Eliy21
e8ee9c4463
Remove obsolete work-around code
2023-12-16 12:58:58 +00:00
Eliy21
32e91b45ae
Add vertical pvp knockbacks from downward hits & reduce pvp kb on half block angled upward hits
2023-12-16 11:48:16 +00:00
Eliy21
8fbd72c142
Optimize code by calling get_enchantment function only once
2023-12-16 09:46:18 +00:00
Eliy21
cfab59d68a
Rebalanced moving pvp knockbacks
2023-12-16 09:20:29 +00:00
Eliy21
33e8337bbb
Finish remaining excessive vertical pvp knockback prevention adjustments when hit from below
2023-12-16 07:58:26 +00:00
Eliy21
f799596db9
Make vertical pvp knockbacks respect attack reach limit & complete excess vertical kb prevention
2023-12-15 22:56:02 +00:00
Eliy21
9b9747b3d8
Prevent excessive vertical knockbacks if hit by a player from below
2023-12-15 21:02:07 +00:00
Eliy21
c9692c6224
Fix player invulnerability not getting disabled permanently bug
2023-12-15 19:49:04 +00:00
Eliy21
cd83305f07
Make the vertical lift on pvp knockback similar to MC
2023-12-15 18:17:15 +00:00
Eliy21
d7b10d18d8
Fix not being able to give minimum knockback to players when both near and lower than them
2023-12-15 16:27:09 +00:00
Eliy21
8e2c5249f5
Fix comment on player invul code
2023-12-15 15:59:08 +00:00
Eliy21
ca556c052f
Prevent pvp knockbacks when invulnerable
2023-12-15 15:52:26 +00:00
Eliy21
60367cdbe0
Revert unreliable bugfix
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There are times when the continuous damage when punching players does not happen so will not fix at the moment as using other weapons does still work.
2023-12-15 15:42:49 +00:00
Eliy21
ae169b2814
Add fix to crash when moving bought villager trade item to empty sell slot bug by JoseDouglas26 ( #4079 )
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Add fix to #4062 by JoseDouglas26 MineClone2/MineClone2#4062 (comment)
Reviewed-on: MineClone2/MineClone2#4079
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-15 03:09:48 +00:00
bakawun
cee5bbc206
mobs:fix typo in homing function
2023-12-14 16:50:23 +01:00
Eliy21
6b439fd1de
Add maximum pvp knockback limit & approximate enchant knockback distance to be similar to MC
2023-12-14 11:57:55 +00:00
Eliy21
bf9e487fa9
Adjust minimum pvp knockback to be closer to MC
2023-12-14 09:27:28 +00:00
Eliy21
49af5d2013
Rebalance minimum pvp knockback to account for added knockbacks when moving
2023-12-14 08:51:34 +00:00
Eliy21
ed507d8509
Remove unnecessary space in the attack reach limit on mobs code
2023-12-14 08:15:55 +00:00
Eliy21
b2507c3640
Make fire aspect enchant respect attack reach limit
2023-12-14 08:12:13 +00:00
Eliy21
85b1f5247a
Add vertical lift & minimum pvp knockback
2023-12-14 07:46:16 +00:00
Eliy21
2b71462c1e
Prevent knockback if player is beyond attack reach limit
2023-12-13 20:36:54 +00:00
Eliy21
b0e33793ec
Fix a potential bug that could bypass attack reach limit when a stronger attack breaches the invul
2023-12-13 20:04:15 +00:00
Eliy21
96aaf89036
Readjust pvp enchant knockback to make the running knockback difference more pronounced
2023-12-13 18:49:08 +00:00
Eliy21
a8c2d4534a
Nerf long pvp enchanted knockbacks especially when running
2023-12-13 17:42:42 +00:00
Eliy21
a8806fe04e
Add player invulnerability & fix not continuously damaging players when holding the attack key
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Player invulnerability is the same as Minecraft's Damage Immunity https://minecraft.wiki/w/Damage#Immunity
The old code for some reason only allows a few damage by holding and does not continuously damage other players after a few hits
2023-12-13 17:34:42 +00:00
Wbjitscool
ebd733be82
update's the campfire's fire burning animation to make it look better ( #4077 )
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improve the look of the campfire's flame/burning animation
Reviewed-on: MineClone2/MineClone2#4077
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Wbjitscool <dwsda121@gmail.com>
Co-committed-by: Wbjitscool <dwsda121@gmail.com>
2023-12-13 05:22:41 +00:00
the-real-herowl
a2c8d13f04
Nerfed vexes and evokers
2023-12-13 04:51:56 +01:00
the-real-herowl
610bcab0d6
Merge pull request 'Update's the stonecutter animation speed to match to the MC's one' ( #4074 ) from stonecutter_fixes into master
