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Author SHA1 Message Date
ancientmarinerdev 634c0c6561 Fix mapgen issue for mcl5 to mcl2 conversion 2023-01-22 20:27:57 +00:00
22 changed files with 480 additions and 477 deletions

View File

@ -204,7 +204,7 @@ end
-- Checks if the given node would drop its useful drop if dug by a given tool.
-- Returns true if it will yield its useful drop, false otherwise.
function mcl_autogroup.can_harvest(nodename, toolname, player)
function mcl_autogroup.can_harvest(nodename, toolname)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
@ -228,9 +228,7 @@ function mcl_autogroup.can_harvest(nodename, toolname, player)
end
-- Check if it can be dug by hand
if not player or not player:is_player() then return false end
local name = player:get_inventory():get_stack("hand", 1):get_name()
local tdef = minetest.registered_items[name]
local tdef = minetest.registered_tools[""]
if tdef then
for g, gdef in pairs(tdef._mcl_diggroups) do
if ndef.groups[g] then
@ -262,7 +260,7 @@ local function get_tool_capabilities(tdef)
-- If the damage group and punch interval from hand is not included,
-- then the user will not be able to attack with the tool.
local hand_toolcaps = mcl_meshhand.survival_hand_tool_caps
local hand_toolcaps = minetest.registered_tools[""].tool_capabilities
return {
full_punch_interval = hand_toolcaps.full_punch_interval,
damage_groups = hand_toolcaps.damage_groups
@ -282,7 +280,7 @@ end
-- would have to add _mcl_autogroup as a dependency which would break the mod
-- loading order.
function mcl_autogroup.get_groupcaps(toolname, efficiency)
local tdef = minetest.registered_items[toolname]
local tdef = minetest.registered_tools[toolname]
local groupcaps = table.copy(get_tool_capabilities(tdef).groupcaps or {})
add_groupcaps(toolname, groupcaps, tdef._mcl_diggroups, efficiency)
return groupcaps
@ -352,7 +350,7 @@ local function overwrite()
end
end
for tname, tdef in pairs(minetest.registered_items) do
for tname, tdef in pairs(minetest.registered_tools) do
-- Assign groupcaps for digging the registered digging groups
-- depending on the _mcl_diggroups in the tool definition
if tdef._mcl_diggroups then
@ -362,12 +360,6 @@ local function overwrite()
minetest.override_item(tname, {
tool_capabilities = toolcaps
})
else
-- This is needed to deal damage when punching mobs
-- with random items in hand in survival mode
minetest.override_item(tname, {
tool_capabilities = mcl_meshhand.survival_hand_tool_caps
})
end
end
end

View File

@ -1,11 +1,10 @@
# mcl_autogroup
This mod emulate digging times from mc.
## mcl_autogroup.can_harvest(nodename, toolname, player)
Return true if <nodename> can be dig with <toolname> by <player>.
## mcl_autogroup.can_harvest(nodename, toolname)
Return true if <nodename> can be dig with <toolname>.
* nodename: string, valid nodename
* toolname: (optional) string, valid toolname
* player: (optinal) ObjectRef, valid player
## mcl_autogroup.get_groupcaps(toolname, efficiency)
This function is used to calculate diggroups for tools.

View File

@ -252,17 +252,10 @@ function minetest.handle_node_drops(pos, drops, digger)
-- NOTE: This function override allows digger to be nil.
-- This means there is no digger. This is a special case which allows this function to be called
-- by hand. Creative Mode is intentionally ignored in this case.
if digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name()) then
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
if (digger and digger:is_player() and minetest.is_creative_enabled(digger:get_player_name())) or doTileDrops == false then
return
elseif not doTileDrops then return end
end
-- Check if node will yield its useful drop by the digger's tool
local dug_node = minetest.get_node(pos)
@ -270,9 +263,9 @@ function minetest.handle_node_drops(pos, drops, digger)
local tool
if digger then
tool = digger:get_wielded_item()
tooldef = minetest.registered_items[tool:get_name()]
tooldef = minetest.registered_tools[tool:get_name()]
if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name(), digger) then
if not mcl_autogroup.can_harvest(dug_node.name, tool:get_name()) then
return
end
end

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@ -24,11 +24,6 @@ local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= fa
local mobs_debug = minetest.settings:get_bool("mobs_debug", false) -- Shows helpful debug info above each mob
local spawn_logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
local MAPGEN_LIMIT = mcl_vars.mapgen_limit
local MAPGEN_MOB_LIMIT = MAPGEN_LIMIT - 90
-- 30927 seems to be the edge of the world, so could be closer, but this is safer
-- Peaceful mode message so players will know there are no monsters
if minetest.settings:get_bool("only_peaceful_mobs", false) then
minetest.register_on_joinplayer(function(player)
@ -333,59 +328,31 @@ local function update_timers (self, dtime)
end
end
function mob_class:outside_limits()
local pos = self.object:get_pos()
if pos then
local posx = math.abs(pos.x)
local posy = math.abs(pos.y)
local posz = math.abs(pos.z)
if posx > MAPGEN_MOB_LIMIT or posy > MAPGEN_MOB_LIMIT or posz > MAPGEN_MOB_LIMIT then
--minetest.log("action", "Getting close to limits of worldgen: " .. minetest.pos_to_string(pos))
if posx > MAPGEN_LIMIT or posy > MAPGEN_LIMIT or posz > MAPGEN_LIMIT then
minetest.log("action", "Warning mob past limits of worldgen: " .. minetest.pos_to_string(pos))
else
if self.state ~= "stand" then
minetest.log("action", "Warning mob close to limits of worldgen: " .. minetest.pos_to_string(pos))
self.state = "stand"
self:set_animation("stand")
self.object:set_acceleration(vector.zero())
self.object:set_velocity(vector.zero())
end
end
return true
end
end
end
-- main mob function
function mob_class:on_step(dtime)
local pos = self.object:get_pos()
if not pos then return end
if self:check_despawn(pos, dtime) then return true end
if self:outside_limits() then return end
if self:check_death_and_slow_mob() then
--minetest.log("action", "Mob is dying: ".. tostring(self.name))
-- Do we abandon out of here now?
end
self:slow_mob()
if self:falling(pos) then return end
self:check_suspend()
self:check_water_flow()
self:env_danger_movement_checks (dtime)
if not self.fire_resistant then
mcl_burning.tick(self.object, dtime, self)
-- mcl_burning.tick may remove object immediately
if not self.object:get_pos() then return end
end
if self.state == "die" then return end
self:check_water_flow()
self:env_danger_movement_checks (dtime)
if mobs_debug then self:update_tag() end
if self.state == "die" then return end
self:follow_flop() -- Mob following code.
self:set_animation_speed() -- set animation speed relitive to velocity

View File

@ -279,7 +279,6 @@ function mob_class:env_danger_movement_checks(dtime)
yaw = self:set_yaw( yaw, 8)
end
else
-- This code should probably be moved to movement code
if self.move_in_group ~= false then
self:check_herd(dtime)
end

