forked from VoxeLibre/VoxeLibre
Clean-up ITEMS/mcl_chests code, part 1
Amongst other changes: - mcl_chests.register_chest function has been exposed. The API is still too terrible to call it quits though, I definitely want all these parameters passed to be part of a key-value table. - Added a TODO list at the top of the file. Don't worry, I'll remove it once I'm done. It's more just for my convenience than anything.
This commit is contained in:
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744b47088b
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c78f38ad26
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@ -1,3 +1,17 @@
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-- TODO
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-- ====
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-- [ ] Take another full look at this code and clean-up even more.
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-- [ ] Expose more functions that are currently local.
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-- [ ] Split this giant 1.6k-line file into:
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-- - init.lua (dofiles and LBMs)
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-- - api.lua (functions)
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-- - chests.lua (normal/double and trapped chests)
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-- - ender.lua (ender chest registration)
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-- - shulkers.lua (self-explanatory)
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-- [ ] Take a new look into <https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1742>, maybe it can be fixed here.
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-- [ ] File a Pull Request for this branch.
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-- ====
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local S = minetest.get_translator(minetest.get_current_modname())
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local F = minetest.formspec_escape
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local C = minetest.colorize
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@ -8,8 +22,6 @@ local math = math
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local sf = string.format
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local mod_doc = minetest.get_modpath("doc")
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mcl_chests = {}
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-- Christmas chest setup
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@ -32,15 +44,20 @@ if it_is_christmas then
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end
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local tiles_chest_ender_small = { "mcl_chests_ender.png" }
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local ender_chest_texture = { "mcl_chests_ender.png" }
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if it_is_christmas then
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tiles_chest_ender_small = { "mcl_chests_ender_present.png^mcl_chests_noise.png" }
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ender_chest_texture = { "mcl_chests_ender_present.png" }
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end
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-- Chest Entity
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local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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-- ============
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-- This is necessary to show the chest as an animated mesh, as Minetest doesn't
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-- support assigning animated meshes to nodes directly. We're bypassing this
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-- limitation by giving each chest its own entity, and making the chest node
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-- itself fully transparent.
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local animated_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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local entity_animations = {
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shulker = {
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speed = 50,
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@ -99,8 +116,7 @@ minetest.register_entity("mcl_chests:chest", {
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self.node_name = node_name
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self.sound_prefix = sound_prefix
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self.animation_type = animation_type
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local obj = self.object
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obj:set_properties({
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self.object:set_properties({
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textures = textures,
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mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d",
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})
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@ -171,8 +187,8 @@ local function create_entity(pos, node_name, textures, param2, double, sound_pre
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return luaentity
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end
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type
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, dir, entity_pos)
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local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix,
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animation_type, dir, entity_pos)
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dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos)
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return find_entity(entity_pos) or
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create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir,
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@ -203,14 +219,6 @@ Value:
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Otherwise: nil ]]
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local open_chests = {}
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--[[local function back_is_blocked(pos, dir)
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pos = vector.add(pos, dir)
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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pos.y = pos.y + 1
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local def2 = minetest.registered_nodes[minetest.get_node(pos).name]
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return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1
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end]]
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-- To be called if a player opened a chest
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local function player_chest_open(player, pos, node_name, textures, param2, double, sound, mesh, shulker)
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local name = player:get_player_name()
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@ -224,10 +232,10 @@ local function player_chest_open(player, pos, node_name, textures, param2, doubl
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mesh = mesh,
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shulker = shulker
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}
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if animate_chests then
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if animated_chests then
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local dir = minetest.facedir_to_dir(param2)
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest",
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dir):
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dir):
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open(name)
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end
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end
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@ -292,7 +300,7 @@ local function player_chest_close(player)
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if open_chest == nil then
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return
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end
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if animate_chests then
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if animated_chests then
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2,
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open_chest.double,
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open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
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@ -303,10 +311,9 @@ local function player_chest_close(player)
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end
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-- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters
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local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons,
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on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop,
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canonical_basename)
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-- START OF register_chest FUNCTION BODY
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function mcl_chests.register_chest(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons,
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on_rightclick_addendum, on_rightclick_addendum_left,
