forked from VoxeLibre/VoxeLibre
Fix Licensing.
Removed Make_Stairs check. Made unified protection check. Began work on the second half of scaffolding. Removed comments that was no longer needed.
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@ -3,9 +3,9 @@ mcl_bamboo
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This mod adds minecraft-like bamboo nodes to your Mineclone 2 world.
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Code: Michieal. Original (basic) bamboo code by: Krock.
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Code: Michieal. Original (basic) bamboo code by: Small Joker.
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License for code: GPL3; images / textures: CC-BY-SA.
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License for code / images / textures: CC-BY-SA.
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Images Created by Michieal, except for:
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Inventory / wield image: created by RandomLegoBrick#8692 and is CC0.
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@ -15,7 +15,7 @@ Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesec
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Special thanks to Nicu for help with the nodebox stalk design.
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Krock's bamboo forum topic:
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Small Joker's bamboo forum topic:
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Forum topic: https://forum.minetest.net/viewtopic.php?id=8289
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Scaffold inspiration: Cora, because she said that it couldn't be done.
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@ -14,7 +14,6 @@ local adj_nodes = {
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vector.new(1, 0, 0),
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vector.new(-1, 0, 0),
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}
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local SIDE_SCAFFOLDING = false
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local function bambootoo_create_nodes()
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local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"]
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@ -24,7 +23,6 @@ local function bambootoo_create_nodes()
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bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank")
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minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)
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-- crafted by "mcl_stair:slab_bamboo_plank", "mcl_stair:slab_bamboo_block", "mcl_stair:slab_bamboo_stripped"
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if minetest.get_modpath("mcl_stairs") then
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if mcl_stairs ~= nil then
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mcl_stairs.register_stair_and_slab_simple(
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@ -37,15 +35,16 @@ local function bambootoo_create_nodes()
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end
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end
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if SIDE_SCAFFOLDING then
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--currently, disabled.
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minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
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description = S("Scaffolding (horizontal)"),
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doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
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doc_items_hidden = false,
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tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
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drop = "mcl_bamboo:scaffolding",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "4dir",
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param2 = 0,
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use_texture_alpha = "clip",
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node_box = {
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type = "fixed",
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@ -74,10 +73,22 @@ local function bambootoo_create_nodes()
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minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"})
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end
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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})
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local node = minetest.get_node(pointed_thing.under)
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local pos = pointed_thing.under
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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end
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})
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end
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@ -1,7 +1,8 @@
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-- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
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-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; heavily reworked for mcl_bamboo by Michieal.
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-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked
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-- for mcl_bamboo by Michieal.
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-- Creation date: 12-01-2022 (Dec 1st, 2022)
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-- License for everything: GPL3
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-- License for everything: CC-BY-SA 4.0
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-- Bamboo max height: 12-16
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-- LOCALS
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@ -13,10 +14,21 @@ local node_sound = mcl_sounds.node_sound_wood_defaults()
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-- CONSTS
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local SIDE_SCAFFOLDING = false
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local MAKE_STAIRS = true
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local DEBUG = false
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local DOUBLE_DROP_CHANCE = 8
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mcl_bamboo ={}
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--- pos: node position; placer: ObjectRef that is placing the item
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--- returns: true if protected, otherwise false.
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function mcl_bamboo.is_protected(pos, placer)
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local name = placer:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
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local bamboo_dirt_nodes = {
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@ -38,7 +50,7 @@ local BROKEN_DOORS = true
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-- LOCAL FUNCTIONS
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-- Add Groups function, courtesy of Warr1024.
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function addgroups(name, ...)
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function mcl_bamboo.addgroups(name, ...)
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local def = minetest.registered_items[name] or error(name .. " not found")
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local groups = {}
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for k, v in pairs(def.groups) do
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@ -124,9 +136,7 @@ local function create_nodes()
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if DEBUG then
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minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
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end
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local pname = placer:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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if DEBUG then
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@ -224,9 +234,7 @@ local function create_nodes()
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local pos = pointed_thing.under
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local pname = placer:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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@ -335,7 +343,6 @@ local function create_nodes()
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end
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end
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if MAKE_STAIRS then
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if minetest.get_modpath("mcl_stairs") then
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if mcl_stairs ~= nil then
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mcl_stairs.register_stair_and_slab_simple(
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@ -377,7 +384,6 @@ local function create_nodes()
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minetest.override_item(bamboo_plank_slab, {groups = node_groups})
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end
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end
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end
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if minetest.get_modpath("mesecons_pressureplates") then
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@ -502,6 +508,8 @@ local function create_nodes()
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tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "4dir",
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param2 = 0,
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use_texture_alpha = "clip",
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node_box = {
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type = "fixed",
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@ -552,9 +560,7 @@ local function create_nodes()
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end
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local node = minetest.get_node(ptd.under)
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local pos = ptd.under
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local pname = placer:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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if DEBUG then
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@ -715,6 +721,8 @@ local function register_craftings()
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burntime = 20
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})
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if minetest.get_modpath("mcl_stairs") then
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if mcl_stairs ~= nil then
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_stairs:slab_bamboo_plank",
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@ -746,6 +754,8 @@ local function register_craftings()
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recipe = "mcl_stairs:stair_bamboo_stripped",
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burntime = 15,
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})
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end
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end
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minetest.register_craft({
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type = "fuel",
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