diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index 52262411a3..0fde068250 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -994,8 +994,9 @@ minetest.register_on_generated(function(minp, maxp, seed) local z = pr:next(z0, z1) -- Find ground level local ground_y = nil - for y=64,3,-1 do - if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then + for y=64,-1,-1 do + local checknode = minetest.get_node({x=x,y=y,z=z}).name + if minetest.registered_nodes[checknode].walkable then ground_y = y break end @@ -1020,7 +1021,7 @@ minetest.register_on_generated(function(minp, maxp, seed) chunk_has_desert_temple = true end end - if not chunk_has_desert_temple and not chunk_has_desert_well then + if not chunk_has_desert_temple and not chunk_has_desert_well and ground_y > 3 then -- Minecraft probability: 1/1000 per Minecraft chunk (16×16). -- We adjust the probability to Minetest's MapBlock size. local desert_well_prob = 1000 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256) @@ -1069,10 +1070,49 @@ minetest.register_on_generated(function(minp, maxp, seed) end end + -- Witch hut + if ground_y <= 0 and nn == "mcl_core:dirt" then + local prob = 1024 * (((maxp.x-minp.x+1)*(maxp.z-minp.z+1)) / 256) + if math.random(1, prob) == 1 then + local p1 = {x=p.x-1, y=p.y+4, z=p.z-1} + local p2 = vector.add(p1, {x=9, y=5, z=8}) + local free_nodes = minetest.find_nodes_in_area(p1, p2, {"air", "mcl_core:water_source", "mcl_flowers:waterlily"}) + if #free_nodes >= 10*6*9 then + local place = {x=p.x, y=p.y+2, z=p.z} + mcl_structures.call_struct(place, "witch_hut") + local place_tree_if_free = function(pos, prev_result) + local nn = minetest.get_node(pos).name + if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" then + minetest.set_node(pos, {name="mcl_core:tree", param2=0}) + return prev_result + else + return false + end + end + local offsets = { + {x=1, y=0, z=1}, + {x=1, y=0, z=5}, + {x=6, y=0, z=1}, + {x=6, y=0, z=5}, + } + for o=1, #offsets do + local ok = true + for y=place.y-1, place.y-64, -1 do + local tpos = vector.add(place, offsets[o]) + tpos.y = y + ok = place_tree_if_free(tpos, ok) + if not ok then + break + end + end + end + end + end + end - - -- Ice spikes (v6 only) + -- Ice spikes in v6 + -- In other mapgens, ice spikes are generated as decorations. if mg_name == "v6" and not chunk_has_igloo and nn == "mcl_core:snowblock" then local spike = math.random(1, 3000) if spike < 3 then diff --git a/mods/MAPGEN/mcl_structures/init.lua b/mods/MAPGEN/mcl_structures/init.lua index b71f793001..7aa5a7155b 100644 --- a/mods/MAPGEN/mcl_structures/init.lua +++ b/mods/MAPGEN/mcl_structures/init.lua @@ -206,7 +206,7 @@ end mcl_structures.generate_witch_hut = function(pos) local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts" - minetest.place_schematic(pos, path, "random", nil, true) + minetest.place_schematic(pos, path, "0", nil, true) end mcl_structures.generate_ice_spike_small = function(pos)