forked from VoxeLibre/VoxeLibre
Another correction to color interpolation, change day color from layer position 0.15 to 0.50
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@ -2,6 +2,7 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local NIGHT_VISION_RATIO = 0.45
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local DEBUG = false
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-- Settings
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local minimum_update_interval = { 250e3 }
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@ -199,7 +200,7 @@ function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
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-- Get the first color's values
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local index1 = math.floor(scaled_value)
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local color1 = colors[index1]
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local frac1 = scaled_value - index1
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local frac1 = 1.0 - (scaled_value - index1)
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-- Get the second color's values
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local index2 = math.min(index1 + 1, #colors) -- clamp to maximum color index (will occur if index1 == #colors)
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@ -207,11 +208,32 @@ function skycolor_utils.convert_to_rgb(minval, maxval, current_val, colors)
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local color2 = colors[index2]
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-- Interpolate between color1 and color2
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return {
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local res = {
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r = math.floor(frac1 * color1.r + frac2 * color2.r),
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g = math.floor(frac1 * color1.g + frac2 * color2.g),
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b = math.floor(frac1 * color1.b + frac2 * color2.b),
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}
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if DEBUG then
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minetest.log(dump({
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minval = minval,
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maxval = maxval,
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current_val = current_val,
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colors = colors,
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res = res,
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scaled_value = scaled_value,
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frac1 = frac1,
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index1 = index1,
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color1 = color1,
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frac2 = frac2,
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index2 = index2,
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color2 = color2,
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}))
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end
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return res
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end
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-- Simple getter. Either returns user given players list or get all connected players if none provided
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@ -40,7 +40,7 @@ function dimension_handlers.overworld(player, sky_data)
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end
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-- Use overworld defaults
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
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local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
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local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
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local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
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sky_data.sky = {
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