View File

@ -47,8 +47,7 @@ end
function mob_class:player_in_active_range()
for _,p in pairs(minetest.get_connected_players()) do
local pos = self.object:get_pos()
if pos and vector.distance(pos, p:get_pos()) <= mob_active_range then return true end
if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
end
end
@ -183,17 +182,15 @@ function mob_class:collision()
return({x,z})
end
function mob_class:check_death_and_slow_mob()
function mob_class:slow_mob()
local d = 0.85
local dying = self:check_dying()
if dying then d = 0.92 end
if self:check_dying() then d = 0.92 end
local v = self.object:get_velocity()
if v then
--diffuse object velocity
self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d})
end
return dying
end
-- move mob in facing direction
@ -522,16 +519,17 @@ function mob_class:check_for_death(cause, cmi_cause)
self:set_velocity(0)
local acc = self.object:get_acceleration()
if acc then
acc.x, acc.y, acc.z = 0, DEFAULT_FALL_SPEED, 0
self.object:set_acceleration(acc)
end
acc.x, acc.y, acc.z = 0, DEFAULT_FALL_SPEED, 0
self.object:set_acceleration(acc)
local length
-- default death function and die animation (if defined)
if self.instant_death then
length = 0
elseif self.animation and self.animation.die_start and self.animation.die_end then
elseif self.animation
and self.animation.die_start
and self.animation.die_end then
local frames = self.animation.die_end - self.animation.die_start
local speed = self.animation.die_speed or 15
length = math.max(frames / speed, 0) + DEATH_DELAY
@ -547,6 +545,7 @@ function mob_class:check_for_death(cause, cmi_cause)
if not self.object:get_luaentity() then
return
end
death_handle(self)
local dpos = self.object:get_pos()
local cbox = self.collisionbox
@ -555,7 +554,6 @@ function mob_class:check_for_death(cause, cmi_cause)
self.object:remove()
mcl_mobs.death_effect(dpos, yaw, cbox, not self.instant_death)
end
if length <= 0 then
kill(self)
else
@ -872,32 +870,33 @@ function mob_class:falling(pos)
-- floating in water (or falling)
local v = self.object:get_velocity()
if v then
if v.y > 0 then
-- apply gravity when moving up
self.object:set_acceleration({
x = 0,
y = DEFAULT_FALL_SPEED,
z = 0
})
elseif v.y <= 0 and v.y > self.fall_speed then
-- fall downwards at set speed
self.object:set_acceleration({
x = 0,
y = self.fall_speed,
z = 0
})
else
-- stop accelerating once max fall speed hit
self.object:set_acceleration({x = 0, y = 0, z = 0})
end
if v.y > 0 then
-- apply gravity when moving up
self.object:set_acceleration({
x = 0,
y = DEFAULT_FALL_SPEED,
z = 0
})
elseif v.y <= 0 and v.y > self.fall_speed then
-- fall downwards at set speed
self.object:set_acceleration({
x = 0,
y = self.fall_speed,
z = 0
})
else
-- stop accelerating once max fall speed hit
self.object:set_acceleration({x = 0, y = 0, z = 0})
end
local acc = self.object:get_acceleration()
if minetest.registered_nodes[node_ok(pos).name].groups.lava then
if acc and self.floats_on_lava == 1 then
if self.floats_on_lava == 1 then
self.object:set_acceleration({
x = 0,
y = -self.fall_speed / (math.max(1, v.y) ^ 2),
@ -908,7 +907,9 @@ function mob_class:falling(pos)
-- in water then float up
if minetest.registered_nodes[node_ok(pos).name].groups.water then
if acc and self.floats == 1 then
if self.floats == 1 then
self.object:set_acceleration({
x = 0,
y = -self.fall_speed / (math.max(1, v.y) ^ 2),
@ -916,8 +917,10 @@ function mob_class:falling(pos)
})
end
else
-- fall damage onto solid ground
if self.fall_damage == 1 and self.object:get_velocity().y == 0 then
if self.fall_damage == 1
and self.object:get_velocity().y == 0 then
local n = node_ok(vector.offset(pos,0,-1,0)).name
local d = (self.old_y or 0) - self.object:get_pos().y
@ -978,31 +981,24 @@ end
function mob_class:check_dying()
if ((self.state and self.state=="die") or self:check_for_death()) and not self.animation.die_end then
local rot = self.object:get_rotation()
if rot then
rot.z = ((math.pi/2-rot.z)*.2)+rot.z
self.object:set_rotation(rot)
end
rot.z = ((math.pi/2-rot.z)*.2)+rot.z
self.object:set_rotation(rot)
return true
end
end
function mob_class:check_suspend()
local pos = self.object:get_pos()
if pos and not self:player_in_active_range() then
if not self:player_in_active_range() then
local pos = self.object:get_pos()
local node_under = node_ok(vector.offset(pos,0,-1,0)).name
self:set_animation( "stand", true)
local acc = self.object:get_acceleration()
if acc then
if acc.y > 0 or node_under ~= "air" then
self.object:set_acceleration(vector.new(0,0,0))
self.object:set_velocity(vector.new(0,0,0))
end
if acc.y == 0 and node_under == "air" then
self:falling(pos)
end
self:set_animation( "stand", true)
if acc.y > 0 or node_under ~= "air" then
self.object:set_acceleration(vector.new(0,0,0))
self.object:set_velocity(vector.new(0,0,0))
end
if acc.y == 0 and node_under == "air" then
self:falling(pos)
end
return true
end

View File

@ -172,7 +172,6 @@ local professions = {
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } },
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
{ { "mcl_core:stick", 32, 32 }, E1 },
},
{
{ { "mcl_core:flint", 26, 26 }, E1 },

View File

@ -210,23 +210,9 @@ mcl_weather.skycolor = {
end
end
elseif dim == "end" then
local biomesky = "#000000"
local biomefog = "#A080A0"
if mg_name ~= "v6" and mg_name ~= "singlenode" then
local biome_index = minetest.get_biome_data(player:get_pos()).biome
local biome_name = minetest.get_biome_name(biome_index)
local biome = minetest.registered_biomes[biome_name]
if biome then
--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
biomesky = biome._mcl_skycolor
biomefog = biome._mcl_fogcolor -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is seemingly used for both sky and fog?
else
--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
end
end
local t = "mcl_playerplus_end_sky.png"
player:set_sky({ type = "skybox",
base_color = biomesky,
base_color = "#000000",
textures = {t,t,t,t,t,t},
clouds = false,
})
@ -235,29 +221,24 @@ mcl_weather.skycolor = {
player:set_stars({visible = false})
mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
elseif dim == "nether" then
local biomesky = "#6EB1FF"
local biomefog = "#330808"
if mg_name ~= "v6" and mg_name ~= "singlenode" then
local biome_index = minetest.get_biome_data(player:get_pos()).biome
local biome_name = minetest.get_biome_name(biome_index)
local biome = minetest.registered_biomes[biome_name]
if biome then
--minetest.log("action", string.format("Biome found for number: %s in biome: %s", tostring(biome_index), biome_name))
biomesky = biome._mcl_skycolor -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
biomefog = biome._mcl_fogcolor
else
--minetest.log("action", string.format("No biome for number: %s in biome: %s", tostring(biome_index), biome_name))
end
end
local nether_sky = {
Nether = "#300808",
BasaltDelta = "#685F70",
SoulsandValley = "#1B4745",
CrimsonForest = "#330303",
WarpedForest = "#1A051A"
}
local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
mcl_weather.set_sky_color(player, {
type = "regular",
sky_color = {
day_sky = biomefog,
day_horizon = biomefog,
dawn_sky = biomefog,
dawn_horizon = biomefog,
night_sky = biomefog,
night_horizon = biomefog,
day_sky = "#300808",
day_horizon = biometint,
dawn_sky = "#300808",
dawn_horizon = biometint,
night_sky = "#300808",
night_horizon = biometint,
},
clouds = false,
})

