forked from VoxeLibre/VoxeLibre
[mapgen] [mcl_ocean_monument] Reorder check loops to make it work faster, add random rotation
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@ -1,3 +1,6 @@
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-- Check it: `/tp 14958,8,11370` @ world seed `1`
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local mcl_mapgen_get_far_node = mcl_mapgen.get_far_node
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local minetest_log = minetest.log
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local minetest_place_schematic = minetest.place_schematic
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@ -14,9 +17,9 @@ mcl_mapgen.register_chunk_generator(function(minp, maxp, seed)
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local x, z = minp.x, minp.z
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local pr = PseudoRandom(seed)
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for i = 1, pr:next(10,100) do
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local pos = {x=pr:next(0,79)+x, y=1, z=pr:next(0,79)+z}
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local pos = {x=pr:next(15,64)+x, y=pr:next(0,25)-25, z=pr:next(15,64)+z}
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local node_name = mcl_mapgen_get_far_node(pos).name
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if node_name ~= water and node_name ~= ice then return end
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if node_name ~= water then return end
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end
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for i = 1, pr:next(10,100) do
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local pos = {x=pr:next(0,79)+x, y=2, z=pr:next(0,79)+z}
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@ -24,16 +27,15 @@ mcl_mapgen.register_chunk_generator(function(minp, maxp, seed)
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if node_name ~= air then return end
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end
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for i = 1, pr:next(10,100) do
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local pos = {x=pr:next(15,64)+x, y=pr:next(0,25)-25, z=pr:next(15,64)+z}
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local pos = {x=pr:next(0,79)+x, y=1, z=pr:next(0,79)+z}
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local node_name = mcl_mapgen_get_far_node(pos).name
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if node_name ~= water then return end
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if node_name ~= water and node_name ~= ice then return end
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end
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-- minetest_place_schematic(minp, path, tostring(pr:next(0,3)*90), nil, true)
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minetest_place_schematic(minp, path, 0, nil, true)
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minetest_place_schematic(minp, path, tostring(pr:next(0,3)*90), nil, true)
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minetest_log("action", "[mcl_ocean_monument] Placed at " .. minetest_pos_to_string(minp))
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---- TODO: SET UP SPECIAL NODES...
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---- TODO: SET UP SOME NODES?
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end, mcl_mapgen.priorities.OCEAN_MONUMENT)
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