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4221 Commits

Author SHA1 Message Date
AFCMS 7dbe6489be Change lighting rod activation time to 0.4 2022-11-11 16:39:19 +01:00
AFCMS 5f626cf1b0 Make lightning rods send redstone signal when struck by lighting (0.5s) 2022-11-11 16:39:19 +01:00
AFCMS 47e46efa6f Add french translation 2022-11-11 16:39:19 +01:00
AFCMS a11948c5f3 Add new texture 2022-11-11 16:39:19 +01:00
AFCMS cb7d5e3790 Make lightning rod texture look better 2022-11-11 16:39:19 +01:00
AFCMS 2c5d3861f6 Add locale template to mcl_lightning_rods 2022-11-11 16:39:19 +01:00
AFCMS e56fa0d809 Lightning Rod Fixes
- give node a proper nodebox
- add better texture compatible with MC texture packs
- set use_texture_alpha = "opaque"
- fix invalid translator
- disable node placement prediction
- simplificate placement code
2022-11-11 16:39:19 +01:00
Michieal dd869afea0 fixed typo error
had a list inside of an extra set of {}'s
2022-11-07 01:20:03 +00:00
Michieal c277229c1b Changed the Item Frames' LBM method.
Moved the custom lbm function call out of create_custom_frame() into init.
Changed how the custom lbm handles frames lbm regeneration.
2022-11-06 21:00:14 +00:00
MysticTempest 2be75c9628 Better fix for creative digging drops, and fix the itemframes LBM. 2022-11-06 07:08:49 -06:00
PrairieWind 6f8d854f8a Fix texture issue and capitalization in Stripped Warped Hyphae Bark 2022-11-04 19:17:39 -06:00
PrairieWind 92723cab9f Add Crafting Recipes for the crimson and warped (trap)doors, fences, and gates 2022-11-04 19:17:39 -06:00
Nicu 8162a4af2d Add custom door and trapdoor textures for mcl_crimson 2022-11-05 01:47:35 +01:00
Nicu 30d2022b4a Optimize textures in mcl_crimson 2022-11-05 01:47:35 +01:00
cora df216cb847 Add crimson fence and gate 2022-11-05 01:47:35 +01:00
cora 4dec3e1382 Add warped fence and gate 2022-11-05 01:47:35 +01:00
cora 43425279a3 Add crimson and warped doors and trapdoors 2022-11-05 01:47:35 +01:00
Michieal b62f61db10 Added in the API Doc file, and adjusted the created items' names.
Added the ":" to the front of the item creation so that it can be called from an external mod.
Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
2022-11-05 01:26:15 +01:00
Michieal c4981d894c Removed the local cached copy of the built in TGA encoder. 2022-11-05 01:26:15 +01:00
Michieal 93913ed780 Fix accidental conversion of tabs to spaces. 2022-11-05 01:26:15 +01:00
Michieal 3409c5a220 Prereview code, but with the spaces converted to tabs.
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

* *Converted the spaces to tabs!*

Should be fully functional and ready for review.
2022-11-05 01:26:15 +01:00
Michieal 76991fcba9 Pre-review Item frames code
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

Should be fully functional and ready for review.
2022-11-05 01:26:14 +01:00
Michieal 61df48e46e Translations for the Item Frames. 2022-11-05 01:26:14 +01:00
Michieal 18e83e5763 Added in display item rotation
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir.

Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
2022-11-05 01:26:14 +01:00
Michieal 8a21b9e99c Changed detection code custom frames.
todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
2022-11-05 01:26:14 +01:00
Michieal 6d1b1b3c74 Added a return code to load_maps
Added a return code to load_maps to check for if dynamic_add_media registers a fail.
Used by mcl_itemframes when reloading a map placed into an itemframe.
2022-11-05 01:26:14 +01:00
Michieal 1f5b92f7bf code clean up. testing & debugging custom frames.
cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.

to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
2022-11-05 01:26:14 +01:00
Michieal 4d74e4d9c1 update the translation template 2022-11-05 01:26:14 +01:00
Michieal ef504e90c1 glowframe model commit 2022-11-05 01:26:14 +01:00
Michieal 09d452667b glowframe textures commit 2022-11-05 01:26:14 +01:00
Michieal 9b37ca460e Initial code comit 2022-11-05 01:26:14 +01:00
cora 48d6a2fd72 Add some ABM limits for lava ABMs 2022-11-03 14:11:03 +01:00
Michieal fb10320550 Quickfix: changed standing sign rotate replacement node.
Replaced the standing sign (90 degrees) starting replacement node for on_rotate().
Tested on all signs, testing all degrees of rotation (all 16 of them).

fixes newly found bug: non-oak standing sign becomes oak standing sign when initially rotated with a screwdriver.
2022-11-03 13:10:50 +01:00
Michieal 5a68c876fb new translations for the additional signs. 2022-11-03 13:10:50 +01:00
Michieal dd1e4ca927 Added in Crimson Hyphae and Warped Hyphae Signs
Added in Crimson Hyphae and Warped Hyphae Signs.

Didn't do the the translations for them.
2022-11-03 13:10:50 +01:00
Michieal 162bd36101 Translations for the signs 2022-11-03 13:10:50 +01:00
Michieal d48100c427 Translations for the signs 2022-11-03 13:10:50 +01:00
cora 6485545269 Add warped fungus on a stick item 2022-11-01 04:52:17 +01:00
cora dec207368c Add wither rose 2022-11-01 04:52:17 +01:00
Michieal c3433bd003 Warped Fungus redo.
Changed the colors and added in the old drips because they look pretty cool on it.
Wanted it to match the surrounding color scheme more than the green and orange one.

texture license: full usage under the standard MineClone2 texture license.

Created by Michieal, based off of the Minecraft Warped Fungus.
2022-11-01 04:52:17 +01:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 8faa6aa9eb Fix buckets on Android 2022-11-01 03:46:45 +00:00
cora dc84b28d54 Fix warning in mcl_dye 2022-10-29 12:26:11 +02:00
cora 9aaa13408a Remove get_structure_data_construct
the positions are available from the registered structure
2022-10-28 21:25:43 +02:00
cora 11cc8745a2 Remove potentially copyrighted music track and replace by cc music
Soaring over the sea by mactonite (cc-by)
http://ccmixter.org/files/mactonite/65379
2022-10-28 05:00:17 +02:00
cora 9e3163ec42 Drop sweet berry item when bone mealing mature bush 2022-10-27 00:19:38 +02:00
cora ba9d10055e always advance growth stage by 1 on bonemeal 2022-10-26 23:40:06 +02:00
PrairieWind e8b983bcc5 Place sweet berries on wet farmland and bonemeal the sweet berries to progress growth 2022-10-26 15:57:17 +00:00
cora ae91640234 Add missing biomes, correct saturation 2022-10-26 15:57:17 +00:00
cora d6c0561d5a Only do damage from stage 1 and up 2022-10-26 15:57:17 +00:00
cora 2664fb871b sweet berries plantable not only on farming soil 2022-10-26 15:57:17 +00:00