View File

@ -1,7 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local ASSIST_TIMEOUT_SEC = 5
mcl_death_messages = {
assist = {},
messages = {
@ -183,10 +181,8 @@ local function get_killer_message(obj, messages, reason)
end
local function get_assist_message(obj, messages, reason)
-- Avoid a timing issue if the assist passes its timeout.
local assist_details = mcl_death_messages.assist[obj]
if messages.assist and assist_details then
return messages._translator(messages.assist, mcl_util.get_object_name(obj), assist_details.name)
if messages.assist and mcl_death_messages.assist[obj] then
return messages._translator(messages.assist, mcl_util.get_object_name(obj), mcl_death_messages.assist[obj].name)
end
end
@ -236,17 +232,20 @@ mcl_damage.register_on_death(function(obj, reason)
end)
mcl_damage.register_on_damage(function(obj, damage, reason)
if (obj:get_hp() - damage > 0) and reason.source and
(reason.source:is_player() or obj:get_luaentity()) then
-- To avoid timing issues we cancel the previous job before adding a new one.
if mcl_death_messages.assist[obj] then
mcl_death_messages.assist[obj].job:cancel()
end
-- Add a new assist object with a timeout job.
local new_job = minetest.after(ASSIST_TIMEOUT_SEC, function()
if obj:get_hp() - damage > 0 then
if reason.source then
mcl_death_messages.assist[obj] = {name = mcl_util.get_object_name(reason.source), timeout = 5}
else
mcl_death_messages.assist[obj] = nil
end)
mcl_death_messages.assist[obj] = {name = mcl_util.get_object_name(reason.source), job = new_job}
end
end
end)
minetest.register_globalstep(function(dtime)
for obj, tbl in pairs(mcl_death_messages.assist) do
tbl.timeout = tbl.timeout - dtime
if not obj:is_player() and not obj:get_luaentity() or tbl.timeout > 0 then
mcl_death_messages.assist[obj] = nil
end
end
end)

View File

@ -156,7 +156,6 @@ local function set_inv_page(page, player)
creative_list = inventory_lists[page]
end
inv:set_size("main", #creative_list)
players[playername].inv_size = #creative_list
inv:set_list("main", creative_list)
end
@ -305,21 +304,37 @@ minetest.register_on_joinplayer(function (player)
end
end)
function mcl_inventory.set_creative_formspec(player)
local playername = player:get_player_name()
if not players[playername] then return end
function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
--reset_menu_item_bg()
pagenum = math.floor(pagenum) or 1
local start_i = players[playername].start_i
local pagenum = start_i / (9*5) + 1
local name = players[playername].page
local inv_size = players[playername].inv_size
local filter = players[playername].filter
local playername = player:get_player_name()
if not inv_size then
if page == "nix" then
local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
end
local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1))
local name = "nix"
local main_list
local listrings = "listring[detached:creative_"..playername..";main]"..
"listring[current_player;main]"..
"listring[detached:trash;main]"
if page then
name = page
if players[playername] then
players[playername].page = page
end
end
--bg[name] = "crafting_creative_bg.png"
local inv_bg = "crafting_inventory_creative.png"
if name == "inv" then
inv_bg = "crafting_inventory_creative_survival.png"
@ -478,6 +493,9 @@ function mcl_inventory.set_creative_formspec(player)
listrings
if name == "nix" then
if filter == nil then
filter = ""
end
formspec = formspec .. "field[5.3,1.34;4,0.75;search;;"..minetest.formspec_escape(filter).."]"
formspec = formspec .. "field_close_on_enter[search;false]"
end
@ -564,11 +582,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if page then
players[name].page = page
else
end
if players[name].page then
page = players[name].page
end
-- Figure out current scroll bar from formspec
--local formspec = player:get_inventory_formspec()
local start_i = players[name].start_i
if fields.creative_prev then
start_i = start_i - 9*5
elseif fields.creative_next then
@ -590,7 +613,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
else
inv_size = 0
end
players[name].inv_size = inv_size
if start_i >= inv_size then
start_i = start_i - 9*5
@ -600,19 +622,72 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
players[name].start_i = start_i
if not fields.nix and fields.search then
players[name].filter = fields.search
else
players[name].filter = ""
local filter = ""
if not fields.nix and fields.search and fields.search ~= "" then
filter = fields.search
players[name].filter = filter
end
mcl_inventory.set_creative_formspec(player)
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
end)
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name())
end)
if minetest.is_creative_enabled("") then
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
-- Place infinite nodes, except for shulker boxes
local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
return group == 0 or group == nil
end)
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() then
for _,item in ipairs(drops) do
minetest.add_item(pos, item)
end
end
local inv = digger:get_inventory()
if inv then
for _,item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end
mcl_inventory.update_inventory_formspec = function(player)
local page
local name = player:get_player_name()
if players[name].page then
page = players[name].page
else
page = "nix"
end
-- Figure out current scroll bar from formspec
--local formspec = player:get_inventory_formspec()
local start_i = players[name].start_i
local inv_size
if page == "nix" then
local inv = minetest.get_inventory({type="detached", name="creative_"..name})
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
local filter = players[name].filter
if filter == nil then
filter = ""
end
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
end
end
minetest.register_on_joinplayer(function(player)
-- Initialize variables and inventory
@ -625,7 +700,7 @@ minetest.register_on_joinplayer(function(player)
end
init(player)
-- Setup initial creative inventory to the "nix" page.
mcl_inventory.set_creative_formspec(player)
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)

View File

@ -46,9 +46,14 @@ function return_fields(player, name)
end
end
local function set_inventory(player)
local function set_inventory(player, armor_change_only)
if minetest.is_creative_enabled(player:get_player_name()) then
mcl_inventory.set_creative_formspec(player)
if armor_change_only then
-- Stay on survival inventory plage if only the armor has been changed
mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
else
mcl_inventory.set_creative_formspec(player, 0, 1)
end
return
end
local inv = player:get_inventory()
@ -138,7 +143,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end)
mcl_inventory.update_inventory_formspec = set_inventory
if not minetest.is_creative_enabled("") then
function mcl_inventory.update_inventory_formspec(player)
set_inventory(player)
end
end
-- Drop crafting grid items on leaving
minetest.register_on_leaveplayer(function(player)
@ -190,6 +199,24 @@ function minetest.is_creative_enabled(name)
return false
end
--Insta "digging" nodes in gamemode-creative
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if not puncher or not puncher:is_player() then return end
local name = puncher:get_player_name()
if not minetest.is_creative_enabled(name) then return end
if pointed_thing.type ~= "node" then return end
local def = minetest.registered_nodes[node.name]
if def then
minetest.node_dig(pos,node,puncher)
return true
end
end)
--Don't subtract from inv when placing in gamemode-creative
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
end)
local function in_table(n,h)
for k,v in pairs(h) do
if v == n then return true end
@ -211,7 +238,6 @@ function mcl_inventory.player_set_gamemode(p,g)
elseif g == "creative" then
mcl_experience.remove_hud(p)
end
mcl_meshhand.update_player(p)
set_inventory(p)
end

View File

@ -809,7 +809,7 @@ function mcl_core.get_grass_palette_index(pos)
local biome_name = minetest.get_biome_name(biome)
local reg_biome = minetest.registered_biomes[biome_name]
if reg_biome then
index = reg_biome._mcl_grass_palette_index
index = reg_biome._mcl_palette_index
end
end
return index
@ -939,7 +939,7 @@ minetest.register_lbm({
else
node.name = "mcl_core:dirt_with_grass"
end
node.param2 = reg_biome._mcl_grass_palette_index
node.param2 = reg_biome._mcl_palette_index
-- Fall back to savanna palette index
if not node.param2 then
node.param2 = SAVANNA_INDEX

View File

@ -373,7 +373,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
overlay_tiles = {"mcl_core_grass_block_top.png", "", {name="mcl_core_grass_block_side_overlay.png", tileable_vertical=false}},
palette = "mcl_core_palette_grass.png",
palette_index = 0,
color = "#7CBD6B",
color = "#8EB971",
is_ground_content = true,
stack_max = 64,
groups = {

