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Re-registered potions under new API

This commit is contained in:
the-real-herowl 2024-01-08 00:27:24 +01:00
parent 3663a62374
commit eac63f93d5
1 changed files with 108 additions and 113 deletions

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@ -272,6 +272,7 @@ function mcl_potions.register_potion(def)
local ling_desc = S("Lingering @1", pdef.description) local ling_desc = S("Lingering @1", pdef.description)
local ldef = {} local ldef = {}
ldef._tt = def._tt ldef._tt = def._tt
ldef._dynamic_tt = def._dynamic_tt
ldef._longdesc = def._longdesc ldef._longdesc = def._longdesc
ldef.stack_max = pdef.stack_max ldef.stack_max = pdef.stack_max
ldef._effect_list = pdef._effect_list ldef._effect_list = pdef._effect_list
@ -300,6 +301,7 @@ function mcl_potions.register_potion(def)
end end
local adef = {} local adef = {}
adef._tt = def._tt adef._tt = def._tt
adef._dynamic_tt = def._dynamic_tt
adef._longdesc = def._longdesc adef._longdesc = def._longdesc
adef._effect_list = pdef._effect_list adef._effect_list = pdef._effect_list
adef.uses_level = uses_level adef.uses_level = uses_level
@ -671,45 +673,29 @@ end
-- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░ -- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
local awkward_def = { mcl_potions.register_potion({
name = "awkward", name = "awkward",
description_potion = S("Awkward Potion"), desc_prefix = S("Awkward"),
description_splash = S("Awkward Splash Potion"),
description_lingering = S("Awkward Lingering Potion"),
no_arrow = true,
no_effect = true,
_tt = S("No effect"), _tt = S("No effect"),
_longdesc = S("Has an awkward taste and is used for brewing potions."), _longdesc = S("Has an awkward taste and is used for brewing potions."),
color = "#0000FF", color = "#0000FF",
groups = {brewitem=1, food=3, can_eat_when_full=1, bottle=1}, })
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
}
local mundane_def = { mcl_potions.register_potion({
name = "mundane", name = "mundane",
description_potion = S("Mundane Potion"), desc_prefix = S("Mundane"),
description_splash = S("Mundane Splash Potion"),
description_lingering = S("Mundane Lingering Potion"),
no_arrow = true,
no_effect = true,
_tt = S("No effect"), _tt = S("No effect"),
_longdesc = S("Has a terrible taste and is not useful for brewing potions."), _longdesc = S("Has a terrible taste and is not really useful for brewing potions."),
color = "#0000FF", color = "#0000FF",
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), })
}
local thick_def = { mcl_potions.register_potion({
name = "thick", name = "thick",
description_potion = S("Thick Potion"), desc_prefix = S("Thick"),
description_splash = S("Thick Splash Potion"),
description_lingering = S("Thick Lingering Potion"),
no_arrow = true,
no_effect = true,
_tt = S("No effect"), _tt = S("No effect"),
_longdesc = S("Has a bitter taste and is not useful for brewing potions."), _longdesc = S("Has a bitter taste and is not really useful for brewing potions."),
color = "#0000FF", color = "#0000FF",
on_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), })
}
local dragon_breath_def = { local dragon_breath_def = {
name = "dragon_breath", name = "dragon_breath",
@ -738,146 +724,155 @@ local healing_def = {
is_II = true, is_II = true,
} }
mcl_potions.register_potion({
name = "healing",
desc_suffix = S("of Healing"),
_dynamic_tt = function(level)
return S("+@1 HP", 4 * level)
end,
_longdesc = S("Instantly heals."),
color = "#F82423",
uses_level = true,
has_arrow = true,
custom_effect = function(object, level)
return mcl_potions.healing_func(object, 4 * level)
end,
})
local harming_def = { mcl_potions.register_potion({
name = "harming", name = "harming",
description = S("Harming"), desc_suffix = S("of Harming"),
_tt = S("-6 HP"), _dynamic_tt = function(level)
_tt_II = S("-12 HP"), return S("-@1 HP", 6 * level)
end,
_longdesc = S("Instantly deals damage."), _longdesc = S("Instantly deals damage."),
color = "#430A09", color = "#430A09",
effect = -6, uses_level = true,
instant = true, has_arrow = true,
on_use = mcl_potions.healing_func, custom_effect = function(object, level)
is_II = true, return mcl_potions.healing_func(object, -6 * level)
is_inv = true, end,
} })
local night_vision_def = { mcl_potions.register_potion({
name = "night_vision", name = "night_vision",
description = S("Night Vision"), desc_suffix = S("of Night Vision"),
_tt = nil, _tt = nil,
_longdesc = S("Increases the perceived brightness of light under a dark sky."), _longdesc = S("Increases the perceived brightness of light under a dark sky."),
color = "#1F1FA1", color = "#1F1FA1",
effect = nil, _effect_list = {
