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VoxeLibre/mods/CORE/mcl_sounds/init.lua

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4.4 KiB
Lua

--
-- Sounds
--
mcl_sounds = {}
function mcl_sounds.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="", gain=1.0}
table.dug = table.dug or
{name="default_dug_node", gain=0.25}
table.dig = table.dig or
{name="default_dig_oddly_breakable_by_hand", gain=1.0}
table.place = table.place or
{name="default_place_node_hard", gain=1.0}
return table
end
function mcl_sounds.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_hard_footstep", gain=0.5}
table.dug = table.dug or
{name="default_hard_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_cracky", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_metal_footstep", gain=0.5}
table.dug = table.dug or
{name="default_dug_metal", gain=1.0}
table.dig = table.dig or
{name="default_dig_metal", gain=1.0}
table.place = table.place or
{name="default_place_node_metal", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_dirt_footstep", gain=1.0}
table.dug = table.dug or
{name="default_dirt_footstep", gain=1.5}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_sand_footstep", gain=0.5}
table.dug = table.dug or
{name="default_sand_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="pedology_snow_soft_footstep", gain=0.5}
table.dug = table.dug or
{name="pedology_snow_soft_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_wood_footstep", gain=0.5}
table.dug = table.dug or
{name="default_wood_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_choppy", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_grass_footstep", gain=0.35}
table.dug = table.dug or
{name="default_grass_footstep", gain=0.85}
table.dig = table.dig or
{name="default_dig_snappy", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_glass_footstep", gain=0.5}
table.dug = table.dug or
{name="default_break_glass", gain=1.0}
table.dig = table.dig or
{name="default_dig_cracky", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_water_footstep", gain = 0.2}
table.place = table.place or
{name = "mcl_sounds_place_node_water", gain = 1.0}
table.dug = table.dug or
{name = "mcl_sounds_dug_water", gain = 1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_lava_defaults(table)
table = table or {}
-- TODO: Footstep
table.place = table.place or
{name = "default_place_node_lava", gain = 1.0}
table.dug = table.dug or
{name = "default_place_node_lava", gain = 1.0}
-- TODO: Different dug sound
mcl_sounds.node_sound_defaults(table)
return table
end
-- Player death sound
minetest.register_on_dieplayer(function(player)
-- TODO: Add separate death sound
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16})
end)