local S = minetest.get_translator("mcl_skins") local color_to_string = minetest.colorspec_to_colorstring local EDIT_SKIN_KEY = -1 -- The key used for edit skin in the mcl_skins.simple_skins table mcl_skins = { simple_skins = {}, texture_to_simple_skin = {}, item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear", "cape"}, tab_names = {"skin", "template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear", "cape"}, tab_descriptions = { template = S("Templates"), arm = S("Arm size"), base = S("Bases"), footwear = S("Footwears"), eye = S("Eyes"), mouth = S("Mouths"), bottom = S("Bottoms"), top = S("Tops"), hair = S("Hairs"), headwear = S("Headwears"), skin = S("Skins"), cape = S("Capes") }, cape = {}, template1 = {}, -- Stores edit skin values for template1 template2 = {}, -- Stores edit skin values for template2 base = {}, -- List of base textures -- Base color is separate to keep the number of junk nodes registered in check base_color = {0xffeeb592, 0xffb47a57, 0xff8d471d}, color = { 0xff613915, -- 1 Dark brown 0xff97491b, -- 2 Medium brown 0xffb17050, -- 3 Light brown 0xffe2bc7b, -- 4 Beige 0xff706662, -- 5 Gray 0xff151515, -- 6 Black 0xffc21c1c, -- 7 Red 0xff178c32, -- 8 Green 0xffae2ad3, -- 9 Plum 0xffebe8e4, -- 10 White 0xffe3dd26, -- 11 Yellow 0xff449acc, -- 12 Light blue 0xff124d87, -- 13 Dark blue 0xfffc0eb3, -- 14 Pink 0xffd0672a, -- 15 Orange }, footwear = {}, mouth = {}, eye = {}, bottom = {}, top = {}, hair = {}, headwear = {}, masks = {}, preview_rotations = {}, ranks = {}, player_skins = {}, player_formspecs = {}, } function mcl_skins.register_item(item) assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.") if item.type == "cape" then local func = item.selector_func if type(func) == "string" then func = loadstring(func)() end table.insert(mcl_skins.cape, {name=item.name, selector_func=func, mask=item.mask}) mcl_skins.masks[item.name] = item.mask return end local texture = item.texture or "blank.png" if item.template1 then mcl_skins.template1[item.type] = texture end if item.template2 then mcl_skins.template2[item.type] = texture end table.insert(mcl_skins[item.type], texture) mcl_skins.masks[texture] = item.mask mcl_skins.preview_rotations[texture] = item.preview_rotation mcl_skins.ranks[texture] = item.rank end function mcl_skins.register_simple_skin(skin) if skin.index then mcl_skins.simple_skins[skin.index] = skin else table.insert(mcl_skins.simple_skins, skin) end mcl_skins.texture_to_simple_skin[skin.texture] = skin end function mcl_skins.save(player) local skin = mcl_skins.player_skins[player] if not skin then return end local meta = player:get_meta() meta:set_string("mcl_skins:skin", minetest.serialize(skin)) -- Clear out the old way of storing the simple skin ID meta:set_string("mcl_skins:skin_id", "") end minetest.register_chatcommand("skin", { description = S("Open skin configuration screen."), privs = {}, func = function(name, param) local player = minetest.get_player_by_name(name) local formspec_data = mcl_skins.player_formspecs[player] local active_tab = formspec_data.active_tab local page_num = formspec_data.page_num mcl_skins.show_formspec(player, active_tab, page_num) end }) function mcl_skins.compile_skin(skin) if not skin then return "blank.png" end if skin.simple_skins_id then return skin.simple_skins_id end local ranks = {} local layers = {} for i, item in ipairs(mcl_skins.item_names) do local texture = skin[item] local layer = "" local rank = mcl_skins.ranks[texture] or i * 10 if texture and texture ~= "blank.png" then if skin[item .. "_color"] and mcl_skins.masks[texture] then local color = color_to_string(skin[item .. "_color"]) layer = "(" .. mcl_skins.masks[texture] .. "^[colorize:" .. color .. ":alpha)" end if #layer > 0 then layer = layer .. "^" end layer = layer .. texture layers[rank] = layer table.insert(ranks, rank) end end table.sort(ranks) local output = "" for i, rank in ipairs(ranks) do