From e51ea1e07935233a064354d1d7351585f5f9ea2f Mon Sep 17 00:00:00 2001 From: cora Date: Fri, 20 May 2022 18:50:18 +0200 Subject: [PATCH] initialize inventory nodes on mapgen --- mods/MAPGEN/mcl_villages/buildings.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/MAPGEN/mcl_villages/buildings.lua b/mods/MAPGEN/mcl_villages/buildings.lua index c014bb07af..2b78155c45 100644 --- a/mods/MAPGEN/mcl_villages/buildings.lua +++ b/mods/MAPGEN/mcl_villages/buildings.lua @@ -193,6 +193,10 @@ local function init_nodes(p1, p2, size, rotation, pr) construct_node(p1, p2, "mcl_furnaces:furnace") construct_node(p1, p2, "mcl_anvils:anvil") + construct_node(p1, p2, "mcl_smoker:smoker") + construct_node(p1, p2, "mcl_barrels:barrel_closed") + construct_node(p1, p2, "mcl_blast_furnace:blast_furnace") + construct_node(p1, p2, "mcl_brewing:stand_000") local nodes = construct_node(p1, p2, "mcl_chests:chest") if nodes and #nodes > 0 then for p=1, #nodes do