View File

@ -35,14 +35,7 @@ function mcl_core.update_leaves(pos, oldnode)
-- manually placed leaf nodes have param2
-- set and will never decay automatically
if lnode.param2 == 0 then
local orphan_name = lnode.name .. "_orphan"
local def = minetest.registered_nodes[orphan_name]
if def then
--minetest.log("Registered: ".. orphan_name)
minetest.swap_node(lpos, {name = orphan_name})
else
--minetest.log("Not registered: ".. orphan_name)
end
minetest.swap_node(lpos, {name = lnode.name .. "_orphan"})
end
end
end

View File

@ -19,7 +19,7 @@ local get_palette_color_from_pos = function(pos)
local biome_name = minetest.get_biome_name(biome)
local reg_biome = minetest.registered_biomes[biome_name]
if reg_biome then
index = reg_biome._mcl_grass_palette_index
index = reg_biome._mcl_palette_index
end
end
return index

View File

@ -19,6 +19,50 @@ dig_speed_class group:
- 7: Instantaneous
]]
-- The hand
local groupcaps, hand_range, hand_groups
if minetest.is_creative_enabled("") then
-- Instant breaking in creative mode
groupcaps = { creative_breakable = { times = {0}, uses = 0 } }
hand_range = tonumber(minetest.settings:get("mcl_hand_range_creative")) or 10
hand_groups = { dig_speed_class = 7 }
else
groupcaps = {}
hand_range = tonumber(minetest.settings:get("mcl_hand_range")) or 4.5
hand_groups = { dig_speed_class = 1 }
end
minetest.register_tool(":", {
type = "none",
_doc_items_longdesc = S("You use your bare hand whenever you are not wielding any item. With your hand you can mine most blocks, but this is the slowest method and only the weakest blocks will yield their useful drop. The hand also deals minor damage by punching. Using the hand is often a last resort, as proper mining tools and weapons are much better.").."\n"..
S("When you are wielding an item which is not a mining tool or a weapon, it will behave as if it were the hand when you start mining or punching.").."\n"..
S("In Creative Mode, the hand is able to break all blocks instantly."),
wield_image = "blank.png",
wield_scale = {x=1.0,y=1.0,z=2.0},
-- According to Minecraft Wiki, the exact range is 3.975.
-- Minetest seems to only support whole numbers, so we use 4.
range = hand_range,
tool_capabilities = {
full_punch_interval = 0.25,
max_drop_level = 0,
groupcaps = groupcaps,
damage_groups = {fleshy=1},
},
groups = hand_groups,
_mcl_diggroups = {
handy = { speed = 1, level = 1, uses = 0 },
axey = { speed = 1, level = 1, uses = 0 },
shovely = { speed = 1, level = 1, uses = 0 },
hoey = { speed = 1, level = 1, uses = 0 },
pickaxey = { speed = 1, level = 0, uses = 0 },
swordy = { speed = 1, level = 0, uses = 0 },
swordy_cobweb = { speed = 1, level = 0, uses = 0 },
shearsy = { speed = 1, level = 0, uses = 0 },
shearsy_wool = { speed = 1, level = 0, uses = 0 },
shearsy_cobweb = { speed = 1, level = 0, uses = 0 },
}
})
-- Help texts
local pickaxe_longdesc = S("Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.")
local axe_longdesc = S("An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.")