if #output > 0 then output = output .. "^" end output = output .. layers[rank] end return output end function mcl_skins.update_player_skin(player) if not player then return end local skin = mcl_skins.player_skins[player] local skinval = mcl_skins.compile_skin(skin) if player:get_inventory():get_stack("armor", 3):get_name() == "mcl_armor:elytra" then skinval = skinval:gsub("%^" .. skin.cape, "") -- don't render the "normal" cape on players while wearing the elytra. -- this is NOT used when the player puts an elytra on, see register.lua in mcl_armor for that. -- this is used when a player joins or changes something regarding their skin. end mcl_player.player_set_skin(player, skinval) local slim_arms if skin.simple_skins_id then slim_arms = mcl_skins.texture_to_simple_skin[skin.simple_skins_id].slim_arms else slim_arms = skin.slim_arms end local model = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d" mcl_player.player_set_model(player, model) end -- Load player skin on join minetest.register_on_joinplayer(function(player) local skin = player:get_meta():get_string("mcl_skins:skin") if skin then skin = minetest.deserialize(skin) end if skin then if not mcl_skins.texture_to_simple_skin[skin.simple_skins_id] then skin.simple_skins_id = nil end mcl_skins.player_skins[player] = skin else if math.random() > 0.5 then skin = table.copy(mcl_skins.template1) else skin = table.copy(mcl_skins.template2) end mcl_skins.player_skins[player] = skin end mcl_skins.player_formspecs[player] = { active_tab = "skin", page_num = 1 } if #mcl_skins.simple_skins > 0 then local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id")) if skin_id and mcl_skins.simple_skins[skin_id] then local texture = mcl_skins.simple_skins[skin_id].texture mcl_skins.player_skins[player].simple_skins_id = texture end end mcl_skins.save(player) mcl_skins.update_player_skin(player) end) minetest.register_on_leaveplayer(function(player) mcl_skins.player_skins[player] = nil mcl_skins.player_formspecs[player] = nil end) local function calculate_page_count(tab) if tab == "skin" then return math.ceil((#mcl_skins.simple_skins + 2) / 8) elseif tab == "cape" then return math.ceil(#mcl_skins.cape / 5) elseif mcl_skins[tab] then return math.ceil(#mcl_skins[tab] / 16) end return 1 end function mcl_skins.show_formspec(player, active_tab, page_num) local formspec_data = mcl_skins.player_formspecs[player] local skin = mcl_skins.player_skins[player] formspec_data.active_tab = active_tab local page_count = calculate_page_count(active_tab) if page_num < 1 then page_num = 1 end if page_num > page_count then page_num = page_count end formspec_data.page_num = page_num local formspec = "formspec_version[3]size[14.2,11]" for i, tab in pairs(mcl_skins.tab_names) do if tab == active_tab then formspec = formspec .. "style[" .. tab .. ";bgcolor=green]" end local y = 0.3 + (i - 1) * 0.8 formspec = formspec .. "style[" .. tab .. ";content_offset=16,0]" .. "button[0.3," .. y .. ";4,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]" .. "image[0.4," .. y + 0.1 .. ";0.6,0.6;mcl_skins_icons.png^[verticalframe:12:" .. i - 1 .. "]" if skin.simple_skins_id then break end end local slim_arms if skin.simple_skins_id then slim_arms = mcl_skins.texture_to_simple_skin[skin.simple_skins_id].slim_arms else slim_arms = skin.slim_arms end local mesh = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d" formspec = formspec .. "model[11,0.3;3,7;player_mesh;" .. mesh .. ";" .. mcl_skins.compile_skin(skin) .. ",blank.png,blank.png;0,180;false;true;0,0]" local cape_tab = active_tab == "cape" if active_tab == "skin" then local page_start = (page_num - 1) * 8 - 1 local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins) formspec = formspec .. "style_type[button;bgcolor=#00000000]" local skin = table.copy(skin) local simple_skins_id = skin.simple_skins_id skin.simple_skins_id = nil mcl_skins.simple_skins[EDIT_SKIN_KEY] = { slim_arms = skin.slim_arms, texture = mcl_skins.compile_skin(skin), } simple_skins_id = simple_skins_id or mcl_skins.simple_skins[EDIT_SKIN_KEY].texture for i = page_start, page_end do local skin = mcl_skins.simple_skins[i] local j = i - page_start - 1 local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d" local x = 4.5 + (j + 1) % 4 * 1.6 local y = 0.3 + math.floor((j + 1) / 4) * 3.1 formspec = formspec .. "model[" .. x .. "," .. y .. ";1.5,3;player_mesh;" .. mesh .. ";" .. skin.texture .. ",blank.png,blank.png;0,180;false;true;0,0]" if simple_skins_id == skin.texture then formspec = formspec .. "style[" .. i .. ";bgcolor=;bgimg=mcl_skins_select_overlay.png;" .. "bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]" end formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,3;" .. i .. ";]" end if page_start == EDIT_SKIN_KEY then formspec = formspec .. "image[4.85,1;0.8,0.8;mcl_skins_button.png]" end elseif active_tab == "template" then formspec = formspec .. "model[5,2;2,3;player_mesh;mcl_armor_character.b3d;" .. mcl_skins.compile_skin(mcl_skins.template1) .. ",blank.png,blank.png;0,180;false;true;0,0]" .. "button[5,5.2;2,0.8;template1;" .. S("Select") .. "]" .. "model[7.5,2;2,3;player_mesh;mcl_armor_character_female.b3d;" .. mcl_skins.compile_skin(mcl_skins.template2) .. ",blank.png,blank.png;0,180;false;true;0,0]" .. "button[7.5,5.2;2,0.8;template2;" .. S("Select") .. "]" elseif cape_tab then local possize = {{"6,2;1,2", "5.5,4.2;2,0.8"}, {"9,2;1,2","8.5,4.2;2,0.8"}, {"6,7;1,2","5.5,9.2;2,0.8"}, {"9,7;1,2","8.5,9.2;2,0.8"},{"12,7;1,2","11.5,9.2;2,0.8"}} local slot_start = 1 local slot_end = #mcl_skins.cape % (page_num * 5) if slot_end == 0 then slot_end = 5 end if page_num == 1 then formspec = formspec .. "label[6,3;" .. S("(None)") .. "]".. "button[5.5,4.2;2,0.8;nocape;" .. S("Select") .. "]" slot_start = 2 end for slot = slot_start, slot_end do local cape = mcl_skins.cape[((page_num -1) * 5) + slot] local pos = possize[slot] local show = true if type(cape.selector_func) == "function" then show = cape.selector_func(player) end if not show then slot = slot - 1 else formspec = formspec .. "image[" .. possize[slot][1] .. ";" .. cape.name ..".png]".. "button[" .. possize[slot][2] .. ";" .. cape.name ..";" .. S("Select") .. "]" end end elseif mcl_skins[active_tab] then formspec = formspec .. "style_type[button;bgcolor=#00000000]" local textures = mcl_skins[active_tab] local page_start = (page_num - 1) * 16 + 1 local page_end = math.min(page_start + 16 - 1, #textures) for j = page_start, page_end do local i = j - page_start + 1 local texture = textures[j] local preview = mcl_skins.masks[skin.base] .. "^[colorize:gray^" .. skin.base local color = color_to_string(skin[active_tab .. "_color"]) local mask = mcl_skins.masks[texture] if color and mask then preview = preview .. "^(" .. mask .. "^[colorize:" .. color .. ":alpha)" end preview = preview .. "^" .. texture local mesh = "mcl_skins_head.obj" if active_tab == "top" then mesh = "mcl_skins_top.obj" elseif active_tab == "bottom" or active_tab == "footwear" then mesh = "mcl_skins_bottom.obj" end local rot_x = -10 local rot_y = 20 if mcl_skins.preview_rotations[texture] then rot_x = mcl_skins.preview_rotations[texture].x rot_y = mcl_skins.preview_rotations[texture].y end i = i - 1 local x = 4.5 + i % 4 * 1.6 local y = 0.3 + math.floor(i / 4) * 1.6 formspec = formspec .. "model[" .. x .. "," .. y .. ";1.5,1.5;" .. mesh .. ";" .. mesh .. ";" .. preview .. ";" .. rot_x .. "," .. rot_y .. ";false;false;0,0]" if skin[active_tab] == texture then formspec = formspec .. "style[" .. texture .. ";bgcolor=;bgimg=mcl_skins_select_overlay.png;" .. "bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]" end formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]" end elseif active_tab == "arm" then local x = skin.slim_arms and 5.7 or 4.6 formspec = formspec .. "image_button[4.6,0.3;1,1;mcl_skins_thick_arms.png;thick_arms;]" .. "image_button[5.7,0.3;1,1;mcl_skins_slim_arms.png;slim_arms;]" .. "style[arm;bgcolor=;bgimg=mcl_skins_select_overlay.png;" .. "bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" .. "button[" .. x .. ",0.3;1,1;arm;]" end if skin[active_tab .. "_color"] then local colors = mcl_skins.color if active_tab == "base" then colors = mcl_skins.base_color end local tab_color = active_tab .. "_color" local selected_color = skin[tab_color] for i, colorspec in pairs(colors) do local color = color_to_string(colorspec) i = i - 1 local x = 4.6 + i % 6 * 0.9 local y = 8 + math.floor(i / 6) * 0.9 formspec = formspec .. "image_button[" .. x .. "," .. y .. ";0.8,0.8;blank.png^[noalpha^[colorize:" .. color .. ":alpha;" .. colorspec .. ";]" if selected_color == colorspec then formspec = formspec .. "style[" .. color .. ";bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;" .. "bgimg_pressed=mcl_skins_select_overlay.png]" .. "button[" .. x .. "," .. y .. ";0.8,0.8;" .. color .. ";]" end end if not (active_tab == "base") then -- Bitwise Operations !?!?! local red = math.floor(selected_color / 0x10000) - 0xff00 local green = math.floor(selected_color / 0x100) - 0xff0000 - red * 0x100 local blue = selected_color - 0xff000000 - red * 0x10000 - green * 0x100 formspec = formspec .. "container[10.2,8]" .. "scrollbaroptions[min=0;max=255;smallstep=20]" .. "box[0.4,0;2.49,0.38;red]" .. "label[0.2,0.2;-]" .. "scrollbar[0.4,0;2.5,0.4;horizontal;red;" .. red .."]" .. "label[2.9,0.2;+]" .. "box[0.4,0.6;2.49,0.38;green]" .. "label[0.2,0.8;-]" .. "scrollbar[0.4,0.6;2.5,0.4;horizontal;green;" .. green .."]" .. "label[2.9,0.8;+]" .. "box[0.4,1.2;2.49,0.38;blue]" .. "label[0.2,1.4;-]" .. "scrollbar[0.4,1.2;2.5,0.4;horizontal;blue;" .. blue .. "]" .. "label[2.9,1.4;+]" .. "container_end[]" end end if page_num > 1 then if cape_tab then formspec = formspec .. "image_button[4.5,0.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]" else formspec = formspec .. "image_button[4.5,6.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]" end end if page_num < page_count then if cape_tab then formspec = formspec .. "image_button[9.8,0.7;1,1;mcl_skins_arrow.png;next_page;]" else formspec = formspec .. "image_button[9.8,6.7;1,1;mcl_skins_arrow.png;next_page;]" end end if page_count > 1 then if cape_tab then formspec = formspec .. "label[7.3,1.2;" .. page_num .. " / " .. page_count .. "]" else formspec = formspec .. "label[7.3,7.2;" .. page_num .. " / " .. page_count .. "]" end end local player_name = player:get_player_name() minetest.show_formspec(player_name, "mcl_skins:skins", formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) local formspec_data = mcl_skins.player_formspecs[player] local active_tab = formspec_data.active_tab local page_num = formspec_data.page_num if fields.__mcl_skins then mcl_skins.show_formspec(player, active_tab, page_num) return false end if formname ~= "mcl_skins:skins" then return false end -- Cancel formspec resend after scrollbar move if formspec_data.form_send_job then formspec_data.form_send_job:cancel() formspec_data.form_send_job = nil end if fields.quit then mcl_skins.save(player) return true end if fields.template2 then mcl_skins.player_skins[player] = table.copy(mcl_skins.template2) mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true elseif fields.template1 then mcl_skins.player_skins[player] = table.copy(mcl_skins.template1) mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true elseif fields.nocape then mcl_skins.player_skins[player].cape = "blank.png" mcl_skins.update_player_skin(player) mcl_armor.update(player) --update elytra cape return true elseif active_tab == "cape" then for cape_index = ((page_num - 1) * 5) + 1, math.min(#mcl_skins.cape, page_num * 5) do local cape = mcl_skins.cape[cape_index] if fields[cape.name] then mcl_skins.player_skins[player].cape = cape.mask -- the actual overlay image