)
|
|
||||||
local wmin, wmax = -30912, 30928
|
|
||||||
if mcl_vars then
|
|
||||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
|
||||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if radius then
|
|
||||||
wmin = wmin - radius
|
|
||||||
wmax = wmax + radius
|
|
||||||
end
|
|
||||||
for _,v in pairs(pos) do
|
|
||||||
if v < wmin or v > wmax then return false end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
mcl_mobs.spawning_mobs = {}
|
|
||||||
-- register mob entity
|
|
||||||
function mcl_mobs.register_mob(name, def)
|
|
||||||
|
|
||||||
mcl_mobs.spawning_mobs[name] = true
|
|
||||||
mcl_mobs.registered_mobs[name] = def
|
|
||||||
|
|
||||||
local can_despawn
|
|
||||||
if def.can_despawn ~= nil then
|
|
||||||
can_despawn = def.can_despawn
|
|
||||||
elseif def.spawn_class == "passive" then
|
|
||||||
can_despawn = false
|
|
||||||
else
|
|
||||||
can_despawn = true
|
|
||||||
end
|
|
||||||
|
|
||||||
local function scale_difficulty(value, default, min, special)
|
|
||||||
if (not value) or (value == default) or (value == special) then
|
|
||||||
return default
|
|
||||||
else
|
|
||||||
return math.max(min, value * difficulty)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
|
||||||
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
|
|
||||||
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
|
|
||||||
-- FIXME: Remove workaround if it's no longer needed.
|
|
||||||
if collisionbox[5] < 0.79 then
|
|
||||||
collisionbox[5] = 0.79
|
|
||||||
end
|
|
||||||
local final_def = {
|
|
||||||
use_texture_alpha = def.use_texture_alpha,
|
|
||||||
head_swivel = def.head_swivel or nil, -- bool to activate this function
|
|
||||||
head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
|
|
||||||
head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
|
|
||||||
bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
|
|
||||||
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
|
||||||
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
|
|
||||||
head_yaw = def.head_yaw or "y", -- axis to rotate head on
|
|
||||||
horrizonatal_head_height = def.horrizonatal_head_height or 0,
|
|
||||||
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
|
|
||||||
stepheight = def.stepheight or 0.6,
|
|
||||||
name = name,
|
|
||||||
description = def.description,
|
|
||||||
type = def.type,
|
|
||||||
attack_type = def.attack_type,
|
|
||||||
fly = def.fly or false,
|
|
||||||
fly_in = def.fly_in or {"air", "__airlike"},
|
|
||||||
owner = def.owner or "",
|
|
||||||
order = def.order or "",
|
|
||||||
on_die = def.on_die,
|
|
||||||
spawn_small_alternative = def.spawn_small_alternative,
|
|
||||||
do_custom = def.do_custom,
|
|
||||||
detach_child = def.detach_child,
|
|
||||||
jump_height = def.jump_height or 4, -- was 6
|
|
||||||
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
|
|
||||||
lifetimer = def.lifetimer or 57.73,
|
|
||||||
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
|
||||||
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
|
||||||
xp_min = def.xp_min or 0,
|
|
||||||
xp_max = def.xp_max or 0,
|
|
||||||
xp_timestamp = 0,
|
|
||||||
breath_max = def.breath_max or 15,
|
|
||||||
breathes_in_water = def.breathes_in_water or false,
|
|
||||||
physical = true,
|
|
||||||
collisionbox = collisionbox,
|
|
||||||
selectionbox = def.selectionbox or def.collisionbox,
|
|
||||||
visual = def.visual,
|
|
||||||
visual_size = def.visual_size or {x = 1, y = 1},
|
|
||||||
mesh = def.mesh,
|
|
||||||
makes_footstep_sound = def.makes_footstep_sound or false,
|
|
||||||
view_range = def.view_range or 16,
|
|
||||||
walk_velocity = def.walk_velocity or 1,
|
|
||||||
run_velocity = def.run_velocity or 2,
|
|
||||||
damage = scale_difficulty(def.damage, 0, 0),
|
|
||||||
light_damage = def.light_damage or 0,
|
|
||||||
sunlight_damage = def.sunlight_damage or 0,
|
|
||||||
water_damage = def.water_damage or 0,
|
|
||||||
lava_damage = def.lava_damage or 8,
|
|
||||||
fire_damage = def.fire_damage or 1,
|
|
||||||
suffocation = def.suffocation or true,
|
|
||||||
fall_damage = def.fall_damage or 1,
|
|
||||||
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
|
||||||
drops = def.drops or {},
|
|
||||||
armor = def.armor or 100,
|
|
||||||
on_rightclick = create_mob_on_rightclick(def.on_rightclick),
|
|
||||||
arrow = def.arrow,
|
|
||||||
shoot_interval = def.shoot_interval,
|
|
||||||
sounds = def.sounds or {},
|
|
||||||
animation = def.animation or {},
|
|
||||||
follow = def.follow,
|
|
||||||
nofollow = def.nofollow,
|
|
||||||
can_open_doors = def.can_open_doors,
|
|
||||||
jump = def.jump ~= false,
|
|
||||||
automatic_face_movement_max_rotation_per_sec = 300,
|
|
||||||
walk_chance = def.walk_chance or 50,
|
|
||||||
attacks_monsters = def.attacks_monsters or false,
|
|
||||||
group_attack = def.group_attack or false,
|
|
||||||
passive = def.passive or false,
|
|
||||||
knock_back = def.knock_back ~= false,
|
|
||||||
shoot_offset = def.shoot_offset or 0,
|
|
||||||
floats = def.floats or 1, -- floats in water by default
|
|
||||||
floats_on_lava = def.floats_on_lava or 0,
|
|
||||||
replace_rate = def.replace_rate,
|
|
||||||
replace_what = def.replace_what,
|
|
||||||
replace_with = def.replace_with,
|
|
||||||
replace_offset = def.replace_offset or 0,
|
|
||||||
on_replace = def.on_replace,
|
|
||||||
timer = 0,
|
|
||||||
env_damage_timer = 0,
|
|
||||||
tamed = false,
|
|
||||||
pause_timer = 0,
|
|
||||||
horny = false,
|
|
||||||
hornytimer = 0,
|
|
||||||
gotten = false,
|
|
||||||
health = 0,
|
|
||||||
frame_speed_multiplier = 1,
|
|
||||||
reach = def.reach or 3,
|
|
||||||
htimer = 0,
|
|
||||||
texture_list = def.textures,
|
|
||||||
child_texture = def.child_texture,
|
|
||||||
docile_by_day = def.docile_by_day or false,
|
|
||||||
time_of_day = 0.5,
|
|
||||||
fear_height = def.fear_height or 0,
|
|
||||||
runaway = def.runaway,
|
|
||||||
runaway_timer = 0,
|
|
||||||
pathfinding = def.pathfinding,
|
|
||||||
immune_to = def.immune_to or {},
|
|
||||||
explosion_radius = def.explosion_radius, -- LEGACY
|
|
||||||
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
|
||||||
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
|
||||||
explosion_timer = def.explosion_timer or 3,
|
|
||||||
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
|
||||||
stop_to_explode = def.stop_to_explode ~= false,
|
|
||||||
custom_attack = def.custom_attack,
|
|
||||||
double_melee_attack = def.double_melee_attack,
|
|
||||||
dogshoot_switch = def.dogshoot_switch,
|
|
||||||
dogshoot_count = 0,
|
|
||||||
dogshoot_count_max = def.dogshoot_count_max or 5,
|
|
||||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
|
||||||
attack_animals = def.attack_animals or false,
|
|
||||||
attack_npcs = def.attack_npcs or false,
|
|
||||||
specific_attack = def.specific_attack,
|
|
||||||
runaway_from = def.runaway_from,
|
|
||||||
owner_loyal = def.owner_loyal,
|
|
||||||
facing_fence = false,
|
|
||||||
is_mob = true,
|
|
||||||
pushable = def.pushable or true,
|
|
||||||
|
|
||||||
-- MCL2 extensions
|
|
||||||
shooter_avoid_enemy = def.shooter_avoid_enemy,
|
|
||||||
strafes = def.strafes,
|
|
||||||
avoid_distance = def.avoid_distance or 9,
|
|
||||||
do_teleport = def.do_teleport,
|
|
||||||
spawn_class = def.spawn_class,
|
|
||||||
can_spawn = def.can_spawn,
|
|
||||||
ignores_nametag = def.ignores_nametag or false,
|
|
||||||
rain_damage = def.rain_damage or 0,
|
|
||||||
glow = def.glow,
|
|
||||||
can_despawn = can_despawn,
|
|
||||||
child = def.child or false,
|
|
||||||
texture_mods = {},
