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@ -9,6 +9,8 @@ local table = table
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local sf = string.format
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local concat = table.concat
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-- Recursively merge tables with eachother
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local function table_merge(tbl, ...)
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local t = table.copy(tbl)
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@ -415,6 +417,56 @@ local function get_chest_inventories(pos, side)
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return top_inv, bottom_inv
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end
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local inv_fs = {}
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function inv_fs.small(name, pos)
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return concat({
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"formspec_version[4]",
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"size[11.75,10.425]",
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"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
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sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
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"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
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"listring[current_player;main]",
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})
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end
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function inv_fs.double(name, pos, pos_other)
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return concat({
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"formspec_version[4]",
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"size[11.75,14.15]",
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"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
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sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
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mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
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sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos_other.x, pos_other.y, pos_other.z),
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"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
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"list[current_player;main;0.375,8.825;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
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"list[current_player;main;0.375,12.775;9,1;]",
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--BEGIN OF LISTRING WORKAROUND
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"listring[current_player;main]",
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sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
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--END OF LISTRING WORKAROUND
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"listring[current_player;main]" ..
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sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
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"listring[current_player;main]",
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sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
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})
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end
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-- Functions used in double chest registration code
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-- ------------------------------------------------
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-- The `return function` wrapping is necessary to avoid stacking up parameters.
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@ -504,16 +556,76 @@ local function log_inventory_put_double(side) return function(pos, listname, ind
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-- END OF LISTRING WORKAROUND
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end end
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-- Prototype and template tables
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-- -----------------------------
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-- Used in chest registration code, moved here for performance reasons
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-- Group templates
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local t_groups_inv = { deco_block = 1 }
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local t_groups_small = {
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container = 2,
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deco_block = 1,
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chest_entity = 1,
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not_in_creative_inventory = 1
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}
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local t_groups_left = { double_chest = 1 }
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local t_groups_right = {
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-- In a double chest, the entity is assigned to the left side, but not the right one.
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chest_entity = 0,
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double_chest = 2
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}
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local t_inv_size = {
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w = 9,
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h = 3
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}
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local dummy_tiles = { "blank.png^[resize:16x16" }
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local nodebox_small = {
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type = "fixed",
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fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
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}
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local nodebox_left = {
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type = "fixed",
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fixed = { -0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375 },
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}
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local nodebox_right = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
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}
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local simple_kinds = { "small", "double" }
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-- This is a helper function to register regular chests (both small and double variants).
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-- Some parameters here are only utilized by trapped chests.
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function mcl_chests.register_chest(basename, d)
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-- If this passes without crash, we know for a fact that d = {...}
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assert((d and type(d) == "table"), "Second argument to mcl_chests.register_chest must be a table")
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if d.double == nil then
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d.double = true
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end
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-- Fallback for when there is no `title` field
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if not d.title then d.title = {} end
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d.title.small = d.title.small or d.desc
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d.title.double = d.title.double or ("Large " .. d.title.small)
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if d.double then d.title.double = d.title.double or ("Large " .. d.title.small) end
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-- Inventory fallbacks
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if not d.inv then d.inv = {} end
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if not d.inv.size then
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d.inv.size = t_inv_size
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end
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if not d.inv.fs then d.inv.fs = {} end
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for i = 1, #simple_kinds do
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if not d.inv.fs[simple_kinds[i]] then
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d.inv.fs[simple_kinds[i]] = inv_fs[simple_kinds[i]]
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end
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end
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local small_w = d.inv.size.w
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local small_h = d.inv.size.h
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if not d.drop then
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d.drop = "mcl_chests:" .. basename
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@ -531,10 +643,6 @@ function mcl_chests.register_chest(basename, d)
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if not d.on_rightclick_right then
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d.on_rightclick_right = d.on_rightclick
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end
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--[[local on_rightclick_side = {
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left = d.on_rightclick_left or d.on_rightclick,
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right = d.on_rightclick_right or d.on_rightclick,
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}]]
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if not d.sounds or type(d.sounds) ~= "table" then
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d.sounds = { nil, "default_chest" }
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@ -557,44 +665,34 @@ function mcl_chests.register_chest(basename, d)
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-- c = canonical
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-- r = reverse (only for double chests)
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-- cr = canonical, reverse (only for double chests)
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local names = {
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small = {
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a = "mcl_chests:" .. basename .. "_small",
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c = "mcl_chests:" .. d.canonical_basename .. "_small",
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},
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left = {
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a = "mcl_chests:" .. basename .. "_left",
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c = "mcl_chests:" .. d.canonical_basename .. "_left",
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},
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right = {
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a = "mcl_chests:" .. basename .. "_right",
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c = "mcl_chests:" .. d.canonical_basename .. "_right",
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},
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local names = {}
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names.small = {
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a = concat({"mcl_chests:", basename, "_small"}),
