forked from VoxeLibre/VoxeLibre
Use soul_block group for soul speed bonus
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@ -517,23 +517,26 @@ minetest.register_globalstep(function(dtime)
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local boots = player:get_inventory():get_stack("armor", 5)
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local boots = player:get_inventory():get_stack("armor", 5)
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local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
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local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
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-- Standing on soul soil? If so, apply Soul Speed bonus
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-- Standing on a soul block? If so, check for speed bonus / penalty
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if node_stand == "mcl_blackstone:soul_soil" and soul_speed > 0 then
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if get_item_group(node_stand, "soul_block") ~= 0 then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
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-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots, then apply bonus)
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-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots, then apply bonus)
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if node_stand == "mcl_nether:soul_sand" then
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elseif node_stand == "mcl_nether:soul_sand" then
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-- TODO: Tweak walk speed
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-- TODO: Tweak walk speed
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-- TODO: Also slow down mobs
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-- TODO: Also slow down mobs
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-- Slow down even more when soul sand is above certain block
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-- Slow down even more when soul sand is above certain block
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if soul_speed > 0 then
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if soul_speed > 0 then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
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else
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if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.1)
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else
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else
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.4)
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if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.1)
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else
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.4)
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end
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end
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end
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elseif soul_speed > 0 then
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-- Standing on a different soul block? If so, apply Soul Speed bonus unconditionally
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playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
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end
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end
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else
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else
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:soul_speed")
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playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:soul_speed")
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