forked from VoxeLibre/VoxeLibre
eliminate the static_pos kludge except for strongholds for now
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d7ac288ba1
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e746ef46a9
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@ -128,7 +128,7 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
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on_die = function(self, pos, cmi_cause)
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if self._portal_pos then
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mcl_portals.spawn_gateway_portal()
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vl_structures.place_structure(self._portal_pos,vl_structures.registered_structures["end_exit_portal_open"],PseudoRandom(minetest.get_mapgen_setting("seed")))
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mcl_structures.spawn_end_exit_portal(self._portal_pos)
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if self._initial then
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mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
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minetest.set_node(vector.add(self._portal_pos, vector.new(0, 5, 0)), {name = "mcl_end:dragon_egg"})
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@ -1,105 +1,77 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local worldseed = minetest.get_mapgen_setting("seed")
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vl_structures.register_structure("end_spawn_obsidian_platform",{
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static_pos ={mcl_vars.mg_end_platform_pos},
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place_func = function(pos, _, _)
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local obby = minetest.find_nodes_in_area(vector.offset(pos,-2,0,-2),vector.offset(pos,2,0,2),{"air","mcl_end:end_stone"})
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local air = minetest.find_nodes_in_area(vector.offset(pos,-2,1,-2),vector.offset(pos,2,3,2),{"air","mcl_end:end_stone"})
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minetest.bulk_set_node(obby,{name="mcl_core:obsidian"})
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minetest.bulk_set_node(air,{name="air"})
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return true
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end,
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})
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vl_structures.register_structure("end_exit_portal",{
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static_pos = { mcl_vars.mg_end_exit_portal_pos },
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filenames = {
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modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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},
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after_place = function(pos,def,pr,p1,p2)
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if minetest.settings:get_bool("only_peaceful_mobs", false) then return end
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minetest.emerge_area(p1,p2,function(blockpos, action, calls_remaining, param)
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if calls_remaining > 0 then return end
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minetest.bulk_set_node(minetest.find_nodes_in_area(p1,p2,{"mcl_portals:portal_end"}),{name="air"})
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local obj = minetest.add_entity(vector.offset(pos,3, 11, 3), "mobs_mc:enderdragon")
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if obj then
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local dragon_entity = obj:get_luaentity()
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dragon_entity._portal_pos = pos
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-- FIXME: if blockseed ~= -1 then
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dragon_entity._initial = true
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-- end
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else
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minetest.log("error", "[mcl_mapgen_core] ERROR! Ender dragon doesn't want to spawn")
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end
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minetest.fix_light(p1,p2)
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end)
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end
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})
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vl_structures.register_structure("end_exit_portal_open",{
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filenames = {
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modpath.."/schematics/mcl_structures_end_exit_portal.mts"
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},
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after_place = function(pos,def,pr,p1,p2)
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minetest.fix_light(p1,p2)
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end
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})
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vl_structures.register_structure("end_gateway_portal",{
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filenames = {
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modpath.."/schematics/mcl_structures_end_gateway_portal.mts"
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},
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})
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local function get_tower(p,h,tbl)
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for i = 1,h do
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table.insert(tbl,vector.offset(p,0,i,0))
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end
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-- mcl_structures_end_exit_portal open is triggered by mods/ENTITIES/mobs_mc/ender_dragon.lua
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mcl_structures.spawn_end_exit_portal = function(pos)
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local schematic = vl_structures.load_schematic(modpath.."/schematics/mcl_structures_end_exit_portal.mts")
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vl_structures.place_schematic(pos, 0, schematic, "0", { name="end_exit_portal_open", prepare = false })
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end
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local function make_endspike(pos,width,height)
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local nn = minetest.find_nodes_in_area(vector.offset(pos,-width/2,0,-width/2),vector.offset(pos,width/2,0,width/2),{"air","group:solid"})
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-- mcl_structures_end_gateway_portal.mts: see mods/ITEMS/mcl_portals/portal_gateway.lua
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mcl_structures.spawn_end_gateway_portal = function(pos)
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local schematic = vl_structures.load_schematic(modpath.."/schematics/mcl_structures_end_gateway_portal.mts")
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vl_structures.place_schematic(pos, 0, schematic, "0", { name="end_gateway_portal", prepare = false })
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end
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local function make_endspike(pos, width, height)
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-- FIXME: why find_nodes, not just use the circle?
