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mob_cap_fi
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@ -204,7 +204,7 @@ end
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-- Checks if the given node would drop its useful drop if dug by a given tool.
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-- Returns true if it will yield its useful drop, false otherwise.
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function mcl_autogroup.can_harvest(nodename, toolname, player)
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function mcl_autogroup.can_harvest(nodename, toolname)
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local ndef = minetest.registered_nodes[nodename]
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if not ndef then
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@ -228,9 +228,7 @@ function mcl_autogroup.can_harvest(nodename, toolname, player)
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end
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-- Check if it can be dug by hand
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if not player or not player:is_player() then return false end
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local name = player:get_inventory():get_stack("hand", 1):get_name()
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local tdef = minetest.registered_items[name]
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local tdef = minetest.registered_tools[""]
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if tdef then
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for g, gdef in pairs(tdef._mcl_diggroups) do
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if ndef.groups[g] then
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@ -262,7 +260,7 @@ local function get_tool_capabilities(tdef)
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-- If the damage group and punch interval from hand is not included,
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-- then the user will not be able to attack with the tool.
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local hand_toolcaps = mcl_meshhand.survival_hand_tool_caps
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local hand_toolcaps = minetest.registered_tools[""].tool_capabilities
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return {
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full_punch_interval = hand_toolcaps.full_punch_interval,
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damage_groups = hand_toolcaps.damage_groups
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@ -282,7 +280,7 @@ end
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-- would have to add _mcl_autogroup as a dependency which would break the mod
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-- loading order.
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function mcl_autogroup.get_groupcaps(toolname, efficiency)
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local tdef = minetest.registered_items[toolname]
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local tdef = minetest.registered_tools[toolname]
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local groupcaps = table.copy(get_tool_capabilities(tdef).groupcaps or {})
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add_groupcaps(toolname, groupcaps, tdef._mcl_diggroups, efficiency)
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return groupcaps
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@ -352,7 +350,7 @@ local function overwrite()
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end
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end
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for tname, tdef in pairs(minetest.registered_items) do
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for tname, tdef in pairs(minetest.registered_tools) do
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-- Assign groupcaps for digging the registered digging groups
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-- depending on the _mcl_diggroups in the tool definition
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if tdef._mcl_diggroups then
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@ -362,12 +360,6 @@ local function overwrite()
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minetest.override_item(tname, {
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tool_capabilities = toolcaps
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})
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else
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-- This is needed to deal damage when punching mobs
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-- with random items in hand in survival mode
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minetest.override_item(tname, {
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tool_capabilities = mcl_meshhand.survival_hand_tool_caps
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})
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end
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end
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end
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@ -1,11 +1,10 @@
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# mcl_autogroup
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This mod emulate digging times from mc.
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## mcl_autogroup.can_harvest(nodename, toolname, player)
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Return true if <nodename> can be dig with <toolname> by <player>.
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## mcl_autogroup.can_harvest(nodename, toolname)
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Return true if <nodename> can be dig with <toolname>.
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* nodename: string, valid nodename
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* toolname: (optional) string, valid toolname
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* player: (optinal) ObjectRef, valid player
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## mcl_autogroup.get_groupcaps(toolname, efficiency)
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This function is used to calculate diggroups for tools.
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@ -252,17 +252,10 @@ function minetest.handle_node_drops(pos, drops, digger)
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-- NOTE: This function override allows digger to be nil.
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-- This means there is no digger. This is a special case which allows this function to be called
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-- by hand. Creative Mode is intentionally ignored in this case.
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if digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name()) then
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local inv = digger:get_inventory()
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if inv then
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for _, item in ipairs(drops) do
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if not inv:contains_item("main", item, true) then
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inv:add_item("main", item)
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end
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end
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end
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if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
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return
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elseif not doTileDrops then return end
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end
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-- Check if node will yield its useful drop by the digger's tool
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local dug_node = minetest.get_node(pos)
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@ -270,9 +263,9 @@ function minetest.handle_node_drops(pos, drops, digger)
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local tool
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if digger then
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tool = digger:get_wielded_item()
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tooldef = minetest.registered_items[tool:get_name()]
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tooldef = minetest.registered_tools[tool:get_name()]
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if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name(), digger) then
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if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name()) then
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return
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end
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end
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@ -24,11 +24,6 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
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local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
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local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
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local MAPGEN_LIMIT = mcl_vars.mapgen_limit
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local MAPGEN_MOB_LIMIT = MAPGEN_LIMIT - 90
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-- 30927 seems to be the edge of the world, so could be closer, but this is safer
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-- Peaceful mode message so players will know there are no monsters
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if minetest.settings:get_bool("only_peaceful_mobs", false) then
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minetest.register_on_joinplayer(function(player)
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@ -333,37 +328,12 @@ local function update_timers (self, dtime)
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end
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end
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function mob_class:outside_limits()
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local pos = self.object:get_pos()
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if pos then
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local posx = math.abs(pos.x)
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local posy = math.abs(pos.y)
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local posz = math.abs(pos.z)
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if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
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--minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
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if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
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minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
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else
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if self.state ~= "stand" then
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minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
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self.state = "stand"
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self:set_animation("stand")
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self.object:set_acceleration(vector.zero())
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self.object:set_velocity(vector.zero())
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end
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end
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return true
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end
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end
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end
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-- main mob function
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function mob_class:on_step(dtime)
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local pos = self.object:get_pos()
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if not pos then return end
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if self:check_despawn(pos, dtime) then return true end
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if self:outside_limits() then return end
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if self:check_death_and_slow_mob() then
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--minetest.log("action", "Mob is dying: ".. tostring(self.name))
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@ -24,25 +24,59 @@ local vector_floor = vector.floor
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local table_copy = table.copy
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local table_remove = table.remove
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local pairs = pairs
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", false)
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local function mcl_log (message)
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if LOGGING_ON then
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mcl_util.mcl_log (message, "[Mobs spawn]", true)
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end
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end
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local dbg_spawn_attempts = 0
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local dbg_spawn_succ = 0
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local dbg_spawn_counts = {}
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-- range for mob count
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local aoc_range = 136
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local remove_far = true
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local WAIT_FOR_SPAWN_ATTEMPT = 10
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local FIND_SPAWN_POS_RETRIES = 10
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local MOB_SPAWN_ZONE_INNER = 24
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local MOB_SPAWN_ZONE_MIDDLE = 32
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local MOB_SPAWN_ZONE_OUTER = 128
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-- range for mob count
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local MOB_CAP_INNER_RADIUS = 32
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local aoc_range = 136
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local MISSING_CAP_DEFAULT = 15
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local MOBS_CAP_CLOSE = 5
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local SPAWN_MAPGEN_LIMIT = mcl_vars.mapgen_limit - 150
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local mob_cap = {
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monster = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
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animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
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hostile = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
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passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 13,
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ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 5, --currently unused
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 8,
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water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20, --currently unused
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player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75,
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total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
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}
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local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 35
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local peaceful_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_group_percentage_spawned")) or 15
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local hostile_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_hostile_group_percentage_spawned")) or 20
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mcl_log("Mob cap hostile: " .. mob_cap.hostile)
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mcl_log("Mob cap water: " .. mob_cap.water)
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mcl_log("Mob cap passive: " .. mob_cap.passive)
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mcl_log("Percentage of peacefuls spawned: " .. peaceful_percentage_spawned)
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mcl_log("Percentage of peaceful spawns are group: " .. peaceful_group_percentage_spawned)
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mcl_log("Percentage of hostile spawns are group: " .. hostile_group_percentage_spawned)
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--do mobs spawn?