|
|
||||||
shoot_arrow = def.shoot_arrow,
|
|
||||||
sounds_child = def.sounds_child,
|
|
||||||
_child_animations = def.child_animations,
|
|
||||||
pick_up = def.pick_up,
|
|
||||||
explosion_strength = def.explosion_strength,
|
|
||||||
suffocation_timer = 0,
|
|
||||||
follow_velocity = def.follow_velocity or 2.4,
|
|
||||||
instant_death = def.instant_death or false,
|
|
||||||
fire_resistant = def.fire_resistant or false,
|
|
||||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
|
||||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
|
||||||
spawn_in_group = def.spawn_in_group,
|
|
||||||
spawn_in_group_min = def.spawn_in_group_min,
|
|
||||||
noyaw = def.noyaw or false,
|
|
||||||
particlespawners = def.particlespawners,
|
|
||||||
-- End of MCL2 extensions
|
|
||||||
on_spawn = def.on_spawn,
|
|
||||||
on_blast = def.on_blast or function(self,damage)
|
|
||||||
self.object:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval = 1.0,
|
|
||||||
damage_groups = {fleshy = damage},
|
|
||||||
}, nil)
|
|
||||||
return false, true, {}
|
|
||||||
end,
|
|
||||||
do_punch = def.do_punch,
|
|
||||||
on_breed = def.on_breed,
|
|
||||||
on_grown = def.on_grown,
|
|
||||||
on_pick_up = def.on_pick_up,
|
|
||||||
on_activate = function(self, staticdata, dtime)
|
|
||||||
--this is a temporary hack so mobs stop
|
|
||||||
--glitching and acting really weird with the
|
|
||||||
--default built in engine collision detection
|
|
||||||
self.is_mob = true
|
|
||||||
self.object:set_properties({
|
|
||||||
collide_with_objects = false,
|
|
||||||
})
|
|
||||||
|
|
||||||
return self:mob_activate(staticdata, def, dtime)
|
|
||||||
end,
|
|
||||||
harmed_by_heal = def.harmed_by_heal,
|
|
||||||
on_lightning_strike = def.on_lightning_strike
|
|
||||||
}
|
|
||||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
|
||||||
|
|
||||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
|
||||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
|
||||||
end
|
|
||||||
|
|
||||||
end -- END mcl_mobs.register_mob function
|
|
||||||
|
|
||||||
|
|
||||||
-- register arrow for shoot attack
|
|
||||||
function mcl_mobs.register_arrow(name, def)
|
|
||||||
|
|
||||||
if not name or not def then return end -- errorcheck
|
|
||||||
|
|
||||||
minetest.register_entity(name, {
|
|
||||||
|
|
||||||
physical = false,
|
|
||||||
visual = def.visual,
|
|
||||||
visual_size = def.visual_size,
|
|
||||||
textures = def.textures,
|
|
||||||
velocity = def.velocity,
|
|
||||||
hit_player = def.hit_player,
|
|
||||||
hit_node = def.hit_node,
|
|
||||||
hit_mob = def.hit_mob,
|
|
||||||
hit_object = def.hit_object,
|
|
||||||
drop = def.drop or false, -- drops arrow as registered item when true
|
|
||||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
|
||||||
timer = 0,
|
|
||||||
switch = 0,
|
|
||||||
owner_id = def.owner_id,
|
|
||||||
rotate = def.rotate,
|
|
||||||
on_punch = function(self)
|
|
||||||
local vel = self.object:get_velocity()
|
|
||||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
|
||||||
end,
|
|
||||||
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
|
||||||
automatic_face_movement_dir = def.rotate
|
|
||||||
and (def.rotate - (math.pi / 180)) or false,
|
|
||||||
|
|
||||||
on_activate = def.on_activate,
|
|
||||||
|
|
||||||
on_step = def.on_step or function(self, dtime)
|
|
||||||
|
|
||||||
self.timer = self.timer + 1
|
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
|
||||||
|
|
||||||
if self.switch == 0
|
|
||||||
or self.timer > 150
|
|
||||||
or not within_limits(pos, 0) then
|
|
||||||
mcl_burning.extinguish(self.object)
|
|
||||||
self.object:remove();
|
|
||||||
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- does arrow have a tail (fireball)
|
|
||||||
if def.tail
|
|
||||||
and def.tail == 1
|
|
||||||
and def.tail_texture then
|
|
||||||
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = pos,
|
|
||||||
velocity = {x = 0, y = 0, z = 0},
|
|
||||||
acceleration = {x = 0, y = 0, z = 0},
|
|
||||||
expirationtime = def.expire or 0.25,
|
|
||||||
collisiondetection = false,
|
|
||||||
texture = def.tail_texture,
|
|
||||||
size = def.tail_size or 5,
|
|
||||||
glow = def.glow or 0,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.hit_node then
|
|
||||||
|
|
||||||
local node = node_ok(pos).name
|
|
||||||
|
|
||||||
if minetest.registered_nodes[node].walkable then
|
|
||||||
|
|
||||||
self.hit_node(self, pos, node)
|
|
||||||
|
|
||||||
if self.drop == true then
|
|
||||||
|
|
||||||
pos.y = pos.y + 1
|
|
||||||
|
|
||||||
self.lastpos = (self.lastpos or pos)
|
|
||||||
|
|
||||||
minetest.add_item(self.lastpos, self.object:get_luaentity().name)
|
|
||||||
end
|
|
||||||
|
|
||||||
self.object:remove();
|
|
||||||
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.hit_player or self.hit_mob or self.hit_object then
|
|
||||||
|
|
||||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
|
||||||
|
|
||||||
if self.hit_player
|
|
||||||
and player:is_player() then
|
|
||||||
|
|
||||||
self.hit_player(self, player)
|
|
||||||
self.object:remove();
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local entity = player:get_luaentity()
|
|
||||||
|
|
||||||
if entity
|
|
||||||
and self.hit_mob
|
|
||||||
and entity.is_mob == true
|
|
||||||
and tostring(player) ~= self.owner_id
|
|
||||||
and entity.name ~= self.object:get_luaentity().name then
|
|
||||||
self.hit_mob(self, player)
|
|
||||||
self.object:remove();
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if entity
|
|
||||||
and self.hit_object
|
|
||||||
and (not entity.is_mob)
|
|
||||||
and tostring(player) ~= self.owner_id
|
|
||||||
and entity.name ~= self.object:get_luaentity().name then
|
|
||||||
self.hit_object(self, player)
|
|
||||||
self.object:remove();
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
self.lastpos = pos
|
|
||||||
end
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Register spawn eggs
|
|
||||||
|
|
||||||
-- Note: This also introduces the “spawn_egg” group:
|
|
||||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
|
||||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
|
||||||
function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addegg, no_creative)
|
|
||||||
|
|
||||||
local grp = {spawn_egg = 1}
|
|
||||||
|
|
||||||
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
|
||||||
if no_creative == true then
|
|
||||||
grp.not_in_creative_inventory = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
local invimg = "(spawn_egg.png^[multiply:" .. background_color ..")^(spawn_egg_overlay.png^[multiply:" .. overlay_color .. ")"
|
|
||||||
if old_spawn_icons then
|
|
||||||
local mobname = mob:gsub("mobs_mc:","")
|
|
||||||
local fn = "mobs_mc_spawn_icon_"..mobname..".png"
|
|
||||||
if mcl_util.file_exists(minetest.get_modpath("mobs_mc").."/textures/"..fn) then
|
|
||||||
invimg = fn
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if addegg == 1 then
|
|
||||||
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
|
||||||
"^[mask:mobs_chicken_egg_overlay.png)"
|
|
||||||
end
|
|
||||||
|
|
||||||
-- register old stackable mob egg
|
|
||||||
minetest.register_craftitem(mob, {
|
|
||||||
|
|
||||||
description = desc,
|
|
||||||
inventory_image = invimg,
|
|
||||||
groups = grp,
|
|
||||||
|
|
||||||
_doc_items_longdesc = S("This allows you to place a single mob."),
|
|
||||||
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
|
|
||||||
local pos = pointed_thing.above
|
|
||||||
|
|
||||||
-- am I clicking on something with existing on_rightclick function?