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c = concat({"mcl_chests:", d.canonical_basename, "_small"}),
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}
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if d.double then
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names.left = {
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a = concat({"mcl_chests:", basename, "_left"}),
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c = concat({"mcl_chests:", d.canonical_basename, "_left"}),
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}
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names.right = {
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a = concat({"mcl_chests:", basename, "_right"}),
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c = concat({"mcl_chests:", d.canonical_basename, "_right"}),
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}
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names.left.r = names.right.a
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names.right.r = names.left.a
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names.left.cr = names.right.c
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names.right.r = names.left.a
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names.right.cr = names.left.c
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end
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local small_textures = d.tiles.small
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local double_textures = d.tiles.double
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-- Construct groups
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local groups_inv = table_merge({ deco_block = 1 }, d.groups)
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local groups_small = table_merge(groups_inv, {
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container = 2,
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deco_block = 1,
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chest_entity = 1,
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not_in_creative_inventory = 1
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}, d.groups)
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local groups_left = table_merge(groups_small, {
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double_chest = 1
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}, d.groups)
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local groups_right = table_merge(groups_small, {
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-- In a double chest, the entity is assigned to the left side, but not the right one.
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chest_entity = 0,
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double_chest = 2
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}, d.groups)
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local groups_inv = table_merge(t_groups_inv, d.groups)
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local groups_small = table_merge(groups_inv, t_groups_small)
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local groups_left = table_merge(groups_small, t_groups_left)
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local groups_right = table_merge(groups_small, t_groups_right)
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@ -631,12 +729,9 @@ function mcl_chests.register_chest(basename, d)
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_doc_items_usagehelp = d.usagehelp,
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_doc_items_hidden = d.hidden,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = { -0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
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},
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tiles = { "blank.png^[resize:16x16" },
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use_texture_alpha = "clip",
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node_box = nodebox_small,
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tiles = dummy_tiles,
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use_texture_alpha = "blend",
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_chest_entity_textures = small_textures,
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_chest_entity_sound = d.sounds[2],
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_chest_entity_mesh = "mcl_chests_chest",
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@ -663,7 +758,7 @@ function mcl_chests.register_chest(basename, d)
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-- END OF WORKAROUND --
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local inv = meta:get_inventory()
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inv:set_size("main", 9 * 3)
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inv:set_size("main", small_h * small_w)
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--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
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does not support listrings to put items into an alternative list if the first one
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@ -677,15 +772,15 @@ function mcl_chests.register_chest(basename, d)
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-- END OF LISTRING WORKAROUND
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-- Combine into a double chest if neighbouring another small chest
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if minetest.get_node(get_double_container_neighbor_pos(pos, param2, "right")).name ==
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names.small.a then
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if d.double and minetest.get_node(get_double_container_neighbor_pos(pos, param2, "right"))
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.name == names.small.a then
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minetest.swap_node(pos, { name = names.right.a, param2 = param2 })
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local p = get_double_container_neighbor_pos(pos, param2, "right")
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minetest.swap_node(p, { name = names.left.a, param2 = param2 })
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create_entity(p, names.left.a, double_textures, param2, true, d.sounds[2],
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"mcl_chests_chest", "chest")
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elseif minetest.get_node(get_double_container_neighbor_pos(pos, param2, "left")).name ==
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names.small.a then
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elseif d.double and minetest.get_node(get_double_container_neighbor_pos(pos, param2, "left"))
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.name == names.small.a then
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minetest.swap_node(pos, { name = names.left.a, param2 = param2 })
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create_entity(pos, names.left.a, double_textures, param2, true, d.sounds[2],
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"mcl_chests_chest", "chest")
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@ -726,22 +821,7 @@ function mcl_chests.register_chest(basename, d)
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minetest.show_formspec(clicker:get_player_name(),
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sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
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table.concat({
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"formspec_version[4]",
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"size[11.75,10.425]",
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"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
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sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
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"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
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"list[current_player;main;0.375,5.1;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
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"list[current_player;main;0.375,9.05;9,1;]",
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sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
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"listring[current_player;main]",
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})
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d.inv.fs.small(name, pos)
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)
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if d.on_rightclick then
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@ -759,14 +839,12 @@ function mcl_chests.register_chest(basename, d)
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on_rotate = simple_rotate,
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})
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if d.double then
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minetest.register_node(names.left.a, {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = { -0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375 },
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},
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tiles = { "blank.png^[resize:16x16" },
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use_texture_alpha = "clip",
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node_box = nodebox_left,
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tiles = dummy_tiles,
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use_texture_alpha = "blend",
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_chest_entity_textures = double_textures,
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_chest_entity_sound = d.sounds[2],
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_chest_entity_mesh = "mcl_chests_chest",
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@ -817,32 +895,7 @@ function mcl_chests.register_chest(basename, d)
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minetest.show_formspec(clicker:get_player_name(),
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sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
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table.concat({
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"formspec_version[4]",
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"size[11.75,14.15]",
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"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
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sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos.x, pos.y, pos.z),
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mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
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sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos_other.x, pos_other.y, pos_other.z),
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"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
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"list[current_player;main;0.375,8.825;9,3;9]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
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"list[current_player;main;0.375,12.775;9,1;]",
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--BEGIN OF LISTRING WORKAROUND
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"listring[current_player;main]",
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sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
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--END OF LISTRING WORKAROUND
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"listring[current_player;main]" ..