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on_rightclick_addendum_right, drop, canonical_basename)
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if not drop then
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drop = "mcl_chests:" .. basename
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else
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@ -319,9 +326,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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end
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local function double_chest_add_item(top_inv, bottom_inv, listname, stack)
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if not stack or stack:is_empty() then
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return
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end
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if not stack or stack:is_empty() then return end
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local name = stack:get_name()
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@ -379,7 +384,8 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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local small_name = "mcl_chests:" .. basename .. "_small"
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local small_textures = tiles_table.small
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local left_name = "mcl_chests:" .. basename .. "_left"
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local left_textures = tiles_table.double
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local right_name = "mcl_chests:" .. basename .. "_right"
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local double_textures = tiles_table.double
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minetest.register_node("mcl_chests:" .. basename, {
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description = desc,
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@ -472,26 +478,26 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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-- BEGIN OF LISTRING WORKAROUND
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inv:set_size("input", 1)
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-- END OF LISTRING WORKAROUND
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-- Combine into a double chest if neighbouring another small chest
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if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name ==
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"mcl_chests:" .. canonical_basename .. "_small" then
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minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_right", param2 = param2 })
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small_name then
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minetest.swap_node(pos, { name = right_name, param2 = param2 })
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
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minetest.swap_node(p, { name = "mcl_chests:" .. canonical_basename .. "_left", param2 = param2 })
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create_entity(p, "mcl_chests:" .. canonical_basename .. "_left", left_textures, param2, true,
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"default_chest",
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minetest.swap_node(p, { name = left_name, param2 = param2 })
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create_entity(p, left_name, double_textures, param2, true, "default_chest",
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"mcl_chests_chest", "chest")
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elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name ==
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"mcl_chests:" .. canonical_basename .. "_small" then
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minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_left", param2 = param2 })
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create_entity(pos, "mcl_chests:" .. canonical_basename .. "_left", left_textures, param2, true,
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"default_chest",
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small_name then
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minetest.swap_node(pos, { name = left_name, param2 = param2 })
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create_entity(pos, left_name, double_textures, param2, true, "default_chest",
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"mcl_chests_chest", "chest")
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
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minetest.swap_node(p, { name = "mcl_chests:" .. canonical_basename .. "_right", param2 = param2 })
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minetest.swap_node(p, { name = right_name, param2 = param2 })
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else
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minetest.swap_node(pos, { name = "mcl_chests:" .. canonical_basename .. "_small", param2 = param2 })
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create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest",
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"chest")
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minetest.swap_node(pos, { name = small_name, param2 = param2 })
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create_entity(pos, small_name, small_textures, param2, false, "default_chest",
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"mcl_chests_chest", "chest")
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end
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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@ -579,7 +585,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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},
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tiles = { "blank.png^[resize:16x16" },
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use_texture_alpha = "clip",
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_chest_entity_textures = left_textures,
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_chest_entity_textures = double_textures,
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_chest_entity_sound = "default_chest",
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_chest_entity_mesh = "mcl_chests_chest",
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_chest_entity_animation_type = "chest",
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@ -606,7 +612,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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n.name = "mcl_chests:" .. canonical_basename .. "_small"
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minetest.swap_node(pos, n)
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end
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create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
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create_entity(pos, left_name, double_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
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@ -644,17 +650,6 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
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local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
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return limit_put(stack, inv, other_inv)
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--[[if inv:room_for_item("main", stack) then
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return -1
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else
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if other_inv:room_for_item("main", stack) then
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return -1
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else
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return 0
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end
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end]]
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--
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-- END OF LISTRING WORKAROUND
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else
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return stack:get_count()
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@ -738,7 +733,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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on_rightclick_addendum_left(pos, node, clicker)
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end
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player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest",
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player_chest_open(clicker, pos, left_name, double_textures, node.param2, true, "default_chest",
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"mcl_chests_chest")
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end,
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mesecons = mesecons,
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@ -773,7 +768,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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end,
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})
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minetest.register_node("mcl_chests:" .. basename .. "_right", {
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minetest.register_node(right_name, {
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -799,8 +794,8 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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local n = minetest.get_node(pos)
