Use nodebox for rendering cables
This commit is contained in:
parent
4e7499279c
commit
7ce091f423
2
api.lua
2
api.lua
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@ -131,6 +131,7 @@ industrialtest.api.powerFlow=function(pos)
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transferred=true
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end
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local def=minetest.registered_nodes[minetest.get_node(neighbourPositions[key]).name]
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if def then
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local updateFormspec=def._industrialtest_updateFormspec
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if updateFormspec then
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updateFormspec(value)
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@ -139,6 +140,7 @@ industrialtest.api.powerFlow=function(pos)
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if onPowerFlow and transferred then
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onPowerFlow(neighbourPositions[key],industrialtest.api.getOppositeSide(key))
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end
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end
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minetest.get_node_timer(neighbourPositions[key]):start(industrialtest.updateDelay)
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if not industrialtest.api.isFullyCharged(value) then
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roomAvailable=true
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120
cables.lua
120
cables.lua
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@ -16,12 +16,81 @@
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local S=minetest.get_translator("industrialtest")
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local definition={
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description=S("Copper Cable"),
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tiles={"industrialtest_copper_cable.png"},
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local function registerCable(name,displayName,material,size,flow)
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local definition={
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description=S(displayName.." Cable"),
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inventory_image="industrialtest_"..name.."_cable_inv.png",
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tiles={"industrialtest_"..name.."_cable.png"},
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wield_image="industrialtest_"..name.."_cable_inv.png",
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paramtype="light",
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sunlight_propagates=true,
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drawtype="nodebox",
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node_box={
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type="connected",
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fixed={
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-size,
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-size,
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-size,
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size,
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size,
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size
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},
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connect_top={
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-size,
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-size,
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-size,
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size,
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0.5,
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size
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},
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connect_bottom={
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-size,
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-0.5,
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-size,
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size,
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size,
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size
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},
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connect_front={
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-size,
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-size,
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-0.5,
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size,
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size,
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size,
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},
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connect_left={
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-0.5,
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-size,
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-size,
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size,
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size,
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size
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},
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connect_back={
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-size,
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-size,
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-size,
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size,
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size,
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0.5
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},
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connect_right={
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-size,
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-size,
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-size,
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0.5,
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size,
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size
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}
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},
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connects_to={
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"group:_industrialtest_hasPowerInput",
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"group:_industrialtest_hasPowerOutput"
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},
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on_construct=function(pos)
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local meta=minetest.get_meta(pos)
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industrialtest.api.addPowerStorage(meta,390,390,"aaaaaa")
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industrialtest.api.addPowerStorage(meta,flow,flow,"aaaaaa")
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end,
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on_timer=function(pos)
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local meta=minetest.get_meta(pos)
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@ -30,25 +99,56 @@ local definition={
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if not industrialtest.api.isFullyCharged(meta) then
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industrialtest.api.triggerNeighbours(pos)
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end
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return (afterFlow and meta:get_int("industrialtest.api.powerAmount")>0)
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return (afterFlow and meta:get_int("industrialtest.powerAmount")>0)
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end,
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_industrialtest_hasPowerInput=true,
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_industrialtest_onPowerFlow=function(pos,side)
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local meta=minetest.get_meta(pos)
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industrialtest.api.changeIoConfig(meta,side,"i")
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minetest.get_node_timer(pos):start(industrialtest.updateDelay)
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end
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}
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if industrialtest.mtgAvailable then
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}
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if industrialtest.mtgAvailable then
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definition.groups={
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cracky=1,
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level=1,
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oddly_breakable_by_hand=1
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}
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definition.sound=default.node_sound_metal_defaults()
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elseif industrialtest.mclAvailable then
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elseif industrialtest.mclAvailable then
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definition.groups={pickaxey=1}
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definition._mcl_blast_resistance=1
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definition._mcl_hardness=0.5
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definition.sound=mcl_sounds.node_sound_metal_defaults()
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end
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definition.groups._industrialtest_hasPowerInput=1
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minetest.register_node("industrialtest:"..name.."_cable",definition)
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minetest.register_craft({
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type="shaped",
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output="industrialtest:"..name.."_cable 6",
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recipe={
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{material,material,material},
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{"","",""},
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{"","",""}
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:"..name.."_cable 6",
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recipe={
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{"","",""},
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{material,material,material},
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{"","",""}
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:"..name.."_cable 6",
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recipe={
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{"","",""},
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{"","",""},
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{material,material,material}
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}
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})
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end
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minetest.register_node("industrialtest:copper_cable",definition)
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registerCable("copper","Copper",industrialtest.elementKeys.copperIngot,0.15,216)
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@ -480,6 +480,7 @@ if industrialtest.mclAvailable then
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-- assign element keys for elements that are required later
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industrialtest.elementKeys.stick="mcl_core:stick"
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industrialtest.elementKeys.ironIngot="mcl_core:iron_ingot"
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industrialtest.elementKeys.copperIngot="mcl_copper:copper_ingot"
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industrialtest.elementKeys.powerCarrier="mesecons:mesecon"
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industrialtest.elementKeys.furnace="mcl_furnaces:furnace"
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@ -642,6 +643,7 @@ elseif industrialtest.mtgAvailable then
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industrialtest.elementKeys.tinIngot="default:tin_ingot"
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industrialtest.elementKeys.bronzeIngot="default:bronze_ingot"
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industrialtest.elementKeys.ironIngot="default:steel_ingot"
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industrialtest.elementKeys.copperIngot="default:copper_ingot"
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industrialtest.elementKeys.stick="default:stick"
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industrialtest.elementKeys.powerCarrier="default:mese_crystal_fragment"
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industrialtest.elementKeys.furnace="default:furnace"
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@ -173,10 +173,12 @@ elseif industrialtest.mclAvailable then
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definition.after_dig_node=function(pos,oldnode,oldmeta)
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mclAfterDigNode(pos,oldmeta,{"charged","fuel"})
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end
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definition.groups={pickaxey=1}
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definition.sounds=mcl_sounds.node_sound_metal_defaults()
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definition._mcl_blast_resistance=3.5
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definition._mcl_hardness=3.9
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end
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definition.groups._industrialtest_hasPowerOutput=1
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minetest.register_node("industrialtest:generator",definition)
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minetest.register_craft({
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type="shaped",
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@ -647,7 +649,6 @@ definition={
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end
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end
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end,
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_industrialtest_hasPowerInput=true,
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_industrialtest_updateFormspec=function(meta)
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meta:set_string("formspec",electricFurnaceFormspec(meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*100,meta:get_float("srcTime")/meta:get_float("maxSrcTime")*100))
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end
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@ -667,10 +668,12 @@ elseif industrialtest.mclAvailable then
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definition.after_dig_node=function(pos,oldnode,oldmeta)
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mclAfterDigNode(pos,oldmeta,{"src","powerStorage","dst","upgrades"})
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end
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definition.groups={pickaxey=1}
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definition.sounds=mcl_sounds.node_sound_metal_defaults()
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definition._mcl_blast_resistance=3
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definition._mcl_hardness=3.5
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end
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definition.groups._industrialtest_hasPowerInput=1
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minetest.register_node("industrialtest:electric_furnace",definition)
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minetest.register_craft({
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type="shaped",
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@ -42,7 +42,7 @@ minetest.register_craft({
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-- Node callbacks
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minetest.register_on_placenode(function(pos,newNode)
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local def=minetest.registered_nodes[newNode.name]
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if def and def._industrialtest_hasPowerInput then
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if def and def.groups and def.groups._industrialtest_hasPowerInput then
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industrialtest.api.triggerNeighbours(pos)
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end
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end)
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