forked from VoxeLibre/VoxeLibre
Compare commits
1 Commits
master
...
optimize-l
Author | SHA1 | Date |
---|---|---|
teknomunk | b64f7c81b2 |
|
@ -388,7 +388,7 @@ end
|
|||
|
||||
|
||||
|
||||
local function on_step_work(self, dtime, moveresult)
|
||||
local function on_step_work (self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return end
|
||||
|
||||
|
@ -402,7 +402,7 @@ local function on_step_work(self, dtime, moveresult)
|
|||
-- Do we abandon out of here now?
|
||||
end
|
||||
|
||||
if self:falling(pos, moveresult) then return end
|
||||
if self:falling(pos) then return end
|
||||
if self:step_damage (dtime, pos) then return end
|
||||
|
||||
if self.state == "die" then return end
|
||||
|
@ -502,11 +502,11 @@ end
|
|||
|
||||
|
||||
-- main mob function
|
||||
function mob_class:on_step(dtime, moveresult)
|
||||
function mob_class:on_step(dtime)
|
||||
if not DEVELOPMENT then
|
||||
-- Removed as bundled Lua (5.1 doesn't support xpcall)
|
||||
--local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
|
||||
local status, retVal = pcall(on_step_work, self, dtime, moveresult)
|
||||
local status, retVal = pcall(on_step_work, self, dtime)
|
||||
if status then
|
||||
return retVal
|
||||
else
|
||||
|
@ -521,7 +521,7 @@ function mob_class:on_step(dtime, moveresult)
|
|||
log_error (dump(retVal), dump(pos), dump(self))
|
||||
end
|
||||
else
|
||||
return on_step_work (self, dtime, moveresult)
|
||||
return on_step_work (self, dtime)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -105,7 +105,7 @@ end
|
|||
|
||||
-- Spawn a child
|
||||
function mcl_mobs.spawn_child(pos, mob_type)
|
||||
local child = minetest.add_entity(pos, mob_type)
|
||||
local child = mcl_mobs.spawn(pos, mob_type)
|
||||
if not child then
|
||||
return
|
||||
end
|
||||
|
|
|
@ -615,7 +615,7 @@ function mcl_mobs.register_egg(mob_id, desc, background_color, overlay_color, ad
|
|||
|
||||
pos.y = pos.y - 1
|
||||
local mob = mcl_mobs.spawn(pos, mob_name)
|
||||
if not mob then
|
||||
if not object then
|
||||
pos.y = pos.y + 1
|
||||
mob = mcl_mobs.spawn(pos, mob_name)
|
||||
if not mob then return end
|
||||
|
|
|
@ -927,7 +927,8 @@ end
|
|||
|
||||
-- falling and fall damage
|
||||
-- returns true if mob died
|
||||
function mob_class:falling(pos, moveresult)
|
||||
function mob_class:falling(pos)
|
||||
|
||||
if self.fly and self.state ~= "die" then
|
||||
return
|
||||
end
|
||||
|
@ -950,13 +951,7 @@ function mob_class:falling(pos, moveresult)
|
|||
new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
|
||||
elseif v.y <= 0 and v.y > self.fall_speed then
|
||||
-- fall downwards at set speed
|
||||
if moveresult and moveresult.touching_ground then
|
||||
-- when touching ground, retain a minimal gravity to keep the touching_ground flag
|
||||
-- but also to not get upwards acceleration with large dtime when on bouncy ground
|
||||
new_acceleration = vector.new(0, self.fall_speed * 0.01, 0)
|
||||
else
|
||||
new_acceleration = vector.new(0, self.fall_speed, 0)
|
||||
end
|
||||
new_acceleration = vector.new(0, self.fall_speed, 0)
|
||||
else
|
||||
-- stop accelerating once max fall speed hit
|
||||
new_acceleration =vector.zero()
|
||||
|
|
|
@ -72,24 +72,18 @@ local axolotl = {
|
|||
fly = true,
|
||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
breathes_in_water = true,
|
||||
jump = false, -- would get them out of the water too often
|
||||
jump = true,
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
attack_type = "dogfight",
|
||||
attack_animals = true,
|
||||
specific_attack = {
|
||||
"mobs_mc:cod",
|
||||
"mobs_mc:glow_squid",
|
||||
"mobs_mc:salmon",
|
||||
"mobs_mc:tropical_fish",
|
||||
"mobs_mc:squid",
|
||||
"mobs_mc:zombie", -- todo: only drowned?