View File

@ -1,12 +1,3 @@
local overworld_fogcolor = "#C0D8FF"
local beach_skycolor = "#78A7FF" -- This is the case for all beach biomes except for the snowy ones! Those beaches will have their own colour instead of this one.
local ocean_skycolor = "#7BA4FF" -- This is the case for all ocean biomes except for non-deep frozen oceans! Those oceans will have their own colour instead of this one.
local nether_skycolor = "#6EB1FF" -- The Nether biomes seemingly don't use the sky colour, despite having this value according to the wiki. The fog colour is used for both sky and fog.
local end_skycolor = "#000000"
local end_fogcolor = "#A080A0" -- The End biomes seemingly don't use the fog colour, despite having this value according to the wiki. The sky colour is used for both sky and fog.
local mg_name = minetest.get_mapgen_setting("mg_name")
local mg_seed = minetest.get_mapgen_setting("seed")
@ -50,7 +41,7 @@ local function register_classic_superflat_biome()
humidity_point = 50,
heat_point = 50,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_palette_index = 0,
_mcl_skycolor = "#78A7FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -143,6 +134,15 @@ local function register_biomes()
"BambooJungleEdgeM",
}
local beach_skycolor = "#78A7FF" -- This is the case for all beach biomes except for the snowy ones! Those beaches will have their own colour instead of this one.
local ocean_skycolor = "#7BA4FF" -- This is the case for all ocean biomes except for non-deep frozen oceans! Those oceans will have their own colour instead of this one.
local overworld_fogcolor = "#C0D8FF"
local nether_skycolor = "#6EB1FF"
local end_fogcolor = "#A080A0"
local end_skycolor = "#000000"
-- Ice Plains Spikes (rare)
minetest.register_biome({
name = "IcePlainsSpikes",
@ -160,7 +160,7 @@ local function register_biomes()
humidity_point = 24,
heat_point = -5,
_mcl_biome_type = "snowy",
_mcl_grass_palette_index = 2,
_mcl_palette_index = 2,
_mcl_skycolor = "#7FA1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -178,7 +178,7 @@ local function register_biomes()
humidity_point = 24,
heat_point = -5,
_mcl_biome_type = "snowy",
_mcl_grass_palette_index = 2,
_mcl_palette_index = 2,
_mcl_skycolor = "#7FA1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -198,7 +198,7 @@ local function register_biomes()
humidity_point = 58,
heat_point = 8,
_mcl_biome_type = "snowy",
_mcl_grass_palette_index = 3,
_mcl_palette_index = 3,
_mcl_skycolor = "#839EFF",
_mcl_fogcolor = overworld_fogcolor
})
@ -220,7 +220,7 @@ local function register_biomes()
humidity_point = 58,
heat_point = 8,
_mcl_biome_type = "snowy",
_mcl_grass_palette_index = 3,
_mcl_palette_index = 3,
_mcl_skycolor = "#7FA1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -240,7 +240,7 @@ local function register_biomes()
humidity_point = 58,
heat_point = 8,
_mcl_biome_type = "snowy",
_mcl_grass_palette_index = 3,
_mcl_palette_index = 3,
_mcl_skycolor = "#7FA1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -258,7 +258,7 @@ local function register_biomes()
heat_point = 8,
vertical_blend = 1,
_mcl_biome_type = "snowy",
_mcl_grass_palette_index = 3,
_mcl_palette_index = 3,
_mcl_skycolor = "#7FA1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -277,7 +277,7 @@ local function register_biomes()
humidity_point = 76,
heat_point = 10,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 4,
_mcl_palette_index = 4,
_mcl_skycolor = "#7CA3FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -294,7 +294,7 @@ local function register_biomes()
humidity_point = 76,
heat_point = 10,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 4,
_mcl_palette_index = 4,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -313,7 +313,7 @@ local function register_biomes()
humidity_point = 100,
heat_point = 8,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 5,
_mcl_palette_index = 5,
_mcl_skycolor = "#7DA3FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -330,7 +330,7 @@ local function register_biomes()
humidity_point = 100,
heat_point = 8,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 5,
_mcl_palette_index = 5,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -350,7 +350,7 @@ local function register_biomes()
humidity_point = 10,
heat_point = 45,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 6,
_mcl_palette_index = 6,
_mcl_skycolor = "#7DA2FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -368,7 +368,7 @@ local function register_biomes()
humidity_point = 10,
heat_point = 45,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 6,
_mcl_palette_index = 6,
_mcl_skycolor = beach_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -386,7 +386,7 @@ local function register_biomes()
humidity_point = 10,
heat_point = 45,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 6,
_mcl_palette_index = 6,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -406,7 +406,7 @@ local function register_biomes()
humidity_point = 0,
heat_point = 25,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 7,
_mcl_palette_index = 7,
_mcl_skycolor = "#7DA2FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -423,7 +423,7 @@ local function register_biomes()
humidity_point = 0,
heat_point = 25,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 7,
_mcl_palette_index = 7,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -445,7 +445,7 @@ local function register_biomes()
heat_point = 25,
vertical_blend = 6,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 8,
_mcl_palette_index = 8,
_mcl_skycolor = "#7DA2FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -465,7 +465,7 @@ local function register_biomes()
humidity_point = 24,
heat_point = 25,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 8,
_mcl_palette_index = 8,
_mcl_skycolor = "#7DA2FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -482,7 +482,7 @@ local function register_biomes()
humidity_point = 24,
heat_point = 25,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 8,
_mcl_palette_index = 8,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -499,7 +499,7 @@ local function register_biomes()
humidity_point = 0,
heat_point = 8,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 9,
_mcl_palette_index = 9,
_mcl_skycolor = "#7DA2FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -516,7 +516,7 @@ local function register_biomes()
humidity_point = 0,
heat_point = 8,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 9,
_mcl_palette_index = 9,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -539,7 +539,7 @@ local function register_biomes()
humidity_point = 24,
heat_point = 8,
_mcl_biome_type = "snowy",
_mcl_grass_palette_index = 10,
_mcl_palette_index = 10,
_mcl_skycolor = "#7FA1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -556,7 +556,7 @@ local function register_biomes()
humidity_point = 24,
heat_point = 8,
_mcl_biome_type = "snowy",
_mcl_grass_palette_index = 10,
_mcl_palette_index = 10,
_mcl_skycolor = "#7FA1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -575,7 +575,7 @@ local function register_biomes()
humidity_point = 39,
heat_point = 58,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_palette_index = 0,
_mcl_skycolor = "#78A7FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -592,7 +592,7 @@ local function register_biomes()
humidity_point = 39,
heat_point = 58,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_palette_index = 0,
_mcl_skycolor = beach_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -609,7 +609,7 @@ local function register_biomes()
humidity_point = 39,
heat_point = 58,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_palette_index = 0,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -628,7 +628,7 @@ local function register_biomes()
humidity_point = 28,
heat_point = 45,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 11,
_mcl_palette_index = 11,
_mcl_skycolor = "#78A7FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -645,7 +645,7 @@ local function register_biomes()
humidity_point = 28,
heat_point = 45,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 11,
_mcl_palette_index = 11,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -664,7 +664,7 @@ local function register_biomes()
humidity_point = 58,
heat_point = 22,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 12,
_mcl_palette_index = 12,
_mcl_skycolor = "#7DA3FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -681,7 +681,7 @@ local function register_biomes()
humidity_point = 58,
heat_point = 22,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 12,
_mcl_palette_index = 12,
_mcl_skycolor = beach_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -698,7 +698,7 @@ local function register_biomes()
humidity_point = 58,
heat_point = 22,
_mcl_biome_type = "cold",
_mcl_grass_palette_index = 12,
_mcl_palette_index = 12,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -717,7 +717,7 @@ local function register_biomes()
humidity_point = 61,
heat_point = 45,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 13,
_mcl_palette_index = 13,
_mcl_skycolor = "#79A6FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -734,7 +734,7 @@ local function register_biomes()
humidity_point = 61,
heat_point = 45,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 13,
_mcl_palette_index = 13,
_mcl_skycolor = beach_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -751,7 +751,7 @@ local function register_biomes()
humidity_point = 61,
heat_point = 45,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 13,
_mcl_palette_index = 13,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -770,7 +770,7 @@ local function register_biomes()
humidity_point = 44,
heat_point = 32,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 14,
_mcl_palette_index = 14,
_mcl_skycolor = "#79A6FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -787,7 +787,7 @@ local function register_biomes()
humidity_point = 44,
heat_point = 32,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 14,
_mcl_palette_index = 14,
_mcl_skycolor = beach_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -804,7 +804,7 @@ local function register_biomes()
humidity_point = 44,
heat_point = 32,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 14,
_mcl_palette_index = 14,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -823,7 +823,7 @@ local function register_biomes()
humidity_point = 78,
heat_point = 31,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 15,
_mcl_palette_index = 15,
_mcl_skycolor = "#7AA5FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -840,7 +840,7 @@ local function register_biomes()
humidity_point = 78,
heat_point = 31,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 15,
_mcl_palette_index = 15,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -859,7 +859,7 @@ local function register_biomes()
humidity_point = 77,
heat_point = 27,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 16,
_mcl_palette_index = 16,
_mcl_skycolor = "#7AA5FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -876,7 +876,7 @@ local function register_biomes()
humidity_point = 77,
heat_point = 27,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 16,
_mcl_palette_index = 16,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -896,7 +896,7 @@ local function register_biomes()
humidity_point = 26,
heat_point = 94,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
_mcl_palette_index = 17,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -913,7 +913,7 @@ local function register_biomes()
humidity_point = 26,
heat_point = 94,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
_mcl_palette_index = 17,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -932,7 +932,7 @@ local function register_biomes()
humidity_point = 94,
heat_point = 27,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 18,
_mcl_palette_index = 18,
_mcl_skycolor = "#79A6FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -949,7 +949,7 @@ local function register_biomes()
humidity_point = 94,
heat_point = 27,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 18,
_mcl_palette_index = 18,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -969,7 +969,7 @@ local function register_biomes()
humidity_point = 0,
heat_point = 100,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 19,
_mcl_palette_index = 19,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -988,7 +988,7 @@ local function register_biomes()
humidity_point = 0,
heat_point = 100,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 19,
_mcl_palette_index = 19,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1006,7 +1006,7 @@ local function register_biomes()
humidity_point = 0,
heat_point = 100,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 19,
_mcl_palette_index = 19,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1025,7 +1025,7 @@ local function register_biomes()
humidity_point = -5,
heat_point = 100,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 20,
_mcl_palette_index = 20,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1043,7 +1043,7 @@ local function register_biomes()
humidity_point = -5,
heat_point = 100,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 20,
_mcl_palette_index = 20,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1061,7 +1061,7 @@ local function register_biomes()
humidity_point = -5,
heat_point = 100,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 20,
_mcl_palette_index = 20,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1082,7 +1082,7 @@ local function register_biomes()
heat_point = 60,
vertical_blend = 0, -- we want a sharp transition
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 21,
_mcl_palette_index = 21,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1103,7 +1103,7 @@ local function register_biomes()
humidity_point = 0,
heat_point = 60,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 21,
_mcl_palette_index = 21,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1121,7 +1121,7 @@ local function register_biomes()
humidity_point = 0,
heat_point = 60,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 21,
_mcl_palette_index = 21,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1139,7 +1139,7 @@ local function register_biomes()
humidity_point = 0,
heat_point = 60,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 21,
_mcl_palette_index = 21,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1162,7 +1162,7 @@ local function register_biomes()
heat_point = 60,
vertical_blend = 5,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 22,
_mcl_palette_index = 22,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1181,7 +1181,7 @@ local function register_biomes()