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sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
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"listring[current_player;main]",
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sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
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})
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d.inv.fs.double(name, pos, pos_other)
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)
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if d.on_rightclick_left then
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@ -862,12 +915,9 @@ function mcl_chests.register_chest(basename, d)
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375 },
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},
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tiles = { "blank.png^[resize:16x16" },
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use_texture_alpha = "clip",
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node_box = nodebox_right,
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tiles = dummy_tiles,
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use_texture_alpha = "blend",
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groups = groups_right,
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drop = d.drop,
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is_ground_content = false,
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@ -912,40 +962,15 @@ function mcl_chests.register_chest(basename, d)
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minetest.show_formspec(clicker:get_player_name(),
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sf("mcl_chests:%s_%s_%s_%s", d.canonical_basename, pos.x, pos.y, pos.z),
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table.concat({
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"formspec_version[4]",
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"size[11.75,14.15]",
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"label[0.375,0.375;" .. F(C(mcl_formspec.label_color, name)) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.75, 9, 3),
|
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sf("list[nodemeta:%s,%s,%s;main;0.375,0.75;9,3;]", pos_other.x, pos_other.y, pos_other.z),
|
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mcl_formspec.get_itemslot_bg_v4(0.375, 4.5, 9, 3),
|
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sf("list[nodemeta:%s,%s,%s;main;0.375,4.5;9,3;]", pos.x, pos.y, pos.z),
|
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"label[0.375,8.45;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
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mcl_formspec.get_itemslot_bg_v4(0.375, 8.825, 9, 3),
|
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"list[current_player;main;0.375,8.825;9,3;9]",
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|
|
|
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|
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mcl_formspec.get_itemslot_bg_v4(0.375, 12.775, 9, 1),
|
|
|
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|
"list[current_player;main;0.375,12.775;9,1;]",
|
|
|
|
|
|
|
|
|
|
--BEGIN OF LISTRING WORKAROUND
|
|
|
|
|
"listring[current_player;main]",
|
|
|
|
|
sf("listring[nodemeta:%s,%s,%s;input]", pos.x, pos.y, pos.z),
|
|
|
|
|
--END OF LISTRING WORKAROUND
|
|
|
|
|
|
|
|
|
|
"listring[current_player;main]" ..
|
|
|
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos_other.x, pos_other.y, pos_other.z),
|
|
|
|
|
"listring[current_player;main]",
|
|
|
|
|
sf("listring[nodemeta:%s,%s,%s;main]", pos.x, pos.y, pos.z),
|
|
|
|
|
})
|
|
|
|
|
d.inv.fs.double(name, pos_other, pos)
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
if d.on_rightclick_right then
|
|
|
|
|
d.on_rightclick_right(pos, node, clicker)
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
player_chest_open(clicker, pos_other, names.left.a, double_textures, node.param2, true, d.sounds[2],
|
|
|
|
|
"mcl_chests_chest")
|
|
|
|
|
player_chest_open(clicker, pos_other, names.left.a, double_textures, node.param2, true,
|
|
|
|
|
d.sounds[2], "mcl_chests_chest")
|
|
|
|
|
end,
|
|
|
|
|
mesecons = d.mesecons,
|
|
|
|
|
on_rotate = no_rotate,
|
|
|
|
@ -957,6 +982,7 @@ function mcl_chests.register_chest(basename, d)
|
|
|
|
|
doc.add_entry_alias("nodes", names.small.a, "nodes", names.left.a)
|
|
|
|
|
doc.add_entry_alias("nodes", names.small.a, "nodes", names.right.a)
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Returns false if itemstack is a shulker box
|
|
|
|
|