|
||||
"mobs_mc:baby_zombie",
|
||||
"mobs_mc:husk",
|
||||
"mobs_mc:baby_husk",
|
||||
"mobs_mc:guardian_elder",
|
||||
"mobs_mc:guardian",
|
||||
},
|
||||
"extra_mobs_cod",
|
||||
"extra_mobs_glow_squid",
|
||||
"extra_mobs_salmon",
|
||||
"extra_mobs_tropical_fish",
|
||||
"mobs_mc_squid"
|
||||
},
|
||||
runaway = true,
|
||||
}
|
||||
|
||||
|
|
|
@ -157,7 +157,6 @@ function mcl_weather.rain.clear()
|
|||
mcl_weather.rain.remove_sound(player)
|
||||
mcl_weather.rain.remove_player(player)
|
||||
mcl_weather.remove_spawners_player(player)
|
||||
player:set_clouds({color="#FFF0EF"})
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local NIGHT_VISION_RATIO = 0.45
|
||||
local DEBUG = false
|
||||
|
||||
-- Settings
|
||||
local minimum_update_interval = { 250e3 }
|
||||
|
@ -191,8 +190,8 @@ end
|
|||
|
||||
function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
|
||||
-- Clamp current_val to valid range
|
||||
current_val = math.max(minval, current_val)
|
||||
current_val = math.min(maxval, current_val)
|
||||
current_val = math.min(minval, current_val)
|
||||
current_val = math.max(maxval, current_val)
|
||||
|
||||
-- Rescale current_val from a number between minval and maxval to a number between 1 and #colors
|
||||
local scaled_value = (current_val - minval) / (maxval - minval) * (#colors - 1) + 1.0
|
||||
|
@ -200,7 +199,7 @@ function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
|
|||
-- Get the first color's values
|
||||
local index1 = math.floor(scaled_value)
|
||||
local color1 = colors[index1]
|
||||
local frac1 = 1.0 - (scaled_value - index1)
|
||||
local frac1 = scaled_value - index1
|
||||
|
||||
-- Get the second color's values
|
||||
local index2 = math.min(index1 + 1, #colors) -- clamp to maximum color index (will occur if index1 == #colors)
|
||||
|
@ -208,32 +207,11 @@ function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
|
|||
local color2 = colors[index2]
|
||||
|
||||
-- Interpolate between color1 and color2
|
||||
local res = {
|
||||
return {
|
||||
r = math.floor(frac1 * color1.r + frac2 * color2.r),
|
||||
g = math.floor(frac1 * color1.g + frac2 * color2.g),
|
||||
b = math.floor(frac1 * color1.b + frac2 * color2.b),
|
||||
}
|
||||
|
||||
if DEBUG then
|
||||
minetest.log(dump({
|
||||
minval = minval,
|
||||
maxval = maxval,
|
||||
current_val = current_val,
|
||||
colors = colors,
|
||||
res = res,
|
||||
scaled_value = scaled_value,
|
||||
|
||||
frac1 = frac1,
|
||||
index1 = index1,
|
||||
color1 = color1,
|
||||
|
||||
frac2 = frac2,
|
||||
index2 = index2,
|
||||
color2 = color2,
|
||||
}))
|
||||
end
|
||||
|
||||
return res
|
||||
end
|
||||
|
||||
-- Simple getter. Either returns user given players list or get all connected players if none provided
|
||||
|
|
|
@ -40,21 +40,18 @@ function dimension_handlers.overworld(player, sky_data)
|
|||
end
|
||||
|
||||
-- Use overworld defaults
|
||||
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
|
||||
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
|
||||
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
|
||||
local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
|
||||
sky_data.sky = {
|
||||
type = "regular",
|
||||
sky_color = {
|
||||
day_sky = day_color or "#7BA4FF",
|
||||
day_horizon = day_color or "#C0D8FF",
|
||||
dawn_sky = dawn_color or "7BA4FF",
|
||||
dawn_horizon = dawn_color or "#C0D8FF",
|
||||
night_sky = night_color or "000000",
|
||||
night_horizon = night_color or "4A6790",
|
||||
fog_sun_tint = "#ff5f33",
|
||||
fog_moon_tint = nil,
|
||||