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local nn = minetest.find_nodes_in_area(vector.offset(pos, -width/2, 0, -width/2), vector.offset(pos, width/2, 0, width/2), {"air", "group:solid"})
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table.sort(nn,function(a, b)
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return vector.distance(pos, a) < vector.distance(pos, b)
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end)
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local nodes = {}
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for i = 1,math.ceil(#nn*0.55) do
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get_tower(nn[i],height,nodes)
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for i = 1, math.ceil(#nn * 0.55) do
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for j = 1, height do
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table.insert(nodes, vector.offset(nn[i], 0, j, 0))
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end
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minetest.bulk_set_node(nodes,{ name="mcl_core:obsidian"} )
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return vector.offset(pos,0,height,0)
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end
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minetest.bulk_set_node(nodes, {name = "mcl_core:obsidian"})
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return vector.offset(pos, 0, height, 0)
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end
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function make_cage(pos,width)
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function make_cage(pos, width)
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if not xpanes then return end
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local nodes = {}
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local r = math.max(1,math.floor(width/2) - 2)
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local r = math.max(1, math.floor(width/2) - 2)
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for x=-r,r do for y = 0,width do for z = -r,r do
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if x == r or x == -r or z==r or z == -r then
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table.insert(nodes,vector.add(pos,vector.new(x,y,z)))
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end
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end end end
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if xpanes then
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minetest.bulk_set_node(nodes,{ name="xpanes:bar_flat"} )
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for _,p in pairs(nodes) do
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xpanes.update_pane(p)
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end
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end
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minetest.bulk_set_node(nodes, {name = "xpanes:bar_flat"} )
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for _,p in pairs(nodes) do xpanes.update_pane(p) end
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end
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local function get_points_on_circle(pos,r,n)
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local rt = {}
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local rt, step = {}, 2 * math.pi / n
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for i=1, n do
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table.insert(rt,vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)) ))
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table.insert(rt, vector.offset(pos, r * math.cos((i-1)*step), 0, r * math.sin((i-1)*step)))
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end
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return rt
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end
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vl_structures.register_structure("end_spike",{
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static_pos = get_points_on_circle(vector.offset(mcl_vars.mg_end_exit_portal_pos, 0, -20, 0), 43, 10),
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place_func = function(pos,def,pr)
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minetest.register_on_mods_loaded(function()
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-- TODO: use LVM?
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mcl_mapgen_core.register_generator("end structures", nil, function(minp, maxp, blockseed)
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if maxp.y < mcl_vars.mg_end_min or minp.y > mcl_vars.mg_end_max then return end
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-- end spawn obsidian platform
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local pos = mcl_vars.mg_end_platform_pos
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if vector.in_area(pos, minp, maxp) then
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local obby = minetest.find_nodes_in_area(vector.offset(pos,-2,0,-2),vector.offset(pos,2,0,2),{"air","mcl_end:end_stone"})
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local air = minetest.find_nodes_in_area(vector.offset(pos,-2,1,-2),vector.offset(pos,2,3,2),{"air","mcl_end:end_stone"})
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minetest.bulk_set_node(obby,{name="mcl_core:obsidian"})
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minetest.bulk_set_node(air,{name="air"})
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end
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-- end exit portal and pillars
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local pos = mcl_vars.mg_end_exit_portal_pos
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if vector.in_area(pos, minp, maxp) then
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pr = PcgRandom(worldseed)
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-- emerge pillars
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for _, pos in ipairs(get_points_on_circle(vector.offset(mcl_vars.mg_end_exit_portal_pos, 0, -20, 0), 43, 10)) do
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local d = pr:next(6,12)
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local h = d * pr:next(4,6)
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local p1 = vector.offset(pos, -d / 2, 0, -d / 2)
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local p2 = vector.offset(pos, d / 2, h + d, d / 2)
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local p1, p2 = vector.offset(pos, -d / 2, 0, -d / 2), vector.offset(pos, d / 2, h + d, d / 2)
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minetest.emerge_area(p1, p2, function(_, _, calls_remaining)
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if calls_remaining ~= 0 then return end
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local s = make_endspike(pos,d,h)
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@ -109,6 +81,23 @@ vl_structures.register_structure("end_spike",{
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make_cage(vector.offset(s,0,1,0),d)
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end
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end)
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return true
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end,
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})
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end
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-- emerge end portal
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local schematic = vl_structures.load_schematic(modpath.."/schematics/mcl_structures_end_exit_portal.mts")
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vl_structures.place_schematic(pos, 0, schematic, "0", { name = "end portal", prepare = false,
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after_place = function(pos,def,pr,pmin,pmax,size,rot)
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-- spawn ender dragon
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if minetest.settings:get_bool("only_peaceful_mobs", false) then return end
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minetest.bulk_set_node(minetest.find_nodes_in_area(pmin, pmax, {"mcl_portals:portal_end"}), { name="air" })
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local obj = minetest.add_entity(vector.offset(pos, 3, 11, 3), "mobs_mc:enderdragon")
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if obj then
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local dragon_entity = obj:get_luaentity()
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dragon_entity._portal_pos = pos
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dragon_entity._initial = true
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else
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minetest.log("error", "[mcl_mapgen_core] ERROR! Ender dragon doesn't want to spawn")
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end
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end}, pr)
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end
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end, 100)
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end)
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@ -173,7 +173,7 @@ vl_structures.register_structure("lavapool",{
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flags = "place_center_x, place_center_z, all_floors",
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos,def,pr)
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place_func = function(pos, _, pr)
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return makelake(pos,5,"mcl_core:lava_source",{"group:material_stone", "group:sand", "group:dirt"},"mcl_core:stone",pr)
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end
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})
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@ -193,7 +193,7 @@ vl_structures.register_structure("water_lake",{
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flags = "place_center_x, place_center_z, all_floors",
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y_max = mcl_vars.mg_overworld_max,
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y_min = minetest.get_mapgen_setting("water_level"),
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place_func = function(pos,_,pr)
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place_func = function(pos, _, pr)
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return makelake(pos,5,"mcl_core:water_source",{"group:material_stone", "group:sand", "group:dirt","group:grass_block"},"mcl_core:dirt_with_grass",pr)
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end
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})
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