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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@ -250,22 +284,58 @@ local function count_mobs_total(mob_type)
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return num
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end
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local function count_mobs_all()
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local mobs_found = {}
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local function count_mobs_add_entry (mobs_list, mob_cat)
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if mobs_list[mob_cat] then
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mobs_list[mob_cat] = mobs_list[mob_cat] + 1
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else
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mobs_list[mob_cat] = 1
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end
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end
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--categorise_by can be name or type or spawn_class
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local function count_mobs_all(categorise_by, pos)
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local mobs_found_wide = {}
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local mobs_found_close = {}
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local num = 0
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for _,entity in pairs(minetest.luaentities) do
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if entity.is_mob then
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local mob_type = entity.type -- animal / monster / npc
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local mob_name = entity.name
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if mobs_found[mob_name] then
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mobs_found[mob_name] = mobs_found[mob_name] + 1
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if entity and entity.is_mob then
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local add_entry = false
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--local mob_type = entity.type -- animal / monster / npc
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local mob_cat = entity[categorise_by]
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if pos then
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local mob_pos = entity.object:get_pos()
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if mob_pos then
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local distance = vector.distance(pos, mob_pos)
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mcl_log("distance: ".. distance)
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if distance <= MOB_SPAWN_ZONE_MIDDLE then
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mcl_log("distance is close")
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count_mobs_add_entry (mobs_found_close, mob_cat)
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count_mobs_add_entry (mobs_found_wide, mob_cat)
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add_entry = true
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elseif distance <= MOB_SPAWN_ZONE_OUTER then
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mcl_log("distance is wide")
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count_mobs_add_entry (mobs_found_wide, mob_cat)
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add_entry = true
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else
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mobs_found[mob_name] = 1
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--mcl_log("mob_pos: " .. minetest.pos_to_string(mob_pos))
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end
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end
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else
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count_mobs_add_entry (mobs_found_wide, mob_cat)
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add_entry = true
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end
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if add_entry then
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num = num + 1
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end
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end
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return mobs_found, num
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end
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mcl_log("num: ".. num)
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return mobs_found_close, mobs_found_wide, num
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end
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local function count_mobs_total_cap(mob_type)
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@ -280,6 +350,19 @@ local function count_mobs_total_cap(mob_type)
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return num
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end
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local function output_mob_stats(mob_counts, total_mobs)
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if (total_mobs) then
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minetest.log("action", "Total mobs found: " .. total_mobs)
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end
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if mob_counts then
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for k, v1 in pairs(mob_counts) do
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minetest.log("action", "k: " .. tostring(k))
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minetest.log("action", "v1: " .. tostring(v1))
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end
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end
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end
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-- global functions
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function mcl_mobs:spawn_abm_check(pos, node, name)
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@ -422,9 +505,12 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
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summary_chance = summary_chance + chance
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end
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local two_pi = 2 * math.pi
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local function get_next_mob_spawn_pos(pos)
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local distance = math_random(25, 32)
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-- TODO We should consider spawning something a little further away sporadically.
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-- It would be good for sky farms and variance, rather than all being on the 24 - 32 block away radius
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local distance = math_random(MOB_SPAWN_ZONE_INNER + 1, MOB_SPAWN_ZONE_MIDDLE)
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local angle = math_random() * two_pi
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local xoff = math_round(distance * math_cos(angle))
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local yoff = math_round(distance * math_sin(angle))
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@ -433,7 +519,7 @@ end
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local function decypher_limits(posy)
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posy = math_floor(posy)
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return posy - 32, posy + 32
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return posy - MOB_SPAWN_ZONE_MIDDLE, posy + MOB_SPAWN_ZONE_MIDDLE
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end
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--a simple helper function for mob_spawn
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@ -484,7 +570,9 @@ local function has_room(self,pos)
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return true
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end
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local function spawn_check(pos,spawn_def,ignore_caps)
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local function spawn_check(pos, spawn_def)
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if not spawn_def then return end
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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local dimension = mcl_worlds.pos_to_dimension(pos)
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@ -507,17 +595,8 @@ local function spawn_check(pos,spawn_def,ignore_caps)
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local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
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local is_bedrock = gotten_node == "mcl_core:bedrock"
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local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
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local mob_count_wide = 0
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local mob_count = 0
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if not ignore_caps then
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mob_count = count_mobs(pos,32,mob_type)
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mob_count_wide = count_mobs(pos,aoc_range,mob_type)
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end
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if pos and spawn_def
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and ( mob_count_wide < (mob_cap[mob_type] or 15) )
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and ( mob_count < 5 )
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and pos.y >= spawn_def.min_height
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and pos.y <= spawn_def.max_height
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and spawn_def.dimension == dimension
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@ -553,8 +632,7 @@ function mcl_mobs.spawn(pos,id)
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end
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local function spawn_group(p,mob,spawn_on,group_max,group_min)
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if not group_min then group_min = 1 end
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local function spawn_group(p,mob,spawn_on,amount_to_spawn)
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local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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local o
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table.shuffle(nn)
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@ -562,9 +640,10 @@ local function spawn_group(p,mob,spawn_on,group_max,group_min)
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nn = {}
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table.insert(nn,p)