fog_tint_type = "custom",
|
||||
day_sky = day_color,
|
||||
day_horizon = day_color,
|
||||
dawn_sky = dawn_color,
|
||||
dawn_horizon = dawn_color,
|
||||
night_sky = night_color,
|
||||
night_horizon = night_color,
|
||||
},
|
||||
clouds = true,
|
||||
}
|
||||
|
@ -78,15 +75,18 @@ function dimension_handlers.overworld(player, sky_data)
|
|||
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
|
||||
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
|
||||
local night_color = mcl_weather.skycolor.get_sky_layer_color(0)
|
||||
table.update(sky_data.sky.sky_color,{
|
||||
day_sky = day_color or "#7BA4FF",
|
||||
day_horizon = day_color or "#C0D8FF",
|
||||
dawn_sky = dawn_color or "7BA4FF",
|
||||
dawn_horizon = dawn_color or "#C0D8FF",
|
||||
night_sky = night_color or "000000",
|
||||
night_horizon = night_color or "4A6790",
|
||||
fog_tint_type = "default",
|
||||
})
|
||||
sky_data.sky = {
|
||||
type = "regular",
|
||||
sky_color = {
|
||||
day_sky = day_color,
|
||||
day_horizon = day_color,
|
||||
dawn_sky = dawn_color,
|
||||
dawn_horizon = dawn_color,
|
||||
night_sky = night_color,
|
||||
night_horizon = night_color,
|
||||
},
|
||||
clouds = true,
|
||||
}
|
||||
sky_data.sun = {visible = false, sunrise_visible = false}
|
||||
sky_data.moon = {visible = false}
|
||||
sky_data.stars = {visible = false}
|
||||
|
@ -164,8 +164,7 @@ function dimension_handlers.nether(player, sky_data)
|
|||
end
|
||||
|
||||
function dimension_handlers.void(player, sky_data)
|
||||
sky_data.sky = {
|
||||
type = "plain",
|
||||
sky_data.sky = { type = "plain",
|
||||
base_color = "#000000",
|
||||
clouds = false,
|
||||
}
|
||||
|
|
|
@ -75,15 +75,13 @@ function mcl_weather.has_snow(pos)
|
|||
end
|
||||
|
||||
function mcl_weather.snow.set_sky_box()
|
||||
if mcl_weather.skycolor.current_layer_name() ~= "weather-pack-snow-sky" then
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-snow-sky",
|
||||
{{r=0, g=0, b=0},
|
||||
{r=85, g=86, b=86},
|
||||
{r=135, g=135, b=135},
|
||||
{r=85, g=86, b=86},
|
||||
{r=0, g=0, b=0}})
|
||||
end
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-snow-sky",
|
||||
{{r=0, g=0, b=0},
|
||||
{r=85, g=86, b=86},
|
||||
{r=135, g=135, b=135},
|
||||
{r=85, g=86, b=86},
|
||||
{r=0, g=0, b=0}})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
player:set_clouds({color="#ADADADE8"})
|
||||
|
|
|
@ -23,15 +23,13 @@ minetest.register_globalstep(function(dtime)
|
|||
mcl_weather.rain.make_weather()
|
||||
|
||||
if mcl_weather.thunder.init_done == false then
|
||||
if mcl_weather.skycolor.current_layer_name() ~= "weather-pack-thunder-sky" then
|
||||
mcl_weather.skycolor.add_layer("weather-pack-thunder-sky", {
|
||||
{r=0, g=0, b=0},
|
||||
{r=40, g=40, b=40},
|
||||
{r=85, g=86, b=86},
|
||||
{r=40, g=40, b=40},
|
||||
{r=0, g=0, b=0},
|
||||
})
|
||||
end
|
||||
mcl_weather.skycolor.add_layer("weather-pack-thunder-sky", {
|
||||
{r=0, g=0, b=0},
|
||||
{r=40, g=40, b=40},
|
||||
{r=85, g=86, b=86},
|
||||
{r=40, g=40, b=40},
|
||||
{r=0, g=0, b=0},
|
||||
})
|
||||
mcl_weather.skycolor.active = true
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
player:set_clouds({color="#3D3D3FE8"})
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- CONSTS
|
||||
local DOUBLE_DROP_CHANCE = 8
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
@ -13,7 +16,7 @@ local BAMBOO_PLANK = BAMBOO .. "_plank"
|
|||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
local pr = PseudoRandom((os.time() + 15766) * 12)
|
||||
local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.
