-- IndustrialTest -- Copyright (C) 2023 mrkubax10 -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see . local S=minetest.get_translator("industrialtest") local requiredMtgModules={"default","bucket"} industrialtest.mtgAvailable=true for _,mod in ipairs(requiredMtgModules) do if not minetest.get_modpath(mod) then industrialtest.mtgAvailable=false break end end local requiredMclModules={"mcl_core","mcl_copper","mcl_armor","mcl_deepslate","mcl_nether","mcl_buckets"} industrialtest.mclAvailable=true for _,mod in ipairs(requiredMclModules) do if not minetest.get_modpath(mod) then industrialtest.mclAvailable=false break end end if industrialtest.mtgAvailable and not minetest.get_modpath("3d_armor") then error("IndustrialTest requires 3D Armor when used with Minetest Game") end industrialtest.elementKeys={} -- compatibilty that adds not existing elements if industrialtest.mclAvailable then industrialtest.registerMetal=function(name,displayName,oreBlastResistance,oreHardness,rawBlockBlastResistance,rawBlockHardness,blockBlastResistance,blockHardness) minetest.register_craftitem("industrialtest:raw_"..name,{ description=S("Raw "..displayName), inventory_image="industrialtest_mcl_raw_"..name..".png" }) minetest.register_craftitem("industrialtest:"..name.."_ingot",{ description=S(displayName.." Ingot"), inventory_image="industrialtest_mcl_"..name.."_ingot.png" }) minetest.register_node("industrialtest:stone_with_"..name,{ description=S(displayName.." Ore"), tiles={"default_stone.png^industrialtest_mcl_stone_with_"..name..".png"}, sounds=mcl_sounds.node_sound_stone_defaults(), drop="industrialtest:raw_"..name, is_ground_content=true, groups={pickaxey=3,building_block=1,material_stone=1,blast_furnace_smeltable=1}, _mcl_blast_resistance = oreBlastResistance, _mcl_hardness = oreHardness, _mcl_silk_touch_drop = true, _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("industrialtest:deepslate_with_"..name,{ description=S("Deepslate with "..displayName), tiles={"mcl_deepslate_top.png^industrialtest_mcl_stone_with_"..name..".png","mcl_deepslate_top.png^industrialtest_mcl_stone_with_"..name..".png","mcl_deepslate.png^industrialtest_mcl_stone_with_"..name..".png"}, sounds=mcl_sounds.node_sound_stone_defaults(), drop="industrialtest:raw_"..name, paramtype2="facedir", is_ground_content=true, on_place=mcl_util.rotate_axis, groups={pickaxey=3,building_block=1,material_stone=1,blast_furnace_smeltable=1}, _mcl_blast_resistance = oreBlastResistance, _mcl_hardness = oreHardness, _mcl_silk_touch_drop = true, _mcl_fortune_drop = mcl_core.fortune_drop_ore, }) minetest.register_node("industrialtest:raw_"..name.."_block",{ description=S("Raw "..displayName.." Block"), tiles={"industrialtest_mcl_raw_"..name.."_block.png"}, groups={pickaxey=2,building_block=1,blast_furnace_smeltable=1}, sounds=mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance=rawBlockBlastResistance, _mcl_hardness=rawBlockHardness, }) minetest.register_node("industrialtest:"..name.."_block",{ description=S("Block of "..displayName), tiles={"industrialtest_"..name.."_block.png"}, groups={pickaxey=2,building_block=1}, sounds=mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance=blockBlastResistance, _mcl_hardness=blockHardness, }) minetest.register_craft({ type="cooking", output="industrialtest:"..name.."_ingot", recipe="industrialtest:raw_"..name }) minetest.register_craft({ type="shaped", output="industrialtest:raw_"..name.."_block", recipe={ {"industrialtest:raw"..name,"industrialtest:raw"..name,"industrialtest:raw"..name}, {"industrialtest:raw"..name,"industrialtest:raw"..name,"industrialtest:raw"..name}, {"industrialtest:raw"..name,"industrialtest:raw"..name,"industrialtest:raw"..name} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..name.."_block", recipe={ {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}, {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}, {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"} } }) minetest.register_craft({ type="shaped", output="industrialtest:raw_"..name.."