-- IndustrialTest -- Copyright (C) 2023 mrkubax10 -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local S=minetest.get_translator("industrialtest") industrialtest.mtgAvailable=minetest.get_modpath("default") local requiredMclModules={"mcl_core","mcl_copper","mcl_armor"} industrialtest.mclAvailable=true for _,mod in ipairs(requiredMclModules) do if not minetest.get_modpath(mod) then industrialtest.mclAvailable=false break end end if industrialtest.mtgAvailable and not minetest.get_modpath("3d_armor") then error("IndustrialTest requires 3D Armor when used with Minetest Game") end industrialtest.elementKeys={} -- compatibilty that adds not existing elements if industrialtest.mclAvailable then industrialtest.registerMetal=function(name,displayName,oreBlastResistance,oreHardness,rawBlockBlastResistance,rawBlockHardness,blockBlastResistance,blockHardness) minetest.register_craftitem("industrialtest:raw_"..name,{ description=S("Raw "..displayName), inventory_image="industrialtest_mcl_raw_"..name..".png" }) minetest.register_craftitem("industrialtest:"..name.."_ingot",{ description=S(displayName.." Ingot"), inventory_image="industrialtest_mcl_"..name.."_ingot.png" }) minetest.register_node("industrialtest:stone_with_"..name,{ description=S(displayName.." Ore"), tiles={"default_stone.png^industrialtest_mcl_stone_with_"..name..".png"}, sounds=mcl_sounds.node_sound_stone_defaults(), drop="industrialtest:raw_"..name, groups={pickaxey=3,building_block=1,material_stone=1,blast_furnace_smeltable=1}, _mcl_blast_resistance = oreBlastResistance, _mcl_hardness = oreHardness, _mcl_silk_touch_drop = true, _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("industrialtest:raw_"..name.."_block",{ description=S("Raw "..displayName.." Block"), tiles={"industrialtest_mcl_raw_"..name.."_block.png"}, groups={pickaxey=2,building_block=1,blast_furnace_smeltable=1}, sounds=mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance=rawBlockBlastResistance, _mcl_hardness=rawBlockHardness, }) minetest.register_node("industrialtest:"..name.."_block",{ description=S("Block of "..displayName), tiles={"industrialtest_"..name.."_block.png"}, groups={pickaxey=2,building_block=1}, sounds=mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance=blockBlastResistance, _mcl_hardness=blockHardness, }) minetest.register_craft({ type="cooking", output="industrialtest:"..name.."_ingot", recipe="industrialtest:raw_"..name }) minetest.register_craft({ type="shaped", output="industrialtest:raw_"..name.."_block", recipe={ {"industrialtest:raw"..name,"industrialtest:raw"..name,"industrialtest:raw"..name}, {"industrialtest:raw"..name,"industrialtest:raw"..name,"industrialtest:raw"..name}, {"industrialtest:raw"..name,"industrialtest:raw"..name,"industrialtest:raw"..name} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..name.."_block", recipe={ {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}, {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}, {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"} } }) minetest.register_craft({ type="shaped", output="industrialtest:raw_"..name.."_block", recipe={ {"industrialtest:raw_"..name,"industrialtest:raw_"..name,"industrialtest:raw_"..name}, {"industrialtest:raw_"..name,"industrialtest:raw_"..name,"industrialtest:raw_"..name}, {"industrialtest:raw_"..name,"industrialtest:raw_"..name,"industrialtest:raw_"..name} } }) minetest.register_craft({ type="shapeless", output="industrialtest:"..name.."_ingot 9", recipe={ "industrialtest:"..name.."_block" } }) minetest.register_craft({ type="shapeless", output="industrialtest:raw_"..name.." 9", recipe={ "industrialtest:raw_"..name.."_block" } }) end industrialtest.registerToolset=function(material,materialItem,materialDisplayName,config) minetest.register_tool("industrialtest:"..material.."_pickaxe",{ description=S(materialDisplayName.." Pickaxe"), inventory_image="industrialtest_mcl_"..material.."_pickaxe.png", groups={tool=1,pickaxe=1,dig_speed_class=config.digSpeedClass}, tool_capabilities={ full_punch_interval=1, max_drop_level=config.dropLevel, damage_groups={fleshy=config.damage}, }, sound={breaks="default_tool_breaks"}, _repair_material="industrialtest:"..material, _mcl_toollike_wield=true, _mcl_diggroups={ pickaxey={speed=config.speed,level=config.level,uses=config.uses} } }) minetest.register_tool("industrialtest:"..material.."_shovel",{ description=S(materialDisplayName.." Shovel"), inventory_image="industrialtest_mcl_"..material.."