From 22fe1945efaa963f356716a7943184a6fc42b338 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 10 Jan 2018 02:55:46 +0100 Subject: [PATCH] Fix indentation in mcl_doors --- mods/ITEMS/mcl_doors/api_doors.lua | 130 ++++++++++++++--------------- 1 file changed, 65 insertions(+), 65 deletions(-) diff --git a/mods/ITEMS/mcl_doors/api_doors.lua b/mods/ITEMS/mcl_doors/api_doors.lua index f9523b5a07..566a98c3de 100644 --- a/mods/ITEMS/mcl_doors/api_doors.lua +++ b/mods/ITEMS/mcl_doors/api_doors.lua @@ -73,72 +73,72 @@ function mcl_doors:register_door(name, def) return itemstack end local pn = placer:get_player_name() - if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then - return itemstack - end - local ptu = pointed_thing.under - local nu = minetest.get_node(ptu) - -- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key - if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then - return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) - end - - local pt - if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].buildable_to then - pt = pointed_thing.under - else - pt = pointed_thing.above - end - local pt2 = {x=pt.x, y=pt.y, z=pt.z} - pt2.y = pt2.y+1 - local ptname = minetest.get_node(pt).name - local pt2name = minetest.get_node(pt2).name - if - (minetest.registered_nodes[ptname] and not minetest.registered_nodes[ptname].buildable_to) or - (minetest.registered_nodes[pt2name] and not minetest.registered_nodes[pt2name].buildable_to) - then - return itemstack - end - - local p2 = minetest.dir_to_facedir(placer:get_look_dir()) - local pt3 = {x=pt.x, y=pt.y, z=pt.z} - if p2 == 0 then - pt3.x = pt3.x-1 - elseif p2 == 1 then - pt3.z = pt3.z+1 - elseif p2 == 2 then - pt3.x = pt3.x+1 - elseif p2 == 3 then - pt3.z = pt3.z-1 - end - if not string.find(minetest.get_node(pt3).name, name.."_b_") then - minetest.set_node(pt, {name=name.."_b_1", param2=p2}) - minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) - else - minetest.set_node(pt, {name=name.."_b_2", param2=p2}) - minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) - end - if def.sounds and def.sounds.place then - minetest.sound_play(def.sounds.place, {pos=pt}) - end - - if def.only_placer_can_open then - local meta = minetest.get_meta(pt) - meta:set_string("doors_owner", "") - meta = minetest.get_meta(pt2) - meta:set_string("doors_owner", "") - end - - -- Save open state. 1 = open. 0 = closed - local meta = minetest.get_meta(pt) - meta:set_int("is_open", 0) - meta = minetest.get_meta(pt2) - meta:set_int("is_open", 0) - - if not minetest.settings:get_bool("creative_mode") then - itemstack:take_item() - end + if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then return itemstack + end + local ptu = pointed_thing.under + local nu = minetest.get_node(ptu) + -- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key + if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then + return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) + end + + local pt + if minetest.registered_nodes[nu.name] and minetest.registered_nodes[nu.name].buildable_to then + pt = pointed_thing.under + else + pt = pointed_thing.above + end + local pt2 = {x=pt.x, y=pt.y, z=pt.z} + pt2.y = pt2.y+1 + local ptname = minetest.get_node(pt).name + local pt2name = minetest.get_node(pt2).name + if + (minetest.registered_nodes[ptname] and not minetest.registered_nodes[ptname].buildable_to) or + (minetest.registered_nodes[pt2name] and not minetest.registered_nodes[pt2name].buildable_to) + then + return itemstack + end + + local p2 = minetest.dir_to_facedir(placer:get_look_dir()) + local pt3 = {x=pt.x, y=pt.y, z=pt.z} + if p2 == 0 then + pt3.x = pt3.x-1 + elseif p2 == 1 then + pt3.z = pt3.z+1 + elseif p2 == 2 then + pt3.x = pt3.x+1 + elseif p2 == 3 then + pt3.z = pt3.z-1 + end + if not string.find(minetest.get_node(pt3).name, name.."_b_") then + minetest.set_node(pt, {name=name.."_b_1", param2=p2}) + minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) + else + minetest.set_node(pt, {name=name.."_b_2", param2=p2}) + minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) + end + if def.sounds and def.sounds.place then + minetest.sound_play(def.sounds.place, {pos=pt}) + end + + if def.only_placer_can_open then + local meta = minetest.get_meta(pt) + meta:set_string("doors_owner", "") + meta = minetest.get_meta(pt2) + meta:set_string("doors_owner", "") + end + + -- Save open state. 1 = open. 0 = closed + local meta = minetest.get_meta(pt) + meta:set_int("is_open", 0) + meta = minetest.get_meta(pt2) + meta:set_int("is_open", 0) + + if not minetest.settings:get_bool("creative_mode") then + itemstack:take_item() + end + return itemstack end, })