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end
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for i = 1, math.random(group_min,group_max) do
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for i = 1, amount_to_spawn do
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local sp = vector.offset(nn[math.random(#nn)],0,1,0)
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if spawn_check(nn[math.random(#nn)],mob,true) then
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if spawn_check(nn[math.random(#nn)],mob) then
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if mob.type_of_spawning == "water" then
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sp = get_water_spawn(sp)
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end
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@ -655,25 +734,137 @@ if mobs_spawn then
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-- Get pos to spawn, x and z are randomised, y is range
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||||
|
||||
|
||||
local function spawn_a_mob(pos, dimension, y_min, y_max)
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
local function mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
|
||||
|
||||
-- Some mob examples
|
||||
--type = "monster", spawn_class = "hostile",
|
||||
--type = "animal", spawn_class = "passive",
|
||||
--local cod = { type = "animal", spawn_class = "water",
|
||||
|
||||
local type_cap = mob_cap[mob_type] or MISSING_CAP_DEFAULT
|
||||
local close_zone_cap = MOBS_CAP_CLOSE
|
||||
|
||||
local mob_total_wide = mob_counts_wide[mob_type]
|
||||
if not mob_total_wide then
|
||||
--mcl_log("none of type found. set as 0")
|
||||
mob_total_wide = 0
|
||||
end
|
||||
|
||||
local cap_space_wide = type_cap - mob_total_wide
|
||||
if cap_space_wide < 1 then
|
||||
cap_space_wide = 0
|
||||
end
|
||||
|
||||
local mob_total_close = mob_counts_close[mob_type]
|
||||
if not mob_total_close then
|
||||
--mcl_log("none of type found. set as 0")
|
||||
mob_total_close = 0
|
||||
end
|
||||
|
||||
local cap_space_close = close_zone_cap - mob_total_close
|
||||
if cap_space_close < 1 then
|
||||
cap_space_close = 0
|
||||
end
|
||||
|
||||
--mcl_log("spawn_class: " .. spawn_class)
|
||||
|
||||
if false and mob_type == "water" then
|
||||
mcl_log("mob_type: " .. mob_type .. " and pos: " .. minetest.pos_to_string(pos))
|
||||
mcl_log("wide: " .. mob_total_wide .. "/" .. type_cap)
|
||||
mcl_log("cap_space_wide: " .. cap_space_wide)
|
||||
mcl_log("close: " .. mob_total_close .. "/" .. close_zone_cap)
|
||||
mcl_log("cap_space_close: " .. cap_space_close)
|
||||
end
|
||||
|
||||
|
||||
--TODO Remove old checks
|
||||
local compare_to_old_checks = false
|
||||
|
||||
if compare_to_old_checks then
|
||||
local mob_count_wide = count_mobs(pos,MOB_SPAWN_ZONE_OUTER,mob_type)
|
||||
local mob_count_close = count_mobs(pos,MOB_CAP_INNER_RADIUS,mob_type)
|
||||
|
||||
if mob_total_wide ~= mob_count_wide then
|
||||
mcl_log("old mob_count_wide: " .. mob_count_wide)
|
||||
mcl_log("A difference in wide mob count")
|
||||
else
|
||||
--mcl_log("No difference in wide mob count")
|
||||
end
|
||||
|
||||
if mob_total_close ~= mob_count_close then
|
||||
mcl_log("old mob_count_close: " .. mob_count_close)
|
||||
mcl_log("A difference in close mob count")
|
||||
else
|
||||
--mcl_log("No difference in close mob count")
|
||||
end
|
||||
end
|
||||
|
||||
return cap_space_wide, cap_space_close
|
||||
end
|
||||
|
||||
local function find_spawning_position(pos, max_times)
|
||||
local spawning_position
|
||||
|
||||
local max_loops = 1
|
||||
if max_times then max_loops = max_times end
|
||||
|
||||
local y_min, y_max = decypher_limits(pos.y)
|
||||
|
||||
mcl_log("mapgen_limit: " .. SPAWN_MAPGEN_LIMIT)
|
||||
local i = 0
|
||||
repeat
|
||||
local goal_pos = get_next_mob_spawn_pos(pos)
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
|
||||
if math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT then
|
||||
local spawning_position_list = find_nodes_in_area_under_air(
|
||||
{x = goal_pos.x, y = y_min, z = goal_pos.z},
|
||||
{x = goal_pos.x, y = y_max, z = goal_pos.z},
|
||||
{"group:solid", "group:water", "group:lava"}
|
||||
)
|
||||
if #spawning_position_list <= 0 then return end
|
||||
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
|
||||
if #spawning_position_list > 0 then
|
||||
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
|
||||
spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
|
||||
else
|
||||
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
|
||||
end
|
||||
|
||||
else
|
||||
mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
|
||||
end
|
||||
|
||||
|
||||
i = i + 1
|
||||
if i >= max_loops then
|
||||
mcl_log("Cancel finding spawn positions at: " .. max_loops)
|
||||
break
|
||||
end
|
||||
until spawning_position
|
||||
return spawning_position
|
||||
end
|
||||
|
||||
local function spawn_a_mob(pos)
|
||||
--create a disconnected clone of the spawn dictionary, prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
||||
local spawning_position = find_spawning_position(pos, FIND_SPAWN_POS_RETRIES)
|
||||
if not spawning_position then
|
||||
minetest.log("action", "[Mobs spawn] Cannot find a valid spawn position after retries: " .. FIND_SPAWN_POS_RETRIES)
|
||||
return
|
||||
end
|
||||
|
||||
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("spawn_class", spawning_position)
|
||||
-- TODO remove output
|
||||
output_mob_stats(mob_counts_close, total_mobs)
|
||||
output_mob_stats(mob_counts_wide, total_mobs)
|
||||
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
|
||||
local noise = perlin_noise:get_3d(spawning_position)
|
||||
local current_summary_chance = summary_chance
|
||||
|
||||
table.shuffle(mob_library_worker_table)
|
||||
|
||||
while #mob_library_worker_table > 0 do
|
||||
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
|
||||
local mob_index = 1
|
||||
|
@ -684,13 +875,32 @@ if mobs_spawn then
|
|||
mob_chance = mob_library_worker_table[mob_index].chance
|
||||
step_chance = step_chance + mob_chance
|
||||
end
|
||||
local mob_def = mob_library_worker_table[mob_index]
|
||||
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
||||
|
||||
local mob_def = mob_library_worker_table[mob_index]
|
||||
if mob_def and mob_def.name and minetest.registered_entities[mob_def.name] then
|
||||
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
|
||||
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
|
||||
local mob_type = minetest.registered_entities[mob_def.name].type
|
||||
if spawn_check(spawning_position,mob_def) then
|
||||
|
||||
local mob_def_ent = minetest.registered_entities[mob_def.name]
|
||||
--local mob_type = mob_def_ent.type
|
||||
local mob_spawn_class = mob_def_ent.spawn_class
|
||||
|
||||
--mcl_log("mob_spawn_class: " .. mob_spawn_class)
|
||||
|
||||
local cap_space_wide, cap_space_close = mob_cap_space (spawning_position, mob_spawn_class, mob_counts_close, mob_counts_wide)
|
||||
|
||||
|
||||
if cap_space_close > 0 and cap_space_wide > 0 then
|
||||
--mcl_log("Cap space available")
|
||||
|
||||
-- Spawn caps for animals and water creatures fill up rapidly. Need to throttle this somewhat
|
||||
-- for performance and for early game challenge. We don't want to reduce hostiles though.
|
||||
local spawn_hostile = (mob_spawn_class == "hostile")
|
||||
local spawn_passive = (mob_spawn_class ~= "hostile") and math.random(100) < peaceful_percentage_spawned
|
||||
-- or not hostile
|
||||
--mcl_log("Spawn_passive: " .. tostring(spawn_passive))
|
||||
--mcl_log("Spawn_hostile: " .. tostring(spawn_hostile))
|
||||
|
||||
if (spawn_hostile or spawn_passive) and spawn_check(spawning_position,mob_def) then
|
||||
if mob_def.type_of_spawning == "water" then
|
||||
spawning_position = get_water_spawn(spawning_position)
|
||||
if not spawning_position then
|
||||
|
@ -698,25 +908,62 @@ if mobs_spawn then
|
|||
return
|
||||
end
|
||||
end
|
||||
if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(spawning_position) then
|
||||
if mob_def_ent.can_spawn and not mob_def_ent.can_spawn(spawning_position) then
|
||||
minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(spawning_position)))
|
||||
return
|
||||
end
|
||||
--everything is correct, spawn mob
|
||||
local object
|
||||
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
|
||||
end
|
||||
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
|
||||
|
||||
--everything is correct, spawn mob
|
||||
local spawn_in_group = mob_def_ent.spawn_in_group or 4
|
||||
|
||||
local spawn_group_hostile = (mob_spawn_class == "hostile") and (math.random(100) < hostile_group_percentage_spawned)
|
||||
local spawn_group_passive = (mob_spawn_class ~= "hostile") and (math.random(100) < peaceful_group_percentage_spawned)
|
||||
|
||||
mcl_log("spawn_group_hostile: " .. tostring(spawn_group_hostile))
|
||||
mcl_log("spawn_group_passive: " .. tostring(spawn_group_passive))
|
||||
|
||||
local spawned
|
||||
if spawn_in_group and (spawn_group_hostile or spawn_group_passive) then
|
||||
local group_min = mob_def_ent.spawn_in_group_min or 1
|
||||
if not group_min then group_min = 1 end
|
||||
|
||||
local amount_to_spawn = math.random(group_min,spawn_in_group)
|
||||
|
||||
if amount_to_spawn > cap_space_wide then
|
||||
mcl_log("Spawning quantity: " .. amount_to_spawn)
|
||||
mcl_log("Throttle amount to cap space: " .. cap_space_wide)
|
||||
amount_to_spawn = cap_space_wide
|
||||
end
|
||||
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name .. " mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
|
||||
end
|
||||
spawned = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn)
|
||||
else
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
|
||||
end
|
||||
object = mcl_mobs.spawn(spawning_position, mob_def.name)
|
||||
spawned = mcl_mobs.spawn(spawning_position, mob_def.name)
|
||||
end
|
||||
|
||||
if spawned then
|
||||
--mcl_log("We have spawned")
|
||||
mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("type", pos)
|
||||
local new_spawning_position = find_spawning_position(pos, 3)
|
||||
if new_spawning_position then
|
||||
mcl_log("Setting new spawning position")
|
||||
spawning_position = new_spawning_position
|
||||
else
|
||||
mcl_log("Cannot set new spawning position")
|
||||
end
|
||||
end
|
||||
else
|
||||
mcl_log("Spawn check failed")
|
||||
end
|
||||
else
|
||||
mcl_log("Cap space full")
|
||||
end
|
||||
|
||||
end
|
||||
current_summary_chance = current_summary_chance - mob_chance
|
||||
table_remove(mob_library_worker_table, mob_index)
|
||||
|
@ -728,22 +975,24 @@ if mobs_spawn then
|
|||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
timer = timer + dtime
|
||||
if timer < 10 then return end
|
||||
if timer < WAIT_FOR_SPAWN_ATTEMPT then return end
|
||||
timer = 0
|
||||
|
||||
local players = get_connected_players()
|
||||
local total_mobs = count_mobs_total_cap()
|
||||
if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
|
||||
minetest.log("action","[mcl_mobs] global mob cap reached. no cycle spawning.")