|
|
||||||
local under = minetest.get_node(pointed_thing.under)
|
|
||||||
local def = minetest.registered_nodes[under.name]
|
|
||||||
if def and def.on_rightclick then
|
|
||||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
|
||||||
end
|
|
||||||
|
|
||||||
if pos
|
|
||||||
and within_limits(pos, 0)
|
|
||||||
and not minetest.is_protected(pos, placer:get_player_name()) then
|
|
||||||
|
|
||||||
local name = placer:get_player_name()
|
|
||||||
local privs = minetest.get_player_privs(name)
|
|
||||||
if under.name == "mcl_mobspawners:spawner" then
|
|
||||||
if minetest.is_protected(pointed_thing.under, name) then
|
|
||||||
minetest.record_protection_violation(pointed_thing.under, name)
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
if not privs.maphack then
|
|
||||||
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
|
|
||||||
if not minetest.is_creative_enabled(name) then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
if not minetest.registered_entities[mob] then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
if minetest.settings:get_bool("only_peaceful_mobs", false)
|
|
||||||
and minetest.registered_entities[mob].type == "monster" then
|
|
||||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
pos.y = pos.y - 0.5
|
|
||||||
|
|
||||||
local mob = minetest.add_entity(pos, mob)
|
|
||||||
local entityname = itemstack:get_name()
|
|
||||||
minetest.log("action", "Player " ..name.." spawned "..entityname.." at "..minetest.pos_to_string(pos))
|
|
||||||
local ent = mob:get_luaentity()
|
|
||||||
|
|
||||||
-- don't set owner if monster or sneak pressed
|
|
||||||
if ent.type ~= "monster"
|
|
||||||
and not placer:get_player_control().sneak then
|
|
||||||
ent.owner = placer:get_player_name()
|
|
||||||
ent.tamed = true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- set nametag
|
|
||||||
local nametag = itemstack:get_meta():get_string("name")
|
|
||||||
if nametag ~= "" then
|
|
||||||
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
|
|
||||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
|
||||||
end
|
|
||||||
ent.nametag = nametag
|
|
||||||
update_tag(ent)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- if not in creative then take item
|
|
||||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return itemstack
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
|
@ -1,103 +0,0 @@
|
||||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
|
||||||
local mob_class = mcl_mobs.mob_class
|
|
||||||
--- Item and armor management
|
|
||||||
|
|
||||||
local function player_near(pos)
|
|
||||||
for _,o in pairs(minetest.get_objects_inside_radius(pos,2)) do
|
|
||||||
if o:is_player() then return true end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function get_armor_texture(armor_name)
|
|
||||||
if armor_name == "" then
|
|
||||||
return ""
|
|
||||||
end
|
|
||||||
if armor_name=="blank.png" then
|
|
||||||
return "blank.png"
|
|
||||||
end
|
|
||||||
local seperator = string.find(armor_name, ":")
|
|
||||||
return "mcl_armor_"..string.sub(armor_name, seperator+1, -1)..".png^"
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:set_armor_texture()
|
|
||||||
if self.armor_list then
|
|
||||||
local chestplate=minetest.registered_items[self.armor_list.chestplate] or {name=""}
|
|
||||||
local boots=minetest.registered_items[self.armor_list.boots] or {name=""}
|
|
||||||
local leggings=minetest.registered_items[self.armor_list.leggings] or {name=""}
|
|
||||||
local helmet=minetest.registered_items[self.armor_list.helmet] or {name=""}
|
|
||||||
|
|
||||||
if helmet.name=="" and chestplate.name=="" and leggings.name=="" and boots.name=="" then
|
|
||||||
helmet={name="blank.png"}
|
|
||||||
end
|
|
||||||
local texture = get_armor_texture(chestplate.name)..get_armor_texture(helmet.name)..get_armor_texture(boots.name)..get_armor_texture(leggings.name)
|
|
||||||
if string.sub(texture, -1,-1) == "^" then
|
|
||||||
texture=string.sub(texture,1,-2)
|
|
||||||
end
|
|
||||||
if self.textures[self.wears_armor] then
|
|
||||||
self.textures[self.wears_armor]=texture
|
|
||||||
end
|
|
||||||
self.object:set_properties({textures=self.textures})
|
|
||||||
|
|
||||||
local armor_
|
|
||||||
if type(self.armor) == "table" then
|
|
||||||
armor_ = table.copy(self.armor)
|
|
||||||
armor_.immortal = 1
|
|
||||||
else
|
|
||||||
armor_ = {immortal=1, fleshy = self.armor}
|
|
||||||
end
|
|
||||||
|
|
||||||
for _,item in pairs(self.armor_list) do
|
|
||||||
if not item then return end
|
|
||||||
if type(minetest.get_item_group(item, "mcl_armor_points")) == "number" then
|
|
||||||
armor_.fleshy=armor_.fleshy-(minetest.get_item_group(item, "mcl_armor_points")*3.5)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.object:set_armor_groups(armor_)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:check_item_pickup()
|
|
||||||
if self.pick_up and #self.pick_up > 0 or self.wears_armor then
|
|
||||||
local p = self.object:get_pos()
|
|
||||||
if not p then return end
|
|
||||||
for _,o in pairs(minetest.get_objects_inside_radius(p,2)) do
|
|
||||||
local l=o:get_luaentity()
|
|
||||||
if l and l.name == "__builtin:item" then
|
|
||||||
if not player_near(p) and l.itemstring:find("mcl_armor") and self.wears_armor then
|
|
||||||
local armor_type
|
|
||||||
if l.itemstring:find("chestplate") then
|
|
||||||
armor_type = "chestplate"
|
|
||||||
elseif l.itemstring:find("boots") then
|
|
||||||
armor_type = "boots"
|
|
||||||
elseif l.itemstring:find("leggings") then
|
|
||||||
armor_type = "leggings"
|
|
||||||
elseif l.itemstring:find("helmet") then
|
|
||||||
armor_type = "helmet"
|
|
||||||
end
|
|
||||||
if not armor_type then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not self.armor_list then
|
|
||||||
self.armor_list={helmet="",chestplate="",boots="",leggings=""}
|
|
||||||
elseif self.armor_list[armor_type] and self.armor_list[armor_type] ~= "" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
self.armor_list[armor_type]=ItemStack(l.itemstring):get_name()
|
|
||||||
o:remove()
|
|
||||||
end
|
|
||||||
if self.pick_up then
|
|
||||||
for k,v in pairs(self.pick_up) do
|
|
||||||
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
|
|
||||||
local r = self.on_pick_up(self,l)
|
|
||||||
if r and r.is_empty and not r:is_empty() then
|
|
||||||
l.itemstring = r:to_string()
|
|
||||||
elseif r and r.is_empty and r:is_empty() then
|
|
||||||
o:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
|
@ -1,11 +0,0 @@
|
||||||
# textdomain: mcl_mobs
|
|
||||||
Peaceful mode active! No monsters will spawn.=ピースフルモード有効! モンスターは出現しません。
|
|
||||||
This allows you to place a single mob.=これにより、1体のMOBを配置できます。
|
|
||||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=MOBを出現させたい場所に、置くだけです。スニークキーを押しながら配置しない限り、動物は飼いならされた状態でスポーンします。MOBスポナーに設置すると、スポーンするMOBが変わります。
|
|
||||||
You need the “maphack” privilege to change the mob spawner.=MOBスポナーを変更するには、"maphack"権限が必要です。
|
|
||||||
Name Tag=名札
|
|
||||||
A name tag is an item to name a mob.=名札は、MOBに名前をつけるためのアイテムです。
|
|
||||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=名札を使用する前に、金床で名前の設定をする必要があります。その後、MOBに名前をつけるために名札が使えます。これで名札は使い切ります。
|
|
||||||
Only peaceful mobs allowed!=平和的なMOBのみ許可!