_shovel.png", groups={tool=1,shovel=1,dig_speed_class=config.digSpeedClass}, tool_capabilities={ full_punch_interval=1, max_drop_level=config.dropLevel, damage_groups={fleshy=config.damage} }, on_place=function(itemstack,placer,pointedThing) -- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_tools/init.lua#L159 -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointedThing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointedThing.under, node, placer, itemstack) or itemstack end end -- Only make grass path if tool used on side or top of target node if pointedThing.above.y < pointedThing.under.y then return itemstack end if (minetest.get_item_group(node.name, "path_creation_possible") == 1) then local above = table.copy(pointedThing.under) above.y = above.y + 1 if minetest.get_node(above).name == "air" then if minetest.is_protected(pointedThing.under, placer:get_player_name()) then minetest.record_protection_violation(pointedThing.under, placer:get_player_name()) return itemstack end if not minetest.is_creative_enabled(placer:get_player_name()) then -- Add wear (as if digging a shovely node) local toolname = itemstack:get_name() local wear = mcl_autogroup.get_wear(toolname, "shovely") itemstack:add_wear(wear) end minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true) minetest.swap_node(pointedThing.under, {name="mcl_core:grass_path"}) end end return itemstack end, sound={breaks="default_tool_breaks"}, _repair_material="industrialtest:"..material, _mcl_toollike_wield=true, _mcl_diggroups={ shovely={speed=config.speed,level=config.level,uses=config.uses} } }) minetest.register_tool("industrialtest:"..material.."_axe",{ description=S(materialDisplayName.." Axe"), inventory_image="industrialtest_mcl_"..material.."_axe.png", groups={tool=1,axe=1,dig_speed_class=config.digSpeedClass}, tool_capabilities={ full_punch_interval=1, max_level_drop=config.levelDrop, damage_groups={fleshy=config.damage+3}, }, on_place=function(itemstack,placer,pointedThing) -- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_tools/init.lua#L360 if pointedThing.type ~= "node" then return end local node = minetest.get_node(pointedThing.under) local noddef = minetest.registered_nodes[minetest.get_node(pointedThing.under).name] if not placer:get_player_control().sneak and noddef.on_rightclick then return minetest.item_place(itemstack, placer, pointedThing) end if minetest.is_protected(pointedThing.under, placer:get_player_name()) then minetest.record_protection_violation(pointedThing.under, placer:get_player_name()) return itemstack end if noddef._mcl_stripped_variant == nil then return itemstack else minetest.swap_node(pointedThing.under, {name=noddef._mcl_stripped_variant, param2=node.param2}) if not minetest.is_creative_enabled(placer:get_player_name()) then -- Add wear (as if digging a axey node) local toolname = itemstack:get_name() local wear = mcl_autogroup.get_wear(toolname, "axey") itemstack:add_wear(wear) end end return itemstack end, sound={breaks="default_tool_breaks"}, _repair_material="industrialtest:"..material, _mcl_toollike_wield=true, _mcl_diggroups={ axey={speed=config.speed,level=config.level,uses=config.uses} } }) minetest.register_tool("industrialtest:"..material.."_sword",{ description=S(materialDisplayName.." Sword"), inventory_image="industrialtest_mcl_"..material.."_sword.png", groups={weapon=1,sword=1,dig_speed_class=config.digSpeedClass}, tool_capabilities={ full_punch_interval=0.625, max_drop_level=config.maxDropLevel, damage_groups={fleshy=config.damage+2}, }, sound={breaks="default_tool_breaks"}, _repair_material="industrialtest:"..material, _mcl_toollike_wield=true, _mcl_diggroups={ swordy={speed=config.speed,level=config.level,uses=config.uses}, swordy_cobweb={speed=config.speed,level=config.level,uses=config.uses} } }) minetest.register_tool("industrialtest:"..material.."_hoe",{ description=S(materialDisplayName.." Hoe"), inventory_image="industrialtest_mcl_"..material.."_hoe.png", groups={tool=1,hoe=1}, tool_capabilities={ full_punch_interval=1, damage_groups={fleshy=1} }, on_place=function(itemstack,user,pointedThing) -- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_farming/hoes.lua#L3 local function create_soil(pos, inv) if pos == nil then return false end local node = minetest.get_node(pos) local name = node.name local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}) if minetest.get_item_group(name, "cultivatable") == 2 then if above.name == "air" then node.name = "mcl_farming:soil" minetest.set_node(pos, node) minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 }, true) return true end elseif minetest.get_item_group(name, "cultivatable") == 1 then if above.name == "air" then node.name = "mcl_core:dirt" minetest.set_node(pos, node) minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 }, true) return true end end return false end -- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_farming/hoes.lua#L29 -- Call on_rightclick if the pointed node defines it