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VoxeLibre/mods/ENTITIES/mobs_mc/llama.lua

221 lines
6.2 KiB
Lua

local S = minetest.get_translator("mobs_mc")
--###################
--################### LLAMA
--###################
local carpets = {
-- group = { carpet , short_texture_name }
unicolor_white = { "mcl_wool:white_carpet", "white" },
unicolor_dark_orange = { "mcl_wool:brown_carpet", "brown" },
unicolor_grey = { "mcl_wool:silver_carpet", "light_gray" },
unicolor_darkgrey = { "mcl_wool:grey_carpet", "gray" },
unicolor_blue = { "mcl_wool:blue_carpet", "blue" },
unicolor_dark_green = { "mcl_wool:green_carpet", "green" },
unicolor_green = { "mcl_wool:lime_carpet", "lime" },
unicolor_violet = { "mcl_wool:purple_carpet", "purple" },
unicolor_light_red = { "mcl_wool:pink_carpet", "pink" },
unicolor_yellow = { "mcl_wool:yellow_carpet", "yellow" },
unicolor_orange = { "mcl_wool:orange_carpet", "orange" },
unicolor_red = { "mcl_wool:red_carpet", "red" },
unicolor_cyan = { "mcl_wool:cyan_carpet", "cyan" },
unicolor_red_violet = { "mcl_wool:magenta_carpet", "magenta" },
unicolor_black = { "mcl_wool:black_carpet", "black" },
unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
}
mobs:register_mob("mobs_mc:llama", {
type = "animal",
spawn_class = "passive",
hp_min = 15,
hp_max = 30,
passive = false,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
visual = "mesh",
mesh = "mobs_mc_llama.b3d",
textures = { -- 1: chest -- 2: decor (carpet) -- 3: llama base texture
{"blank.png", "blank.png", "mobs_mc_llama_brown.png"},
{"blank.png", "blank.png", "mobs_mc_llama_creamy.png"},
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
{"blank.png", "blank.png", "mobs_mc_llama.png"},
-- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( )
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
runaway = true,
walk_velocity = 1,
run_velocity = 4.4,
follow_velocity = 4.4,
floats = 1,
drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
},
fear_height = 4,
sounds = {
random = "mobs_mc_llama",
eat = "mobs_mc_animal_eat_generic",
-- TODO: Death and damage sounds
distance = 16,
},
animation = {
speed_normal = 24,
run_speed = 60,
run_start = 0,
run_end = 40,
stand_start = 0,
stand_end = 0,
walk_start = 0,
walk_end = 40,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
},
follow = mobs_mc.follow.llama,
view_range = 16,
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 4
self.max_speed_reverse = 2
self.accel = 4
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 4.17, z = -1.5}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end
-- if driver present allow control of llama
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- detach from llama properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- Make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.hay_bale then
-- Breed with hay bale
if mobs:feed_tame(self, clicker, 1, true, false) then return end
else
-- Feed with anything else
if mobs:feed_tame(self, clicker, 1, false, true) then return end
end
if mobs:protect(self, clicker) then return end
-- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
-- Place carpet
--[[ TODO: Re-enable this code when carpet textures arrived.
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
for group, carpetdata in pairs(carpets) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
end
end
end
]]
-- detatch player already riding llama
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- attach player to llama
elseif not self.driver then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
end
-- Used to capture llama
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
end,
--[[
TODO: Enable this code when carpet textures arrived.
on_breed = function(parent1, parent2)
-- When breeding, make sure the child has no carpet
local pos = parent1.object:get_pos()
local child, parent
if math.random(1,2) == 1 then
parent = parent1
else
parent = parent2
end
child = mobs:spawn_child(pos, parent.name)
if child then
local ent_c = child:get_luaentity()
ent_c.base_texture = table.copy(ent_c.base_texture)
ent_c.base_texture[2] = "blank.png"
child:set_properties({textures = ent_c.base_texture})
ent_c.tamed = true
ent_c.carpet = nil
ent_c.owner = parent.owner
return false
end
end,
]]
})
--spawn
mobs:spawn_specific("mobs_mc:llama", mobs_mc.spawn.savanna, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 15000, 5, mobs_mc.spawn_height.water+15, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)