|
||||
|
||||
local on_rotate
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
|
@ -28,7 +31,33 @@ local bamboo_def = {
|
|||
paramtype = "light",
|
||||
groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
|
||||
sounds = node_sound,
|
||||
drop = BAMBOO,
|
||||
|
||||
drop = {
|
||||
max_items = 1,
|
||||
-- From the API:
|
||||
-- max_items: Maximum number of item lists to drop.
|
||||
-- The entries in 'items' are processed in order. For each:
|
||||
-- Item filtering is applied, chance of drop is applied, if both are
|
||||
-- successful the entire item list is dropped.
|
||||
-- Entry processing continues until the number of dropped item lists
|
||||
-- equals 'max_items'.
|
||||
-- Therefore, entries should progress from low to high drop chance.
|
||||
items = {
|
||||
-- Examples:
|
||||
{
|
||||
-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
|
||||
-- Default rarity is '1'.
|
||||
rarity = DOUBLE_DROP_CHANCE,
|
||||
items = {BAMBOO .. " 2"},
|
||||
},
|
||||
{
|
||||
-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
|
||||
-- Default rarity is '1'.
|
||||
rarity = 1,
|
||||
items = {BAMBOO},
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
|
@ -57,6 +86,7 @@ local bamboo_def = {
|
|||
on_rotate = on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
if not pointed_thing then
|
||||
return itemstack
|
||||
end
|
||||
|
@ -211,6 +241,9 @@ local bamboo_def = {
|
|||
if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -9,6 +9,8 @@ local SIDE_SCAFFOLDING = false
|
|||
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
|
||||
-- ---------------------------------------------------------------------------
|
||||
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
||||
|
|
|
@ -74,7 +74,7 @@ function mcl_bamboo.break_orphaned(pos)
|
|||
local node_name = node_below.name
|
||||
|
||||
-- short circuit checks.