local node = minetest.get_node(pointedThing.under) if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointedThing.under, node, user, itemstack) or itemstack end end if minetest.is_protected(pointedThing.under, user:get_player_name()) then minetest.record_protection_violation(pointedThing.under, user:get_player_name()) return itemstack end if create_soil(pointedThing.under, user:get_inventory()) then if not minetest.is_creative_enabled(user:get_player_name()) then itemstack:add_wear(65535/config.uses) end return itemstack end end, _repair_material="industrialtest:"..material, _mcl_toollike_wield=true, _mcl_diggroups={ hoey={speed=config.speed,level=config.level,uses=config.uses} } }) mcl_armor.register_set({ name=material, description=materialDisplayName, durability=config.uses, points=config.armorPoints, craft_material="industrialtest:"..material, cook_material=config.armorCookMaterial, sound_equip=config.armorEquipSound, sound_unequip=config.armorUnequipSound, textures={ head="industrialtest_mcl_"..material.."_helmet.png", torso="industrialtest_mcl_"..material.."_chestplate.png", legs="industrialtest_mcl_"..material.."_leggings.png", feet="industrialtest_mcl_"..material.."_boots.png" } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_pickaxe", recipe={ {"industrialtest:"..material,"industrialtest:"..material,"industrialtest:"..material}, {"","mcl_core:stick",""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_shovel", recipe={ {"","industrialtest:"..material,""}, {"","mcl_core:stick",""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_shovel", recipe={ {"industrialtest:"..material,"",""}, {"mcl_core:stick","",""}, {"mcl_core:stick","",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_shovel", recipe={ {"","","industrialtest:"..material}, {"","","mcl_core:stick"}, {"","","mcl_core:stick"} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_axe", recipe={ {"industrialtest:"..material,"industrialtest:"..material,""}, {"industrialtest:"..material,"mcl_core:stick",""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_axe", recipe={ {"","industrialtest:"..material,"industrialtest:"..material}, {"","mcl_core:stick","industrialtest:"..material}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_axe", recipe={ {"industrialtest:"..material,"industrialtest:"..material,""}, {"mcl_core:stick","industrialtest:"..material,""}, {"mcl_core:stick","",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_axe", recipe={ {"","industrialtest:"..material,"industrialtest:"..material}, {"","mcl_core:stick","industrialtest:"..material}, {"","","mcl_core:stick"} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_sword", recipe={ {"industrialtest:"..material,"",""}, {"industrialtest:"..material,"",""}, {"mcl_core:stick","",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_sword", recipe={ {"","industrialtest:"..material,""}, {"","industrialtest:"..material,""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_sword", recipe={ {"","","industrialtest:"..material}, {"","","industrialtest:"..material}, {"","","mcl_core:stick"} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_hoe", recipe={ {"industrialtest:"..material,"industrialtest:"..material,""}, {"","mcl_core:stick",""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_hoe", recipe={ {"","industrialtest:"..material,"industrialtest:"..material}, {"","","mcl_core:stick"}, {"","","mcl_core:stick"} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_hoe", recipe={ {"","industrialtest:"..material,"industrialtest:"..material}, {"","mcl_core:stick",""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_hoe", recipe={ {"industrialtest:"..material,"industrialtest:"..material,""}, {"mcl_core:stick","",""}, {"mcl_core:stick","",""} } }) end -- FIXME: Formspecs when used with MCL are misaligned, to fix that and also preserve compatibilty -- with MTG MCL has to stop using legacy formspec coordinates ~mrkubax10 industrialtest.formspecVersion=function() return "" end industrialtest.formspecList=function(ctx,name,x,y,w,h) return "list["..ctx..";"..name..";"..x..","..y..";"..w..","..h.."]"