|
||||
return
|
||||
end --mob cap per player
|
||||
|
||||
for _, player in pairs(players) do
|
||||
local pos = player:get_pos()
|
||||
local dimension = mcl_worlds.pos_to_dimension(pos)
|
||||
-- ignore void and unloaded area
|
||||
if dimension ~= "void" and dimension ~= "default" then
|
||||
local y_min, y_max = decypher_limits(pos.y)
|
||||
spawn_a_mob(pos, dimension, y_min, y_max)
|
||||
spawn_a_mob(pos)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
@ -775,27 +1024,18 @@ function mob_class:check_despawn(pos, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_chatcommand("mobstats",{
|
||||
privs = { debug = true },
|
||||
func = function(n,param)
|
||||
minetest.chat_send_player(n,dump(dbg_spawn_counts))
|
||||
local pos = minetest.get_player_by_name(n):get_pos()
|
||||
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
|
||||
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,MOB_CAP_INNER_RADIUS))
|
||||
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
|
||||
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
|
||||
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
|
||||
|
||||
|
||||
local mob_counts, total_mobs = count_mobs_all()
|
||||
if (total_mobs) then
|
||||
minetest.log("action", "Total mobs found: " .. total_mobs)
|
||||
end
|
||||
if mob_counts then
|
||||
for k, v1 in pairs(mob_counts) do
|
||||
minetest.log("action", "k: " .. tostring(k))
|
||||
minetest.log("action", "v1: " .. tostring(v1))
|
||||
end
|
||||
end
|
||||
|
||||
local mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("name") -- Can use "type"
|
||||
output_mob_stats(mob_counts_wide, total_mobs)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -40,8 +40,8 @@ local cod = {
|
|||
xp_max = 3,
|
||||
armor = 100,
|
||||
rotate = 180,
|
||||
spawn_in_group_min = 3,
|
||||
spawn_in_group = 8,
|
||||
spawn_in_group_min = 2, -- was 3
|
||||
spawn_in_group = 4, -- was 8 nerfed until we can cap them properly locally. this is a group size, not a per spawn attempt
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
|
|
|
@ -14,7 +14,7 @@ local cow_def = {
|
|||
xp_max = 3,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
|
||||
spawn_in_group = 4,
|
||||
spawn_in_group_min = 3,
|
||||
spawn_in_group_min = 2,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_cow.b3d",
|
||||
textures = { {
|
||||
|
@ -93,8 +93,8 @@ mcl_mobs.register_mob("mobs_mc:cow", cow_def)
|
|||
-- Mooshroom
|
||||
local mooshroom_def = table.copy(cow_def)
|
||||
mooshroom_def.description = S("Mooshroom")
|
||||
mooshroom_def.spawn_in_group_min = 4
|
||||
mooshroom_def.spawn_in_group = 8
|
||||
mooshroom_def.spawn_in_group_min = 2
|
||||
mooshroom_def.spawn_in_group = 4
|
||||
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
||||
mooshroom_def.on_rightclick = function(self, clicker)
|
||||
if self:feed_tame(clicker, 1, true, false) then return end
|
||||
|
|
|
@ -42,8 +42,8 @@ local dolphin = {
|
|||
walk_chance = 100,
|
||||
breath_max = 120,
|
||||
rotate = 180,
|
||||
spawn_in_group_min = 3,
|
||||
spawn_in_group = 5,
|
||||
spawn_in_group_min = 2, -- was 3
|
||||
spawn_in_group = 4, -- was 4. nerfed until water has own cap, and it represents max pack size rather than per spawn attempt
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
|
|
|
@ -125,7 +125,7 @@ local horse = {
|
|||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
spawn_in_group_min = 2,
|
||||
spawn_in_group = 6,
|
||||
spawn_in_group = 4, -- was 6. nerfed until group size is a cap rather than per spawn cycle
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_horse.b3d",
|
||||
visual_size = {x=3.0, y=3.0},
|
||||
|
|
|
@ -56,8 +56,8 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
|||
shoot_interval = 5.5,
|
||||
arrow = "mobs_mc:llamaspit",
|
||||
shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
|
||||
spawn_in_group_min = 4,
|
||||
spawn_in_group = 6,
|
||||
spawn_in_group_min = 2, -- was 4
|
||||
spawn_in_group = 4, -- was 6 nerfed until we can cap them properly locally. this is a group size, not a per spawn attempt
|
||||
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 11,
|
||||
|
|
|
@ -67,7 +67,7 @@ local tropical_fish = {
|
|||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
spawn_in_group = 9,
|
||||
spawn_in_group = 4, -- was 9. nerfed until aquatics use own cap rather than animal, and it represents pack size, not per spawn attempt
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.2, 0.0, -0.2, 0.2, 0.1, 0.2},
|
||||
visual = "mesh",
|
||||
|
|
|
@ -172,7 +172,6 @@ local professions = {
|
|||
{ { "mcl_mobitems:string", 15, 20 }, E1 },
|
||||
{ E1, { "mcl_bows:arrow", 8, 12 } },
|
||||
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
|
||||
{ { "mcl_core:stick", 32, 32 }, E1 },
|
||||
},
|
||||
{
|
||||
{ { "mcl_core:flint", 26, 26 }, E1 },
|
||||
|
|
|
@ -210,23 +210,9 @@ mcl_weather.skycolor = {
|
|||
end
|
||||
end
|
||||
elseif dim == "end" then
|
||||
local biomesky = "#000000"
|
||||
local biomefog = "#A080A0"
|
||||
if mg_name ~= "v6" and mg_name ~= "singlenode" then
|
||||
local biome_index = minetest.get_biome_data(player:get_pos()).biome
|
||||
local biome_name = minetest.get_biome_name(biome_index)
|
||||
local biome = minetest.registered_biomes[biome_name]
|
||||
if biome then
|
||||
--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
|
||||
biomesky = biome._mcl_skycolor
|
||||
biomefog = biome._mcl_fogcolor -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is seemingly used for both sky and fog?