|
|
||||||
Give names to mobs=MOBに名前を付与
|
|
||||||
Set name at anvil=金床で名前の設定
|
|
|
@ -1,5 +1,4 @@
|
||||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
|
||||||
local mob_class = mcl_mobs.mob_class
|
|
||||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||||
|
|
||||||
local enable_crash = false
|
local enable_crash = false
|
||||||
|
@ -386,6 +385,7 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||||
entity.v2 = v
|
entity.v2 = v
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||||
|
|
||||||
function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||||
|
@ -446,18 +446,3 @@ function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_an
|
||||||
mcl_mobs:set_animation(entity, moving_anim)
|
mcl_mobs:set_animation(entity, moving_anim)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_mobs.mob_class.drive = mcl_mobs.drive
|
|
||||||
mcl_mobs.mob_class.fly = mcl_mobs.fly
|
|
||||||
mcl_mobs.mob_class.attach = mcl_mobs.attach
|
|
||||||
|
|
||||||
function mob_class:on_detach_child(child)
|
|
||||||
if self.detach_child then
|
|
||||||
if self.detach_child(self, child) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if self.driver == child then
|
|
||||||
self.driver = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
|
@ -1,444 +0,0 @@
|
||||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
|
||||||
local mob_class = mcl_mobs.mob_class
|
|
||||||
|
|
||||||
local PATHFINDING_FAIL_THRESHOLD = 100 -- no. of ticks to fail before giving up. 20p/s. 5s helps them get through door
|
|
||||||
local PATHFINDING_FAIL_WAIT = 30 -- how long to wait before trying to path again
|
|
||||||
|
|
||||||
local PATHFINDING = "gowp"
|
|
||||||
|
|
||||||
local one_down = vector.new(0,-1,0)
|
|
||||||
local one_up = vector.new(0,1,0)
|
|
||||||
|
|
||||||
local plane_adjacents = {
|
|
||||||
vector.new(1,0,0),
|
|
||||||
vector.new(-1,0,0),
|
|
||||||
vector.new(0,0,1),
|
|
||||||
vector.new(0,0,-1),
|
|
||||||
}
|
|
||||||
|
|
||||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_pathfinding",false)
|
|
||||||
|
|
||||||
local LOG_MODULE = "[Mobs Pathfinding]"
|
|
||||||
local function mcl_log (message)
|
|
||||||
if LOGGING_ON and message then
|
|
||||||
minetest.log(LOG_MODULE .. " " .. message)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function output_table (wp)
|
|
||||||
if not wp then return end
|
|
||||||
mcl_log("wp items: ".. tostring(#wp))
|
|
||||||
for a,b in pairs(wp) do
|
|
||||||
mcl_log(a.. ": ".. tostring(b))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function append_paths (wp1, wp2)
|
|
||||||
--mcl_log("Start append")
|
|
||||||
if not wp1 or not wp2 then
|
|
||||||
mcl_log("Cannot append wp's")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
output_table(wp1)
|
|
||||||
output_table(wp2)
|
|
||||||
for _,a in pairs (wp2) do
|
|
||||||
table.insert(wp1, a)
|
|
||||||
end
|
|
||||||
--mcl_log("End append")
|
|
||||||
end
|
|
||||||
|
|
||||||
local function output_enriched (wp_out)
|
|
||||||
mcl_log("Output enriched path")
|
|
||||||
local i = 0
|
|
||||||
for _,outy in pairs (wp_out) do
|
|
||||||
i = i + 1
|
|
||||||
mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
|
|
||||||
|
|
||||||
local action = outy["action"]
|
|
||||||
if action then
|
|
||||||
--mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
|
|
||||||
mcl_log("type: " .. action["type"])
|
|
||||||
mcl_log("action: " .. action["action"])
|
|
||||||
mcl_log("target: " .. minetest.pos_to_string(action["target"]))
|
|
||||||
end
|
|
||||||
--mcl_log("failed attempts: " .. outy["failed_attempts"])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- This function will take a list of paths, and enrich it with:
|
|
||||||
-- a var for failed attempts
|
|
||||||
-- an action, such as to open or close a door where we know that pos requires that action
|
|
||||||
local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos)
|
|
||||||
local wp_out = {}
|
|
||||||
|
|
||||||
-- TODO Just pass in door position and the index before is open, the index after is close
|
|
||||||
local current_door_index = -1
|
|
||||||
|
|
||||||
for i, cur_pos in pairs(wp_in) do
|
|
||||||
local action = nil
|
|
||||||
|
|
||||||
local cur_pos_to_add = vector.add(cur_pos, one_down)
|
|
||||||
if door_open_pos and vector.equals (cur_pos, door_open_pos) then
|
|
||||||
mcl_log ("Door open match")
|
|
||||||
action = {type = "door", action = "open", target = cur_door_pos}
|
|
||||||
cur_pos_to_add = vector.add(cur_pos, one_down)
|
|
||||||
elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then
|
|
||||||
mcl_log ("Door close match")
|
|
||||||
action = {type = "door", action = "close", target = cur_door_pos}
|
|
||||||
cur_pos_to_add = vector.add(cur_pos, one_down)
|
|
||||||
elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then
|
|
||||||
mcl_log("Current door pos")
|
|
||||||
action = {type = "door", action = "open", target = cur_door_pos}
|
|
||||||
cur_pos_to_add = vector.add(cur_pos, one_down)
|
|
||||||
else
|
|
||||||
cur_pos_to_add = cur_pos
|
|
||||||
--mcl_log ("Pos doesn't match")
|
|
||||||
end
|
|
||||||
|
|
||||||
wp_out[i] = {}
|
|
||||||
wp_out[i]["pos"] = cur_pos_to_add
|
|
||||||
wp_out[i]["failed_attempts"] = 0
|
|
||||||
wp_out[i]["action"] = action
|
|
||||||
|
|
||||||
--wp_out[i] = {"pos" = cur_pos, "failed_attempts" = 0, "action" = action}
|
|
||||||
--output_pos(cur_pos, i)
|
|
||||||
end
|
|
||||||
output_enriched(wp_out)
|
|
||||||
return wp_out
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:ready_to_path()
|
|
||||||
mcl_log("Check ready to path")
|
|
||||||
if self._pf_last_failed and (os.time() - self._pf_last_failed) < PATHFINDING_FAIL_WAIT then
|
|
||||||
mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
|
|
||||||
return false
|
|
||||||
else
|
|
||||||
mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- This function is used to see if we can path. We could use to check a route, rather than making people move.
