forked from VoxeLibre/VoxeLibre
Don't spawn multiple mobs at the same position
this was originally intended to simulate group spawning i think
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@ -716,9 +716,7 @@ if mobs_spawn then
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-- ignore void and unloaded area
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if dimension ~= "void" and dimension ~= "default" then
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local y_min, y_max = decypher_limits(pos.y)
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for i = 1, math_random(1, 4) do
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spawn_a_mob(pos, dimension, y_min, y_max)
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end
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spawn_a_mob(pos, dimension, y_min, y_max)
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end
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end
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end)
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