317 lines
12 KiB
Lua
317 lines
12 KiB
Lua
-- IndustrialTest
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-- Copyright (C) 2023 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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local fluidGenerator={}
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fluidGenerator.getFormspec=function(pos,config)
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local meta=minetest.get_meta(pos)
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local fluidPercent=meta:get_float("fluidAmount")/100
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local powerPercent=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")
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local fluid=meta:get_string("fluid")
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local formspec
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local fuel=config.getFuel(fluid)
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local tile=(fuel and fuel.texture or "industrialtest_gui_fluid_bg.png")
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if industrialtest.mtgAvailable then
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formspec={
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"list[context;fluid;2,1.8;1,1]",
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"listring[context;fluid]",
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(fluidPercent>0 and "image[2,3;1,1;industrialtest_gui_fluid_bg.png^[lowpart:"..fluidPercent..":"..tile.."]" or "image[2,3;1,1;industrialtest_gui_fluid_bg.png]"),
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"list[context;leftover;2,4.2;1,1]",
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"listring[context;leftover]",
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"list[context;charged;6,3;1,1]",
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"listring[context;charged]",
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"box[9,1;0.3,4.8;#202020]",
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(powerPercent>0 and "box[9,"..(1+4.8-(powerPercent*4.8))..";0.3,"..(powerPercent*4.8)..";#FF1010]" or "")
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}
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elseif industrialtest.mclAvailable then
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formspec={
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"list[context;fluid;2,1.8;1,1]",
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mcl_formspec.get_itemslot_bg(2,1.8,1,1),
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"listring[context;fluid]",
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(fluidPercent>0 and "image[2,3;1,1;industrialtest_gui_fluid_bg.png^[lowpart:"..fluidPercent..":"..tile.."]" or "image[2,3;1,1;industrialtest_gui_fluid_bg.png]"),
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"list[context;leftover;2,4.2;1,1]",
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mcl_formspec.get_itemslot_bg(2,4.2,1,1),
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"listring[context;leftover]",
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"list[context;charged;6,3;1,1]",
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mcl_formspec.get_itemslot_bg(6,3,1,1),
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"listring[context;charged]",
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"box[9,1;0.3,4.8;#202020]",
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(powerPercent>0 and "box[9,"..(1+4.8-(powerPercent*4.8))..";0.3,"..(powerPercent*4.8)..";#FF1010]" or "")
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}
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end
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return table.concat(formspec,"")
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end
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fluidGenerator.onConstruct=function(pos,meta,inv)
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inv:set_size("charged",1)
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inv:set_size("fluid",1)
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inv:set_size("leftover",1)
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meta:set_float("fluidAmount",0)
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meta:set_string("fluid","")
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end
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fluidGenerator.onTimer=function(pos,elapsed,meta,inv,config)
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local fluidSlot=inv:get_stack("fluid",1)
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local chargedSlot=inv:get_stack("charged",1)
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local afterFlow,flowTransferred=industrialtest.api.powerFlow(pos)
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local shouldUpdateFormspec=false
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local shouldRerunTimer=(afterFlow and meta:get_int("industrialtest.powerAmount")>0)
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if fluidSlot:get_count()>0 and meta:get_float("fluidAmount")<=9000 then
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local fuel=config.getFuelByItem(fluidSlot:get_name())
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if fuel and (fuel.name==meta:get_string("fluid") or meta:get_string("fluid")=="") then
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local leftover=false
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local leftoverAddingSucceeded=false
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for _,item in ipairs(fuel.storageItems) do
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if item.name==fluidSlot:get_name() and item.leftover then
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if inv:room_for_item("leftover",ItemStack(item.leftover)) then
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inv:add_item("leftover",ItemStack(item.leftover))
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leftoverAddingSucceeded=true
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end
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leftover=true
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end
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end
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if not leftover or leftoverAddingSucceeded then
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fluidSlot:take_item()
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inv:set_stack("fluid",1,fluidSlot)
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meta:set_string("fluid",fuel.name)
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meta:set_float("fluidAmount",meta:get_float("fluidAmount")+1000)
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shouldUpdateFormspec=true
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shouldRerunTimer=false
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end
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end
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end
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if meta:get_float("fluidAmount")>=50 and not industrialtest.api.isFullyCharged(meta) then
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meta:set_float("fluidAmount",meta:get_int("fluidAmount")-50*elapsed)
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local toAdd=math.ceil(config.getFuel(meta:get_string("fluid")).calorificValue*elapsed)
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industrialtest.api.addPower(meta,toAdd)
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shouldUpdateFormspec=true
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if config.registerActiveVariant then
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minetest.swap_node(pos,{
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name="industrialtest:"..config.name.."_active",
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param2=minetest.get_node(pos).param2
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})
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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else
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shouldRerunTimer=true
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end
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end
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if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 then