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Reviewed-on: MineClone2/MineClone2#4074
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-13 03:14:27 +00:00
the-real-herowl
ed205190e4
Nerfed slime and magma cube attack range
2023-12-13 04:10:01 +01:00
Wbjitscool
07eb70e9be
Update mods/ITEMS/mcl_stonecutter/init.lua
2023-12-13 02:39:25 +00:00
the-real-herowl
b3da7a473d
Merge pull request 'Move deepslate ore registration within generation check' ( #4070 ) from Zasco/MineClone2:master into master
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Reviewed-on: MineClone2/MineClone2#4070
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2023-12-13 02:06:25 +00:00
bakawun
bc101314df
mobs:shulker:use on_attack to set shoot interval
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to between 1 and 6 seconds
2023-12-13 02:42:08 +01:00
the-real-herowl
69903aa4ec
Fixed crashes
2023-12-13 02:42:08 +01:00
bakawun
686646b86d
Shulker: align armor value with mc and set it to 0 when opened
2023-12-13 02:42:08 +01:00
bakawun
789c9a9a6d
Shulker: make bullet speed match mc
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speed is 5 according to https://www.gmbinder.com/share/-MelLRYIg8yCfuAqQ82g#:~:text=After%20doing%20some%20experimentation%20I,~5%20blocks%2Fsecond ).
2023-12-13 02:42:08 +01:00
cora
cf51c60527
Fix shulker bullets ignoring armor
2023-12-13 02:42:08 +01:00
cora
55fe71d73b
Add a get_arrow_hit_func function to mcl_mobs
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reason for this is that player:punch used by most mobs ignores armor
worn by player
2023-12-13 02:42:08 +01:00
cora
58bb26a7ef
Make shulker bullets homing
2023-12-13 02:42:08 +01:00
cora
f5079f1568
Add an option for mob arrows to be "homing"
2023-12-13 02:42:08 +01:00
Bakawun
b4511fb8c7
Shulker, add missing false statement
2023-12-13 02:42:08 +01:00
Bakawun
b02a3deec7
Shulker; fix attack open animation, improve peek
2023-12-13 02:42:08 +01:00
Bakawun
26cfdf0b7c
Shulker: randomize shoot interval
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Randomize shoot interval to between 1 and 5.5 seconds and set default shoot interval to 5.5
2023-12-13 02:42:08 +01:00
Bakawun
8d34ff2a9a
Shulker: Make shulker peek periodically
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Adjust walk and animation settings so the shulker peeks out randomly.
2023-12-13 02:42:08 +01:00
Bakawun
e6ddc03d3c
Shulker: lower shoot interval to 1 second
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In this video we can see the shulkers are shooting at a rate of once per second.
https://youtube.com/shorts/8tUFaSZ4b7I?si=sszp4cnyXR4dXg9B
The wiki confirms this but mentions a range of 1 to 5.5 seconds.
I think this range is caused by the shulker closing and stopping shots for a few seconds but no longer than the max interval of 5.5
https://minecraft.fandom.com/wiki/Shulker#:~:text=The%20shulker%20continues%20firing%20every,unaffected%20by%20Levitation%20when%20hit
2023-12-13 02:42:08 +01:00
Zasco
351e31a889
Move deepslate ore registration within generation check
2023-12-12 23:16:51 +00:00
Bakawun
5f3c901f11
Ghast: align attributes with mc
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Ghast should spawn much more rarely than they currently do
I set the value to 1/4th of the original value before 72000 was set as an attempt to lower spawn rates, it actually increased them.
Align View distance, sound distance and shot interval with mc wiki.
https://minecraft.fandom.com/wiki/Ghast
Align fireball velocity with mc issue tracker
https://bugs.mojang.com/browse/MC-238286
2023-12-11 09:58:41 +01:00
the-real-herowl
aff4216ccf
Merge pull request 'on_attack callback fix' ( #4065 ) from on_attack_callback into master
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Reviewed-on: MineClone2/MineClone2#4065
2023-12-10 23:55:47 +00:00
the-real-herowl
8b00fff4cb
Remove dangling else
2023-12-11 00:54:30 +01:00
the-real-herowl
cf70de0ecc
Add an on_attack callback for mobs ( #4064 )
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Added an on_attack callback that allows to execute additional custom logic after each attack.
Reviewed-on: MineClone2/MineClone2#4064
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2023-12-10 16:10:33 +00:00