|
||||
else
|
||||
--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
|
||||
end
|
||||
end
|
||||
local t = "mcl_playerplus_end_sky.png"
|
||||
player:set_sky({ type = "skybox",
|
||||
base_color = biomesky,
|
||||
base_color = "#000000",
|
||||
textures = {t,t,t,t,t,t},
|
||||
clouds = false,
|
||||
})
|
||||
|
@ -235,29 +221,24 @@ mcl_weather.skycolor = {
|
|||
player:set_stars({visible = false})
|
||||
mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
|
||||
elseif dim == "nether" then
|
||||
local biomesky = "#6EB1FF"
|
||||
local biomefog = "#330808"
|
||||
if mg_name ~= "v6" and mg_name ~= "singlenode" then
|
||||
local biome_index = minetest.get_biome_data(player:get_pos()).biome
|
||||
local biome_name = minetest.get_biome_name(biome_index)
|
||||
local biome = minetest.registered_biomes[biome_name]
|
||||
if biome then
|
||||
--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
|
||||
biomesky = biome._mcl_skycolor -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
|
||||
biomefog = biome._mcl_fogcolor
|
||||
else
|
||||
--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
|
||||
end
|
||||
end
|
||||
local nether_sky = {
|
||||
Nether = "#300808",
|
||||
BasaltDelta = "#685F70",
|
||||
SoulsandValley = "#1B4745",
|
||||
CrimsonForest = "#330303",
|
||||
WarpedForest = "#1A051A"
|
||||
}
|
||||
local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
|
||||
|
||||
mcl_weather.set_sky_color(player, {
|
||||
type = "regular",
|
||||
sky_color = {
|
||||
day_sky = biomefog,
|
||||
day_horizon = biomefog,
|
||||
dawn_sky = biomefog,
|
||||
dawn_horizon = biomefog,
|
||||
night_sky = biomefog,
|
||||
night_horizon = biomefog,
|
||||
day_sky = "#300808",
|
||||
day_horizon = biometint,
|
||||
dawn_sky = "#300808",
|
||||
dawn_horizon = biometint,
|
||||
night_sky = "#300808",
|
||||
night_horizon = biometint,
|
||||
},
|
||||
clouds = false,
|
||||
})
|
||||
|
|
|
@ -156,7 +156,6 @@ local function set_inv_page(page, player)
|
|||
creative_list = inventory_lists[page]
|
||||
end
|
||||
inv:set_size("main", #creative_list)
|
||||
players[playername].inv_size = #creative_list
|
||||
inv:set_list("main", creative_list)
|
||||
end
|
||||
|
||||
|
@ -305,21 +304,37 @@ minetest.register_on_joinplayer(function (player)
|
|||
end
|
||||
end)
|
||||
|
||||
function mcl_inventory.set_creative_formspec(player)
|
||||
local playername = player:get_player_name()
|
||||
if not players[playername] then return end
|
||||
function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
|
||||
--reset_menu_item_bg()
|
||||
pagenum = math.floor(pagenum) or 1
|
||||
|
||||
local start_i = players[playername].start_i
|
||||
local pagenum = start_i / (9*5) + 1
|
||||
local name = players[playername].page
|
||||
local inv_size = players[playername].inv_size
|
||||
local filter = players[playername].filter
|
||||
local playername = player:get_player_name()
|
||||
|
||||
if not inv_size then
|
||||
if page == "nix" then
|
||||
local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
|
||||
inv_size = inv:get_size("main")
|
||||
elseif page and page ~= "inv" then
|
||||
inv_size = #(inventory_lists[page])
|
||||
else
|
||||
inv_size = 0
|
||||
end
|
||||
end
|
||||
local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1))
|
||||
local name = "nix"
|
||||
local main_list
|
||||
local listrings = "listring[detached:creative_"..playername..";main]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[detached:trash;main]"
|
||||
|
||||
if page then
|
||||
name = page
|
||||
if players[playername] then
|
||||
players[playername].page = page
|
||||
end
|
||||
end
|
||||
--bg[name] = "crafting_creative_bg.png"
|
||||
|
||||
local inv_bg = "crafting_inventory_creative.png"
|
||||
if name == "inv" then
|
||||
inv_bg = "crafting_inventory_creative_survival.png"
|
||||
|
@ -478,6 +493,9 @@ function mcl_inventory.set_creative_formspec(player)
|
|||
listrings
|
||||
|
||||
if name == "nix" then
|
||||
if filter == nil then
|
||||
filter = ""
|
||||
end
|
||||
formspec = formspec .. "field[5.3,1.34;4,0.75;search;;"..minetest.formspec_escape(filter).."]"
|
||||
formspec = formspec .. "field_close_on_enter[search;false]"
|
||||
end
|
||||
|
@ -564,11 +582,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
|
||||
if page then
|
||||
players[name].page = page
|
||||
else
|
||||
end
|
||||
if players[name].page then
|
||||
page = players[name].page
|
||||
end
|
||||
|
||||
-- Figure out current scroll bar from formspec
|
||||
--local formspec = player:get_inventory_formspec()
|
||||
|
||||
local start_i = players[name].start_i
|
||||
|
||||
if fields.creative_prev then
|
||||
start_i = start_i - 9*5
|
||||
elseif fields.creative_next then
|
||||
|
@ -590,7 +613,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
else
|
||||
inv_size = 0
|
||||
end
|
||||
players[name].inv_size = inv_size
|
||||
|
||||
if start_i >= inv_size then
|
||||
start_i = start_i - 9*5
|
||||
|
@ -600,20 +622,73 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end
|
||||
players[name].start_i = start_i
|
||||
|
||||
if not fields.nix and fields.search then
|
||||
players[name].filter = fields.search
|
||||
else
|
||||
players[name].filter = ""
|
||||
local filter = ""
|
||||
if not fields.nix and fields.search and fields.search ~= "" then
|
||||
filter = fields.search
|
||||
players[name].filter = filter
|
||||
end
|
||||
|
||||
mcl_inventory.set_creative_formspec(player)
|
||||
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
|
||||
end)
|
||||
|
||||
|
||||
if minetest.is_creative_enabled("") then
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||
return placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name())
|
||||
-- Place infinite nodes, except for shulker boxes
|
||||
local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
||||
return group == 0 or group == nil
|
||||
end)
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if not digger or not digger:is_player() then
|
||||
for _,item in ipairs(drops) do
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _,item in ipairs(drops) do
|
||||
if not inv:contains_item("main", item, true) then
|
||||
inv:add_item("main", item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_inventory.update_inventory_formspec = function(player)
|
||||
local page
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if players[name].page then
|
||||
page = players[name].page
|
||||
else
|
||||
page = "nix"
|
||||
end
|
||||
|
||||
-- Figure out current scroll bar from formspec
|
||||
--local formspec = player:get_inventory_formspec()
|
||||
local start_i = players[name].start_i
|
||||
|
||||
local inv_size
|
||||
if page == "nix" then
|
||||
local inv = minetest.get_inventory({type="detached", name="creative_"..name})
|
||||
inv_size = inv:get_size("main")
|
||||
elseif page and page ~= "inv" then
|
||||
inv_size = #(inventory_lists[page])
|
||||
else
|
||||
inv_size = 0
|
||||
end
|
||||
|
||||
local filter = players[name].filter
|
||||
if filter == nil then
|
||||
filter = ""
|
||||
end
|
||||
|
||||
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
-- Initialize variables and inventory
|
||||
local name = player:get_player_name()
|
||||
|
@ -625,7 +700,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
end
|
||||
init(player)
|
||||
-- Setup initial creative inventory to the "nix" page.
