MineClone2-Fletcher-Fix/mods/ITEMS/mcl_sculk/init.lua

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local S = minetest.get_translator(minetest.get_current_modname())
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local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite"}
local range = 8
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local function get_node_xp(pos)
local meta = minetest.get_meta(pos)
return meta:get_int("xp")
end
local function set_node_xp(pos,xp)
local meta = minetest.get_meta(pos)
return meta:set_int("xp",xp)
end
local function sculk_on_destruct(pos)
local xp = get_node_xp(pos)
local n = minetest.get_node(pos)
if n.param2 == 1 then
xp = 1
end
local obs = mcl_experience.throw_xp(pos,xp)
for _,v in pairs(obs) do
local l = v:get_luaentity()
l._sculkdrop = true
end
end
minetest.register_node("mcl_sculk:sculk", {
description = S("Sculk"),
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tiles = {
{ name = "mcl_sculk_sculk.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
}, },
},
drop = "",
groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
sounds = mcl_sounds.node_sound_leaves_defaults(),
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is_ground_content = false,
on_destruct = sculk_on_destruct,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.6,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_sculk:vein", {
description = S("Sculk Vein"),
_doc_items_longdesc = S("Sculk vein."),
drawtype = "signlike",
tiles = {"mcl_sculk_vein.png"},
inventory_image = "mcl_sculk_vein.png",
wield_image = "mcl_sculk_vein.png",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
walkable = false,
climbable = true,
buildable_to = true,
selection_box = {
type = "wallmounted",
},
stack_max = 64,
groups = {
handy = 1, axey = 1, shearsy = 1, swordy = 1, deco_block = 1,
dig_by_piston = 1, destroy_by_lava_flow = 1, sculk = 1,
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
drop = "",
_mcl_shears_drop = true,
node_placement_prediction = "",
-- Restrict placement of vines
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = false,
})
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minetest.register_node("mcl_sculk:catalyst", {
description = S("Sculk Catalyst"),
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tiles = {
"mcl_sculk_catalyst_top.png",
"mcl_sculk_catalyst_bottom.png",
"mcl_sculk_catalyst_side.png"
},
drop = "",
sounds = mcl_sounds.node_sound_leaves_defaults(),
groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
is_ground_content = false,
on_destruct = sculk_on_destruct,
_mcl_blast_resistance = 3,
light_source = 6,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_sculk:sensor", {
description = S("Sculk Sensor"),
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tiles = {
"mcl_sculk_sensor_top.png",
"mcl_sculk_sensor_bottom.png",
"mcl_sculk_sensor_side.png"
},
drop = "",
sounds = mcl_sounds.node_sound_leaves_defaults(),
groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
is_ground_content = false,
on_destruct = sculk_on_destruct,
_mcl_blast_resistance = 3,
light_source = 6,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
})
minetest.register_node("mcl_sculk:shrieker", {
description = S("Sculk Shrieker"),
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tiles = {
"mcl_sculk_shrieker_top.png",
"mcl_sculk_shrieker_bottom.png",
"mcl_sculk_shrieker_side.png"
},
drop = "",
sounds = mcl_sounds.node_sound_leaves_defaults(),
groups = {handy = 1, hoey = 1, building_block=1, sculk = 1,},
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place_param2 = 1,
is_ground_content = false,
on_destruct = sculk_on_destruct,
_mcl_blast_resistance = 3,
light_source = 6,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
})
local adjacents = {
vector.new(1,0,0),
vector.new(-1,0,0),
vector.new(0,1,0),
vector.new(0,-1,0),
vector.new(0,0,1),
vector.new(0,0,-1),
}
local function has_air(pos)
for _,v in pairs(adjacents) do
if minetest.get_item_group(minetest.get_node(vector.add(pos,v)).name,"solid") <= 0 then return true end
end
end
local function has_nonsculk(pos)
for _,v in pairs(adjacents) do
local p = vector.add(pos,v)
if minetest.get_item_group(minetest.get_node(p).name,"sculk") <= 0 and minetest.get_item_group(minetest.get_node(p).name,"solid") > 0 then return p end
end
end
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local old_on_step = minetest.registered_entities["mcl_experience:orb"].on_step
minetest.registered_entities["mcl_experience:orb"].on_step = function(self,dtime)
local p = self.object:get_pos()
local n = minetest.find_node_near(p,2,{"mcl_sculk:sculk"})
local nu = minetest.get_node(vector.offset(p,0,-1,0))
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local ret = old_on_step(self,dtime)
if n and not self._sculkdrop then
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local c = minetest.find_node_near(p,range,{"mcl_sculk:catalyst"})
if c then
local nnn = minetest.find_nodes_in_area(vector.offset(p,-range,-range,-range),vector.offset(p,range,range,range),spread_to)
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local nn={}
for _,v in pairs(nnn) do
if has_air(v) then
table.insert(nn,v)
end
end
table.sort(nn,function(a, b)
return vector.distance(p, a) < vector.distance(p, b)
end)
if nn and #nn > 0 and self._xp > 0 then
local d = math.random(100)
if d <= 1 then
minetest.set_node(nn[1],{name = "mcl_sculk:shrieker"})
set_node_xp(nn[1],math.min(1,self._xp - 10))
self.object:remove()
return ret
elseif d <= 9 then
minetest.set_node(nn[1],{name = "mcl_sculk:sensor"})
set_node_xp(nn[1],math.min(1,self._xp - 5))
self.object:remove()
return ret
else
local r = math.min(math.random(#nn),self._xp)
for i=1,r do
minetest.set_node(nn[i],{name = "mcl_sculk:sculk" })
set_node_xp(nn[i],math.floor(self._xp / r))
end
for i=1,r do
local p = has_nonsculk(nn[i])
if p and has_air(p) then
minetest.set_node(vector.offset(p,0,1,0),{name = "mcl_sculk:vein", param2 = 1})
end
end
set_node_xp(nn[1],get_node_xp(nn[1]) + self._xp % r)
self.object:remove()
return ret
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end
end
end
end
return ret
end