|
|
||||||
local function calculate_path_through_door (p, cur_door_pos, t)
|
|
||||||
if t then
|
|
||||||
mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
|
|
||||||
else
|
|
||||||
mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p))
|
|
||||||
end
|
|
||||||
|
|
||||||
local enriched_path = nil
|
|
||||||
local wp, prospective_wp
|
|
||||||
|
|
||||||
local pos_closest_to_door = nil
|
|
||||||
local other_side_of_door = nil
|
|
||||||
|
|
||||||
if cur_door_pos then
|
|
||||||
mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
|
|
||||||
|
|
||||||
for _,v in pairs(plane_adjacents) do
|
|
||||||
pos_closest_to_door = vector.add(cur_door_pos,v)
|
|
||||||
other_side_of_door = vector.add(cur_door_pos,-v)
|
|
||||||
|
|
||||||
local n = minetest.get_node(pos_closest_to_door)
|
|
||||||
|
|
||||||
if n.name == "air" then
|
|
||||||
mcl_log("We have air space next to door at: " .. minetest.pos_to_string(pos_closest_to_door))
|
|
||||||
|
|
||||||
prospective_wp = minetest.find_path(p,pos_closest_to_door,150,1,4)
|
|
||||||
|
|
||||||
if prospective_wp then
|
|
||||||
mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
|
|
||||||
mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
|
|
||||||
|
|
||||||
table.insert(prospective_wp, cur_door_pos)
|
|
||||||
|
|
||||||
if t then
|
|
||||||
mcl_log("We have t, lets go from door to target")
|
|
||||||
local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
|
|
||||||
|
|
||||||
if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
|
|
||||||
append_paths (prospective_wp, wp_otherside_door_to_target)
|
|
||||||
|
|
||||||
wp = prospective_wp
|
|
||||||
mcl_log("We have a path from outside door to target")
|
|
||||||
else
|
|
||||||
mcl_log("We cannot path from outside door to target")
|
|
||||||
end
|
|
||||||
else
|
|
||||||
mcl_log("No t, just add other side of door")
|
|
||||||
table.insert(prospective_wp, other_side_of_door)
|
|
||||||
wp = prospective_wp
|
|
||||||
end
|
|
||||||
|
|
||||||
if wp then
|
|
||||||
enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
else
|
|
||||||
mcl_log("Cannot path to this air block next to door.")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
mcl_log("No door found")
|
|
||||||
end
|
|
||||||
|
|
||||||
if wp and not enriched_path then
|
|
||||||
mcl_log("Wp but not enriched")
|
|
||||||
enriched_path = generate_enriched_path(wp)
|
|
||||||
end
|
|
||||||
return enriched_path
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:gopath(target,callback_arrived)
|
|
||||||
if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
|
|
||||||
if not self:ready_to_path() then return end
|
|
||||||
|
|
||||||
self.order = nil
|
|
||||||
|
|
||||||
local p = self.object:get_pos()
|
|
||||||
local t = vector.offset(target,0,1,0)
|
|
||||||
|
|
||||||
--Check direct route
|
|
||||||
local wp = minetest.find_path(p,t,150,1,4)
|
|
||||||
|
|
||||||
if not wp then
|
|
||||||
mcl_log("### No direct path. Path through door closest to target.")
|
|
||||||
local door_near_target = minetest.find_node_near(target, 16, {"group:door"})
|
|
||||||
wp = calculate_path_through_door(p, door_near_target, t)
|
|
||||||
|
|
||||||
if not wp then
|
|
||||||
mcl_log("### No path though door closest to target. Try door closest to origin.")
|
|
||||||
local door_closest = minetest.find_node_near(p, 16, {"group:door"})
|
|
||||||
wp = calculate_path_through_door(p, door_closest, t)
|
|
||||||
|
|
||||||
-- Path through 2 doors
|
|
||||||
if not wp then
|
|
||||||
mcl_log("### Still not wp. Need to path through 2 doors.")
|
|
||||||
local path_through_closest_door = calculate_path_through_door(p, door_closest)
|
|
||||||
|
|
||||||
if path_through_closest_door and #path_through_closest_door > 0 then
|
|
||||||
mcl_log("We have path through first door")
|
|
||||||
mcl_log("Number of pos in path through door: " .. tostring(#path_through_closest_door))
|
|
||||||
|
|
||||||
local pos_after_door_entry = path_through_closest_door[#path_through_closest_door]
|
|
||||||
if pos_after_door_entry then
|
|
||||||
local pos_after_door = vector.add(pos_after_door_entry["pos"], one_up)
|
|
||||||
mcl_log("pos_after_door: " .. minetest.pos_to_string(pos_after_door))
|
|
||||||
local path_after_door = calculate_path_through_door(pos_after_door, door_near_target, t)
|
|
||||||
if path_after_door and #path_after_door > 1 then
|
|
||||||
mcl_log("We have path after first door")
|
|
||||||
table.remove(path_after_door, 1) -- Remove duplicate
|
|
||||||
wp = path_through_closest_door
|
|
||||||
append_paths (wp, path_after_door)
|
|
||||||
else
|
|
||||||
mcl_log("Path after door is not good")
|
|
||||||
end
|
|
||||||
else
|
|
||||||
mcl_log("No pos after door")
|
|
||||||
end
|
|
||||||
else
|
|
||||||
mcl_log("Path through closest door empty or null")
|
|
||||||
end
|
|
||||||
else
|
|
||||||
mcl_log("ok, we have a path through 1 door")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
wp = generate_enriched_path(wp)
|
|
||||||
mcl_log("We have a direct route")
|
|
||||||
end
|
|
||||||
|
|
||||||
if not wp then
|
|
||||||
mcl_log("Could not calculate path")
|
|
||||||
self._pf_last_failed = os.time()
|
|
||||||
-- If cannot path, don't immediately try again
|
|
||||||
end
|
|
||||||
|
|
||||||
if wp and #wp > 0 then
|
|
||||||
--output_table(wp)
|
|
||||||
self._target = t
|
|
||||||
self.callback_arrived = callback_arrived
|
|
||||||
local current_location = table.remove(wp,1)
|
|
||||||
if current_location and current_location["pos"] then
|
|
||||||
mcl_log("Removing first co-ord? " .. tostring(current_location["pos"]))
|
|
||||||
else
|
|
||||||
mcl_log("Nil pos")
|
|
||||||
end
|
|
||||||
self.current_target = current_location
|
|
||||||
self.waypoints = wp
|
|
||||||
self.state = PATHFINDING
|
|
||||||
return true
|
|
||||||
else
|
|
||||||
self.state = "walk"
|
|
||||||
self.waypoints = nil
|
|
||||||
self.current_target = nil
|
|
||||||
-- minetest.log("no path found")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:interact_with_door(action, target)
|
|
||||||
local p = self.object:get_pos()
|
|
||||||
--local t = minetest.get_timeofday()
|
|
||||||
--local dd = minetest.find_nodes_in_area(vector.offset(p,-1,-1,-1),vector.offset(p,1,1,1),{"group:door"})
|
|
||||||
--for _,d in pairs(dd) do
|
|
||||||
if target then
|
|
||||||
mcl_log("Door target is: ".. minetest.pos_to_string(target))
|
|
||||||
|
|
||||||
local n = minetest.get_node(target)
|
|
||||||
if n.name:find("_b_") or n.name:find("_t_") then
|
|
||||||
mcl_log("Door")
|
|
||||||
local def = minetest.registered_nodes[n.name]
|
|
||||||
local closed = n.name:find("_b_1") or n.name:find("_t_1")
|
|
||||||
--if self.state == PATHFINDING then
|
|
||||||
if closed and action == "open" and def.on_rightclick then
|
|
||||||
mcl_log("Open door")
|
|
||||||
def.on_rightclick(target,n,self)
|
|
||||||
end
|
|
||||||
if not closed and action == "close" and def.on_rightclick then
|
|
||||||
mcl_log("Close door")
|
|
||||||
def.on_rightclick(target,n,self)
|
|
||||||
end
|
|
||||||
--else
|
|
||||||
else
|
|
||||||
mcl_log("Not door")
|
|
||||||
end
|
|
||||||
else
|
|
||||||
mcl_log("no target. cannot try and open or close door")
|
|
||||||
end
|
|
||||||
--end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:do_pathfind_action(action)
|
|
||||||
if action then
|
|
||||||
mcl_log("Action present")
|
|
||||||
local type = action["type"]
|
|
||||||
local action_val = action["action"]
|
|
||||||
local target = action["target"]
|
|
||||||
if target then
|
|
||||||
mcl_log("Target: ".. minetest.pos_to_string(target))
|
|
||||||
end
|
|
||||||
if type and type == "door" then
|
|
||||||
mcl_log("Type is door")
|
|
||||||
self:interact_with_door(action_val, target)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mob_class:check_gowp(dtime)
|
|
||||||
local p = self.object:get_pos()
|
|
||||||
|
|
||||||
-- no destination
|
|
||||||
if not p or not self._target then
|
|
||||||
mcl_log("p: ".. tostring(p))
|
|
||||||
mcl_log("self._target: ".. tostring(self._target))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- arrived at location, finish gowp
|
|
||||||
local distance_to_targ = vector.distance(p,self._target)
|
|
||||||
--mcl_log("Distance to targ: ".. tostring(distance_to_targ))
|
|
||||||
if distance_to_targ < 1.8 then
|
|
||||||
mcl_log("Arrived at _target")
|
|
||||||
self.waypoints = nil
|
|
||||||
self._target = nil
|
|
||||||
self.current_target = nil
|
|
||||||
self.state = "stand"
|
|
||||||
self.order = "stand"
|
|
||||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
|
||||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
|
||||||
if self.callback_arrived then return self.callback_arrived(self) end
|
|
||||||
return true
|
|
||||||
elseif not self.current_target then
|
|
||||||
mcl_log("Not close enough to targ: ".. tostring(distance_to_targ))
|
|
||||||
end
|
|
||||||
|
|
||||||
-- More pathing to be done
|
|
||||||
local distance_to_current_target = 50
|
|
||||||
if self.current_target and self.current_target["pos"] then
|
|
||||||
distance_to_current_target = vector.distance(p,self.current_target["pos"])
|
|
||||||
end
|
|
||||||
|
|
||||||
-- 0.6 is working but too sensitive. sends villager back too frequently. 0.7 is quite good, but not with heights
|
|
||||||
-- 0.8 is optimal for 0.025 frequency checks and also 1... Actually. 0.8 is winning
|
|
||||||
-- 0.9 and 1.0 is also good. Stick with unless door open or closing issues
|
|
||||||
if self.waypoints and #self.waypoints > 0 and ( not self.current_target or not self.current_target["pos"] or distance_to_current_target < 0.9 ) then
|
|
||||||
-- We have waypoints, and are at current_target or have no current target. We need a new current_target.
