Avoid random jumps when standing due to gravity (fewer villagers on the roofs) (#4547)

Reviewed-on: VoxeLibre/VoxeLibre#4547
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
This commit is contained in:
kno10 2024-09-30 11:22:31 +02:00 committed by the-real-herowl
parent c34aecfcab
commit dcfd31d17a
2 changed files with 7 additions and 6 deletions

View File

@ -388,7 +388,7 @@ end
local function on_step_work (self, dtime)
local function on_step_work(self, dtime, moveresult)
local pos = self.object:get_pos()
if not pos then return end
@ -402,7 +402,7 @@ local function on_step_work (self, dtime)
-- Do we abandon out of here now?
end
if self:falling(pos) then return end
if self:falling(pos, moveresult) then return end
if self:step_damage (dtime, pos) then return end
if self.state == "die" then return end
@ -502,11 +502,11 @@ end
-- main mob function
function mob_class:on_step(dtime)
function mob_class:on_step(dtime, moveresult)
if not DEVELOPMENT then
-- Removed as bundled Lua (5.1 doesn't support xpcall)
--local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
local status, retVal = pcall(on_step_work, self, dtime)
local status, retVal = pcall(on_step_work, self, dtime, moveresult)
if status then
return retVal
else
@ -521,7 +521,7 @@ function mob_class:on_step(dtime)
log_error (dump(retVal), dump(pos), dump(self))
end
else
return on_step_work (self, dtime)
return on_step_work (self, dtime, moveresult)
end
end

View File

@ -927,7 +927,8 @@ end
-- falling and fall damage
-- returns true if mob died
function mob_class:falling(pos)
function mob_class:falling(pos, moveresult)
if moveresult and moveresult.touching_ground then return false end
if self.fly and self.state ~= "die" then
return