Use element key for grass block
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@ -520,6 +520,7 @@ if industrialtest.mclAvailable then
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industrialtest.elementKeys.ice="mcl_core:ice"
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industrialtest.elementKeys.sandstone="mcl_core:sandstone"
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industrialtest.elementKeys.dirt="mcl_core:dirt"
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industrialtest.elementKeys.grassBlock="mcl_core:dirt_with_grass"
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industrialtest.elementKeys.obsidian="mcl_core:obsidian"
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industrialtest.elementKeys.whiteWool="mcl_wool:white"
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industrialtest.elementKeys.coalBlock="mcl_core:coalblock"
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@ -728,6 +729,7 @@ elseif industrialtest.mtgAvailable then
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industrialtest.elementKeys.ice="default:ice"
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industrialtest.elementKeys.sandstone="default:sandstone"
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industrialtest.elementKeys.dirt="default:dirt"
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industrialtest.elementKeys.grassBlock="default:dirt_with_grass"
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industrialtest.elementKeys.obsidian="default:obsidian"
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industrialtest.elementKeys.whiteWool="wool:white"
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industrialtest.elementKeys.coalBlock="default:coalblock"
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@ -19,7 +19,7 @@ minetest.register_on_generated(function(minp,maxp,seed)
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return
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end
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local center=vector.new((maxp.x-minp.x)/2+ minp.x,(maxp.y-minp.y)/2+minp.y,(maxp.z-minp.z)/2+minp.z)
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local pos=minetest.find_node_near(center,maxp.x-minp.x,{"default:dirt_with_grass"})
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local pos=minetest.find_node_near(center,maxp.x-minp.x,{industrialtest.elementKeys.grassBlock})
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if pos then
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industrialtest.makeRubberTree(pos)
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end
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