|
||||
if node_name == "ignore" or mcl_bamboo.is_dirt(node_name) or mcl_bamboo.is_bamboo(node_name) or mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
|
||||
if mcl_bamboo.is_dirt(node_name) or mcl_bamboo.is_bamboo(node_name) or mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
|
||||
mcl_bamboo = {}
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
-- Craftings
|
||||
|
|
|
@ -79,7 +79,7 @@ minetest.register_lbm({
|
|||
local node_name = node.name
|
||||
node.name = node_name .. "_small"
|
||||
minetest.swap_node(pos, node)
|
||||
mcl_chests.select_and_spawn_entity(pos, node)
|
||||
select_and_spawn_entity(pos, node)
|
||||
if node_name == "mcl_chests:trapped_chest_on" then
|
||||
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " .. minetest.pos_to_string(pos))
|
||||
mcl_chests.chest_update_after_close(pos)
|
||||
|
|
|
@ -0,0 +1,194 @@
|
|||
local storage = minetest.get_mod_storage()
|
||||
local mod = mcl_lightning_rods
|
||||
local BLOCK_SIZE = 64
|
||||
|
||||
-- Helper functions
|
||||
function vector_floor(v)
|
||||
return vector.new( math.floor(v.x), math.floor(v.y), math.floor(v.z) )
|
||||
end
|
||||
function vector_min(a,b)
|
||||
return vector.new( math.min(a.x,b.x), math.min(a.y,b.y), math.min(a.z,b.z) )
|
||||
end
|
||||
function vector_max(a,b)
|
||||
return vector.new( math.max(a.x,b.x), math.max(a.y,b.y), math.max(a.z,b.z) )
|
||||
end
|
||||
|
||||
local function read_voxel_area(pos1, pos2)
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local minp, maxp = vm:read_from_map(pos1, pos2)
|
||||
local data = vm:get_data()
|
||||
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
|
||||
return vm,data,area
|
||||
end
|
||||
|
||||
local function load_index(x,y,z)
|
||||
local idx_key = string.format("%d-%d,%d,%d",BLOCK_SIZE,x,y,z)
|
||||
local idx_str = storage:get_string(idx_key)
|
||||
if idx_str and idx_str ~= "" then
|
||||
local idx = minetest.deserialize(idx_str)
|
||||
return idx
|
||||
end
|
||||
|
||||
return {}
|
||||
end
|
||||
local function load_index_vector(pos)
|
||||
return load_index(pos.x,pos.y,pos.z)
|
||||
end
|
||||
|
||||
local function save_index(x,y,z, idx)
|
||||
local idx_str = minetest.serialize(idx)
|
||||
local idx_key = string.format("%d-%d,%d,%d",BLOCK_SIZE,x,y,z)
|
||||
storage:set_string(idx_key, idx_str)
|
||||
end
|
||||
local function save_index_vector(pos, idx)
|
||||
return save_index(pos.x,pos.y,pos.z, idx)
|
||||
end
|
||||
|
||||
-- Remove duplicates and verify all locations have a lightning attractor present
|
||||
local function clean_index(idx, drop)
|
||||
local new_idx = {}
|
||||
local exists = {}
|
||||
for _,p in ipairs(idx) do
|
||||
local key = string.format("%d,%d,%d",p.x,p.y,p.z)
|
||||
if not exists[key] then
|
||||
exists[key] = true
|
||||
|
||||
local node = minetest.get_node(p)
|
||||
if minetest.get_item_group(node.name, "attracts_lightning") ~= 0 or (drop and vector.distance(p,drop) < 0.1 ) then
|
||||
new_idx[#new_idx + 1] = p
|
||||
end
|
||||
end
|
||||
end
|
||||
return new_idx
|
||||
end
|
||||
|
||||
function mod.find_attractors_in_area(pos1, pos2)
|
||||
-- Normalize the search area into large, regular blocks
|
||||
local pos1_r = vector_floor(pos1 / BLOCK_SIZE)
|
||||
local pos2_r = vector_floor(pos2 / BLOCK_SIZE)
|
||||
local min = vector_min(pos1_r, pos2_r)
|
||||
local max = vector_max(pos1_r, pos2_r)
|
||||
|
||||
local results = {}
|
||||
for z = min.z,max.z do
|
||||
for y = min.y,max.y do
|
||||
for x = min.x,max.x do
|
||||
local idx = load_index(x,y,z)
|
||||
|
||||
-- Make sure every indexed position actually has a lightning attractor present