|
||||
mcl_inventory.set_creative_formspec(player)
|
||||
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
|
||||
end)
|
||||
|
||||
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||
|
|
|
@ -46,9 +46,14 @@ function return_fields(player, name)
|
|||
end
|
||||
end
|
||||
|
||||
local function set_inventory(player)
|
||||
local function set_inventory(player, armor_change_only)
|
||||
if minetest.is_creative_enabled(player:get_player_name()) then
|
||||
mcl_inventory.set_creative_formspec(player)
|
||||
if armor_change_only then
|
||||
-- Stay on survival inventory plage if only the armor has been changed
|
||||
mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
|
||||
else
|
||||
mcl_inventory.set_creative_formspec(player, 0, 1)
|
||||
end
|
||||
return
|
||||
end
|
||||
local inv = player:get_inventory()
|
||||
|
@ -138,7 +143,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end
|
||||
end)
|
||||
|
||||
mcl_inventory.update_inventory_formspec = set_inventory
|
||||
if not minetest.is_creative_enabled("") then
|
||||
function mcl_inventory.update_inventory_formspec(player)
|
||||
set_inventory(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- Drop crafting grid items on leaving
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
@ -190,6 +199,24 @@ function minetest.is_creative_enabled(name)
|
|||
return false
|
||||
end
|
||||
|
||||
--Insta "digging" nodes in gamemode-creative
|
||||
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
||||
if not puncher or not puncher:is_player() then return end
|
||||
local name = puncher:get_player_name()
|
||||
if not minetest.is_creative_enabled(name) then return end
|
||||
if pointed_thing.type ~= "node" then return end
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def then
|
||||
minetest.node_dig(pos,node,puncher)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
|
||||
--Don't subtract from inv when placing in gamemode-creative
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
|
||||
if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
|
||||
end)
|
||||
|
||||
local function in_table(n,h)
|
||||
for k,v in pairs(h) do
|
||||
if v == n then return true end
|
||||
|
@ -211,7 +238,6 @@ function mcl_inventory.player_set_gamemode(p,g)
|
|||
elseif g == "creative" then
|
||||
mcl_experience.remove_hud(p)
|
||||
end
|
||||
mcl_meshhand.update_player(p)
|
||||
set_inventory(p)
|
||||
end
|
||||
|
||||
|
|
|
@ -19,6 +19,50 @@ dig_speed_class group:
|
|||
- 7: Instantaneous
|
||||
]]
|
||||
|
||||
-- The hand
|
||||
local groupcaps, hand_range, hand_groups
|
||||
|
||||
if minetest.is_creative_enabled("") then
|
||||
-- Instant breaking in creative mode
|
||||
groupcaps = { creative_breakable = { times = {0}, uses = 0 } }
|
||||
hand_range = tonumber(minetest.settings:get("mcl_hand_range_creative")) or 10
|
||||
hand_groups = { dig_speed_class = 7 }
|
||||
else
|
||||
groupcaps = {}
|
||||
hand_range = tonumber(minetest.settings:get("mcl_hand_range")) or 4.5
|
||||
hand_groups = { dig_speed_class = 1 }
|
||||
end
|
||||
minetest.register_tool(":", {
|
||||
type = "none",
|
||||
_doc_items_longdesc = S("You use your bare hand whenever you are not wielding any item. With your hand you can mine most blocks, but this is the slowest method and only the weakest blocks will yield their useful drop. The hand also deals minor damage by punching. Using the hand is often a last resort, as proper mining tools and weapons are much better.").."\n"..
|
||||
S("When you are wielding an item which is not a mining tool or a weapon, it will behave as if it were the hand when you start mining or punching.").."\n"..
|
||||
S("In Creative Mode, the hand is able to break all blocks instantly."),
|
||||
wield_image = "blank.png",
|
||||
wield_scale = {x=1.0,y=1.0,z=2.0},
|
||||
-- According to Minecraft Wiki, the exact range is 3.975.
|
||||
-- Minetest seems to only support whole numbers, so we use 4.
|
||||
range = hand_range,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.25,
|
||||
max_drop_level = 0,
|
||||
groupcaps = groupcaps,
|
||||
damage_groups = {fleshy=1},
|
||||
},
|
||||
groups = hand_groups,
|
||||
_mcl_diggroups = {
|
||||
handy = { speed = 1, level = 1, uses = 0 },
|
||||
axey = { speed = 1, level = 1, uses = 0 },
|
||||
shovely = { speed = 1, level = 1, uses = 0 },
|
||||
hoey = { speed = 1, level = 1, uses = 0 },
|
||||
pickaxey = { speed = 1, level = 0, uses = 0 },
|
||||
swordy = { speed = 1, level = 0, uses = 0 },
|
||||
swordy_cobweb = { speed = 1, level = 0, uses = 0 },
|
||||
shearsy = { speed = 1, level = 0, uses = 0 },
|
||||
shearsy_wool = { speed = 1, level = 0, uses = 0 },
|
||||
shearsy_cobweb = { speed = 1, level = 0, uses = 0 },
|
||||
}
|
||||
})
|
||||
|
||||
-- Help texts
|
||||
local pickaxe_longdesc = S("Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.")
|
||||
local axe_longdesc = S("An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.")
|
||||
|
|
|
@ -1,12 +1,3 @@
|
|||
local overworld_fogcolor = "#C0D8FF"
|
||||
local beach_skycolor = "#78A7FF" -- This is the case for all beach biomes except for the snowy ones! Those beaches will have their own colour instead of this one.
|
||||
local ocean_skycolor = "#7BA4FF" -- This is the case for all ocean biomes except for non-deep frozen oceans! Those oceans will have their own colour instead of this one.
|
||||
|
||||
local nether_skycolor = "#6EB1FF" -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
|
||||
|
||||
local end_skycolor = "#000000"
|
||||
local end_fogcolor = "#A080A0" -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is used for both sky and fog.
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local mg_seed = minetest.get_mapgen_setting("seed")
|
||||
|
||||
|
@ -143,6 +134,15 @@ local function register_biomes()
|
|||
"BambooJungleEdgeM",
|
||||
}
|
||||
|
||||
local beach_skycolor = "#78A7FF" -- This is the case for all beach biomes except for the snowy ones! Those beaches will have their own colour instead of this one.
|
||||
local ocean_skycolor = "#7BA4FF" -- This is the case for all ocean biomes except for non-deep frozen oceans! Those oceans will have their own colour instead of this one.
