From 033b051689a4efb94a623223ba4e138c7ae73792 Mon Sep 17 00:00:00 2001 From: cora Date: Tue, 15 Nov 2022 21:16:48 +0100 Subject: [PATCH] Fix crash when rightclicking parrot --- mods/ENTITIES/mcl_mobs/api.lua | 36 ++++++++++++++++++---------------- 1 file changed, 19 insertions(+), 17 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index b306b0fd7c..4fb89dfa6c 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -4497,26 +4497,28 @@ local mob_step = function(self, dtime) if self.object:get_attach() then self_rot = self.object:get_attach():get_rotation() end - local player_pos = self._locked_object:get_pos() - local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0))) - local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset - local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier + if self.rot then + local player_pos = self._locked_object:get_pos() + local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0))) + local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset + local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier - if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then - final_rotation = vector.multiply(oldr, 0.9) - elseif self.attack and self.state == "attack" and not self.runaway then - if self.head_yaw == "y" then - final_rotation = vector.new(mob_pitch, mob_yaw, 0) - elseif self.head_yaw == "z" then - final_rotation = vector.new(mob_pitch, 0, -mob_yaw) - end + if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then + final_rotation = vector.multiply(oldr, 0.9) + elseif self.attack and self.state == "attack" and not self.runaway then + if self.head_yaw == "y" then + final_rotation = vector.new(mob_pitch, mob_yaw, 0) + elseif self.head_yaw == "z" then + final_rotation = vector.new(mob_pitch, 0, -mob_yaw) + end - else + else - if self.head_yaw == "y" then - final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0) - elseif self.head_yaw == "z" then - final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3) + if self.head_yaw == "y" then + final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0) + elseif self.head_yaw == "z" then + final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3) + end end end end