forked from VoxeLibre/VoxeLibre
Fix llama blaze and ghast projectile sprites
This commit is contained in:
parent
58bee2a2dd
commit
f64f8e31e3
|
@ -50,6 +50,7 @@ local vector_length = vector.length
|
|||
local vector_direction = vector.direction
|
||||
local vector_normalize = vector.normalize
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_divide = vector.divide
|
||||
|
||||
-- mob constants
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
@ -490,7 +491,10 @@ function mobs:register_arrow(name, def)
|
|||
and def.tail_texture then
|
||||
|
||||
--do this to prevent clipping through main entity sprite
|
||||
local new_pos = vector_add(pos, vector_multiply(vector_normalize(vel), -1))
|
||||
local pos_adjustment = vector_multiply(vector_normalize(vel), -1)
|
||||
local divider = def.tail_distance_divider or 1
|
||||
pos_adjustment = vector_divide(pos_adjustment, divider)
|
||||
local new_pos = vector_add(pos, pos_adjustment)
|
||||
minetest.add_particle({
|
||||
pos = new_pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
local GRAVITY = minetest.settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable)
|
||||
mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable, gravity)
|
||||
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
|
||||
if power == nil then
|
||||
power = 19
|
||||
|
@ -8,6 +8,9 @@ mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, po
|
|||
if damage == nil then
|
||||
damage = 3
|
||||
end
|
||||
|
||||
gravity = gravity or -GRAVITY
|
||||
|
||||
local knockback
|
||||
if bow_stack then
|
||||
local enchantments = mcl_enchanting.get_enchantments(bow_stack)
|
||||
|
@ -22,7 +25,7 @@ mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, po
|
|||
end
|
||||
end
|
||||
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
|
||||
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
|
||||
obj:set_acceleration({x=0, y=gravity, z=0})
|
||||
obj:set_yaw(yaw-math.pi/2)
|
||||
local le = obj:get_luaentity()
|
||||
le._shooter = shooter
|
||||
|
|
|
@ -79,15 +79,17 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
glow = 14,
|
||||
fire_resistant = true,
|
||||
eye_height = 0.75,
|
||||
projectile_cooldown_min = 2,
|
||||
projectile_cooldown_max = 3,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mobs.shoot_projectile_handling("mobs_mc:blaze_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mobs_mc:blaze_fireball", pos, dir, self.object:get_yaw(), self.object, 7, dmg,nil,nil,nil,-0.4)
|
||||
end,
|
||||
|
||||
do_custom = function(self)
|
||||
if self.state == "attack" and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
|
||||
mcl_burning.set_on_fire(self.attack, 5)
|
||||
if self.attacking and self.state == "attack" and vector.distance(self.object:get_pos(), self.attacking:get_pos()) < 1.2 then
|
||||
mcl_burning.set_on_fire(self.attacking, 5)
|
||||
end
|
||||
local pos = self.object:get_pos()
|
||||
minetest.add_particle({
|
||||
|
@ -158,6 +160,10 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
speed = 5,
|
||||
tail = 1,
|
||||
tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture
|
||||
tail_size = 2,
|
||||
tail_distance_divider = 3,
|
||||
|
||||
-- Direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
|
@ -167,7 +173,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
mcl_burning.set_on_fire(player, 5, "blaze")
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 5},
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
|
@ -175,7 +181,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
|
|||
mcl_burning.set_on_fire(mob, 5)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 5},
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
|
|
|
@ -56,15 +56,17 @@ mobs:register_mob("mobs_mc:ghast", {
|
|||
fall_damage = 0,
|
||||
view_range = 28,
|
||||
attack_type = "projectile",
|
||||
arrow = "mobs_mc:fireball",
|
||||
arrow = "mobs_mc:ghast_fireball",
|
||||
floats=1,
|
||||
fly = true,
|
||||
makes_footstep_sound = false,
|
||||
fire_resistant = true,
|
||||
projectile_cooldown_min = 5,
|
||||
projectile_cooldown_max = 7,
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mobs.shoot_projectile_handling("mobs_mc:fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mobs_mc:ghast_fireball", pos, dir, self.object:get_yaw(), self.object, 11, dmg,nil,nil,nil,-0.6)
|
||||
end,
|
||||
--[[
|
||||
do_custom = function(self)
|
||||
|
@ -96,12 +98,15 @@ mobs_mc.spawn_height.nether_min,
|
|||
mobs_mc.spawn_height.nether_max)
|
||||
|
||||
-- fireball (projectile)
|
||||
mobs:register_arrow("mobs_mc:fireball", {
|
||||
mobs:register_arrow("mobs_mc:ghast_fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 15,
|
||||
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
|
||||
tail = 1,
|
||||
tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture
|
||||
tail_size = 5,
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
|
@ -114,21 +119,21 @@ mobs:register_arrow("mobs_mc:fireball", {
|
|||
}, nil)
|
||||
]]--
|
||||
--mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 1,{ drop_chance = 1.0 })
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
--mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 1,{ drop_chance = 1.0 })
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
--mobs:boom(self, pos, 1, true)
|
||||
mcl_explosions.explode(self.object:get_pos(), 1,{ drop_chance = 1.0 })
|
||||
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
|
||||
end
|
||||
})
|
||||
|
||||
|
|
|
@ -257,6 +257,7 @@ mobs:register_arrow("mobs_mc:spit", {
|
|||
tail = 1,
|
||||
tail_texture = "mobs_mc_spit.png",
|
||||
tail_size = 2,
|
||||
tail_distance_divider = 4,
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
|
|
Loading…
Reference in New Issue