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98 Commits

Author SHA1 Message Date
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 a1cc24f8d3 Slowing creative digging 2023-01-24 11:16:28 -06:00
Riu Sakura 3faa930bdc Added missing translations.
In addition, the translation of "Grass Block" has been corrected to a better phrase.
2022-12-21 10:24:26 +09:00
Riu Sakura 2b61231f82 add japanese translation 2022-12-19 15:33:31 +09:00
cora 47efde7f2e Make hand range configurable 2022-10-18 11:45:56 +02:00
Guy Liner 22f6c38c1a Changed hand_range to reflect that of Minecraft Java Edition in both creative and survival 2022-10-18 11:45:56 +02:00
3raven 994774489e Transférer les fichiers vers 'mods/ITEMS/mcl_tools/locale' 2022-08-24 00:40:09 +00:00
3raven d2821cf571 Transférer les fichiers vers 'mods/ITEMS/mcl_tools/locale' 2022-08-24 00:39:29 +00:00
Sumyjkl f6148068c5 snow layers and blocks drop nothing by hand 2022-08-07 19:55:01 +10:00
Sumyjkl 58d80e5e9c netherite items (except armour) will float in lava and not burn 2022-07-22 23:06:35 +10:00
Code-Sploit 10ea6da4e8 Add all pixel-perfection textures for netherite 2022-06-30 14:11:13 +02:00
Code-Sploit dc2a74140e Add correct speeds for netherite shovel, pickaxe and axe 2022-06-30 14:11:13 +02:00
Code-Sploit 688d1e3f7e Add correct durability for netherite sword 2022-06-30 14:11:13 +02:00
Code-Sploit 3b2a34c670 Add first try of code for smithing table (Thanks to Fleckenstein), add _mcl_upgradable and _mcl_upgrade_item to every diamond tool/armor piece 2022-06-30 14:11:12 +02:00
Code-Sploit f2375abc47 Add netherite tools 2022-06-30 14:11:12 +02:00
kabou f1a494ea62 Change stone tool repair materal to group:cobble.
* Update repair material for stone tools (pick, shovel, axe, sword and
  hoe) to use any cobble group stone.
2022-05-05 01:01:29 +02:00
kabou 64bb50dfd5 Change some crafting recipes to use group:cobble.
* Update crafting recipes for stone tools (pick, shovel, axe, sword and
hoe), furnace and brewing stand to use any cobble group stone.
2022-05-04 15:54:12 +02:00
Nils Dagsson Moskopp cbf3dc49aa Replace grass path with dirt path
If a player wants to make a path when there is no dirt with grass on the
ground it means they need to either have silk touch to collect dirt with
grass or place dirt beside dirt with grass and wait for the grass cover
to spread before they can create the new paths …

Since the former is not possible early in the game and the latter is not
easy, this patch imitates Minecraft 1.17 behaviour; the following nodes
can now be turned into path nodes by right-clicking them with a shovel:

• Dirt (mcl_core:dirt)
• Coarse Dirt (mcl_core:coarse_dirt)
• Dirt with Grass (mcl_core:dirt_with_grass)
• Mycelium (mcl_core:mycelium)
• Podzol (mcl_core:podzol)

A group “path_creation_possible” has been added to mark nodes that can
be turned into a dirt path with a shovel. One obvious objection to that
addition might be that the “dirt” group already exists. Even though all
existing nodes that can be turned into a dirt path do indeed belong to
the “dirt” group, it is not a good idea: Changing what “dirt” means to
“any node that can be turned into a dirt path” would make it harder to
maintain the code.
2022-04-25 15:33:01 +02:00
Nils Dagsson Moskopp 67ae203772 Trigger node callbacks when pumpkin is sheared
The code for shearing a pumpkin used minetest.swap_node() to replace a
faceless pumpkin with a carved pumpkin. This did not trigger the node
callbacks of the carved pumpkin, which meant that shearing a pumpkin
would not check for the snow golem or iron golem spawn conditions.