|
||||
local overworld_fogcolor = "#C0D8FF"
|
||||
|
||||
local nether_skycolor = "#6EB1FF"
|
||||
|
||||
local end_fogcolor = "#A080A0"
|
||||
local end_skycolor = "#000000"
|
||||
|
||||
-- Ice Plains Spikes (rare)
|
||||
minetest.register_biome({
|
||||
name = "IcePlainsSpikes",
|
||||
|
@ -1940,8 +1940,8 @@ local function register_dimension_biomes()
|
|||
humidity_point = 0,
|
||||
_mcl_biome_type = "hot",
|
||||
_mcl_grass_palette_index = 17,
|
||||
_mcl_skycolor = nether_skycolor,
|
||||
_mcl_fogcolor = "#330808"
|
||||
-- _mcl_skycolor = nether_skycolor,
|
||||
-- _mcl_fogcolor = "#330808"
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
|
@ -1971,8 +1971,8 @@ local function register_dimension_biomes()
|
|||
humidity_point = 33,
|
||||
_mcl_biome_type = "hot",
|
||||
_mcl_grass_palette_index = 17,
|
||||
_mcl_skycolor = nether_skycolor,
|
||||
_mcl_fogcolor = "#1B4745"
|
||||
-- _mcl_skycolor = nether_skycolor,
|
||||
-- _mcl_fogcolor = "#1B4745"
|
||||
})
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
|
@ -2022,8 +2022,8 @@ local function register_dimension_biomes()
|
|||
humidity_point = 47,
|
||||
_mcl_biome_type = "hot",
|
||||
_mcl_grass_palette_index = 17,
|
||||
_mcl_skycolor = nether_skycolor,
|
||||
_mcl_fogcolor = "#330303"
|
||||
-- _mcl_skycolor = nether_skycolor,
|
||||
-- _mcl_fogcolor = "#330303"
|
||||
})
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
|
@ -2051,8 +2051,8 @@ local function register_dimension_biomes()
|
|||
humidity_point = 70,
|
||||
_mcl_biome_type = "hot",
|
||||
_mcl_grass_palette_index = 17,
|
||||
_mcl_skycolor = nether_skycolor,
|
||||
_mcl_fogcolor = "#1A051A"
|
||||
-- _mcl_skycolor = nether_skycolor,
|
||||
-- _mcl_fogcolor = "#1A051A"
|
||||
})
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
|
@ -2080,8 +2080,8 @@ local function register_dimension_biomes()
|
|||
humidity_point = 80,
|
||||
_mcl_biome_type = "hot",
|
||||
_mcl_grass_palette_index = 17,
|
||||
_mcl_skycolor = nether_skycolor,
|
||||
_mcl_fogcolor = "#685F70"
|
||||
-- _mcl_skycolor = nether_skycolor,
|
||||
-- _mcl_fogcolor = "#685F70"
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
|
@ -2134,8 +2134,8 @@ local function register_dimension_biomes()
|
|||
vertical_blend = 16,
|
||||
_mcl_biome_type = "medium",
|
||||
_mcl_grass_palette_index = 0,
|
||||
_mcl_skycolor = end_skycolor,
|
||||
_mcl_fogcolor = end_fogcolor
|
||||
-- _mcl_skycolor = end_skycolor,
|
||||
-- _mcl_fogcolor = end_fogcolor
|
||||
})
|
||||
minetest.register_biome({
|
||||
name = "EndBarrens",
|
||||
|
@ -2151,8 +2151,8 @@ local function register_dimension_biomes()
|
|||
vertical_blend = 16,
|
||||
_mcl_biome_type = "medium",
|
||||
_mcl_grass_palette_index = 0,
|
||||
_mcl_skycolor = end_skycolor,
|
||||
_mcl_fogcolor = end_fogcolor
|
||||
-- _mcl_skycolor = end_skycolor,
|
||||
-- _mcl_fogcolor = end_fogcolor
|
||||
})
|
||||
minetest.register_biome({
|
||||
name = "EndMidlands",
|
||||
|
@ -2168,8 +2168,8 @@ local function register_dimension_biomes()
|
|||
vertical_blend = 16,
|
||||
_mcl_biome_type = "medium",
|
||||
_mcl_grass_palette_index = 0,
|
||||
_mcl_skycolor = end_skycolor,
|
||||
_mcl_fogcolor = end_fogcolor
|
||||
-- _mcl_skycolor = end_skycolor,
|
||||
-- _mcl_fogcolor = end_fogcolor
|
||||
})
|
||||
minetest.register_biome({
|
||||
name = "EndHighlands",
|
||||
|
@ -2185,8 +2185,8 @@ local function register_dimension_biomes()
|
|||
vertical_blend = 16,
|
||||
_mcl_biome_type = "medium",
|
||||
_mcl_grass_palette_index = 0,
|
||||
_mcl_skycolor = end_skycolor,
|
||||
_mcl_fogcolor = end_fogcolor
|
||||
-- _mcl_skycolor = end_skycolor,
|
||||
-- _mcl_fogcolor = end_fogcolor
|
||||
})
|
||||
minetest.register_biome({
|
||||
name = "EndSmallIslands",
|
||||
|
@ -2202,8 +2202,8 @@ local function register_dimension_biomes()
|
|||
vertical_blend = 16,
|
||||
_mcl_biome_type = "medium",
|
||||
_mcl_grass_palette_index = 0,
|
||||
_mcl_skycolor = end_skycolor,
|
||||
_mcl_fogcolor = end_fogcolor
|
||||
-- _mcl_skycolor = end_skycolor,
|
||||
-- _mcl_fogcolor = end_fogcolor
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
|
@ -2222,8 +2222,8 @@ local function register_dimension_biomes()
|
|||
min_pos = {x = -1250, y = mcl_vars.mg_end_min, z = -1250},
|
||||
_mcl_biome_type = "medium",
|
||||
_mcl_grass_palette_index = 0,
|
||||
_mcl_skycolor = end_skycolor,
|
||||
_mcl_fogcolor = end_fogcolor
|
||||
-- _mcl_skycolor = end_skycolor,
|
||||
-- _mcl_fogcolor = end_fogcolor
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
|
@ -2240,8 +2240,8 @@ local function register_dimension_biomes()
|
|||
vertical_blend = 16,
|
||||
_mcl_biome_type = "medium",
|
||||
_mcl_grass_palette_index = 0,
|
||||
_mcl_skycolor = end_skycolor,
|
||||
_mcl_fogcolor = end_fogcolor
|
||||
-- _mcl_skycolor = end_skycolor,
|
||||
-- _mcl_fogcolor = end_fogcolor
|
||||
})
|
||||
|
||||
end
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
local mcl_skins_enabled = minetest.global_exists("mcl_skins")
|
||||
mcl_meshhand = { }
|
||||
|
||||
---This is a fake node that should never be placed in the world
|
||||
---@type node_definition
|
||||
|
@ -16,77 +15,43 @@ local node_def = {
|
|||
end,
|
||||
drop = "",
|
||||
on_drop = function(_, _, _) return ItemStack() end,
|
||||
groups = {
|
||||
dig_immediate = 3,
|
||||
not_in_creative_inventory = 1,
|
||||
dig_speed_class = 1,
|
||||
},
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.25,
|
||||
max_drop_level = 0,
|
||||
groupcaps = { },
|
||||
damage_groups = { fleshy = 1 },
|
||||
},
|
||||
_mcl_diggroups = {
|
||||
handy = { speed = 1, level = 1, uses = 0 },
|
||||
axey = { speed = 1, level = 1, uses = 0 },
|
||||
shovely = { speed = 1, level = 1, uses = 0 },
|
||||
hoey = { speed = 1, level = 1, uses = 0 },
|
||||
pickaxey = { speed = 1, level = 0, uses = 0 },
|
||||
swordy = { speed = 1, level = 0, uses = 0 },
|
||||
swordy_cobweb = { speed = 1, level = 0, uses = 0 },
|
||||
shearsy = { speed = 1, level = 0, uses = 0 },
|
||||
shearsy_wool = { speed = 1, level = 0, uses = 0 },
|
||||
shearsy_cobweb = { speed = 1, level = 0, uses = 0 },
|
||||
},
|
||||
range = tonumber(minetest.settings:get("mcl_hand_range")) or 4.5
|
||||
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
|
||||
range = minetest.registered_items[""].range
|
||||
}
|
||||
|
||||
-- This is for _mcl_autogroup to know about the survival hand tool capabilites
|
||||
mcl_meshhand.survival_hand_tool_caps = node_def.tool_capabilities
|
||||
|
||||
local creative_dig_speed = tonumber(minetest.settings:get("mcl_creative_dig_speed")) or 0.2
|
||||
local creative_hand_range = tonumber(minetest.settings:get("mcl_hand_range_creative")) or 10
|
||||
if mcl_skins_enabled then
|
||||
-- Generate a node for every skin
|
||||
local list = mcl_skins.get_skin_list()
|
||||
for _, skin in pairs(list) do
|
||||
local node_def = table.copy(node_def)
|
||||
node_def._mcl_hand_id = skin.id
|
||||
node_def.tiles = { skin.texture }
|
||||