|
||||
for _,pos in ipairs(idx) do
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "attracts_lightning") ~= 0 then
|
||||
results[#results + 1] = pos
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return results
|
||||
end
|
||||
local function find_closest_position_in_list(pos, list)
|
||||
local dist = nil
|
||||
local best = nil
|
||||
for _,p in ipairs(list) do
|
||||
local p_dist = vector.distance(p,pos)
|
||||
if not dist or p_dist < dist then
|
||||
dist = p_dist
|
||||
best = p
|
||||
end
|
||||
end
|
||||
return best
|
||||
end
|
||||
|
||||
function mod.find_closest_attractor(pos, search_size)
|
||||
local attractor_positions = mod.find_attractors_in_area(
|
||||
vector.offset(pos, -search_size, -search_size, -search_size),
|
||||
vector.offset(pos, search_size, search_size, search_size)
|
||||
)
|
||||
return find_closest_position_in_list(pos, attractor_positions)
|
||||
end
|
||||
|
||||
function mod.unregister_lightning_attractor(pos)
|
||||
-- Verify the node no longer attracts lightning
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "attracts_lightning") ~= 0 then return end
|
||||
|
||||
-- Get the existing index data (if any)
|
||||
local pos_r = vector_floor(pos / BLOCK_SIZE)
|
||||
local idx = load_index_vector(pos_r)
|
||||
|
||||
-- Clean the index and drop this node
|
||||
idx = clean_index(idx, pos)
|
||||
save_index_vector(pos_r, idx)
|
||||
end
|
||||
function mod.register_lightning_attractor(pos)
|
||||
-- Verify the node attracts lightning
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "attracts_lightning") == 0 then return end
|
||||
|
||||
-- Get the existing index data (if any)
|
||||
local pos_r = vector_floor(pos / BLOCK_SIZE)
|
||||
local idx = load_index_vector(pos_r)
|
||||
for _,p in ipairs(idx) do
|
||||
-- Don't need to change anything if the rod is already registered
|
||||
if vector.distance(p,pos) < 0.1 then return end
|
||||
end
|
||||
|
||||
-- Add and save the rod position
|
||||
idx[#idx + 1] = pos
|
||||
|
||||
-- Clean and save the index data
|
||||
clean_index(idx)
|
||||
save_index_vector(pos_r, idx)
|
||||
end
|
||||
|
||||
-- Constants used for content id index
|
||||
local IS_ATTRACTOR = {}
|
||||
local IS_NOT_ATTRACTOR = {}
|
||||
function mod.index_block(pos)
|
||||
local pos_r = vector_floor(pos1 / BLOCK_SIZE)
|
||||
local pos1 = vector.multiply(pos_r,BLOCK_SIZE)
|
||||
local pos2 = vector.offset(pos,BLOCK_SIZE - 1,BLOCK_SIZE - 1,BLOCK_SIZE - 1)
|
||||
|
||||
-- We are completely rebuilding the index data so there is no nead to load
|
||||
-- the existing data
|
||||
local idx = {}
|
||||
|
||||
-- Setup voxel manipulator
|
||||
local vm,data,area = read_voxel_area()
|
||||
|
||||
-- Indexes to speed things up
|
||||
local cid_attractors = {}
|
||||
|
||||
-- Iterate over the area and look for lightning attractors
|
||||
local minx = pos1.x
|
||||
local maxx = pos1.x
|
||||
for z = pos1.z,pos2.z do
|
||||
for y = pos1.y,pos2.y do
|
||||
for x = minx,maxx do
|
||||
local vi = area:index(x,y,z)
|
||||
local cid = data[vi]
|
||||
local attr = cid_attractors[cid]
|
||||
if attr then
|
||||
if attr == IS_ATTRACTOR then
|
||||
idx[#idx + 1] = vector.new(x,y,z)
|
||||
end
|
||||
else
|
||||
-- Lookup data and cache for later
|
||||
local name = minetest.get_name_from_content_id(cid)
|
||||
if minetest.get_item_group(name, "attracts_lightning") then
|
||||
cid_attractors = IS_ATTRACTOR
|
||||
idx[#idx + 1] = vector.new(x,y,z)
|
||||
else
|
||||
cid_attractors = IS_NOT_ATTRACTOR
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Save for later use
