Implement Jetpack
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parent
3a7ba72571
commit
6da4aef854
14
api.lua
14
api.lua
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@ -113,12 +113,18 @@ end
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-- \returns true if value was successfully added, false otherwise
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industrialtest.api.prepareToolItem=function(itemstack)
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local def=minetest.registered_tools[itemstack:get_name()]
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if not def or not def._industrialtest_tool or not def.tool_capabilities or not def.tool_capabilities.uses then
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if not def then
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return false
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end
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local meta=itemstack:get_meta()
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meta:set_int("industrialtest.uses",def.tool_capabilities.uses)
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return true
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if def._industrialtest_tool and def.tool_capabilities and def.tool_capabilities.uses then
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local meta=itemstack:get_meta()
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meta:set_int("industrialtest.uses",def.tool_capabilities.uses)
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return true
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elseif def.groups and def.groups._industrialtest_emptyOnConstruct and itemstack:get_wear()==0 then
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itemstack:set_wear(65534)
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return true
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end
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return false
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end
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-- \brief Adds wear to item after it's use
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-- \param itemstack ItemStack to which wear should be added
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@ -445,6 +445,13 @@ industrialtest.api.registerPlate("carbon_plate",S("Carbon Plate"),{
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}
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},"#272725ff",true)
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industrialtest.api.registerPlate("tin_plate",S("Tin Plate"),{
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{
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resource=industrialtest.elementKeys.tinIngot,
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count=1
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}
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},"#e0e0e0ff",true)
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-- Cells
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minetest.register_craftitem("industrialtest:empty_cell",{
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description=S("Empty Cell"),
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@ -678,6 +685,24 @@ industrialtest.api.registerCompressorRecipe({
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time=5
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})
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minetest.register_tool("industrialtest:fuel_can",{
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description=S("Fuel Can"),
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inventory_image="industrialtest_fuel_can.png",
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groups={
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_industrialtest_fueled=1,
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_industrialtest_emptyOnConstruct=1
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:fuel_can",
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recipe={
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{"","industrialtest:tin_plate","industrialtest:tin_plate"},
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{"industrialtest:tin_plate","","industrialtest:tin_plate"},
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{"industrialtest:tin_plate","industrialtest:tin_plate","industrialtest:tin_plate"}
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}
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})
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-- Item callbacks
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minetest.register_on_player_inventory_action(function(player,action,inventory,info)
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if action=="put" then
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1
init.lua
1
init.lua
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@ -55,6 +55,7 @@ dofile(modpath.."/tools/electric_chainsaw.lua")
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dofile(modpath.."/tools/electric_drill.lua")
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dofile(modpath.."/tools/electric_hoe.lua")
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dofile(modpath.."/tools/electric_saber.lua")
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dofile(modpath.."/tools/jetpack.lua")
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dofile(modpath.."/tools/treetap.lua")
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dofile(modpath.."/tools/wrench.lua")
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@ -0,0 +1,142 @@
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-- IndustrialTest
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-- Copyright (C) 2024 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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local jetpack={}
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local function registerJetpack(config)
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if industrialtest.mclAvailable then
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local groups={
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armor=1,
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non_combat_armor=1,
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armor_torso=1,
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non_combat_torso=1,
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_industrialtest_jetpack=1
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}
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for key,value in pairs(config.groups) do
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groups[key]=value
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end
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minetest.register_tool("industrialtest:"..config.name,{
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description=config.displayName,
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inventory_image="industrialtest_"..config.name.."_inv.png",
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groups=groups,
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sounds={
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_mcl_armor_equip="mcl_armor_equip_iron",
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_mcl_armor_unequip="mcl_armor_unequip_iron"
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},
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on_place=mcl_armor.equip_on_use,
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on_secondary_use=mcl_armor.equip_on_use,
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_mcl_armor_element="torso",
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_mcl_armor_texture="industrialtest_"..config.name..".png",
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_industrialtest_tryFly=config.tryFly
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})
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elseif industrialtest.mtgAvailable then
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local groups={
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armor_torso=1,
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armor_heal=0,
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_industrialtest_jetpack=1
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}
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for key,value in pairs(config.groups) do
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groups[key]=value
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end
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armor:register_armor("industrialtest:"..config.name, {
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description=config.displayName,
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inventory_image="industrialtest_"..config.name.."_inv.png",
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groups=groups,
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_industrialtest_tryFly=config.tryFly
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})
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end
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end
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local function addYVelocityClamped(player,vel,max)
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local playerVel=player:get_velocity()
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if playerVel.y+vel>max then
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player:add_velocity(vector.new(0,math.max(max-playerVel.y,0),0))
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else
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player:add_velocity(vector.new(0,vel,0))
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end
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end
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local function onGlobalStep(player,inv,itemstack,index,def)
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if def.groups and def.groups._industrialtest_jetpack then
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local result=def._industrialtest_tryFly(player,itemstack)
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if result then
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addYVelocityClamped(player,1,10)
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inv:set_stack("armor",index,result)
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end
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return true
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end
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return false
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end
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jetpack.tryFly=function(player,itemstack)
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if itemstack:get_wear()>=65533 then
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return false
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end
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itemstack:set_wear(itemstack:get_wear()+2)
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minetest.debug(itemstack:get_wear())
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return itemstack
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end
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-- _v is hack to suppress "Registered armor doesn't have material at the end of registration name" warning from 3D Armor.
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registerJetpack({
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name="jetpack_v",
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displayName=S("Jetpack"),
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groups={
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_industrialtest_fueled=1,
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_industrialtest_emptyOnConstruct=1
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},
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tryFly=jetpack.tryFly
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:jetpack_v",
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recipe={
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{"industrialtest:refined_iron_ingot","industrialtest:electronic_circuit","industrialtest:refined_iron_ingot"},
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{"industrialtest:refined_iron_ingot","industrialtest:fuel_can","industrialtest:refined_iron_ingot"},
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{industrialtest.elementKeys.powerCarrier,"",industrialtest.elementKeys.powerCarrier}
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}
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})
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minetest.register_globalstep(function(dtime)
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-- FIXME: Maybe this can be optimized?
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local players=minetest.get_connected_players()
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for _,player in ipairs(players) do
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local control=player:get_player_control()
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if control.jump then
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if industrialtest.mclAvailable then
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local inv=player:get_inventory()
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local stack=inv:get_stack("armor",3)
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local def=stack:get_definition()
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onGlobalStep(player,inv,stack,3,def)
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elseif industrialtest.mtgAvailable then
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local _,inv=armor:get_valid_player(player,"")
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if inv then
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local armorList=inv:get_list("armor")
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assert(armorList)
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for i=1,#armorList do
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local stack=armorList[i]
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local def=stack:get_definition()
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if onGlobalStep(player,inv,stack,i,def) then
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break
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end
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end
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end
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end
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end
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end
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end)
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