_block", recipe={ {"industrialtest:raw_"..name,"industrialtest:raw_"..name,"industrialtest:raw_"..name}, {"industrialtest:raw_"..name,"industrialtest:raw_"..name,"industrialtest:raw_"..name}, {"industrialtest:raw_"..name,"industrialtest:raw_"..name,"industrialtest:raw_"..name} } }) minetest.register_craft({ type="shapeless", output="industrialtest:"..name.."_ingot 9", recipe={ "industrialtest:"..name.."_block" } }) minetest.register_craft({ type="shapeless", output="industrialtest:raw_"..name.." 9", recipe={ "industrialtest:raw_"..name.."_block" } }) end industrialtest.registerToolset=function(material,materialItem,materialDisplayName,config) minetest.register_tool("industrialtest:"..material.."_pickaxe",{ description=S(materialDisplayName.." Pickaxe"), inventory_image="industrialtest_mcl_"..material.."_pickaxe.png", groups={tool=1,pickaxe=1,dig_speed_class=config.digSpeedClass}, tool_capabilities={ full_punch_interval=1, max_drop_level=config.dropLevel, damage_groups={fleshy=config.damage}, }, sound={breaks="default_tool_breaks"}, _repair_material="industrialtest:"..material, _mcl_toollike_wield=true, _mcl_diggroups={ pickaxey={speed=config.speed,level=config.level,uses=config.uses} } }) minetest.register_tool("industrialtest:"..material.."_shovel",{ description=S(materialDisplayName.." Shovel"), inventory_image="industrialtest_mcl_"..material.."_shovel.png", groups={tool=1,shovel=1,dig_speed_class=config.digSpeedClass}, tool_capabilities={ full_punch_interval=1, max_drop_level=config.dropLevel, damage_groups={fleshy=config.damage} }, on_place=function(itemstack,placer,pointedThing) -- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_tools/init.lua#L159 -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointedThing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointedThing.under, node, placer, itemstack) or itemstack end end -- Only make grass path if tool used on side or top of target node if pointedThing.above.y < pointedThing.under.y then return itemstack end if (minetest.get_item_group(node.name, "path_creation_possible") == 1) then local above = table.copy(pointedThing.under) above.y = above.y + 1 if minetest.get_node(above).name == "air" then if minetest.is_protected(pointedThing.under, placer:get_player_name()) then minetest.record_protection_violation(pointedThing.under, placer:get_player_name()) return itemstack end if not minetest.is_creative_enabled(placer:get_player_name()) then -- Add wear (as if digging a shovely node) local toolname = itemstack:get_name() local wear = mcl_autogroup.get_wear(toolname, "shovely") itemstack:add_wear(wear) end minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true) minetest.swap_node(pointedThing.under, {name="mcl_core:grass_path"}) end end return itemstack end, sound={breaks="default_tool_breaks"}, _repair_material="industrialtest:"..material, _mcl_toollike_wield=true, _mcl_diggroups={ shovely={speed=config.speed,level=config.level,uses=config.uses} } }) minetest.register_tool("industrialtest:"..material.."_axe",{ description=S(materialDisplayName.." Axe"), inventory_image="industrialtest_mcl_"..material.."_axe.png", groups={tool=1,axe=1,dig_speed_class=config.digSpeedClass}, tool_capabilities={ full_punch_interval=1, max_level_drop=config.levelDrop, damage_groups={fleshy=config.damage+3}, }, on_place=function(itemstack,placer,pointedThing) -- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_tools/init.lua#L360 if pointedThing.type ~= "node" then return end local node = minetest.get_node(pointedThing.under) local noddef = minetest.registered_nodes[minetest.get_node(pointedThing.under).name] if not placer:get_player_control().sneak and noddef.on_rightclick then return minetest.item_place(itemstack, placer, pointedThing) end if minetest.is_protected(pointedThing.under, placer:get_player_name()) then minetest.record_protection_violation(pointedThing.under, placer:get_player_name()) return itemstack end if noddef._mcl_stripped_variant == nil then return itemstack else minetest.swap_node(pointedThing.under, {name=noddef._mcl_stripped_variant, param2=node.param2}) if not minetest.is_creative_enabled(placer:get_player_name()) then -- Add wear (as if digging a axey node) local toolname = itemstack:get_name() local wear = mcl_autogroup.get_wear(toolname, "axey") itemstack:add_wear(wear) end end return itemstack end, sound={breaks="default_tool_breaks"}, _repair_material="industrialtest:"..material, _mcl_toollike_wield=true, _mcl_diggroups={ axey={speed=config.speed,level=config.level,uses=config.uses} } }) minetest.register_tool("industrialtest:"..material.."