|
|
||||||
self:do_pathfind_action (self.current_target["action"])
|
|
||||||
|
|
||||||
local failed_attempts = self.current_target["failed_attempts"]
|
|
||||||
mcl_log("There after " .. failed_attempts .. " failed attempts. current target:".. minetest.pos_to_string(self.current_target["pos"]) .. ". Distance: " .. distance_to_current_target)
|
|
||||||
|
|
||||||
self.current_target = table.remove(self.waypoints, 1)
|
|
||||||
self:go_to_pos(self.current_target["pos"])
|
|
||||||
return
|
|
||||||
elseif self.current_target and self.current_target["pos"] then
|
|
||||||
-- No waypoints left, but have current target and not close enough. Potentially last waypoint to go to.
|
|
||||||
|
|
||||||
self.current_target["failed_attempts"] = self.current_target["failed_attempts"] + 1
|
|
||||||
local failed_attempts = self.current_target["failed_attempts"]
|
|
||||||
if failed_attempts >= PATHFINDING_FAIL_THRESHOLD then
|
|
||||||
mcl_log("Failed to reach position (" .. minetest.pos_to_string(self.current_target["pos"]) .. ") too many times. Abandon route. Times tried: " .. failed_attempts)
|
|
||||||
self.state = "stand"
|
|
||||||
self.current_target = nil
|
|
||||||
self.waypoints = nil
|
|
||||||
self._target = nil
|
|
||||||
self._pf_last_failed = os.time()
|
|
||||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
|
||||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
--mcl_log("Not at pos with failed attempts ".. failed_attempts ..": ".. minetest.pos_to_string(p) .. "self.current_target: ".. minetest.pos_to_string(self.current_target["pos"]) .. ". Distance: ".. distance_to_current_target)
|
|
||||||
self:go_to_pos(self.current_target["pos"])
|
|
||||||
-- Do i just delete current_target, and return so we can find final path.
|
|
||||||
else
|
|
||||||
-- Not at target, no current waypoints or current_target. Through the door and should be able to path to target.
|
|
||||||
-- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition.
|
|
||||||
|
|
||||||
mcl_log("We don't have waypoints or a current target. Let's try to path to target")
|
|
||||||
|
|
||||||
if self.waypoints then
|
|
||||||
mcl_log("WP: " .. tostring(self.waypoints))
|
|
||||||
mcl_log("WP num: " .. tostring(#self.waypoints))
|
|
||||||
else
|
|
||||||
mcl_log("No wp set")
|
|
||||||
end
|
|
||||||
if self.current_target then
|
|
||||||
mcl_log("Current target: " .. tostring(self.current_target))
|
|
||||||
else
|
|
||||||
mcl_log("No current target")
|
|
||||||
end
|
|
||||||
|
|
||||||
local final_wp = minetest.find_path(p,self._target,150,1,4)
|
|
||||||
if final_wp then
|
|
||||||
mcl_log("We can get to target here.")
|
|
||||||
-- self.waypoints = final_wp
|
|
||||||
self:go_to_pos(self._target)
|
|
||||||
else
|
|
||||||
-- Abandon route?
|
|
||||||
mcl_log("Cannot plot final route to target")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- I don't think we need the following anymore, but test first.
|
|
||||||
-- Maybe just need something to path to target if no waypoints left
|
|
||||||
if self.current_target and self.current_target["pos"] and (self.waypoints and #self.waypoints == 0) then
|
|
||||||
local updated_p = self.object:get_pos()
|
|
||||||
local distance_to_cur_targ = vector.distance(updated_p,self.current_target["pos"])
|
|
||||||
|
|
||||||
mcl_log("Distance to current target: ".. tostring(distance_to_cur_targ))
|
|
||||||
mcl_log("Current p: ".. minetest.pos_to_string(updated_p))
|
|
||||||
|
|
||||||
-- 1.6 is good. is 1.9 better? It could fail less, but will it path to door when it isn't after door
|
|
||||||
if distance_to_cur_targ > 1.9 then
|
|
||||||
mcl_log("not close to current target: ".. minetest.pos_to_string(self.current_target["pos"]))
|
|
||||||
self:go_to_pos(self._current_target)
|
|
||||||
else
|
|
||||||
mcl_log("close to current target: ".. minetest.pos_to_string(self.current_target["pos"]))
|
|
||||||
mcl_log("target is: ".. minetest.pos_to_string(self._target))
|
|
||||||
self.current_target = nil
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
|
@ -1,7 +1,5 @@
|
||||||
--lua locals
|
--lua locals
|
||||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
local minetest,vector,math,table = minetest,vector,math,table
|
||||||
local mob_class = mcl_mobs.mob_class
|
|
||||||
|
|
||||||
local get_node = minetest.get_node
|
local get_node = minetest.get_node
|
||||||
local get_item_group = minetest.get_item_group
|
local get_item_group = minetest.get_item_group
|
||||||
local get_node_light = minetest.get_node_light
|
local get_node_light = minetest.get_node_light
|
||||||
|
@ -31,7 +29,6 @@ local dbg_spawn_succ = 0
|
||||||
local dbg_spawn_counts = {}
|
local dbg_spawn_counts = {}
|
||||||
-- range for mob count
|
-- range for mob count
|
||||||
local aoc_range = 136
|
local aoc_range = 136
|
||||||
local remove_far = true
|
|
||||||
|
|
||||||
local mob_cap = {
|
local mob_cap = {
|
||||||
monster = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
|
monster = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
|
||||||
|
@ -169,8 +166,6 @@ local list_of_all_biomes = {
|
||||||
"MushroomIslandShore",
|
"MushroomIslandShore",
|
||||||
"JungleM_shore",
|
"JungleM_shore",
|
||||||
"Jungle_shore",
|
"Jungle_shore",
|
||||||
"BambooJungleM_shore",
|
|
||||||
"BambooJungle_shore",
|
|
||||||
"MangroveSwamp_shore",
|
"MangroveSwamp_shore",
|
||||||
|
|
||||||
-- dimension biome:
|
-- dimension biome:
|
||||||
|
@ -218,10 +213,6 @@ local list_of_all_biomes = {
|
||||||
"JungleEdge",
|
"JungleEdge",
|
||||||
"SavannaM",
|
"SavannaM",
|
||||||
"MangroveSwamp",
|
"MangroveSwamp",
|
||||||
"BambooJungle",
|
|
||||||
"BambooJungleEdge",
|
|
||||||
"BambooJungleEdgeM",
|
|
||||||
"BambooJungleM",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
-- count how many mobs are in an area
|
-- count how many mobs are in an area
|
||||||
|
@ -250,24 +241,6 @@ local function count_mobs_total(mob_type)
|
||||||
return num
|
return num
|
||||||
end
|
end
|
||||||
|
|
||||||
local function count_mobs_all()
|
|
||||||
local mobs_found = {}
|
|
||||||
local num = 0
|
|
||||||
for _,entity in pairs(minetest.luaentities) do
|
|
||||||
if entity.is_mob then
|
|
||||||
local mob_type = entity.type -- animal / monster / npc
|
|
||||||
local mob_name = entity.name
|
|
||||||
if mobs_found[mob_name] then
|
|
||||||
mobs_found[mob_name] = mobs_found[mob_name] + 1
|
|
||||||
else
|
|
||||||
mobs_found[mob_name] = 1
|
|
||||||
end
|
|
||||||
num = num + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return mobs_found, num
|
|
||||||
end
