forked from VoxeLibre/VoxeLibre
76 lines
2.5 KiB
Lua
76 lines
2.5 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local how_to_throw = S("Use the punch key to throw.")
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-- Snowball
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minetest.register_craftitem("mcl_throwing:snowball", {
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description = S("Snowball"),
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_tt_help = S("Throwable"),
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_doc_items_longdesc = S("Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing."),
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_doc_items_usagehelp = how_to_throw,
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inventory_image = "mcl_throwing_snowball.png",
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stack_max = 16,
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groups = { weapon_ranged = 1 },
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on_use = mcl_throwing.get_player_throw_function("mcl_throwing:snowball_entity"),
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_on_dispense = mcl_throwing.dispense_function,
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})
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mcl_throwing.register_throwable_object("mcl_throwing:snowball", "mcl_throwing:snowball_entity", 22)
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-- The snowball entity
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local function snowball_particles(pos, vel)
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local vel = vector.normalize(vector.multiply(vel, -1))
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minetest.add_particlespawner({
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amount = 20,
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time = 0.001,
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minpos = pos,
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maxpos = pos,
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minvel = vector.offset(vel, -2, 3, -2),
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maxvel = vector.offset(vel, 2, 5, 2),
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minacc = {x=0, y=-9.81, z=0},
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maxacc = {x=0, y=-9.81, z=0},
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minexptime = 1,
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maxexptime = 3,
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minsize = 0.7,
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maxsize = 0.7,
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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texture = "weather_pack_snow_snowflake"..math.random(1,2)..".png",
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})
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end
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vl_projectile.register("mcl_throwing:snowball_entity", {
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physical = false,
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timer=0,
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textures = {"mcl_throwing_snowball.png"},
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visual_size = {x=0.5, y=0.5},
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collisionbox = {0,0,0,0,0,0},
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pointable = false,
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get_staticdata = mcl_throwing.get_staticdata,
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on_activate = mcl_throwing.on_activate,
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_vl_projectile = {
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behaviors = {
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vl_projectile.collides_with_solids,
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vl_projectile.collides_with_entities,
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},
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on_collide_with_solid = function(self, pos, node)
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if mod_target and node.name == "mcl_target:target_off" then
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mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
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end
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snowball_particles(self._last_pos or pos, self.object:get_velocity())
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end,
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on_collide_with_entity = function(self, pos, entity)
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snowball_particles(self._last_pos or pos, self.object:get_velocity())
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end,
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sounds = {
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on_solid_collision = {"mcl_throwing_snowball_impact_hard", { max_hear_distance=16, gain=0.7 }, true},
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on_entity_collision = {"mcl_throwing_snowball_impact_soft", { max_hear_distance=16, gain=0.7 }, true}
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},
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damage_groups = { snowball_vulnerable = 3 },
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},
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})
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