Add resource dusts
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3427406776
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3382310015
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@ -484,7 +484,15 @@ if industrialtest.mclAvailable then
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industrialtest.elementKeys.string="mcl_mobitems:string"
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industrialtest.elementKeys.junglePlanks="mcl_core:junglewood"
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industrialtest.elementKeys.ironIngot="mcl_core:iron_ingot"
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industrialtest.elementKeys.ironLump="mcl_raw_ores:raw_iron"
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industrialtest.elementKeys.goldIngot="mcl_core:gold_ingot"
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industrialtest.elementKeys.goldLump="mcl_raw_ores:raw_gold"
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industrialtest.elementKeys.copperIngot="mcl_copper:copper_ingot"
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industrialtest.elementKeys.copperLump="mcl_copper:raw_copper"
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industrialtest.elementKeys.uraniumLump="industrialtest:raw_uranium"
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industrialtest.elementKeys.coal="mcl_core:coal_lump"
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industrialtest.elementKeys.clay="mcl_core:clay_lump"
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industrialtest.elementKeys.diamond="mcl_core:diamond"
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industrialtest.elementKeys.powerCarrier="mesecons:mesecon"
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industrialtest.elementKeys.furnace="mcl_furnaces:furnace"
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industrialtest.elementKeys.stone="mcl_core:stone"
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@ -493,11 +501,26 @@ if industrialtest.mclAvailable then
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industrialtest.elementKeys.gravel="mcl_core:gravel"
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industrialtest.elementKeys.ice="mcl_core:ice"
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industrialtest.elementKeys.sandstone="mcl_core:sandstone"
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industrialtest.elementKeys.obsidian="mcl_core:obsidian"
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industrialtest.elementKeys.whiteWool="mcl_wool:white"
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industrialtest.elementKeys.coalBlock="mcl_core:coalblock"
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industrialtest.elementKeys.stoneWithCoal="mcl_core:stone_with_coal"
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industrialtest.elementKeys.clayBlock="mcl_core:clay"
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industrialtest.elementKeys.diamondBlock="mcl_core:diamondblock"
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industrialtest.elementKeys.stoneWithDiamond="mcl_core:stone_with_diamond"
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industrialtest.elementKeys.ironBlock="mcl_core:ironblock"
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industrialtest.elementKeys.stoneWithIron="mcl_core:stone_with_iron"
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industrialtest.elementKeys.goldBlock="mcl_core:goldblock"
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industrialtest.elementKeys.stoneWithGold="mcl_core:stone_with_gold"
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industrialtest.elementKeys.copperBlock="mcl_copper:block"
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industrialtest.elementKeys.stoneWithCopper="mcl_copper:stone_with_copper"
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-- register required minerals that are not available in MCL
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industrialtest.registerMetal("tin","Tin",3,3)
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industrialtest.elementKeys.tinIngot="industrialtest:tin_ingot"
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industrialtest.elementKeys.tinBlock="industrialtest:tin_block"
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industrialtest.elementKeys.stoneWithTin="industrialtest:stone_with_tin"
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industrialtest.elementKeys.tinLump="industrialtest:raw_tin"
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--register other items that are not available in MCL
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minetest.register_craftitem("industrialtest:bronze_ingot",{
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@ -652,9 +675,18 @@ elseif industrialtest.mtgAvailable then
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end
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industrialtest.gameTexturePrefix="mtg"
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industrialtest.elementKeys.tinIngot="default:tin_ingot"
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industrialtest.elementKeys.tinLump="default:tin_lump"
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industrialtest.elementKeys.bronzeIngot="default:bronze_ingot"
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industrialtest.elementKeys.ironIngot="default:steel_ingot"
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industrialtest.elementKeys.ironLump="default:iron_lump"
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industrialtest.elementKeys.goldIngot="default:gold_ingot"
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industrialtest.elementKeys.goldLump="default:gold_lump"
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industrialtest.elementKeys.copperIngot="default:copper_ingot"
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industrialtest.elementKeys.copperLump="default:copper_lump"
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industrialtest.elementKeys.uraniumLump="industrialtest:uranium_lump"
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industrialtest.elementKeys.coal="default:coal_lump"
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industrialtest.elementKeys.clay="default:clay_lump"
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industrialtest.elementKeys.diamond="default:diamond"
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industrialtest.elementKeys.stick="default:stick"
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industrialtest.elementKeys.flint="default:flint"
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industrialtest.elementKeys.snowball="default:snow"
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@ -668,7 +700,21 @@ elseif industrialtest.mtgAvailable then
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industrialtest.elementKeys.gravel="default:gravel"
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industrialtest.elementKeys.ice="default:ice"
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industrialtest.elementKeys.sandstone="default:sandstone"
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industrialtest.elementKeys.obsidian="default:obsidian"
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industrialtest.elementKeys.whiteWool="wool:white"
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industrialtest.elementKeys.coalBlock="default:coalblock"
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industrialtest.elementKeys.stoneWithCoal="default:stone_with_coal"
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industrialtest.elementKeys.clayBlock="default:clay"
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industrialtest.elementKeys.diamondBlock="default:diamondblock"
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industrialtest.elementKeys.stoneWithDiamond="default:stone_with_diamond"
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industrialtest.elementKeys.ironBlock="default:steelblock"
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industrialtest.elementKeys.stoneWithIron="default:stone_with_iron"
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industrialtest.elementKeys.goldBlock="default:goldblock"
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industrialtest.elementKeys.stoneWithGold="default:stone_with_gold"
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industrialtest.elementKeys.copperBlock="default:copperblock"
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industrialtest.elementKeys.stoneWithCopper="default:stone_with_copper"
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industrialtest.elementKeys.tinBlock="default:tinblock"
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industrialtest.elementKeys.stoneWithTin="default:stone_with_tin"
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else
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error("No compatible games found!")
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end
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250
craftitems.lua
250
craftitems.lua
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@ -68,6 +68,256 @@ minetest.register_craft({
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})
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-- TODO: add rubber crafts using extractor
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-- Dust
