forked from VoxeLibre/VoxeLibre
Get redstone torches mostly workng (had to disable only calling node update routines when power level changes which is incorrect behavior, three redstone torch oscillator is not working correctly)
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@ -62,51 +62,47 @@ local function torch_overheated(pos)
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timer:start(TORCH_COOLOFF)
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end
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local function torch_action_on(pos, node)
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local overheat
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if node.name == "mesecons_torch:mesecon_torch_on" then
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_off", param2=node.param2})
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end
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vl_redstone.set_power(pos, 0, 2)
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elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated_wall", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_off_wall", param2=node.param2})
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end
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vl_redstone.set_power(pos, 0, 2)
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end
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if overheat then
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torch_overheated(pos)
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end
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end
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local TORCH_STATE_ON = {
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["mesecons_torch:mesecon_torch_off"] = "mesecons_torch:mesecon_torch_on",
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["mesecons_torch:mesecon_torch_off_wall"] = "mesecons_torch:mesecon_torch_on_wall",
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}
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local TORCH_STATE_OFF = {
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["mesecons_torch:mesecon_torch_on"] = "mesecons_torch:mesecon_torch_off",
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["mesecons_torch:mesecon_torch_on_wall"] = "mesecons_torch:mesecon_torch_off_wall",
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}
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local TORCH_STATE_OVERHEAT = {
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["mesecons_torch:mesecon_torch_on"] = "mesecons_torch:mesecon_torch_overheated",
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["mesecons_torch:mesecon_torch_on_wall"] = "mesecons_torch:mesecon_torch_overheated_wall",
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["mesecons_torch:mesecon_torch_off"] = "mesecons_torch:mesecon_torch_overheated",
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["mesecons_torch:mesecon_torch_off_wall"] = "mesecons_torch:mesecon_torch_overheated_wall",
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}
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local function torch_action_off(pos, node)
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local overheat
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if node.name == "mesecons_torch:mesecon_torch_off" or node.name == "mesecons_torch:mesecon_torch_overheated" then
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local function torch_action_change(pos, node, rule, strength)
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local nodedef = minetest.registered_nodes[node.name]
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--local effector_state = ((nodedef.mesecons or {}).effector or {}).state
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--local is_on = ( effector_state == mesecon.state.on )
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local overheat = false
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local original_name = node.name
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if strength == 0 then
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-- Turn on
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node.name = TORCH_STATE_ON[node.name] or node.name
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vl_redstone.set_power(pos, 15, 0.1)
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_on", param2=node.param2})
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vl_redstone.set_power(pos, 15, 2)
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end
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elseif node.name == "mesecons_torch:mesecon_torch_off_wall" or node.name == "mesecons_torch:mesecon_torch_overheated_wall" then
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overheat = mesecon.do_overheat(pos)
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if overheat then
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_overheated_wall", param2=node.param2})
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else
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minetest.swap_node(pos, {name="mesecons_torch:mesecon_torch_on_wall", param2=node.param2})
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vl_redstone.set_power(pos, 15, 2)
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end
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else
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-- Turn off
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node.name = TORCH_STATE_OFF[node.name] or node.name
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vl_redstone.set_power(pos, 0, 0.1)
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end
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if overheat then
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print("overheat")
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torch_overheated(pos)
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node.name = TORCH_STATE_OVERHEAT[node.name] or node.name
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end
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if node.name ~= original_name then
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minetest.swap_node(pos, node)
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end
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end
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@ -140,9 +136,9 @@ local off_override = {
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effector = {
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state = mesecon.state.on,
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rules = torch_get_input_rules,
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action_off = torch_action_off,
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action_change = torch_action_change,
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},
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}
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},
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}
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minetest.override_item("mesecons_torch:mesecon_torch_off", off_override)
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@ -158,7 +154,7 @@ local overheated_override = {
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on_timer = function(pos, elapsed)
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if not mesecon.is_powered(pos) then
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local node = minetest.get_node(pos)
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torch_action_off(pos, node)
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torch_action_change(pos, node, nil, 0)
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end
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end
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}
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@ -183,7 +179,7 @@ mcl_torches.register_torch(on_def)
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local on_override = {
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on_destruct = function(pos, oldnode)
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local node = minetest.get_node(pos)
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torch_action_on(pos, node)
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torch_action_change(pos, node, nil, 0)
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end,
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mesecons = {
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receptor = {
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@ -193,7 +189,7 @@ local on_override = {
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effector = {
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state = mesecon.state.off,
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rules = torch_get_input_rules,
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action_on = torch_action_on,
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action_change = torch_action_change,
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},
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},
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_tt_help = S("Provides redstone power when it's not powered itself"),
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@ -151,11 +151,14 @@ local function update_node(pos)
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-- Don't do any processing inf the actual strength at this node has changed
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local node_multipower = get_node_multipower_data(pos)
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local last_strength = node_multipower.strength or 0
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--print("At "..vector_to_string(pos).."("..node.name..") strength="..tostring(strength)..",last_strength="..tostring(last_strength))
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--[[
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print("At "..vector_to_string(pos).."("..node.name..") strength="..tostring(strength)..",last_strength="..tostring(last_strength))
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if last_strength == strength then
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--print("No strength change")
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print("No strength change")
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return
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end
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--]]
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-- Determine the input rule that the strength is coming from (for mesecons compatibility; there are mods that depend on it)
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local rule = nil
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@ -304,7 +307,7 @@ local function get_positions_from_node_rules(pos, rules_type, list, powered)
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end
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vl_scheduler.register_function("vl_redstone:flow_power",function(task, source_pos, source_strength, distance)
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print("Flowing lv"..tostring(source_strength).." power from "..vector_to_string(source_pos).." for "..tostring(distance).." blocks")
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--print("Flowing lv"..tostring(source_strength).." power from "..vector_to_string(source_pos).." for "..tostring(distance).." blocks")
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local processed = {}
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local powered = {}
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local source_pos_hash = minetest_hash_node_pos(source_pos)
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