_sword",{ description=S(materialDisplayName.." Sword"), inventory_image="industrialtest_mcl_"..material.."_sword.png", groups={weapon=1,sword=1,dig_speed_class=config.digSpeedClass}, tool_capabilities={ full_punch_interval=0.625, max_drop_level=config.maxDropLevel, damage_groups={fleshy=config.damage+2}, }, sound={breaks="default_tool_breaks"}, _repair_material="industrialtest:"..material, _mcl_toollike_wield=true, _mcl_diggroups={ swordy={speed=config.speed,level=config.level,uses=config.uses}, swordy_cobweb={speed=config.speed,level=config.level,uses=config.uses} } }) minetest.register_tool("industrialtest:"..material.."_hoe",{ description=S(materialDisplayName.." Hoe"), inventory_image="industrialtest_mcl_"..material.."_hoe.png", groups={tool=1,hoe=1}, tool_capabilities={ full_punch_interval=1, damage_groups={fleshy=1} }, on_place=function(itemstack,user,pointedThing) -- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_farming/hoes.lua#L3 local function create_soil(pos, inv) if pos == nil then return false end local node = minetest.get_node(pos) local name = node.name local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}) if minetest.get_item_group(name, "cultivatable") == 2 then if above.name == "air" then node.name = "mcl_farming:soil" minetest.set_node(pos, node) minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 }, true) return true end elseif minetest.get_item_group(name, "cultivatable") == 1 then if above.name == "air" then node.name = "mcl_core:dirt" minetest.set_node(pos, node) minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 }, true) return true end end return false end -- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_farming/hoes.lua#L29 -- Call on_rightclick if the pointed node defines it local node = minetest.get_node(pointedThing.under) if user and not user:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointedThing.under, node, user, itemstack) or itemstack end end if minetest.is_protected(pointedThing.under, user:get_player_name()) then minetest.record_protection_violation(pointedThing.under, user:get_player_name()) return itemstack end if create_soil(pointedThing.under, user:get_inventory()) then if not minetest.is_creative_enabled(user:get_player_name()) then itemstack:add_wear(65535/config.uses) end return itemstack end end, _repair_material="industrialtest:"..material, _mcl_toollike_wield=true, _mcl_diggroups={ hoey={speed=config.speed,level=config.level,uses=config.uses} } }) mcl_armor.register_set({ name=material, description=materialDisplayName, durability=config.uses, points=config.armorPoints, craft_material="industrialtest:"..material, cook_material=config.armorCookMaterial, sound_equip=config.armorEquipSound, sound_unequip=config.armorUnequipSound, textures={ head="industrialtest_mcl_"..material.."_helmet.png", torso="industrialtest_mcl_"..material.."_chestplate.png", legs="industrialtest_mcl_"..material.."_leggings.png", feet="industrialtest_mcl_"..material.."_boots.png" } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_pickaxe", recipe={ {"industrialtest:"..material,"industrialtest:"..material,"industrialtest:"..material}, {"","mcl_core:stick",""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_shovel", recipe={ {"","industrialtest:"..material,""}, {"","mcl_core:stick",""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_shovel", recipe={ {"industrialtest:"..material,"",""}, {"mcl_core:stick","",""}, {"mcl_core:stick","",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_shovel", recipe={ {"","","industrialtest:"..material}, {"","","mcl_core:stick"}, {"","","mcl_core:stick"} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_axe", recipe={ {"industrialtest:"..material,"industrialtest:"..material,""}, {"industrialtest:"..material,"mcl_core:stick",""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_axe", recipe={ {"","industrialtest:"..material,"industrialtest:"..material}, {"","mcl_core:stick","industrialtest:"..material}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_axe", recipe={ {"industrialtest:"..material,"industrialtest:"..material,""}, {"mcl_core:stick","industrialtest:"..material,""}, {"mcl_core:stick","",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_axe", recipe={ {"","industrialtest:"..material,"industrialtest:"..material}, {"","mcl_core:stick","industrialtest:"..material}, {"","","mcl_core:stick"} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_sword", recipe={ {"industrialtest:"..material,"",""}, {"industrialtest:"..material,"",""}, {"mcl_core:stick","",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_sword", recipe={ {"","industrialtest:"..material,""}, {"","industrialtest:"..material,""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_sword", recipe={ {"","","industrialtest:"..material}, {"","","industrialtest:"..material}, {"","","mcl_core:stick"} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_hoe", recipe={ {"industrialtest:"..material,"industrialtest:"..material,""}, {"","mcl_core:stick",""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_hoe", recipe={ {"","industrialtest:"..material,"industrialtest:"..material}, {"","","mcl_core:stick"}, {"","","mcl_core:stick"} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_hoe", recipe={ {"","industrialtest:"..material,"industrialtest:"..material}, {"","mcl_core:stick",""}, {"","mcl_core:stick",""} } }) minetest.register_craft({ type="shaped", output="industrialtest:"..material.."_hoe", recipe={ {"industrialtest:"..material,"industrialtest:"..material,""}, {"mcl_core:stick","",""}, {"mcl_core:stick","",""} } }) end industrialtest.gameTexturePrefix="mcl" -- assign element keys for elements that are required later industrialtest.elementKeys.stick="mcl_core:stick" industrialtest.elementKeys.flint="mcl_core:flint" industrialtest.elementKeys.snowball="mcl_throwing:snowball" industrialtest.elementKeys.string="mcl_mobitems:string" industrialtest.elementKeys.junglePlanks="mcl_core:junglewood" industrialtest.elementKeys.ironIngot="mcl_core:iron_ingot" industrialtest.elementKeys.ironLump="mcl_raw_ores:raw_iron" industrialtest.elementKeys.goldIngot="mcl_core:gold_ingot" industrialtest.elementKeys.goldLump="mcl_raw_ores:raw_gold" industrialtest.elementKeys.copperIngot="mcl_copper:copper_ingot" industrialtest.elementKeys.copperLump="mcl_copper:raw_copper" industrialtest.elementKeys.uraniumLump="industrialtest:raw_uranium" industrialtest.elementKeys.coal="mcl_core:coal_lump" industrialtest.elementKeys.clay="mcl_core:clay_lump" industrialtest.elementKeys.diamond="mcl_core:diamond" industrialtest.elementKeys.bucket="mcl_buckets:bucket_empty" industrialtest.elementKeys.bucketWithLava="mcl_buckets:bucket_lava" industrialtest.elementKeys.bucketWithWater="mcl_buckets:bucket_water" industrialtest.elementKeys.glowstone="mcl_nether:glowstone_dust" industrialtest.elementKeys.glass="mcl_core:glass" industrialtest.elementKeys.powerCarrier="mesecons:mesecon" industrialtest.elementKeys.furnace="mcl_furnaces:furnace" industrialtest.elementKeys.stone="mcl_core:stone" industrialtest.elementKeys.cobble="mcl_core:cobble" industrialtest.elementKeys.sand="mcl_core:sand" industrialtest.elementKeys.gravel="mcl_core:gravel" industrialtest.elementKeys.ice="mcl_core:ice" industrialtest.elementKeys.sandstone="mcl_core:sandstone" industrialtest.elementKeys.dirt="mcl_core:dirt" industrialtest.elementKeys.obsidian="mcl_core:obsidian" industrialtest.elementKeys.whiteWool="mcl_wool:white" industrialtest.elementKeys.coalBlock="mcl_core:coalblock" industrialtest.elementKeys.stoneWithCoal="mcl_core:stone_with_coal" industrialtest.elementKeys.clayBlock="mcl_core:clay" industrialtest.elementKeys.diamondBlock="mcl_core:diamondblock" industrialtest.elementKeys.stoneWithDiamond="mcl_core:stone_with_diamond" industrialtest.elementKeys.ironBlock="mcl_core:ironblock" industrialtest.elementKeys.stoneWithIron="mcl_core:stone_with_iron" industrialtest.elementKeys.goldBlock="mcl_core:goldblock" industrialtest.elementKeys.stoneWithGold="mcl_core:stone_with_gold" industrialtest.elementKeys.copperBlock="mcl_copper:block" industrialtest.elementKeys.stoneWithCopper="mcl_copper:stone_with_copper" industrialtest.elementKeys.lavaSource="mcl_core:lava_source" industrialtest.elementKeys.waterSource="mcl_core:water_source" -- register