Add developer utility Power Storage Inspector

This commit is contained in:
mrkubax10 2023-03-10 21:06:10 +01:00
parent b19512f8a3
commit bb77e19461
2 changed files with 82 additions and 0 deletions

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@ -22,6 +22,7 @@ industrialtest={}
-- Initial constants
industrialtest.updateDelay=1 -- Note: Make this value smaller to make machines update more frequently (it may make server more laggy)
industrialtest.developerMode=true -- Enables additional utils useful when developing mod
-- load other lua files
dofile(modpath.."/compatibility.lua")
@ -30,3 +31,6 @@ dofile(modpath.."/minerals.lua")
dofile(modpath.."/machines.lua")
dofile(modpath.."/craftitems.lua")
dofile(modpath.."/nodes.lua")
if industrialtest.developerMode then
dofile(modpath.."/utils.lua")
end

78
utils.lua Normal file
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@ -0,0 +1,78 @@
-- IndustrialTest
-- Copyright (C) 2023 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local powerStorageInspectorContext={}
local function inspectNode(pos,playerName)
local meta=minetest.get_meta(pos)
local powerCapacity=meta:get_int("industrialtest.powerCapacity")
local powerFlow=meta:get_int("industrialtest.powerFlow")
local powerAmount=meta:get_int("industrialtest.powerAmount")
local powerIOConfig=meta:get_string("industrialtest.ioConfig")
local formspec={
"formspec_version[4]",
"size[8,8]",
"label[0.5,0.5;"..S("Power Storage Inspector").."]",
"label[0.5,1.5;"..S("Power Capacity: @1",powerCapacity).."]",
"label[0.5,1.9;"..S("Power Flow: @1",powerFlow).."]",
"label[0.5,2.3;"..S("Power Amount: @1",powerAmount).."]",
"label[0.5,2.7;"..S("Power IO Config: @1",powerIOConfig).."]",
"field[0.5,3.7;2,0.5;powerCapacity;"..S("Power Capacity")..";"..powerCapacity.."]",
"field[0.5,4.5;2,0.5;powerFlow;"..S("Power Flow")..";"..powerFlow.."]",
"field[0.5,5.4;2,0.5;powerAmount;"..S("Power Amount")..";"..powerAmount.."]",
"field[0.5,6.2;2,0.5;powerIOConfig;"..S("Power IO Config")..";"..powerIOConfig.."]",
"button[0.5,6.8;2,0.5;update;"..S("Update").."]",
"button[4.2,1.25;2.8,0.5;triggerNeighbours;"..S("Trigger Neighbours").."]"
}
powerStorageInspectorContext[playerName]=pos
minetest.show_formspec(playerName,"industrialtest:power_storage_inspector_formspec",table.concat(formspec,""))
end
minetest.register_craftitem("industrialtest:power_storage_inspector",{
description=S("Power Storage Inspector"),
inventory_image="industrialtest_power_storage_inspector.png",
on_place=function(itemstack,user,pointed)
if pointed.type=="node" and user and user:is_player() then
local meta=minetest.get_meta(pointed.under)
if industrialtest.api.hasPowerStorage(meta) then
inspectNode(pointed.under,user:get_player_name())
end
end
end
})
minetest.register_on_player_receive_fields(function(player,formname,fields)
if formname~="industrialtest:power_storage_inspector_formspec" then
return false
end
local context=powerStorageInspectorContext[player:get_player_name()]
if fields.update then
local meta=minetest.get_meta(context)
meta:set_int("industrialtest.powerCapacity",tonumber(fields.powerCapacity))
meta:set_int("industrialtest.powerFlow",tonumber(fields.powerFlow))
meta:set_int("industrialtest.powerAmount",tonumber(fields.powerAmount))
meta:set_string("industrialtest.powerIOConfig",fields.powerIOConfig)
local def=minetest.registered_nodes[minetest.get_node(context).name]
if def and def._industrialtest_updateFormspec then
def._industrialtest_updateFormspec(meta)
end
inspectNode(context,player:get_player_name())
elseif fields.triggerNeighbours then
industrialtest.api.triggerNeighbours(context)
end
powerStorageInspectorContext[player:get_player_name()]=nil
return true
end)