humidity_point = -5,
heat_point = 60,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 22,
_mcl_palette_index = 22,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1201,7 +1201,7 @@ local function register_biomes()
heat_point = 60,
vertical_blend = 4,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 22,
_mcl_palette_index = 22,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1219,7 +1219,7 @@ local function register_biomes()
humidity_point = -5,
heat_point = 60,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 22,
_mcl_palette_index = 22,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1239,7 +1239,7 @@ local function register_biomes()
humidity_point = 36,
heat_point = 79,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 1,
_mcl_palette_index = 1,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1256,7 +1256,7 @@ local function register_biomes()
humidity_point = 36,
heat_point = 79,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 1,
_mcl_palette_index = 1,
_mcl_skycolor = beach_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1273,7 +1273,7 @@ local function register_biomes()
humidity_point = 36,
heat_point = 79,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 1,
_mcl_palette_index = 1,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1294,7 +1294,7 @@ local function register_biomes()
humidity_point = 48,
heat_point = 100,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 23,
_mcl_palette_index = 23,
_mcl_skycolor = "#6EB1FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1311,7 +1311,7 @@ local function register_biomes()
humidity_point = 48,
heat_point = 100,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 23,
_mcl_palette_index = 23,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1330,7 +1330,7 @@ local function register_biomes()
humidity_point = 88,
heat_point = 81,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 24,
_mcl_palette_index = 24,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1347,7 +1347,7 @@ local function register_biomes()
humidity_point = 88,
heat_point = 81,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 24,
_mcl_palette_index = 24,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1365,7 +1365,7 @@ local function register_biomes()
humidity_point = 88,
heat_point = 81,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 24,
_mcl_palette_index = 24,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1385,7 +1385,7 @@ local function register_biomes()
humidity_point = 92,
heat_point = 81,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 25,
_mcl_palette_index = 25,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1402,7 +1402,7 @@ local function register_biomes()
humidity_point = 92,
heat_point = 81,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 25,
_mcl_palette_index = 25,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1420,7 +1420,7 @@ local function register_biomes()
humidity_point = 92,
heat_point = 81,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 25,
_mcl_palette_index = 25,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1439,7 +1439,7 @@ local function register_biomes()
humidity_point = 88,
heat_point = 76,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 26,
_mcl_palette_index = 26,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1456,7 +1456,7 @@ local function register_biomes()
humidity_point = 88,
heat_point = 76,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 26,
_mcl_palette_index = 26,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1478,7 +1478,7 @@ local function register_biomes()
humidity_point = 90,
heat_point = 79,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 27,
_mcl_palette_index = 27,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1495,7 +1495,7 @@ local function register_biomes()
humidity_point = 90,
heat_point = 79,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 27,
_mcl_palette_index = 27,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1515,7 +1515,7 @@ local function register_biomes()
humidity_point = 95,
heat_point = 94,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 27,
_mcl_palette_index = 27,
_mcl_skycolor = "#78A7FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1532,7 +1532,7 @@ local function register_biomes()
humidity_point = 95,
heat_point = 94,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 27,
_mcl_palette_index = 27,
_mcl_skycolor = "#78A7FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1550,7 +1550,7 @@ local function register_biomes()
humidity_point = 95,
heat_point = 94,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 27,
_mcl_palette_index = 27,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1569,7 +1569,7 @@ local function register_biomes()
humidity_point = 90,
heat_point = 50,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 28,
_mcl_palette_index = 28,
_mcl_skycolor = "#78A7FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1586,7 +1586,7 @@ local function register_biomes()
humidity_point = 90,
heat_point = 50,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 28,
_mcl_palette_index = 28,
_mcl_skycolor = "#78A7FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1604,7 +1604,7 @@ local function register_biomes()
humidity_point = 90,
heat_point = 50,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 28,
_mcl_palette_index = 28,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1626,7 +1626,7 @@ local function register_biomes()
humidity_point = 106,
heat_point = 50,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 29,
_mcl_palette_index = 29,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1644,7 +1644,7 @@ local function register_biomes()
humidity_point = 106,
heat_point = 50,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 29,
_mcl_palette_index = 29,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1661,7 +1661,7 @@ local function register_biomes()
humidity_point = 106,
heat_point = 50,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 29,
_mcl_palette_index = 29,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1681,7 +1681,7 @@ local function register_biomes()
humidity_point = 90,
heat_point = 95,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 24,
_mcl_palette_index = 24,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1698,7 +1698,7 @@ local function register_biomes()
humidity_point = 90,
heat_point = 95,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 24,
_mcl_palette_index = 24,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1716,7 +1716,7 @@ local function register_biomes()
humidity_point = 95,
heat_point = 90,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 24,
_mcl_palette_index = 24,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1736,7 +1736,7 @@ local function register_biomes()
humidity_point = 95,
heat_point = 95,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 25,
_mcl_palette_index = 25,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1753,7 +1753,7 @@ local function register_biomes()
humidity_point = 95,
heat_point = 90,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 25,
_mcl_palette_index = 25,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1771,7 +1771,7 @@ local function register_biomes()
humidity_point = 95,
heat_point = 95,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 25,
_mcl_palette_index = 25,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1790,7 +1790,7 @@ local function register_biomes()
humidity_point = 92,
heat_point = 90,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 26,
_mcl_palette_index = 26,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1807,7 +1807,7 @@ local function register_biomes()
humidity_point = 95,
heat_point = 88,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 26,
_mcl_palette_index = 26,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1829,7 +1829,7 @@ local function register_biomes()
humidity_point = 95,
heat_point = 95,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 27,
_mcl_palette_index = 27,
_mcl_skycolor = "#77A8FF",
_mcl_fogcolor = overworld_fogcolor
})
@ -1846,7 +1846,7 @@ local function register_biomes()
humidity_point = 97,
heat_point = 90,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 27,
_mcl_palette_index = 27,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1870,7 +1870,7 @@ local function register_biomes()
depth_riverbed = 2,
vertical_blend = 5,
_mcl_biome_type = minetest.registered_biomes[biome]._mcl_biome_type,
_mcl_grass_palette_index = minetest.registered_biomes[biome]._mcl_grass_palette_index,
_mcl_palette_index = minetest.registered_biomes[biome]._mcl_palette_index,
_mcl_skycolor = ocean_skycolor,
_mcl_fogcolor = overworld_fogcolor
})
@ -1884,7 +1884,7 @@ local function register_biomes()
y_min = mcl_vars.mg_overworld_min,
y_max = DEEP_OCEAN_MIN - 1,
_mcl_biome_type = minetest.registered_biomes[biome]._mcl_biome_type,
_mcl_grass_palette_index = minetest.registered_biomes[biome]._mcl_grass_palette_index,
_mcl_palette_index = minetest.registered_biomes[biome]._mcl_palette_index,
_mcl_skycolor = minetest.registered_biomes[biome]._mcl_skycolor,
_mcl_fogcolor = minetest.registered_biomes[biome]._mcl_fogcolor,
})
@ -1939,9 +1939,9 @@ local function register_dimension_biomes()
heat_point = 100,
humidity_point = 0,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
_mcl_skycolor = nether_skycolor,
_mcl_fogcolor = "#330808"
_mcl_palette_index = 17,
-- _mcl_skycolor = nether_skycolor,
-- _mcl_fogcolor = "#330808"
})
minetest.register_decoration({
@ -1970,9 +1970,9 @@ local function register_dimension_biomes()
heat_point = 77,
humidity_point = 33,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
_mcl_skycolor = nether_skycolor,
_mcl_fogcolor = "#1B4745"
_mcl_palette_index = 17,
-- _mcl_skycolor = nether_skycolor,
-- _mcl_fogcolor = "#1B4745"
})
minetest.register_decoration({
deco_type = "simple",
@ -2021,9 +2021,9 @@ local function register_dimension_biomes()
heat_point = 60,
humidity_point = 47,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
_mcl_skycolor = nether_skycolor,
_mcl_fogcolor = "#330303"
_mcl_palette_index = 17,
-- _mcl_skycolor = nether_skycolor,
-- _mcl_fogcolor = "#330303"
})
minetest.register_decoration({
deco_type = "simple",
@ -2050,9 +2050,9 @@ local function register_dimension_biomes()
heat_point = 37,
humidity_point = 70,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
_mcl_skycolor = nether_skycolor,
_mcl_fogcolor = "#1A051A"
_mcl_palette_index = 17,
-- _mcl_skycolor = nether_skycolor,
-- _mcl_fogcolor = "#1A051A"
})
minetest.register_decoration({
deco_type = "simple",
@ -2079,9 +2079,9 @@ local function register_dimension_biomes()
heat_point = 27,
humidity_point = 80,
_mcl_biome_type = "hot",
_mcl_grass_palette_index = 17,
_mcl_skycolor = nether_skycolor,
_mcl_fogcolor = "#685F70"
_mcl_palette_index = 17,
-- _mcl_skycolor = nether_skycolor,
-- _mcl_fogcolor = "#685F70"
})
minetest.register_decoration({
@ -2133,9 +2133,9 @@ local function register_dimension_biomes()
humidity_point = 1000,
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
_mcl_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
name = "EndBarrens",
@ -2150,9 +2150,9 @@ local function register_dimension_biomes()
humidity_point = 1000,
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
_mcl_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
name = "EndMidlands",
@ -2167,9 +2167,9 @@ local function register_dimension_biomes()
humidity_point = 1000,
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
_mcl_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
name = "EndHighlands",
@ -2184,9 +2184,9 @@ local function register_dimension_biomes()
humidity_point = 1000,
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
_mcl_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
name = "EndSmallIslands",
@ -2201,9 +2201,9 @@ local function register_dimension_biomes()
humidity_point = 1000,
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
_mcl_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
@ -2221,9 +2221,9 @@ local function register_dimension_biomes()
max_pos = {x = 1250, y = mcl_vars.mg_end_min + 512, z = 1250},
min_pos = {x = -1250, y = mcl_vars.mg_end_min, z = -1250},
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
_mcl_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
})
minetest.register_biome({
@ -2239,9 +2239,9 @@ local function register_dimension_biomes()
humidity_point = 50,
vertical_blend = 16,
_mcl_biome_type = "medium",
_mcl_grass_palette_index = 0,
_mcl_skycolor = end_skycolor,
_mcl_fogcolor = end_fogcolor
_mcl_palette_index = 0,
-- _mcl_skycolor = end_skycolor,
-- _mcl_fogcolor = end_fogcolor
})
end
@ -3050,7 +3050,7 @@ local function register_grass_decoration(grasstype, offset, scale, biomes)
persist = 0.6
}
for b = 1, #biomes do
local param2 = minetest.registered_biomes[biomes[b]]._mcl_grass_palette_index
local param2 = minetest.registered_biomes[biomes[b]]._mcl_palette_index
minetest.register_decoration({
deco_type = "simple",
place_on = place_on,
@ -4395,7 +4395,7 @@ local function register_decorations()
local function register_doubletall_grass(offset, scale, biomes)
for b = 1, #biomes do
local param2 = minetest.registered_biomes[biomes[b]]._mcl_grass_palette_index
local param2 = minetest.registered_biomes[biomes[b]]._mcl_palette_index
minetest.register_decoration({
deco_type = "schematic",
schematic = {
@ -4430,7 +4430,7 @@ local function register_decorations()
-- Large ferns
local function register_double_fern(offset, scale, biomes)
for b = 1, #biomes do
local param2 = minetest.registered_biomes[biomes[b]]._mcl_grass_palette_index
local param2 = minetest.registered_biomes[biomes[b]]._mcl_palette_index
minetest.register_decoration({
deco_type = "schematic",
schematic = {
@ -5034,7 +5034,7 @@ local function register_decorations()
size = {x = 1, y = 2, z = 1},
data = {
{name = "mcl_core:dirt_with_grass", force_place = true, },
{name = "mcl_flowers:tallgrass", param2 = minetest.registered_biomes["IcePlains"]._mcl_grass_palette_index},
{name = "mcl_flowers:tallgrass", param2 = minetest.registered_biomes["IcePlains"]._mcl_palette_index},
},
},
})
@ -5057,7 +5057,7 @@ local function register_decorations()
size = {x = 1, y = 2, z = 1},
data = {
{name = "mcl_core:dirt_with_grass", force_place = true, },
{name = "mcl_flowers:tallgrass", param2 = minetest.registered_biomes["ExtremeHills+_snowtop"]._mcl_grass_palette_index},
{name = "mcl_flowers:tallgrass", param2 = minetest.registered_biomes["ExtremeHills+_snowtop"]._mcl_palette_index},
},
},
})