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if industrialtest.api.transferPowerToItem(meta,chargedSlot,industrialtest.api.lvPowerFlow)>0 then
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inv:set_stack("charged",1,chargedSlot)
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shouldUpdateFormspec=true
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shouldRerunTimer=true
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end
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end
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if flowTransferred then
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shouldUpdateFormspec=true
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end
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return shouldRerunTimer,shouldUpdateFormspec
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end
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fluidGenerator.metadataChange=function(pos)
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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end
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fluidGenerator.activeOnTimer=function(pos,elapsed,meta,inv,config)
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local fluidSlot=inv:get_stack("fluid",1)
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local chargedSlot=inv:get_stack("charged",1)
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local afterFlow,flowTransferred=industrialtest.api.powerFlow(pos)
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local shouldUpdateFormspec=false
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local shouldRerunTimer=(afterFlow and meta:get_int("industrialtest.powerAmount")>0)
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if fluidSlot:get_count()>0 and meta:get_float("fluidAmount")<=9000 then
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local fuel=config.getFuelByItem(fluidSlot:get_name())
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if fuel and (fuel.name==meta:get_string("fluid") or meta:get_string("fluid")=="") then
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local leftover=false
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local leftoverAddingSucceeded=false
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for _,item in ipairs(fuel.storageItems) do
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if item.name==fluidSlot:get_name() and item.leftover then
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if inv:room_for_item("leftover",ItemStack(item.leftover)) then
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inv:add_item("leftover",ItemStack(item.leftover))
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leftoverAddingSucceeded=true
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end
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leftover=true
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end
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end
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if not leftover or leftoverAddingSucceeded then
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fluidSlot:take_item()
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inv:set_stack("fluid",1,fluidSlot)
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meta:set_string("fluid",fuel.name)
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meta:set_float("fluidAmount",meta:get_float("fluidAmount")+1000)
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shouldUpdateFormspec=true
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shouldRerunTimer=false
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end
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end
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end
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if meta:get_float("fluidAmount")>=50 and not industrialtest.api.isFullyCharged(meta) then
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meta:set_float("fluidAmount",meta:get_int("fluidAmount")-50*elapsed)
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local toAdd=math.ceil(industrialtest.api.getGeothermalGeneratorFuel(meta:get_string("fluid")).calorificValue*elapsed)
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industrialtest.api.addPower(meta,toAdd)
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shouldUpdateFormspec=true
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shouldRerunTimer=true
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else
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minetest.swap_node(pos,{
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name="industrialtest:"..config.name,
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param2=minetest.get_node(pos).param2
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})
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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end
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if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 then
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if industrialtest.api.transferPowerToItem(meta,chargedSlot,industrialtest.api.lvPowerFlow)>0 then
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inv:set_stack("charged",1,chargedSlot)
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shouldUpdateFormspec=true
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shouldRerunTimer=true
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end
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end
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if flowTransferred then
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shouldUpdateFormspec=true
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end
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return shouldRerunTimer,shouldUpdateFormspec
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end
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local function registerFluidGenerator(config)
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local definition={
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name=config.name,
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displayName=config.displayName,
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getFormspec=function(pos)
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return fluidGenerator.getFormspec(pos,config)
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end,
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capacity=7000,
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flow=industrialtest.api.lvPowerFlow,
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ioConfig="oooooo",
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requiresWrench=true,
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registerActiveVariant=config.registerActiveVariant,
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powerSlots={"charged"},
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storageSlots={"fluid","fluidLeftover"},
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sounds="metal",
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groups={
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_industrialtest_hasPowerOutput=1
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},
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customKeys={
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tiles={
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"industrialtest_machine_block.png"..(config.customTopTexture and "^"..config.customTopTexture or ""),
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"industrialtest_machine_block.png"..(config.customBottomTexture and "^"..config.customBottomTexture or ""),
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"industrialtest_machine_block.png"..(config.customRightTexture and "^"..config.customRightTexture or ""),
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"industrialtest_machine_block.png"..(config.customLeftTexture and "^"..config.customLeftTexture or ""),
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"industrialtest_machine_block.png"..(config.customBackTexture and "^"..config.customBackTexture or ""),
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"industrialtest_machine_block.png"..(config.customFrontTexture and "^"..config.customFrontTexture or "")
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},
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paramtype2="facedir",