|
|
||||||
|
|
||||||
local function count_mobs_total_cap(mob_type)
|
local function count_mobs_total_cap(mob_type)
|
||||||
local num = 0
|
local num = 0
|
||||||
for _,l in pairs(minetest.luaentities) do
|
for _,l in pairs(minetest.luaentities) do
|
||||||
|
@ -426,9 +399,11 @@ local two_pi = 2 * math.pi
|
||||||
local function get_next_mob_spawn_pos(pos)
|
local function get_next_mob_spawn_pos(pos)
|
||||||
local distance = math_random(25, 32)
|
local distance = math_random(25, 32)
|
||||||
local angle = math_random() * two_pi
|
local angle = math_random() * two_pi
|
||||||
local xoff = math_round(distance * math_cos(angle))
|
return {
|
||||||
local yoff = math_round(distance * math_sin(angle))
|
x = math_round(pos.x + distance * math_cos(angle)),
|
||||||
return vector.offset(pos, xoff, 0, yoff)
|
y = pos.y,
|
||||||
|
z = math_round(pos.z + distance * math_sin(angle))
|
||||||
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
local function decypher_limits(posy)
|
local function decypher_limits(posy)
|
||||||
|
@ -581,7 +556,7 @@ local S = minetest.get_translator("mcl_mobs")
|
||||||
|
|
||||||
minetest.register_chatcommand("spawn_mob",{
|
minetest.register_chatcommand("spawn_mob",{
|
||||||
privs = { debug = true },
|
privs = { debug = true },
|
||||||
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolean, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
|
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolian, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
|
||||||
func = function(n,param)
|
func = function(n,param)
|
||||||
local pos = minetest.get_player_by_name(n):get_pos()
|
local pos = minetest.get_player_by_name(n):get_pos()
|
||||||
|
|
||||||
|
@ -601,7 +576,6 @@ minetest.register_chatcommand("spawn_mob",{
|
||||||
|
|
||||||
local mob = mcl_mobs.spawn(pos,mobname)
|
local mob = mcl_mobs.spawn(pos,mobname)
|
||||||
|
|
||||||
if mob then
|
|
||||||
for c=1, #modifiers do
|
for c=1, #modifiers do
|
||||||
modifs = modifiers[c]
|
modifs = modifiers[c]
|
||||||
|
|
||||||
|
@ -609,6 +583,8 @@ minetest.register_chatcommand("spawn_mob",{
|
||||||
local mod_start = string.find(modifs, "<")
|
local mod_start = string.find(modifs, "<")
|
||||||
local mod_vals = string.find(modifs, "=")
|
local mod_vals = string.find(modifs, "=")
|
||||||
local mod_end = string.find(modifs, ">")
|
local mod_end = string.find(modifs, ">")
|
||||||
|
local mod_end = string.find(modifs, ">")
|
||||||
|
if mob then
|
||||||
local mob_entity = mob:get_luaentity()
|
local mob_entity = mob:get_luaentity()
|
||||||
if string.sub(modifs, mod1+1, mod1+3) == "var" then
|
if string.sub(modifs, mod1+1, mod1+3) == "var" then
|
||||||
if mod1 and mod_start and mod_vals and mod_end then
|
if mod1 and mod_start and mod_vals and mod_end then
|
||||||
|
@ -639,12 +615,14 @@ minetest.register_chatcommand("spawn_mob",{
|
||||||
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
|
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
|
|
||||||
return true, mobname.." spawned at "..minetest.pos_to_string(pos)
|
|
||||||
else
|
|
||||||
return false, "Couldn't spawn "..mobname
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if mob then
|
||||||
|
return true, mobname.." spawned at "..minetest.pos_to_string(pos),
|
||||||
|
minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
|
||||||
|
end
|
||||||
|
return false, "Couldn't spawn "..mobname
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -652,9 +630,6 @@ if mobs_spawn then
|
||||||
|
|
||||||
local perlin_noise
|
local perlin_noise
|
||||||
|
|
||||||
-- Get pos to spawn, x and z are randomised, y is range
|
|
||||||
|
|
||||||
|
|
||||||
local function spawn_a_mob(pos, dimension, y_min, y_max)
|
local function spawn_a_mob(pos, dimension, y_min, y_max)
|
||||||
--create a disconnected clone of the spawn dictionary
|
--create a disconnected clone of the spawn dictionary
|
||||||
--prevents memory leak
|
--prevents memory leak
|
||||||
|
@ -686,7 +661,6 @@ if mobs_spawn then
|
||||||
end
|
end
|
||||||
local mob_def = mob_library_worker_table[mob_index]
|
local mob_def = mob_library_worker_table[mob_index]
|
||||||
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
||||||
if mob_def and mob_def.name and minetest.registered_entities[mob_def.name] then
|
|
||||||
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
|
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
|
||||||
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
|
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
|
||||||
local mob_type = minetest.registered_entities[mob_def.name].type
|
local mob_type = minetest.registered_entities[mob_def.name].type
|
||||||
|
@ -717,7 +691,6 @@ if mobs_spawn then
|
||||||
object = mcl_mobs.spawn(spawning_position, mob_def.name)
|
object = mcl_mobs.spawn(spawning_position, mob_def.name)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
current_summary_chance = current_summary_chance - mob_chance
|
current_summary_chance = current_summary_chance - mob_chance
|
||||||
table_remove(mob_library_worker_table, mob_index)
|
table_remove(mob_library_worker_table, mob_index)
|
||||||
end
|
end
|
||||||
|
@ -749,32 +722,6 @@ if mobs_spawn then
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function mob_class:check_despawn(pos, dtime)
|
|
||||||
self.lifetimer = self.lifetimer - dtime
|
|
||||||
|
|
||||||
-- Despawning: when lifetimer expires, remove mob
|
|
||||||
if remove_far
|
|
||||||
and self.can_despawn == true
|
|
||||||
and ((not self.nametag) or (self.nametag == ""))
|
|
||||||
and self.state ~= "attack"
|
|
||||||
and self.following == nil then
|
|
||||||
if self.despawn_immediately or self.lifetimer <= 0 then
|
|
||||||
if logging then
|
|
||||||
minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns at "..minetest.pos_to_string(pos, 1) .. " lifetimer ran out")
|
|
||||||
end
|
|
||||||
mcl_burning.extinguish(self.object)
|
|
||||||
self.object:remove()
|
|
||||||
return true
|
|
||||||
elseif self.lifetimer <= 10 then
|
|
||||||
if math.random(10) < 4 then
|
|
||||||
self.despawn_immediately = true
|
|
||||||
else
|
|
||||||
self.lifetimer = 20
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_chatcommand("mobstats",{
|
minetest.register_chatcommand("mobstats",{
|
||||||
privs = { debug = true },
|
privs = { debug = true },
|
||||||
func = function(n,param)
|
func = function(n,param)
|
||||||
|
@ -784,18 +731,5 @@ minetest.register_chatcommand("mobstats",{
|
||||||
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
|
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