This patch replaces minetest.swap_node() in the code for shearing a
pumpkin with minetest.set_node(), which does trigger the callbacks;
therefore snow and iron golems can now spawn as a pumpkin is carved.
2022-04-22 18:07:37 +00:00
1F616EMO 06deb92dd6 mcl_tools 2022-02-23 23:58:05 +01:00
NO11 4987636913 Remove misspellings part2 2021-06-15 17:34:45 +00:00
marcin-serwin cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
Marcin Serwin 7804de4230 Add polish translation of mcl_tools 2021-06-01 15:45:45 +02:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
NO11 7a5ce1c717 Simplify debarking again 2021-04-19 16:53:48 +00:00
NO11 aa533edda2 Simplify debarking 2021-04-18 18:28:39 +00:00
NO11 9bc2f2d866 Fix lying trunks that stand upright again after debarking 2021-04-18 17:18:27 +00:00
NO11 06699c2cc4 Fix that an ax wears out if you right-click another block 2021-04-17 11:55:50 +00:00
AFCMS 1a58b0c510 fix many codestyle issues 2021-04-16 13:35:03 +02:00
Lizzy Fleckenstein 5fb7913355 Revert "Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master""
This reverts commit 615b15f133.
2021-04-12 16:36:08 +02:00
Lizzy Fleckenstein c3868084af Revert "Fix crash with removed hoey diggroup"
This reverts commit ed7099fefc.
2021-04-12 16:34:25 +02:00
Lizzy Fleckenstein 615b15f133 Revert "Merge pull request 'Add #490' (#1515) from NO11/MineClone2:master into master"
This reverts commit 7a8079bb64, reversing
changes made to 849823af1f.
2021-04-12 15:25:31 +02:00
Lizzy Fleckenstein ed7099fefc Fix crash with removed hoey diggroup 2021-04-12 15:18:19 +02:00
NO11 652f8d48ed Debark wood with an axe 2021-04-09 22:16:52 +00:00
AFCMS 28402ca663 store tool wield scale in a global var 2021-04-05 10:16:56 +02:00
Elias Åström 7f56e5efa4 Add hoey digging group to hand 2021-03-21 12:43:47 +01:00
Elias Åström 1621c23308 Rename "tool_multiplier" to "speed" for tools 2021-03-20 19:25:47 +01:00
Elias Åström ed30fa0868 Move data from deprecated files to mod.conf
Move data from deprecated files (depends.txt and description.txt) into
fields in mod.conf for all mods.

This was done with a shell script :)
2021-03-18 17:37:12 +01:00
Elias Åström c8b543991f Automatically assign nodes to creative_breakable
If they belong to any digging group.
2021-03-18 11:35:40 +01:00
Elias Åström cff0130506 Rename _mcl_autogroup_groupcaps to _mcl_diggroups 2021-03-18 11:35:40 +01:00
Elias Åström ece4c892f4 Force tools to include levels in their diggroups 2021-03-18 11:35:40 +01:00
Elias Åström e77473e800 Make changes to the mcl_autogroup API
Group levels are now specified as a list of names when registering a
digging group.  Digging groups which do not have specified levels will
support tools having two levels, 0 and 1 where 0 means the tool can dig
but not harvest the node and 1 means it can also harvest the node.  If
more levels are required one has to specifiy them when registering the
digging group.
2021-03-18 11:35:40 +01:00
Elias Åström b47733507d Fix tools not taking wear when rightclicking
Added the API function mcl_autogroup.get_wear which is used to get the
tool wear for digging a node of a group.  This is used by mcl_tools to
compute the wear of shovels and shears when rightclicking to create
grass paths and carve pumpkins.
2021-03-18 11:35:29 +01:00
Elias Åström f8461d5e90 Remove mcl_autogroups.get_groupcaps
Requiring tool definitions to call a function in _mcl_autogroup means
that they need to be loaded after _mcl_autogroup.  This can cause
problems because _mcl_autogroup needs to be loaded after all tool and
node definitions are completed.

Because of this the API is changed so tool definitions instead put the
data used to generate groupcaps in the custom field
_mcl_autogroup_groupcaps.  _mcl_autogroup will then go through all
registered tools and update the groupcaps for every tool where this
field is present.  This means that no mod ever has to depend on
_mcl_autogroup.
2021-03-18 11:33:18 +01:00
Elias Åström fb6f5eae7a Rewrite mcl_autogroup
These changes are primarly made to make mcl_autogroup more efficient.
Previously enchanted tools required storing around 21 kB of metadata due
to the way the previous version of the mod was implemented.  This caused
a lot of lag and a huge amount of network traffic.  With the changes
enchanted tools won't require more than 1 kB of metadata.

The mod is also rewritten to use an API to register digging groups and
compute the groupcaps for tools.  This will make it easier for modders
to register custom digging groups.

The mod is now split up into two parts.  One part called "mcl_autogroup"
to implement the API for registering custom digging groups, and the
other part called "_mcl_autogroup" which contains most of the code which
has to be loaded after most mods.
2021-03-18 11:32:18 +01:00
Lizzy Fleckenstein da606fa9d2 Add 3d wielded nodes (not functional until Right_Hand bone is added) 2021-02-24 12:58:30 +01:00
Lizzy Fleckenstein 9b349a1684 More flexible wield rotation determination 2021-02-18 09:28:12 +01:00
Lizzy Fleckenstein bb0e5af6d0 Fix crash when attempting to create grass path with efficiency shovel 2021-01-17 12:39:11 +01:00
Lizzy Fleckenstein 7a1e6246d6 Remove wield_image from all shovels 2021-01-08 14:40:02 +01:00
Lizzy Fleckenstein ab079d0c9b Fix missing enchantability of golden shovel 2021-01-02 12:11:16 +01:00
Lizzy Fleckenstein 883056bbc2 Fix #16 2021-01-02 11:15:32 +01:00