required minerals that are not available in MCL industrialtest.registerMetal("tin","Tin",3,3) industrialtest.elementKeys.tinIngot="industrialtest:tin_ingot" industrialtest.elementKeys.tinBlock="industrialtest:tin_block" industrialtest.elementKeys.stoneWithTin="industrialtest:stone_with_tin" industrialtest.elementKeys.tinLump="industrialtest:raw_tin" --register other items that are not available in MCL minetest.register_craftitem("industrialtest:bronze_ingot",{ description=S("Bronze Ingot"), inventory_image="industrialtest_mcl_bronze_ingot.png" }) minetest.register_craftitem("industrialtest:bronze_nugget",{ description=S("Bronze Nugget"), inventory_image="industrialtest_mcl_bronze_nugget.pngn" }) minetest.register_craft({ type="shaped", output="industrialcraft:bronze_ingot 9", recipe={ {"mcl_copper:copper_ingot","mcl_copper:copper_ingot","mcl_copper:copper_ingot"}, {"mcl_copper:copper_ingot","industrialtest:tin_ingot","mcl_copper:copper_ingot"}, {"mcl_copper:copper_ingot","mcl_copper:copper_ingot","mcl_copper:copper_ingot"} } }) minetest.register_craft({ type="shapeless", output="industrialtest:bronze_ingot 9", recipe={ "industrialtest:bronze_block" } }) minetest.register_craft({ type="shaped", output="industrialtest:bronze_ingot", recipe={ {"industrialtest:bronze_nugget","industrialtest:bronze_nugget","industrialtest:bronze_nugget"}, {"industrialtest:bronze_nugget","industrialtest:bronze_nugget","industrialtest:bronze_nugget"}, {"industrialtest:bronze_nugget","industrialtest:bronze_nugget","industrialtest:bronze_nugget"}, } }) minetest.register_craft({ type="shapeless", output="industrialtest:bronze_nugget 9", recipe={ "industrialtest:bronze_ingot" } }) industrialtest.elementKeys.bronzeIngot="industrialtest:bronze_ingot" industrialtest.registerToolset("bronze","bronze_ingot","Bronze",{ digSpeedClass=4, dropLevel=4, speed=6, level=4, uses=200, damage=4, armorPoints={ head=2, torso=6, legs=5, feet=2 }, armorCookMaterial="industrialtest:bronze_nugget", armorEquipSound="mcl_armor_equip_iron", armorUnequipSound="mcl_armor_unequip_iron" }) --register other blocks that are not availabe in MCL minetest.register_node("industrialtest:bronze_block",{ description=S("Block of Bronze"), tiles={"industrialtest_mcl_bronze_block.png"}, groups={pickaxey=2,building_block=1}, sounds=mcl_sounds.node_sound_metal_defaults(), _mcl_blast_resistance=3, _mcl_hardness=3, }) industrialtest.elementKeys.bronzeBlock="industrialtest:bronze_block" minetest.register_craft({ type="shaped", output="industrialtest:bronze_block", recipe={ {"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"}, {"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"}, {"industrialtest:bronze_ingot","industrialtest:bronze_ingot","industrialtest:bronze_ingot"} } }) minetest.register_ore({ ore_type="scatter", ore="industrialtest:stone_with_tin", wherein=stonelike, clust_scarcity=10*10*10, clust_num_ores=5, clust_size=3, y_max=mcl_worlds.layer_to_y(39), y_min=mcl_vars.mg_overworld_min }) minetest.register_ore({ ore_type="scatter", ore="industrialtest:deepslate_with_tin", wherein={"mcl_deepslate:deepslate","mcl_deepslate:tuff"}, clust_scarcity=10*10*10, clust_num_ores=5, clust_size=3, y_max=mcl_worlds.layer_to_y(16), y_min=mcl_vars.mg_overworld_min }) elseif industrialtest.mtgAvailable then industrialtest.registerMetal=function(name,displayName,hardness) minetest.register_craftitem("industrialtest:"..name.."_lump",{ description=S(displayName.." Lump"), inventory_image="industrialtest_mtg_"..name.."_lump.png" }) minetest.register_craftitem("industrialtest:"..name.."_ingot",{ description=S(displayName.." Ingot"), inventory_image="industrialtest_mtg_"..name.."