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legacy_facedir_simple=true
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},
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onConstruct=fluidGenerator.onConstruct,
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onTimer=function(pos,elapsed,meta,inv)
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return fluidGenerator.onTimer(pos,elapsed,meta,inv,config)
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end,
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onMetadataInventoryPut=fluidGenerator.metadataChange,
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onMetadataInventoryMove=fluidGenerator.metadataChange
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}
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if config.registerActiveVariant then
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definition.activeCustomKeys={
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tiles={
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"industrialtest_machine_block.png"..(config.customTopTexture and "^"..config.customTopTextureActive or ""),
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"industrialtest_machine_block.png"..(config.customBottomTexture and "^"..config.customBottomTextureActive or ""),
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"industrialtest_machine_block.png"..(config.customRightTexture and "^"..config.customRightTextureActive or ""),
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"industrialtest_machine_block.png"..(config.customLeftTexture and "^"..config.customLeftTextureActive or ""),
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"industrialtest_machine_block.png"..(config.customBackTexture and "^"..config.customBackTextureActive or ""),
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"industrialtest_machine_block.png"..(config.customFrontTexture and "^"..config.customFrontTextureActive or "")
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},
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light_source=8
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}
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definition.activeOnTimer=function(pos,elapsed,meta,inv)
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return fluidGenerator.activeOnTimer(pos,elapsed,meta,inv,config)
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end
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end
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industrialtest.internal.registerMachine(definition)
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end
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registerFluidGenerator({
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name="geothermal_generator",
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displayName=S("Geothermal Generator"),
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customFrontTexture="industrialtest_geothermal_generator_front.png",
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customFrontTextureActive="industrialtest_geothermal_generator_front_active.png",
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getFuel=industrialtest.api.getGeothermalGeneratorFuel,
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getFuelByItem=industrialtest.api.getGeothermalGeneratorFuelByItem,
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registerActiveVariant=true,
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reactsToNeighbouringNodes=false
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})
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registerFluidGenerator({
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name="water_mill",
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displayName=S("Water Mill"),
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customLeftTexture="industrialtest_water_mill_side.png",
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customRightTexture="industrialtest_water_mill_side.png",
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customFrontTexture="industrialtest_water_mill_side.png",
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customBackTexture="industrialtest_water_mill_side.png",
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getFuel=industrialtest.api.getWaterMillFuel,
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getFuelByItem=industrialtest.api.getWaterMillFuelByItem,
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registerActiveVariant=false
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})
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local neighbors={}
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for key,_ in pairs(industrialtest.api.waterMillFuels) do
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table.insert(neighbors,key)
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end
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minetest.register_abm({
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label="Water Mill generating",
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nodenames={"industrialtest:water_mill"},
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neighbors=neighbors,
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interval=industrialtest.updateDelay,
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chance=1,
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action=function(pos,node)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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local chargedSlot=inv:get_stack("charged",1)
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local powerToAdd=0
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local neighbourPositions={
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vector.offset(pos,-1,0,0),
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vector.offset(pos,1,0,0),
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vector.offset(pos,0,-1,0),
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vector.offset(pos,0,1,0),
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vector.offset(pos,0,0,-1),
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vector.offset(pos,0,0,1)
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}
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for _,value in ipairs(neighbourPositions) do
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local node=minetest.get_node_or_nil(value)
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if node then
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local fuel=industrialtest.api.getWaterMillFuel(node.name)
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if fuel then
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powerToAdd=powerToAdd+fuel.calorificValue*0.2
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end
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end
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end
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if industrialtest.api.addPower(meta,powerToAdd)>0 then
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local def=minetest.registered_nodes[node.name]
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def._industrialtest_updateFormspec(meta)
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end
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if chargedSlot:get_count()>0 and meta:get_int("industrialtest.powerAmount")>0 then
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if industrialtest.api.transferPowerToItem(meta,chargedSlot,industrialtest.api.lvPowerFlow)>0 then
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inv:set_stack("charged",1,chargedSlot)
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end
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end
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end
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:water_mill",
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recipe={
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{"",industrialtest.elementKeys.stick,""},
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{industrialtest.elementKeys.stick,"industrialtest:generator",industrialtest.elementKeys.stick},
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{"",industrialtest.elementKeys.stick,""}
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}
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})
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