VoxeLibre/mods/ITEMS/mcl_core/nodes_climb.lua

246 lines
6.9 KiB
Lua

-- Climbable nodes
local S = minetest.get_translator(minetest.get_current_modname())
local function rotate_climbable(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
local r = screwdriver.rotate.wallmounted(pos, node, mode)
node.param2 = r
minetest.swap_node(pos, node)
return true
end
return false
end
---Updates the trapdoor above (if any).
---
---@param pos mt.Vector The position of the ladder.
---@param event "place" | "destruct" The place or destruct event.
function mcl_core.update_trapdoor(pos, event)
local top_pos = vector.offset(pos, 0, 1, 0)
local top_node = minetest.get_node_or_nil(top_pos)
if top_node and minetest.get_item_group(top_node.name, "trapdoor") == 2 then
local new_name = top_node.name
if event == "place" then
new_name = string.gsub(new_name, "open$", "ladder")
elseif event == "destruct" then
new_name = string.gsub(new_name, "ladder$", "open")
end
-- If node above is an opened trapdoor
minetest.swap_node(top_pos, {
name = new_name,
param1 = top_node.param1,
param2 = top_node.param2,
})
end
end
-- TODO: Move ladders into their own API.
minetest.register_node("mcl_core:ladder", {
description = S("Ladder"),
_doc_items_longdesc = S(
"A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks."),
drawtype = "signlike",
is_ground_content = false,
tiles = { "default_ladder.png" },
inventory_image = "default_ladder.png",
wield_image = "default_ladder.png",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
walkable = true,
climbable = true,
node_box = {
type = "wallmounted",
wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 },
},
selection_box = {
type = "wallmounted",
wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 },
},
stack_max = 64,
groups = {
handy = 1,
axey = 1,
attached_node = 1,
deco_block = 1,
dig_by_piston = 1,
ladder = 1
},
sounds = mcl_sounds.node_sound_wood_defaults(),
node_placement_prediction = "",
-- Restrict placement of ladders
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then
return itemstack
end
local groups = def.groups
-- Don't allow to place the ladder at non-solid nodes
if (groups and (not groups.solid)) then
return itemstack
end
-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer:get_player_control().sneak then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
end
local above = pointed_thing.above
-- Ladders may not be placed on ceiling or floor
if under.y ~= above.y then
return itemstack
end
local idef = itemstack:get_definition()
local itemstack, pos = minetest.item_place_node(itemstack, placer, pointed_thing)
-- A non-nil pos indicates the node was placed in a valid position.
if pos then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true)
end
end
return itemstack
end,
after_destruct = function(pos, old)
mcl_core.update_trapdoor(pos, "destruct")
end,
after_place_node = function(pos)
mcl_core.update_trapdoor(pos, "place")
end,
_mcl_blast_resistance = 0.4,
_mcl_hardness = 0.4,
on_rotate = rotate_climbable,
})
minetest.register_node("mcl_core:vine", {
description = S("Vines"),
_doc_items_longdesc = S(
"Vines are climbable blocks which can be placed on the sides of solid full-cube blocks. Vines slowly grow and spread."),
drawtype = "signlike",
tiles = { "mcl_core_vine.png" },
color = "#48B518",
inventory_image = "mcl_core_vine.png",
wield_image = "mcl_core_vine.png",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "colorwallmounted",
palette = "[combine:16x2:0,0=mcl_core_palette_foliage.png",
walkable = false,
climbable = true,
buildable_to = true,
selection_box = {
type = "wallmounted",
},
stack_max = 64,
groups = {
handy = 1,
axey = 1,
shearsy = 1,
swordy = 1,
deco_block = 1,
dig_by_piston = 1,
destroy_by_lava_flow = 1,
compostability = 50,
flammable = 2,
fire_encouragement = 15,
fire_flammability = 100,
foliage_palette_wallmounted = 1,
ladder = 1
},
sounds = mcl_sounds.node_sound_leaves_defaults(),
drop = "",
_mcl_shears_drop = true,
node_placement_prediction = "",
-- Restrict placement of vines
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if not def then return itemstack end
-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer:get_player_control().sneak then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
end
-- Only place on full cubes
if not mcl_core.supports_vines(node.name) then
return itemstack
end
local above = pointed_thing.above
-- Vines may not be placed on top or below another block
if under.y ~= above.y then
return itemstack
end
local idef = itemstack:get_definition()
local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true)
end
end
return itemstack
end,
on_construct = function(pos)
local node = minetest.get_node(pos)
local foliage_palette_index = mcl_util.get_palette_indexes_from_pos(pos).foliage_palette_index
if node.name == "mcl_core:vine" then
local biome_param2 = foliage_palette_index
local rotation_param2 = node.param2
local final_param2 = (biome_param2 * 8) + rotation_param2
if node.param2 ~= final_param2 and rotation_param2 < 6 then
node.param2 = final_param2
minetest.swap_node(pos, node)
end
end
end,
-- If dug, also dig a “dependant” vine below it.
-- A vine is dependant if it hangs from this node and has no supporting block.
on_dig = function(pos, node, digger)
local below = vector.offset(pos, 0, -1, 0)
local belownode = minetest.get_node(below)
minetest.node_dig(pos, node, digger)
if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then
minetest.registered_nodes[node.name].on_dig(below, node, digger)
end
end,
after_destruct = function(pos, old)
mcl_core.update_trapdoor(pos, "destruct")
end,
after_place_node = function(pos)
mcl_core.update_trapdoor(pos, "place")
end,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_rotate = false,
})