is_dur = true, night_vision = {},
on_use = mcl_potions.night_vision_func, },
is_plus = true, has_arrow = true,
} })
local swiftness_def = { mcl_potions.register_potion({
name = "swiftness", name = "swiftness",
description = S("Swiftness"), desc_suffix = S("of Swiftness"),
_tt = nil, _tt = nil,
_longdesc = S("Increases walking speed."), _longdesc = S("Increases walking speed."),
color = "#7CAFC6", color = "#7CAFC6",
effect = 1.2, _effect_list = {
is_dur = true, swiftness = {},
on_use = mcl_potions.swiftness_func, },
is_II = true, has_arrow = true,
is_plus = true, })
}
local slowness_def = { mcl_potions.register_potion({
name = "slowness", name = "slowness",
description = S("Slowness"), desc_suffix = S("of Slowness"),
_tt = nil, _tt = nil,
_longdesc = S("Decreases walking speed."), _longdesc = S("Decreases walking speed."),
color = "#5A6C81", color = "#5A6C81",
effect = 0.85, _effect_list = {
is_dur = true, slowness = {dur=mcl_potions.DURATION_INV},
on_use = mcl_potions.slowness_func, },
is_II = true, has_arrow = true,
is_plus = true, })
is_inv = true,
}
local leaping_def = { mcl_potions.register_potion({
name = "leaping", name = "leaping",
description = S("Leaping"), desc_suffix = S("of Leaping"),
_tt = nil, _tt = nil,
_longdesc = S("Increases jump strength."), _longdesc = S("Increases jump strength."),
color = "#22FF4C", color = "#22FF4C",
effect = 1.15, _effect_list = {
is_dur = true, leaping = {},
on_use = mcl_potions.leaping_func, },
is_II = true, has_arrow = true,
is_plus = true, })
}
local withering_def = { mcl_potions.register_potion({
name = "withering", name = "withering",
description = S("Withering"), desc_suffix = S("of Withering"),
_tt = nil, _tt = nil,
_longdesc = S("Applies the withering effect which deals damage at a regular interval and can kill."), _longdesc = S("Applies the withering effect which deals damage at a regular interval and can kill."),
color = "#000000", color = "#000000",
effect = 4, _effect_list = {
is_dur = true, withering = {dur=mcl_potions.DURATION_POISON},
on_use = mcl_potions.withering_func, },
is_II = true, has_arrow = true,
is_plus = true, })
is_inv = true,
}
local poison_def = { mcl_potions.register_potion({
name = "poison", name = "poison",
description = S("Poison"), desc_suffix = S("of Poison"),
_tt = nil, _tt = nil,
_longdesc = S("Applies the poison effect which deals damage at a regular interval."), _longdesc = S("Applies the poison effect which deals damage at a regular interval."),
color = "#4E9331", color = "#4E9331",
effect = 2.5, _effect_list = {
is_dur = true, poison = {dur=mcl_potions.DURATION_POISON},
on_use = mcl_potions.poison_func, },
is_II = true, has_arrow = true,
is_plus = true, })
is_inv = true,
}
local regeneration_def = { mcl_potions.register_potion({
name = "regeneration", name = "regeneration",
description = S("Regeneration"), desc_suffix = S("of Regeneration"),
_tt = nil, _tt = nil,
_longdesc = S("Regenerates health over time."), _longdesc = S("Regenerates health over time."),
color = "#CD5CAB", color = "#CD5CAB",
effect = 2.5, _effect_list = {
is_dur = true, regeneration = {dur=mcl_potions.DURATION_POISON},
on_use = mcl_potions.regeneration_func, },
is_II = true, has_arrow = true,
is_plus = true, })
}
local invisibility_def = { mcl_potions.register_potion({
name = "invisibility", name = "invisibility",
description = S("Invisibility"), desc_suffix = S("of Invisibility"),
_tt = nil, _tt = nil,
_longdesc = S("Grants invisibility."), _longdesc = S("Grants invisibility."),
color = "#7F8392", color = "#7F8392",
is_dur = true, _effect_list = {
on_use = mcl_potions.invisiblility_func, invisibility = {},
is_plus = true, },
} has_arrow = true,
})
local water_breathing_def = { mcl_potions.register_potion({
name = "water_breathing", name = "water_breathing",
description = S("Water Breathing"), desc_suffix = S("of Water Breathing"),
_tt = nil, _tt = nil,
_longdesc = S("Grants limitless breath underwater."), _longdesc = S("Grants limitless breath underwater."),
color = "#2E5299", color = "#2E5299",
is_dur = true, _effect_list = {
on_use = mcl_potions.water_breathing_func, water_breathing = {},
is_plus = true, },
} has_arrow = true,
})
local fire_resistance_def = { mcl_potions.register_potion({
name = "fire_resistance", name = "fire_resistance",
description = S("Fire Resistance"), desc_suffix = S("of Fire Resistance"),
_tt = nil, _tt = nil,
_longdesc = S("Grants immunity to damage from heat sources like fire."), _longdesc = S("Grants immunity to damage from heat sources like fire."),
color = "#E49A3A", color = "#E49A3A",
is_dur = true, _effect_list = {
on_use = mcl_potions.fire_resistance_func, fire_resistance = {},
is_plus = true, },
} has_arrow = true,
})