node_def.mesh = skin.slim_arms and "mcl_meshhand_female.b3d" or "mcl_meshhand.b3d"
|
||||
if skin.creative then
|
||||
node_def.range = creative_hand_range
|
||||
node_def.groups.dig_speed_class = 7
|
||||
node_def.tool_capabilities.groupcaps.creative_breakable = { times = { creative_dig_speed }, uses = 0 }
|
||||
if skin.slim_arms then
|
||||
local female = table.copy(node_def)
|
||||
female._mcl_hand_id = skin.id
|
||||
female.mesh = "mcl_meshhand_female.b3d"
|
||||
female.tiles = { skin.texture }
|
||||
minetest.register_node("mcl_meshhand:" .. skin.id, female)
|
||||
else
|
||||
local male = table.copy(node_def)
|
||||
male._mcl_hand_id = skin.id
|
||||
male.mesh = "mcl_meshhand.b3d"
|
||||
male.tiles = { skin.texture }
|
||||
minetest.register_node("mcl_meshhand:" .. skin.id, male)
|
||||
end
|
||||
minetest.register_node("mcl_meshhand:" .. skin.id, node_def)
|
||||
end
|
||||
else
|
||||
node_def._mcl_hand_id = "hand"
|
||||
node_def.mesh = "mcl_meshhand.b3d"
|
||||
node_def.tiles = { "character.png" }
|
||||
minetest.register_node("mcl_meshhand:hand_surv", node_def)
|
||||
|
||||
node_def = table.copy(node_def)
|
||||
node_def.range = creative_hand_range
|
||||
node_def.groups.dig_speed_class = 7
|
||||
node_def.tool_capabilities.groupcaps.creative_breakable = { times = { creative_dig_speed }, uses = 0 }
|
||||
minetest.register_node("mcl_meshhand:hand_crea", node_def)
|
||||
minetest.register_node("mcl_meshhand:hand", node_def)
|
||||
end
|
||||
|
||||
function mcl_meshhand.update_player(player)
|
||||
if mcl_skins_enabled then
|
||||
-- Change the player's hand to their skin
|
||||
mcl_player.register_on_visual_change(function(player)
|
||||
local node_id = mcl_skins.get_node_id_by_player(player)
|
||||
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
|
||||
end)
|
||||
else
|
||||
local creative = minetest.is_creative_enabled(player:get_player_name())
|
||||
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand" .. (creative and "_crea" or "_surv"))
|
||||
end
|
||||
end
|
||||
|
||||
if mcl_skins_enabled then
|
||||
mcl_player.register_on_visual_change(mcl_meshhand.update_player)
|
||||
else
|
||||
minetest.register_on_joinplayer(mcl_meshhand.update_player)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player:get_inventory():set_stack("hand", 1, ItemStack("mcl_meshhand:hand"))
|
||||
end)
|
||||
end
|
||||
|
|
|
@ -11,23 +11,20 @@ end
|
|||
|
||||
function mcl_skins.get_skin_list()
|
||||
local list = {}
|
||||
for _, game_mode in pairs({"_crea", "_surv"}) do
|
||||
for _, base in pairs(mcl_skins.base) do
|
||||
for _, base_color in pairs(mcl_skins.base_color) do
|
||||
local id = base:gsub(".png$", "") .. minetest.colorspec_to_colorstring(base_color):gsub("#", "")
|
||||
local female = {
|
||||
texture = make_texture(base, base_color),
|
||||
slim_arms = true,
|
||||
id = id .. "_female" .. game_mode,
|
||||
creative = game_mode == "_crea"
|
||||
id = id .. "_female"
|
||||
}
|
||||
table.insert(list, female)
|
||||
|
||||
local male = {
|
||||
texture = make_texture(base, base_color),
|
||||
slim_arms = false,
|
||||
id = id .. "_male" .. game_mode,
|
||||
creative = game_mode == "_crea"
|
||||
id = id .. "_male"
|
||||
}
|
||||
table.insert(list, male)
|
||||
end
|
||||
|
@ -36,26 +33,21 @@ function mcl_skins.get_skin_list()
|
|||
table.insert(list, {
|
||||
texture = skin.texture,
|
||||
slim_arms = skin.slim_arms,
|
||||
id = skin.texture:gsub(".png$", "") .. (skin.slim_arms and "_female" or "_male") .. game_mode,
|
||||
creative = game_mode == "_crea"
|
||||
id = skin.texture:gsub(".png$", "") .. "_" .. (skin.slim_arms and "female" or "male"),
|
||||
})
|
||||
end
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
function mcl_skins.get_node_id_by_player(player)
|
||||
local skin = mcl_skins.players[player]
|
||||
local simple_skin = skin.simple_skins_id
|
||||
if simple_skin then
|
||||
skin = mcl_skins.simple_skins[skin.simple_skins_id]
|
||||
end
|
||||
local creative = minetest.is_creative_enabled(player:get_player_name())
|
||||
local append = (skin.slim_arms and "_female" or "_male") .. (creative and "_crea" or "_surv")
|
||||
if simple_skin then
|
||||
return skin.texture:gsub(".png$", "") .. append
|
||||
if skin.simple_skins_id then
|
||||
local skin = mcl_skins.simple_skins[skin.simple_skins_id]
|
||||
return skin.texture:gsub(".png$", "") ..
|
||||
"_" .. (skin.slim_arms and "female" or "male")
|
||||
else
|
||||
return skin.base:gsub(".png$", "") ..
|
||||
minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") .. append
|
||||
minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") ..
|
||||
"_" .. (skin.slim_arms and "female" or "male")
|
||||
end
|
||||
end
|
||||
|
|
|
@ -76,13 +76,10 @@ mcl_enable_skin_customization (Enable player skin customization) bool true
|
|||
# Default:4.5
|
||||
mcl_hand_range (Hand range) float 4.5 1 128
|
||||
|
||||
# How far the player hand can reach in creative mode
|
||||
# How far the player hand can reach in creative mode (not gamemode-creative)
|
||||
# Default:10
|
||||
mcl_hand_range_creative (Creative mode hand range) float 10 1 128
|
||||
|
||||
# Creative mode dig speed in seconds
|
||||
mcl_creative_dig_speed (Creative mode dig speed) float 0.2
|
||||
|
||||
# If enabled the hunger mechanic will be active
|
||||
mcl_enable_hunger (Hunger mechanic) bool true
|
||||
|
||||
|
@ -115,6 +112,15 @@ mobs_griefing (Mobs change blocks) bool true
|
|||
# If enabled, mobs won't damage particles when they got hurt.
|
||||
mobs_disable_blood (Disable mob damage particles) bool false
|
||||
|
||||
#Percentage of peaceful spawn attempts that succeed (default:35)
|
||||
mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 35 0 100
|
||||
|
||||
#Percentage of peaceful spawn attempts that are group spawns (default:15)
|
||||
mcl_mob_peaceful_group_percentage_spawned (Peaceful group percentage) int 15 0 100
|
||||
|
||||
#Percentage of hostile spawn attempts that are group spawns (default:20)
|
||||
mcl_mob_hostile_group_percentage_spawned (Hostile group percentage) int 20 0 100
|
||||
|
||||
#Maximum amount mobs (default:500)
|
||||
mcl_mob_cap_total (Global mob cap) int 500 0 2048
|
||||
|
||||
|
@ -124,8 +130,11 @@ mcl_mob_cap_player (Mob cap per player) int 75 0 2048
|
|||
#Maximum amount of monsters that will spawn near a player (default:70)
|
||||
mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048
|
||||
|
||||
#Maximum amount of animals that will spawn near a player (default:10)
|
||||
mcl_mob_cap_animal (Mob cap animals) int 10 0 1024
|
||||
#Maximum amount of animals that will spawn near a player (default:13)
|
||||
mcl_mob_cap_animal (Mob cap animals) int 13 0 1024
|
||||
|
||||
#Maximum amount of water mobs that will spawn near a player (default:8)
|
||||
mcl_mob_cap_water (Mob cap water) int 8 0 1024
|
||||
|
||||
#Maximum amount of ambient mobs that will spawn near a player (default:15)
|
||||
mcl_mob_cap_ambient (Mob cap ambient mobs) int 15 0 1024
|
||||
|
|
Loading…
Reference in New Issue