|
||||
save_index_vector(pos_r, idx)
|
||||
end
|
||||
|
|
@ -1,5 +1,12 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local S = minetest.get_translator("mcl_lightning_rods")
|
||||
|
||||
mcl_lightning_rods = {}
|
||||
local mod = mcl_lightning_rods
|
||||
|
||||
dofile(modpath.."/api.lua")
|
||||
|
||||
---@type nodebox
|
||||
local cbox = {
|
||||
type = "fixed",
|
||||
|
@ -59,6 +66,17 @@ local rod_def = {
|
|||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, param2)
|
||||
end,
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
mod.register_lightning_attractor(pos)
|
||||
end,
|
||||
after_destruct = function(pos, oldnode)
|
||||
mod.unregister_lightning_attractor(pos)
|
||||
end,
|
||||
_on_lightning_strike = function(pos, node)
|
||||
minetest.set_node(pos, { name = "mcl_lightning_rods:rod_powered", param2 = node.param2 })
|
||||
mesecon.receptor_on(pos, mesecon.rules.alldirs)
|
||||
minetest.get_node_timer(pos):start(0.4)
|
||||
end,
|
||||
|
||||
_mcl_blast_resistance = 6,
|
||||
_mcl_hardness = 3,
|
||||
|
@ -92,21 +110,21 @@ end
|
|||
|
||||
minetest.register_node("mcl_lightning_rods:rod_powered", rod_def_a)
|
||||
|
||||
|
||||
lightning.register_on_strike(function(pos, pos2, objects)
|
||||
local lr = minetest.find_node_near(pos, 128, { "group:attracts_lightning" }, true)
|
||||
local lr = mod.find_closest_attractor(pos, 64)
|
||||
if not lr then return end
|
||||
|
||||
if lr then
|
||||
local node = minetest.get_node(lr)
|
||||
-- Make sure this possition attracts lightning
|
||||
local node = minetest.get_node(lr)
|
||||
if minetest.get_item_group(node.name, "attracts_lightning") == 0 then return end
|
||||
|
||||
if node.name == "mcl_lightning_rods:rod" then
|
||||
minetest.set_node(lr, { name = "mcl_lightning_rods:rod_powered", param2 = node.param2 })
|
||||
mesecon.receptor_on(lr, mesecon.rules.alldirs)
|
||||
minetest.get_node_timer(lr):start(0.4)
|
||||
end
|
||||
-- Allow the node to process a lightning strike
|
||||
local nodedef = minetest.registered_nodes[node.name]
|
||||
if nodedef and nodedef._on_lightning_strike then
|
||||
nodedef._on_lightning_strike(lr, node)
|
||||
end
|
||||
|
||||
return lr, nil
|
||||
return lr
|
||||
end)
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -117,3 +135,10 @@ minetest.register_craft({
|
|||
{ "", "mcl_copper:copper_ingot", "" },
|
||||
},
|
||||
})
|
||||
minetest.register_lbm({
|
||||
name = "mcl_lightning_rods:index_rods",
|
||||
nodenames = {"mcl_lightning_rods:rod","mcl_lightning_rods:rod_powered"},
|
||||
action = function(pos, node)
|
||||
mod.register_lightning_attractor(pos)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -196,7 +196,7 @@ function kelp.find_unsubmerged(pos, node, height)
|
|||
for i=1,height do
|
||||
walk_pos.y = y + i
|
||||
local walk_node = mt_get_node(walk_pos)
|
||||
if walk_node.name ~= "ignore" and not kelp.is_submerged(walk_node) then
|
||||
if not kelp.is_submerged(walk_node) then
|
||||
return walk_pos, walk_node, height, i
|
||||
end
|
||||
end
|
||||
|
|
|
@ -213,6 +213,11 @@ local player_attached = mcl_player.player_attached
|
|||
|
||||
-- Check each player and apply animations
|
||||
minetest.register_globalstep(function(dtime)
|
||||
-- Track server lag greater than 110ms
|
||||
if dtime > 0.11 then
|
||||
minetest.log("warning", "Timestep greater than 110ms("..tostring(math.floor(dtime*1000)).." ms), server lag detected")
|
||||
end
|
||||
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local model_name = player_model[name]
|
||||
|
|
Loading…
Reference in New Issue