forked from VoxeLibre/VoxeLibre
Fixes
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6c50e0a82b
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@ -48,7 +48,7 @@ function table.pairs_by_keys(t, f)
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return iter
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return iter
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end
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end
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local function table.pull_random_items(table)
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function table.pull_random_items(table)
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local count = #table
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local count = #table
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return function()
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return function()
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local idx = math.random(count)
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local idx = math.random(count)
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@ -1055,7 +1055,6 @@ local function summon_golem(self)
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local nn = minetest.find_nodes_in_area_under_air(p1, p2,{"group:solid","group:water"})
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local nn = minetest.find_nodes_in_area_under_air(p1, p2,{"group:solid","group:water"})
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for n in table.pull_random_items(nn) do
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for n in table.pull_random_items(nn) do
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n.y = n.y + 1
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n.y = n.y + 1
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minetest.log("trying to summon golem at "..vector.to_string(n))
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local summon = mcl_mobs.spawn(n, "mobs_mc:iron_golem")
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local summon = mcl_mobs.spawn(n, "mobs_mc:iron_golem")
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if summon then
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if summon then
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@ -230,9 +230,7 @@ local function spawn_mobs(pos, elapsed)
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local mlig = meta:get_int("MinLight")
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local mlig = meta:get_int("MinLight")
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local xlig = meta:get_int("MaxLight")
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local xlig = meta:get_int("MaxLight")
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for pos2 = table.pull_random_items(air) do
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for pos2 in table.pull_random_items(air) do
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local pos2 = air[air_index]
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-- only if light levels are within range
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-- only if light levels are within range
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local lig = minetest.get_node_light(pos2) or 0
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local lig = minetest.get_node_light(pos2) or 0
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if lig >= mlig and lig <= xlig then
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if lig >= mlig and lig <= xlig then
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@ -241,7 +239,6 @@ local function spawn_mobs(pos, elapsed)
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if num_to_spawn == 0 then break end
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if num_to_spawn == 0 then break end
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end
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end
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end
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end
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table.remove(air, air_index)
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end
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end
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end
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end
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