From 1c752019f04583307a81447eb91a67d362c10fd1 Mon Sep 17 00:00:00 2001 From: FossFanatic Date: Wed, 21 Dec 2022 13:08:23 +0000 Subject: [PATCH] Make the explanation shorter --- mods/ENVIRONMENT/mcl_weather/skycolor.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ENVIRONMENT/mcl_weather/skycolor.lua b/mods/ENVIRONMENT/mcl_weather/skycolor.lua index d0bc7bd91d..1b135f0866 100644 --- a/mods/ENVIRONMENT/mcl_weather/skycolor.lua +++ b/mods/ENVIRONMENT/mcl_weather/skycolor.lua @@ -7,8 +7,8 @@ local mg_name = minetest.get_mapgen_setting("mg_name") function mcl_weather.set_sky_box_clear(player,sky,fog) local sc = { - day_sky = "#0000FF", --Pure blue to make debugging this stuff easier. The biome's sky colours are supposed to overwrite this. - day_horizon = "#FF0000", --Pure red to make debugging this stuff easier. The biome's fog (horizon) colours are supposed to overwrite this. + day_sky = "#0000FF", -- Pure blue to make debugging this stuff easier. Not visible during normal gameplay. + day_horizon = "#FF0000", -- Pure red to make debugging this stuff easier. Not visible during normal gameplay. dawn_sky = "#B4BAFA", dawn_horizon = "#BAC1F0", night_sky = "#000000",