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local function registerResourceDust(name,displayName,resources,color,registerMaceratorRecipe)
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minetest.register_craftitem("industrialtest:"..name.."_dust",{
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description=S(displayName.." Dust"),
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inventory_image="industrialtest_dust.png",
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color=color
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})
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if registerMaceratorRecipe then
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for _,value in ipairs(resources) do
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industrialtest.api.registerMaceratorRecipe({
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output="industrialtest:"..name.."_dust "..(value.count or 1),
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recipe=value.resource
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})
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end
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end
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end
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local resources={
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{
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resource=industrialtest.elementKeys.coalBlock,
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count=9
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},
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{
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resource=industrialtest.elementKeys.stoneWithCoal,
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count=2
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},
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{resource=industrialtest.elementKeys.coal}
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}
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if industrialtest.mclAvailable then
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table.insert(resources,{
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resource="mcl_deepslate:deepslate_with_coal",
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count=2
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})
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end
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registerResourceDust("coal","Coal",resources,"#101010ff",true)
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registerResourceDust("clay","Clay",{
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{
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resource=industrialtest.elementKeys.clayBlock,
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count=2
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}
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},"#9090a0ff",true)
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resources={
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{
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resource=industrialtest.elementKeys.diamondBlock,
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count=9
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},
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{
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resource=industrialtest.elementKeys.stoneWithDiamond,
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count=2
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},
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{resource=industrialtest.elementKeys.diamond}
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}
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if industrialtest.mclAvailable then
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table.insert(resources,{
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resource="mcl_deepslate:deepslate_with_diamond",
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count=2
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})
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end
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registerResourceDust("diamond","Diamond",resources,"#90e2c9ff",true)
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minetest.register_craft({
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type="cooking",
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output=industrialtest.elementKeys.diamond,
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recipe="industrialtest:diamond_dust"
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})
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resources={
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{
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resource=industrialtest.elementKeys.ironBlock,
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count=9
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},
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{
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resource=industrialtest.elementKeys.stoneWithIron,
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count=2
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},
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{
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resource=industrialtest.elementKeys.ironLump,
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count=2
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},
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{resource=industrialtest.elementKeys.ironIngot}
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}
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if industrialtest.mclAvailable then
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table.insert(resources,{
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resource="mcl_deepslate:deepslate_with_iron",
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count=2
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})
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end
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registerResourceDust("iron","Iron",resources,"#b5b5b5ff",true)
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minetest.register_craft({
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type="cooking",
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output=industrialtest.elementKeys.ironIngot,
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recipe="industrialtest:iron_dust"
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})
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if industrialtest.mclAvailable then
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registerResourceDust("lapis_lazuli","Lapis Lazuli",{
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{
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resource="mcl_core:lapislazuliblock",
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count=9
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},
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{
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resource="mcl_core:stone_with_lapis_lazuli",
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count=2
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},
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{
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resource="mcl_deepslate:deepslate_with_lapis_lazuli",
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count=9
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},
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{resource="mcl_core:lapis_lazuli"}
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},"#292d76ff",true)
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end
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registerResourceDust("obsidian","Obsidian",{{resource=industrialtest.elementKeys.obsidian}},"#292843ff",true)
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resources={
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{
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resource=industrialtest.elementKeys.goldBlock,
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count=9
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},
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{
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resource=industrialtest.elementKeys.stoneWithGold,
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count=2
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},
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{
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resource=industrialtest.elementKeys.goldLump,
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count=2
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},
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{resource=industrialtest.elementKeys.goldIngot}
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}
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if industrialtest.mclAvailable then
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table.insert(resources,{
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resource="mcl_deepslate:deepslate_with_gold",
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count=2
