forked from VoxeLibre/VoxeLibre
Stop wither from shooting itself
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8907251cad
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af07e0f29c
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@ -416,8 +416,10 @@ function mcl_mobs.register_arrow(name, def)
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ignore_gravity = true,
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ignore_gravity = true,
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damages_players = true,
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damages_players = true,
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allow_punching = function(self, entity_def, projectile_def, object)
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allow_punching = function(self, entity_def, projectile_def, object)
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if def.allow_punching and not def.allow_punching(self, entity_def, projectile_def, object) then return false end
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if self.timer > 2 then return true end
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if self.timer > 2 then return true end
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if self._owner and object == self._owner.object then return false end
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if self._owner and object == self._owner.object then return false end
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return true
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return true
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end,
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end,
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on_collide_with_solid = function(self, pos, node, nodedef)
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on_collide_with_solid = function(self, pos, node, nodedef)
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@ -466,6 +466,9 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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rotate = 90,
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rotate = 90,
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_lifetime = 15,
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_lifetime = 15,
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on_punch = function(self) end,
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on_punch = function(self) end,
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allow_punching = function(self, _, _, object)
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return object:get_luaentity().name ~= "mobs_mc:wither"
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end,
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-- direct hit
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-- direct hit
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hit_player = function(self, player)
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hit_player = function(self, player)
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@ -519,6 +522,9 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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rotate = 90,
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rotate = 90,
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_lifetime = 25,
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_lifetime = 25,
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on_punch = function(self) end,
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on_punch = function(self) end,
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allow_punching = function(self, _, _, object)
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return object:get_luaentity().name ~= "mobs_mc:wither"
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end,
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-- direct hit
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-- direct hit
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hit_player = function(self, player)
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hit_player = function(self, player)
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