View File

@ -280,8 +280,8 @@ local function set_palette(minp,maxp,data2,area,biomemap,nodes)
local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then
local biome = minetest.registered_biomes[bn]
if biome and biome._mcl_biome_type and biome._mcl_grass_palette_index then
data2[p_pos] = biome._mcl_grass_palette_index
if biome and biome._mcl_biome_type then
data2[p_pos] = biome._mcl_palette_index
lvm_used = true
end
end
@ -349,8 +349,8 @@ local function block_fixes(vm, data, data2, emin, emax, area, minp, maxp, blocks
local lvm_used = false
local pr = PseudoRandom(blockseed)
if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then
-- Set param2 (=color) of nodes which use the grass colour palette.
lvm_used = set_palette(minp,maxp,data2,area,biomemap,{"mcl_core:dirt_with_grass", "mcl_flowers:tallgrass", "mcl_flowers:double_grass", "mcl_flowers:double_grass_top", "mcl_flowers:fern", "mcl_flowers:double_fern", "mcl_flowers:double_fern_top", "mcl_core:reeds", "mcl_core:dirt_with_grass_snow"})
-- Set param2 (=color) of sugar cane and grass
lvm_used = set_palette(minp,maxp,data2,area,biomemap,{"mcl_core:reeds","mcl_core:dirt_with_grass"})
end
return lvm_used
end
@ -417,20 +417,3 @@ mcl_mapgen_core.register_generator("structures",nil, function(minp, maxp, blocks
end
return false, false, false
end, 100, true)
minetest.register_lbm({
label = "Fix grass palette indexes",
name = "mcl_mapgen_core:fix_grass_palette_indexes",
nodenames = {"mcl_core:dirt_with_grass", "mcl_flowers:tallgrass", "mcl_flowers:double_grass", "mcl_flowers:double_grass_top", "mcl_flowers:fern", "mcl_flowers:double_fern", "mcl_flowers:double_fern_top", "mcl_core:reeds", "mcl_core:dirt_with_grass_snow"},
run_at_every_load = true,
action = function(pos, node)
local biome_data = minetest.get_biome_data(pos)
local biome = biome_data.biome
local biome_name = minetest.get_biome_name(biome)
local reg_biome = minetest.registered_biomes[biome_name]
if node.param2 ~= reg_biome._mcl_grass_palette_index then
node.param2 = reg_biome._mcl_grass_palette_index
minetest.set_node(pos, node)
end
end,
})

View File

@ -198,6 +198,9 @@ end
-------------------------------------------------------------------------------
function settlements.evaluate_heightmap()
local heightmap = minetest.get_mapgen_object("heightmap")
if not heightmap then return max_height_difference + 1 end
-- max height and min height, initialize with impossible values for easier first time setting
local max_y = -50000
local min_y = 50000