mcl_skins.update_player_skin(player) mcl_armor.update(player) --update elytra cape return true end end end for i, tab in pairs(mcl_skins.tab_names) do if fields[tab] then mcl_skins.show_formspec(player, tab, 1) return true end end local skin = mcl_skins.player_skins[player] if not skin then return true end if fields.next_page then page_num = page_num + 1 mcl_skins.show_formspec(player, active_tab, page_num) return true elseif fields.previous_page then page_num = page_num - 1 mcl_skins.show_formspec(player, active_tab, page_num) return true end if active_tab == "arm" then if fields.thick_arms then skin.slim_arms = false elseif fields.slim_arms then skin.slim_arms = true end mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true end if skin[active_tab .. "_color"] and ( fields.red and fields.red:find("^CHG") or fields.green and fields.green:find("^CHG") or fields.blue and fields.blue:find("^CHG") ) then local red = fields.red:gsub("%a%a%a:", "") local green = fields.green:gsub("%a%a%a:", "") local blue = fields.blue:gsub("%a%a%a:", "") red = tonumber(red) or 0 green = tonumber(green) or 0 blue = tonumber(blue) or 0 local color = 0xff000000 + red * 0x10000 + green * 0x100 + blue if color >= 0 and color <= 0xffffffff then -- We delay resedning the form because otherwise it will break dragging scrollbars formspec_data.form_send_job = minetest.after(0.2, function() if player and player:is_player() then skin[active_tab .. "_color"] = color mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) formspec_data.form_send_job = nil end end) return true end end local field for f, value in pairs(fields) do if value == "" then field = f break end end if field and active_tab == "skin" then local index = tonumber(field) index = index and math.floor(index) or 0 mcl_skins.simple_skins[EDIT_SKIN_KEY].texture = nil if #mcl_skins.simple_skins > 0 and index >= EDIT_SKIN_KEY and index <= #mcl_skins.simple_skins then skin.simple_skins_id = mcl_skins.simple_skins[index].texture mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) end return true end -- See if field is a texture if field and mcl_skins[active_tab] and table.indexof(mcl_skins[active_tab], field) ~= -1 then skin[active_tab] = field mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true end -- See if field is a color local number = tonumber(field) if number and skin[active_tab .. "_color"] then local color = math.floor(number) if color and color >= 0 and color <= 0xffffffff then skin[active_tab .. "_color"] = color mcl_skins.update_player_skin(player) mcl_skins.show_formspec(player, active_tab, page_num) return true end end return true end) local function init() local f = io.open(minetest.get_modpath("mcl_skins") .. "/list.json") assert(f, "Can't open the file list.json") local data = f:read("*all") assert(data, "Can't read data from list.json") local json, error = minetest.parse_json(data) assert(json, error) f:close() for _, item in pairs(json) do mcl_skins.register_item(item) end mcl_skins.template1.base_color = mcl_skins.base_color[2] mcl_skins.template1.hair_color = 0xff5d473b mcl_skins.template1.top_color = 0xff993535 mcl_skins.template1.bottom_color = 0xff644939 mcl_skins.template1.slim_arms = false mcl_skins.template1.cape = "blank.png" mcl_skins.template2.base_color = mcl_skins.base_color[1] mcl_skins.template2.hair_color = 0xff715d57 mcl_skins.template2.top_color = 0xff346840 mcl_skins.template2.bottom_color = 0xff383532 mcl_skins.template2.slim_arms = true mcl_skins.template2.cape = "blank.png" mcl_skins.register_simple_skin({ index = 0, texture = "character.png" }) mcl_skins.register_simple_skin({ index = 1, texture = "mcl_skins_character_1.png", slim_arms = true }) end init() if not minetest.settings:get_bool("mcl_keepInventory", false) then minetest.register_on_respawnplayer(function(player) mcl_skins.update_player_skin(player) -- ensures players have their cape again after dying with an elytra end) end