|
||||||
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
|
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
|
||||||
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
|
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
|
||||||
|
|
||||||
|
|
||||||
local mob_counts, total_mobs = count_mobs_all()
|
|
||||||
if (total_mobs) then
|
|
||||||
minetest.log("action", "Total mobs found: " .. total_mobs)
|
|
||||||
end
|
|
||||||
if mob_counts then
|
|
||||||
for k, v1 in pairs(mob_counts) do
|
|
||||||
minetest.log("action", "k: " .. tostring(k))
|
|
||||||
minetest.log("action", "v1: " .. tostring(v1))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_paintings
|
|
||||||
Painting=絵画
|
|
|
@ -1,5 +1,34 @@
|
||||||
|
--MCmobs v0.4
|
||||||
|
--maikerumine
|
||||||
|
--made for MC like Survival game
|
||||||
|
--License for code WTFPL and otherwise stated in readmes
|
||||||
|
|
||||||
|
local pi = math.pi
|
||||||
|
local atann = math.atan
|
||||||
|
local atan = function(x)
|
||||||
|
if not x or x ~= x then
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return atann(x)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local dir_to_pitch = function(dir)
|
||||||
|
local dir2 = vector.normalize(dir)
|
||||||
|
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||||
|
return -math.atan2(-dir.y, xz)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function degrees(rad)
|
||||||
|
return rad * 180.0 / math.pi
|
||||||
|
end
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
|
--###################
|
||||||
|
--################### axolotl
|
||||||
|
--###################
|
||||||
|
|
||||||
local axolotl = {
|
local axolotl = {
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "water",
|
spawn_class = "water",
|
||||||
|
@ -45,6 +74,7 @@ local axolotl = {
|
||||||
run_start = 61, run_end = 81, run_speed = 20,
|
run_start = 61, run_end = 81, run_speed = 20,
|
||||||
},
|
},
|
||||||
|
|
||||||
|
-- This should should make axolotls breedable, but it doesn't.
|
||||||
follow = {
|
follow = {
|
||||||
"mcl_fishing:clownfish_raw"
|
"mcl_fishing:clownfish_raw"
|
||||||
},
|
},
|
||||||
|
@ -53,20 +83,15 @@ local axolotl = {
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
|
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
local bn = clicker:get_wielded_item():get_name()
|
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
||||||
if bn == "mcl_buckets:bucket_water" or bn == "mcl_buckets:bucket_river_water" then
|
|
||||||
if clicker:set_wielded_item("mcl_buckets:bucket_axolotl") then
|
|
||||||
local it = clicker:get_wielded_item()
|
|
||||||
local m = it:get_meta()
|
|
||||||
m:set_string("properties",minetest.serialize(self.object:get_properties()))
|
|
||||||
clicker:set_wielded_item(it)
|
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
clicker:set_wielded_item("mcl_buckets:bucket_axolotl")
|
||||||
awards.unlock(clicker:get_player_name(), "mcl:cutestPredator")
|
awards.unlock(clicker:get_player_name(), "mcl:cutestPredator")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if self:feed_tame(clicker, 1, true, false) then return end
|
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
fly = true,
|
fly = true,
|
||||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||||
|
@ -85,9 +110,33 @@ local axolotl = {
|
||||||
"mobs_mc_squid"
|
"mobs_mc_squid"
|
||||||
},
|
},
|
||||||
runaway = true,
|
runaway = true,
|
||||||
|
do_custom = function(self)
|
||||||
|
--[[ this is supposed to make them jump out the water but doesn't appear to work very well
|
||||||
|
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
|
||||||
|
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
|
||||||
|
if self.object:get_velocity().y < 5 then
|
||||||
|
self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--]]
|
||||||
|
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
|
||||||
|
local lp = object:get_pos()
|
||||||
|
local s = self.object:get_pos()
|
||||||
|
local vec = {
|
||||||
|
x = lp.x - s.x,
|
||||||
|
y = lp.y - s.y,
|
||||||
|
z = lp.z - s.z
|
||||||
|
}
|
||||||
|
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs_tropical_fish" then
|
||||||
|
self.state = "runaway"
|
||||||
|
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
}
|
}
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:axolotl", axolotl)
|
mcl_mobs:register_mob("mobs_mc:axolotl", axolotl)
|
||||||
|
|
||||||
|
|
||||||
local water = 0
|
local water = 0
|
||||||
|
|
||||||
|
@ -178,4 +227,4 @@ water-16,
|
||||||
water+1)
|
water+1)
|
||||||
|
|
||||||
-- spawn eggs
|
-- spawn eggs
|
||||||
mcl_mobs.register_egg("mobs_mc:axolotl", S("Axolotl"), "#e890bf", "#b83D7e", 0)
|
mcl_mobs:register_egg("mobs_mc:axolotl", S("Axolotl"), "#e890bf", "#b83D7e", 0)
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:bat", {
|
mcl_mobs:register_mob("mobs_mc:bat", {
|
||||||
description = S("Bat"),
|
description = S("Bat"),
|
||||||
type = "animal",
|
type = "animal",
|
||||||
spawn_class = "ambient",
|
spawn_class = "ambient",
|
||||||
|
@ -144,4 +144,4 @@ mobs_mc.water_level-1)
|
||||||
|
|
||||||
|
|
||||||
-- spawn eggs
|
-- spawn eggs
|
||||||
mcl_mobs.register_egg("mobs_mc:bat", S("Bat"), "#4c3e30", "#0f0f0f", 0)
|
mcl_mobs:register_egg("mobs_mc:bat", S("Bat"), "#4c3e30", "#0f0f0f", 0)
|
||||||
|
|
|
@ -12,7 +12,7 @@ local mod_target = minetest.get_modpath("mcl_target")
|
||||||
--###################
|
--###################
|
||||||
|
|
||||||
|
|
||||||
mcl_mobs.register_mob("mobs_mc:blaze", {
|
mcl_mobs:register_mob("mobs_mc:blaze", {
|
||||||
description = S("Blaze"),
|
description = S("Blaze"),
|
||||||
type = "monster",
|
type = "monster",
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
|
@ -153,7 +153,7 @@ mcl_vars.mg_nether_min,
|
||||||
mcl_vars.mg_nether_max)
|
mcl_vars.mg_nether_max)
|
||||||
|
|
||||||
-- Blaze fireball
|
-- Blaze fireball
|
||||||
mcl_mobs.register_arrow("mobs_mc:blaze_fireball", {
|
mcl_mobs:register_arrow("mobs_mc:blaze_fireball", {
|
||||||
visual = "sprite",
|
visual = "sprite",
|
||||||
visual_size = {x = 0.3, y = 0.3},
|
visual_size = {x = 0.3, y = 0.3},
|
||||||
textures = {"mcl_fire_fire_charge.png"},
|
textures = {"mcl_fire_fire_charge.png"},
|
||||||
|
@ -208,4 +208,4 @@ mcl_mobs.register_arrow("mobs_mc:blaze_fireball", {
|
||||||
})
|
})
|
||||||
|
|
||||||
-- spawn eggs
|
-- spawn eggs
|
||||||
mcl_mobs.register_egg("mobs_mc:blaze", S("Blaze"), "#f6b201", "#fff87e", 0)
|
mcl_mobs:register_egg("mobs_mc:blaze", S("Blaze"), "#f6b201", "#fff87e", 0)
|
||||||
|
|