View File

@ -1,5 +1,4 @@
local mcl_skins_enabled = minetest.global_exists("mcl_skins")
mcl_meshhand = { }
---This is a fake node that should never be placed in the world
---@type node_definition
@ -16,77 +15,43 @@ local node_def = {
end,
drop = "",
on_drop = function(_, _, _) return ItemStack() end,
groups = {
dig_immediate = 3,
not_in_creative_inventory = 1,
dig_speed_class = 1,
},
tool_capabilities = {
full_punch_interval = 0.25,
max_drop_level = 0,
groupcaps = { },
damage_groups = { fleshy = 1 },
},
_mcl_diggroups = {
handy = { speed = 1, level = 1, uses = 0 },
axey = { speed = 1, level = 1, uses = 0 },
shovely = { speed = 1, level = 1, uses = 0 },
hoey = { speed = 1, level = 1, uses = 0 },
pickaxey = { speed = 1, level = 0, uses = 0 },
swordy = { speed = 1, level = 0, uses = 0 },
swordy_cobweb = { speed = 1, level = 0, uses = 0 },
shearsy = { speed = 1, level = 0, uses = 0 },
shearsy_wool = { speed = 1, level = 0, uses = 0 },
shearsy_cobweb = { speed = 1, level = 0, uses = 0 },
},
range = tonumber(minetest.settings:get("mcl_hand_range")) or 4.5
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = minetest.registered_items[""].range
}
-- This is for _mcl_autogroup to know about the survival hand tool capabilites
mcl_meshhand.survival_hand_tool_caps = node_def.tool_capabilities
local creative_dig_speed = tonumber(minetest.settings:get("mcl_creative_dig_speed")) or 0.2
local creative_hand_range = tonumber(minetest.settings:get("mcl_hand_range_creative")) or 10
if mcl_skins_enabled then
-- Generate a node for every skin
local list = mcl_skins.get_skin_list()
for _, skin in pairs(list) do
local node_def = table.copy(node_def)
node_def._mcl_hand_id = skin.id
node_def.tiles = { skin.texture }
node_def.mesh = skin.slim_arms and "mcl_meshhand_female.b3d" or "mcl_meshhand.b3d"
if skin.creative then
node_def.range = creative_hand_range
node_def.groups.dig_speed_class = 7
node_def.tool_capabilities.groupcaps.creative_breakable = { times = { creative_dig_speed }, uses = 0 }
if skin.slim_arms then
local female = table.copy(node_def)
female._mcl_hand_id = skin.id
female.mesh = "mcl_meshhand_female.b3d"
female.tiles = { skin.texture }
minetest.register_node("mcl_meshhand:" .. skin.id, female)
else
local male = table.copy(node_def)
male._mcl_hand_id = skin.id
male.mesh = "mcl_meshhand.b3d"
male.tiles = { skin.texture }
minetest.register_node("mcl_meshhand:" .. skin.id, male)
end
minetest.register_node("mcl_meshhand:" .. skin.id, node_def)
end
else
node_def._mcl_hand_id = "hand"
node_def.mesh = "mcl_meshhand.b3d"
node_def.tiles = { "character.png" }
minetest.register_node("mcl_meshhand:hand_surv", node_def)
node_def = table.copy(node_def)
node_def.range = creative_hand_range
node_def.groups.dig_speed_class = 7
node_def.tool_capabilities.groupcaps.creative_breakable = { times = { creative_dig_speed }, uses = 0 }
minetest.register_node("mcl_meshhand:hand_crea", node_def)
end
function mcl_meshhand.update_player(player)
if mcl_skins_enabled then
local node_id = mcl_skins.get_node_id_by_player(player)
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
else
local creative = minetest.is_creative_enabled(player:get_player_name())
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand" .. (creative and "_crea" or "_surv"))
end
minetest.register_node("mcl_meshhand:hand", node_def)
end
if mcl_skins_enabled then
mcl_player.register_on_visual_change(mcl_meshhand.update_player)
-- Change the player's hand to their skin
mcl_player.register_on_visual_change(function(player)
local node_id = mcl_skins.get_node_id_by_player(player)
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
end)
else
minetest.register_on_joinplayer(mcl_meshhand.update_player)
minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack("hand", 1, ItemStack("mcl_meshhand:hand"))
end)
end

View File

@ -11,51 +11,43 @@ end
function mcl_skins.get_skin_list()
local list = {}
for _, game_mode in pairs({"_crea", "_surv"}) do
for _, base in pairs(mcl_skins.base) do
for _, base_color in pairs(mcl_skins.base_color) do
local id = base:gsub(".png$", "") .. minetest.colorspec_to_colorstring(base_color):gsub("#", "")
local female = {
texture = make_texture(base, base_color),
slim_arms = true,
id = id .. "_female" .. game_mode,
creative = game_mode == "_crea"
}
table.insert(list, female)
local male = {
texture = make_texture(base, base_color),
slim_arms = false,
id = id .. "_male" .. game_mode,
creative = game_mode == "_crea"
}
table.insert(list, male)
end
end
for _, skin in pairs(mcl_skins.simple_skins) do
table.insert(list, {
texture = skin.texture,
slim_arms = skin.slim_arms,
id = skin.texture:gsub(".png$", "") .. (skin.slim_arms and "_female" or "_male") .. game_mode,
creative = game_mode == "_crea"
})
for _, base in pairs(mcl_skins.base) do
for _, base_color in pairs(mcl_skins.base_color) do
local id = base:gsub(".png$", "") .. minetest.colorspec_to_colorstring(base_color):gsub("#", "")
local female = {
texture = make_texture(base, base_color),
slim_arms = true,
id = id .. "_female"
}
table.insert(list, female)
local male = {
texture = make_texture(base, base_color),
slim_arms = false,
id = id .. "_male"
}
table.insert(list, male)
end
end
for _, skin in pairs(mcl_skins.simple_skins) do
table.insert(list, {
texture = skin.texture,
slim_arms = skin.slim_arms,
id = skin.texture:gsub(".png$", "") .. "_" .. (skin.slim_arms and "female" or "male"),
})
end
return list
end
function mcl_skins.get_node_id_by_player(player)
local skin = mcl_skins.players[player]
local simple_skin = skin.simple_skins_id
if simple_skin then
skin = mcl_skins.simple_skins[skin.simple_skins_id]
end
local creative = minetest.is_creative_enabled(player:get_player_name())
local append = (skin.slim_arms and "_female" or "_male") .. (creative and "_crea" or "_surv")
if simple_skin then
return skin.texture:gsub(".png$", "") .. append
if skin.simple_skins_id then
local skin = mcl_skins.simple_skins[skin.simple_skins_id]
return skin.texture:gsub(".png$", "") ..
"_" .. (skin.slim_arms and "female" or "male")
else
return skin.base:gsub(".png$", "") ..
minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") .. append
minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") ..
"_" .. (skin.slim_arms and "female" or "male")
end
end

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@ -76,13 +76,10 @@ mcl_enable_skin_customization (Enable player skin customization) bool true
# Default:4.5
mcl_hand_range (Hand range) float 4.5 1 128
# How far the player hand can reach in creative mode
# How far the player hand can reach in creative mode (not gamemode-creative)
# Default:10
mcl_hand_range_creative (Creative mode hand range) float 10 1 128
# Creative mode dig speed in seconds
mcl_creative_dig_speed (Creative mode dig speed) float 0.2
# If enabled the hunger mechanic will be active
mcl_enable_hunger (Hunger mechanic) bool true