Implement storage cells

This commit is contained in:
mrkubax10 2023-04-13 11:56:33 +02:00
parent 4c0ea7cdb0
commit b8aff72da2
3 changed files with 143 additions and 0 deletions

58
api.lua
View File

@ -22,6 +22,7 @@ industrialtest.api.compressorRecipes={}
industrialtest.api.extractorRecipes={}
industrialtest.api.geothermalGeneratorFuels={}
industrialtest.api.waterMillFuels={}
industrialtest.api.storageCells={}
industrialtest.api.lvPowerFlow=600
industrialtest.api.mvPowerFlow=2400
@ -363,6 +364,63 @@ industrialtest.api.registerResourceDust=function(name,displayName,resources,colo
end
end
end
-- \brief Registers cell with certain fluid
-- \param name Technical name of cell
-- \param displayName Display name of cell
-- \param node Node which can be picked up with this cell
-- \returns nil
industrialtest.api.registerStorageCell=function(name,displayName,node,modname)
if not modname then
modname="industrialtest"
end
minetest.register_craftitem("industrialtest:"..name.."_cell",{
description=S(displayName.." Cell"),
inventory_image=modname.."_"..name.."_cell.png",
on_place=function(itemstack,user,pointed)
if pointed.type~="node" or not user or not user:is_player() then
return nil
end
local node=minetest.get_node_or_nil(pointed.above)
local storage=industrialtest.api.getStorageCell("industrialtest:"..name.."_cell")
if storage.node then
if node.name~="air" and node.name~=storage.node then
return nil
end
minetest.set_node(pointed.above,{name=storage.node})
if itemstack:get_count()==1 then
itemstack:set_name("industrialtest:empty_cell")
else
local inv=user:get_inventory()
inv:add_item("main",ItemStack("industrialtest:empty_cell"))
itemstack:take_item()
end
return itemstack
end
return nil
end
})
industrialtest.api.storageCells["industrialtest:"..name.."_cell"]={
name="industrialtest:"..name.."_cell",
node=node
}
end
-- \brief Returns registred storage cell by name
-- \param name Storage cell name
-- \returns Table with following keys: name, node or nil in case of failure
industrialtest.api.getStorageCell=function(name)
return industrialtest.api.storageCells[name]
end
-- \brief Returns registered storage cells by node
-- \param node Node ID
-- \returns Table with following keys: name, node or nil in case of failure
industrialtest.api.getStorageCellByNode=function(node)
for _,value in pairs(industrialtest.api.storageCells) do
if value.node==node then
return value
end
end
return nil
end
-- \brief Registers macerator recipe
-- \param config Table with keys: <output>, <recipe>, [time(2)]
-- \returns nil

View File

@ -320,6 +320,79 @@ minetest.register_craft({
recipe="industrialtest:bronze_dust"
})
-- Cells
minetest.register_craftitem("industrialtest:empty_cell",{
description=S("Empty Cell"),
inventory_image="industrialtest_empty_cell.png",
liquids_pointable=true,
on_place=function(itemstack,user,pointed)
if pointed.type~="node" or not user or not user:is_player() then
return nil
end
local node=minetest.get_node_or_nil(pointed.under)
if not node then
return nil
end
local storage=industrialtest.api.getStorageCellByNode(node.name)
if not storage then
return nil
end
if itemstack:get_count()==1 then
itemstack:set_name(storage.name)
else
local inv=user:get_inventory()
inv:add_item("main",ItemStack(storage.name))
itemstack:take_item()
end
minetest.remove_node(pointed.under)
return itemstack
end
})
minetest.register_craft({
type="shaped",
output="industrialtest:empty_cell 16",
recipe={
{"",industrialtest.elementKeys.tinIngot,""},
{industrialtest.elementKeys.tinIngot,"",industrialtest.elementKeys.tinIngot},
{"",industrialtest.elementKeys.tinIngot,""}
}
})
industrialtest.api.registerStorageCell("water","Water",industrialtest.elementKeys.waterSource)
if industrialtest.mtgAvailable then
industrialtest.api.registerStorageCell("river_water","River Water","default:river_water_source")
end
industrialtest.api.registerStorageCell("lava","Lava",industrialtest.elementKeys.lavaSource)
industrialtest.api.registerStorageCell("uranium","Uranium")
minetest.register_craft({
type="shapeless",
output="industrialtest:uranium_cell",
recipe={
"industrialtest:empty_cell",
"industrialtest:uranium_ingot"
}
})
industrialtest.api.registerStorageCell("coolant","Coolant")
minetest.register_craft({
type="shaped",
output="industrialtest:coolant_cell 16",
recipe={
{"",industrialtest.elementKeys.tinIngot,""},
{industrialtest.elementKeys.tinIngot,"industrialtest:water_cell",industrialtest.elementKeys.tinIngot},
{"",industrialtest.elementKeys.tinIngot,""}
}
})
if industrialtest.mtgAvailable then
minetest.register_craft({
type="shaped",
output="industrialtest:coolant_cell 16",
recipe={
{"",industrialtest.elementKeys.tinIngot,""},
{industrialtest.elementKeys.tinIngot,"industrialtest:river_water_cell",industrialtest.elementKeys.tinIngot},
{"",industrialtest.elementKeys.tinIngot,""}
}
})
end
-- Other items
minetest.register_craftitem("industrialtest:electronic_circuit",{
description=S("Electronic Circuit"),

View File

@ -84,6 +84,10 @@ industrialtest.api.registerGeothermalGeneratorFuel({
{
name=industrialtest.elementKeys.bucketWithLava,
leftover=industrialtest.elementKeys.bucket
},
{
name="industrialtest:lava_cell",
leftover="industrialtest:empty_cell"
}
}
})
@ -97,6 +101,10 @@ industrialtest.api.registerWaterMillFuel({
{
name=industrialtest.elementKeys.bucketWithWater,
leftover=industrialtest.elementKeys.bucket
},
{
name="industrialtest:water_cell",
leftover="industrialtest:empty_cell"
}
}
})
@ -109,6 +117,10 @@ if industrialtest.mtgAvailable then
{
name="bucket:bucket_river_water",
leftover=industrialtest.elementKeys.bucket
},
{
name="industrialtest:river_water_cell",
leftover="industrialtest:empty_cell"
}
}
})