_ingot.png" }) minetest.register_node("industrialtest:stone_with_"..name,{ description=S(displayName.." Ore"), tiles={"default_stone.png^industrialtest_mtg_stone_with_"..name..".png"}, sounds=default.node_sound_stone_defaults(), drop="industrialtest:"..name.."_lump", groups={cracky=hardness}, }) minetest.register_node("industrialtest:"..name.."_block",{ description=S("Block of "..displayName), tiles={"industrialtest_"..name.."_block.png"}, groups={cracky=hardness,level=2}, sounds=default.node_sound_metal_defaults(), }) minetest.register_craft({ type="cooking", output="industrialtest:"..name.."_ingot", recipe="industrialtest:"..name.."_lump" }) minetest.register_craft({ type="shaped", output="industrialtest:"..name.."_block", recipe={ {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}, {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"}, {"industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot","industrialtest:"..name.."_ingot"} } }) minetest.register_craft({ type="shapeless", output="industrialtest:"..name.."_ingot 9", recipe={ "industrialtest:"..name.."_block" } }) minetest.register_craft({ type="shapeless", output="industrialtest:raw_"..name.." 9", recipe={ "industrialtest:raw_"..name.."_block" } }) end industrialtest.gameTexturePrefix="mtg" industrialtest.elementKeys.tinIngot="default:tin_ingot" industrialtest.elementKeys.tinLump="default:tin_lump" industrialtest.elementKeys.bronzeIngot="default:bronze_ingot" industrialtest.elementKeys.ironIngot="default:steel_ingot" industrialtest.elementKeys.ironLump="default:iron_lump" industrialtest.elementKeys.goldIngot="default:gold_ingot" industrialtest.elementKeys.goldLump="default:gold_lump" industrialtest.elementKeys.copperIngot="default:copper_ingot" industrialtest.elementKeys.copperLump="default:copper_lump" industrialtest.elementKeys.uraniumLump="industrialtest:uranium_lump" industrialtest.elementKeys.coal="default:coal_lump" industrialtest.elementKeys.clay="default:clay_lump" industrialtest.elementKeys.diamond="default:diamond" industrialtest.elementKeys.stick="default:stick" industrialtest.elementKeys.flint="default:flint" industrialtest.elementKeys.snowball="default:snow" industrialtest.elementKeys.bucket="bucket:bucket_empty" industrialtest.elementKeys.bucketWithLava="bucket:bucket_lava" industrialtest.elementKeys.bucketWithWater="bucket:bucket_water" industrialtest.elementKeys.string="farming:string" industrialtest.elementKeys.junglePlanks="default:junglewood" industrialtest.elementKeys.glowstone="dye:yellow" industrialtest.elementKeys.glass="default:glass" industrialtest.elementKeys.powerCarrier="default:mese_crystal_fragment" industrialtest.elementKeys.furnace="default:furnace" industrialtest.elementKeys.stone="default:stone" industrialtest.elementKeys.cobble="default:cobble" industrialtest.elementKeys.sand="default:sand" industrialtest.elementKeys.gravel="default:gravel" industrialtest.elementKeys.ice="default:ice" industrialtest.elementKeys.sandstone="default:sandstone" industrialtest.elementKeys.dirt="default:dirt" industrialtest.elementKeys.obsidian="default:obsidian" industrialtest.elementKeys.whiteWool="wool:white" industrialtest.elementKeys.coalBlock="default:coalblock" industrialtest.elementKeys.stoneWithCoal="default:stone_with_coal" industrialtest.elementKeys.clayBlock="default:clay" industrialtest.elementKeys.diamondBlock="default:diamondblock" industrialtest.elementKeys.stoneWithDiamond="default:stone_with_diamond" industrialtest.elementKeys.ironBlock="default:steelblock" industrialtest.elementKeys.stoneWithIron="default:stone_with_iron" industrialtest.elementKeys.goldBlock="default:goldblock" industrialtest.elementKeys.stoneWithGold="default:stone_with_gold" industrialtest.elementKeys.copperBlock="default:copperblock" industrialtest.elementKeys.stoneWithCopper="default:stone_with_copper" industrialtest.elementKeys.tinBlock="default:tinblock" industrialtest.elementKeys.stoneWithTin="default:stone_with_tin" industrialtest.elementKeys.bronzeBlock="default:bronzeblock" industrialtest.elementKeys.lavaSource="default:lava_source" industrialtest.elementKeys.waterSource="default:water_source" else error("No compatible games found!") end