..mcl_formspec.get_itemslot_bg(x,y,w,h) end industrialtest.formspecPlayerInv=function() return "list[current_player;main;0.5,5.5;9,3;9]"..mcl_formspec.get_itemslot_bg(0.5,5.5,9,3).."list[current_player;main;0.5,8.74;9,1]"..mcl_formspec.get_itemslot_bg(0.5,8.74,9,1) end -- assign element keys for elements that are required later industrialtest.elementKeys.stick="mcl_core:stick" industrialtest.elementKeys.powerCarrier="mesecons:mesecon" -- register required minerals that are not available in MCL industrialtest.registerMetal("tin","Tin",3,3) industrialtest.elementKeys.tinIngot="industrialtest:tin_ingot" --register other items that are not available in MCL minetest.register_craftitem("industrialtest:bronze_ingot",{ description=S("Bronze Ingot"), inventory_image="industrialtest_mcl_bronze_ingot.png" }) minetest.register_craftitem("industrialtest:bronze_nugget",{ description=S("Bronze Nugget"), inventory_image="industrialtest_mcl_bronze_nugget.pngn" }) minetest.register_craft({ type="shaped", output="industrialcraft:bronze_ingot 9", recipe={ {"mcl_copper:copper_ingot","mcl_copper:copper_ingot","mcl_copper:copper_ingot"}, {"mcl_copper:copper_ingot","industrialtest:tin_ingot","mcl_copper:copper_ingot"}, {"mcl_copper:copper_ingot","mcl_copper:copper_ingot","mcl_copper:copper_ingot"} } }) minetest.register_craft({ type="shapeless", output="industrialtest:bronze_ingot 9", recipe={ "industrialtest:bronze_block" } }) minetest.register_craft({ type="shaped", output="industrialtest:bronze_ingot", recipe={ {"industrialtest:bronze_nugget","industrialtest:bronze_nugget","industrialtest:bronze_nugget"}, {"industrialtest:bronze_nugget","industrialtest:bronze_nugget","industrialtest:bronze_nugget"}, {"industrialtest:bronze_nugget","industrialtest:bronze_nugget","industrialtest:bronze_nugget"}, } }) minetest.register_craft({ type="shapeless", output="industrialtest:bronze_nugget 9", recipe={ "industrialtest:bronze_ingot" } }) industrialtest.elementKeys.bronzeIngot="industrialtest:bronze_ingot" industrialtest.registerToolset("bronze","bronze_ingot","Bronze",{ digSpeedClass=4, dropLevel=4, speed=6, level=4, uses=200, damage=4, armorPoints={ head=2, torso=6, legs=5, feet=2 }, armorCookMaterial="industrialtest:bronze_nugget", armorEquipSound="mcl_armor_equip_iron", armorUnequipSound="mcl_armor_unequip_iron" }) --register other blocks that are not availabe in MCL minetest.register_node("industrialtest:bronze_block",{ description=S("Block of Bronze"), tiles={"industrialtest_mcl_bronze_block.png"}, groups={pickaxey=2,building_block=1}, sounds=mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance=3, _mcl_hardness=3, }) minetest.register_craft({ type="shaped", output="industrialtest:bronze_block", recipe={ {"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"}, {"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"}, {"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"} } }) minetest.register_ore({ ore_type="scatter", ore="industrialtest:stone_with_tin", wherein=stonelike, clust_scarcity=10*10*10, clust_num_ores=5, clust_size=3, y_max=mcl_worlds.layer_to_y(39), y_min=mcl_vars.mg_overworld_min }) elseif industrialtest.mtgAvailable then industrialtest.registerMetal=function(name,displayName,hardness) minetest.register_craftitem("industrialtest:"..name.."_lump",{ description=S(displayName.." Lump"), inventory_image="industrialtest_mtg_"..name.."_lump.png" }) minetest.register_craftitem("industrialtest:"..name.."_ingot",{ description=S(displayName.." Ingot"), inventory_image="industrialtest_mtg_"..name.."_ingot.png" }) minetest.register_node("industrialtest:stone_with_"..name,{ description=S(displayName.." Ore"), tiles={"default_stone.png^industrialtest_mtg_stone_with_"..name..".png"}, sounds=default.node_sound_stone_defaults(), drop="industrialtest:"..name.."_lump", groups={cracky=hardness}, }) minetest.register_node("industrialtest:"..name.."_block",{ description=S("Block of "..displayName), tiles={"industrialtest_"..name.."_block.png"}, groups={cracky=hardness,level=2}, sounds=default.node_sound_metal_defaults(), }) minetest.register_craft({ type="cooking", output="industrialtest:"..name.."_ingot", recipe="industrialtest:"..name.."_lump" }) minetest.register_craft({ type="shaped", output="industrialtest:"..name.."_block", recipe={ {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}, {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}, {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"} } }) minetest.register_craft({ type="shapeless", output="industrialtest:"..name.."_ingot 9", recipe={ "industrialtest:"..name.."_block" } }) minetest.register_craft({ type="shapeless", output="industrialtest:raw_"..name.." 9", recipe={ "industrialtest:raw_"..name.."_block" } }) end industrialtest.formspecVersion=function() return "formspec_version[4]" end industrialtest.formspecList=function(ctx,name,x,y,w,h) return "list["..ctx..";"..name..";"..x..","..y..";"..w..","..h.."]" end industrialtest.formspecPlayerInv=function() return "list[current_player;main;0.5,6.25;8,1]list[current_player;main;0.5,7.5;8,3;8]" end industrialtest.elementKeys.tinIngot="default:tin_ingot" industrialtest.elementKeys.bronzeIngot="default:bronze_ingot" industrialtest.elementKeys.stick="default:stick" industrialtest.elementKeys.powerCarrier="default:mese_crystal_fragment" else error("No compatible games found!") end