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})
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end
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registerResourceDust("gold","Gold",resources,"#e4e526ff",true)
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minetest.register_craft({
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type="cooking",
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output=industrialtest.elementKeys.goldIngot,
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recipe="industrialtest:gold_dust"
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})
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resources={
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{
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resource=industrialtest.elementKeys.copperBlock,
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count=9
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},
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{
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resource=industrialtest.elementKeys.stoneWithCopper,
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count=2
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},
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{
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resource=industrialtest.elementKeys.copperLump,
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count=2
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},
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{resource=industrialtest.elementKeys.copperIngot}
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}
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if industrialtest.mclAvailable then
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table.insert(resources,{
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resource="mcl_deepslate:deepslate_with_copper",
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count=2
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})
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end
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registerResourceDust("copper","Copper",resources,"#a45e25ff",true)
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minetest.register_craft({
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type="cooking",
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output=industrialtest.elementKeys.copperIngot,
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recipe="industrialtest:copper_dust"
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})
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resources={
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{
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resource=industrialtest.elementKeys.tinBlock,
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count=9
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},
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{
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resource=industrialtest.elementKeys.stoneWithTin,
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count=2
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},
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{
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resource=industrialtest.elementKeys.tinLump,
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count=2
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},
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{resource=industrialtest.elementKeys.tinIngot}
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}
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if industrialtest.mclAvailable then
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table.insert(resources,{
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resource="industrialtest:deepslate_with_tin",
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count=2
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})
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end
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registerResourceDust("tin","Tin",resources,"#f1f1f1ff",true)
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minetest.register_craft({
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type="cooking",
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output=industrialtest.elementKeys.tinIngot,
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recipe="industrialtest:tin_dust"
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})
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resources={
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{
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resource="industrialtest:uranium_block",
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count=9
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},
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{
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resource="industrialtest:stone_with_uranium",
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count=2
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},
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{
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resource=industrialtest.elementKeys.uraniumLump,
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count=2
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},
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{resource="industrialtest:uranium_ingot"}
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}
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if industrialtest.mclAvailable then
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table.insert(resources,{
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resource="industrialtest:deepslate_with_uranium",
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count=2
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})
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end
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registerResourceDust("uranium","Uranium",resources,"#3b8c09ff",true)
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minetest.register_craft({
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type="cooking",
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output="industrialtest:uranium_ingot",
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recipe="industrialtest:uranium_dust"
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})
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if industrialtest.mtgAvailable then
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registerResourceDust("mese","Mese",{
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{
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resource="default:mese",
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count=9
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},
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{
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resource="default:stone_with_mese",
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count=2
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},
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{resource="default:mese_crystal"}
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},"#909000ff",true)
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minetest.register_craft({
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type="cooking",
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output="default:mese_crystal",
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recipe="industrialtest:mese_dust"
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})
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end
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registerResourceDust("bronze","Bronze",{},"#e48e88ff",false)
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minetest.register_craft({
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type="shaped",
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output="industrialtest:bronze_dust 9",
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recipe={
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{"industrialtest:copper_dust","industrialtest:copper_dust","industrialtest:copper_dust"},
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{"industrialtest:copper_dust","industrialtest:tin_dust","industrialtest:copper_dust"},
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{"industrialtest:copper_dust","industrialtest:copper_dust","industrialtest:copper_dust"}
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}
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})
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minetest.register_craft({
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type="cooking",
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output=industrialtest.elementKeys.bronzeIngot,
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recipe="industrialtest:bronze_dust"
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})
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-- Other items
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minetest.register_craftitem("industrialtest:electronic_circuit",{
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description=S("Electronic Circuit"),
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