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local param2 = n.param2
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
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if not p or minetest.get_node(p).name ~= "mcl_chests:" .. canonical_basename .. "_left" then
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n.name = "mcl_chests:" .. canonical_basename .. "_small"
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if not p or minetest.get_node(p).name ~= left_name then
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n.name = small_name
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minetest.swap_node(pos, n)
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end
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end,
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@ -817,7 +812,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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local param2 = n.param2
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local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
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if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_left" then
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if not p or minetest.get_node(p).name ~= left_name then
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return
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end
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close_forms(canonical_basename, p)
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@ -839,15 +834,6 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
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local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
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local inv = minetest.get_inventory({ type = "node", pos = pos })
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--[[if other_inv:room_for_item("main", stack) then
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return -1
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else
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if inv:room_for_item("main", stack) then
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return -1
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else
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return 0
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end
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end--]]
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return limit_put(stack, other_inv, inv)
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-- END OF LISTRING WORKAROUND
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else
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@ -931,7 +917,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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on_rightclick_addendum_right(pos, node, clicker)
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end
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player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest",
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player_chest_open(clicker, pos_other, left_name, double_textures, node.param2, true, "default_chest",
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"mcl_chests_chest")
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end,
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mesecons = mesecons,
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@ -966,17 +952,15 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
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end,
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})
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if mod_doc then
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doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:" .. basename .. "_left")
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doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:" .. basename .. "_right")
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if doc then
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doc.add_entry_alias("nodes", small_name, "nodes", left_name)
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doc.add_entry_alias("nodes", small_name, "nodes", right_name)
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end
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-- END OF register_chest FUNCTION BODY
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end
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local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.")
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register_chest("chest",
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mcl_chests.register_chest("chest",
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S("Chest"),
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S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."),
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chestusage,
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@ -987,12 +971,6 @@ register_chest("chest",
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inv = { "default_chest_top.png", "mcl_chests_chest_bottom.png",
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"mcl_chests_chest_back.png", "default_chest_front.png" },
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--[[left = {"default_chest_top_big.png", "default_chest_top_big.png",
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
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right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
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"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
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"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]] --
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},
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false
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)
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@ -1002,7 +980,7 @@ local traptiles = {
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double = tiles_chest_trapped_double,
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}
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register_chest("trapped_chest",
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mcl_chests.register_chest("trapped_chest",
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S("Trapped Chest"),
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S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."),
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chestusage,
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@ -1049,7 +1027,7 @@ register_chest("trapped_chest",
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end
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)
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register_chest("trapped_chest_on",
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mcl_chests.register_chest("trapped_chest_on",
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nil, nil, nil, nil, traptiles, true,
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{
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receptor = {
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@ -1062,38 +1040,6 @@ register_chest("trapped_chest_on",
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"trapped_chest"
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)
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--[[local function close_if_trapped_chest(pos, player)
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local node = minetest.get_node(pos)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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player_chest_close(player)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
||||
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
|
||||
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
||||
|
||||
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
||||
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
|
||||
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
|
||||
|
||||
player_chest_close(player)
|
||||
elseif node.name == "mcl_chests:trapped_chest_on_right" then
|
||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2})
|
||||
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
||||
|
||||
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
||||
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
|
||||
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
|
||||
|
||||
player_chest_close(player)
|
||||
end
|
||||
end]]
|
||||
|
||||
-- Disable chest when it has been closed
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname:find("mcl_chests:") == 1 then
|
||||
|
@ -1288,6 +1234,8 @@ local shulker_mob_textures = {
|
|||
black = "mobs_mc_shulker_black.png",
|
||||
}
|
||||
local canonical_shulker_color = "violet"
|
||||
local normal_canonical_name = "mcl_chests:" .. canonical_shulker_color .. "_shulker_box"
|
||||
local small_canonical_name = normal_canonical_name .. "_small"
|
||||
|
||||
--WARNING: after formspec v4 update, old shulker boxes will need to be placed again to get the new formspec
|
||||
local function formspec_shulker_box(name)
|
||||
|
@ -1325,7 +1273,7 @@ for color, desc in pairs(boxtypes) do
|
|||
local mob_texture = shulker_mob_textures[color]
|
||||
local is_canonical = color == canonical_shulker_color
|
||||
local longdesc, usagehelp, create_entry, entry_name
|
||||
if mod_doc then
|
||||
if doc then
|
||||
if is_canonical then
|
||||
longdesc = S(
|
||||
"A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.")
|
||||
|
@ -1337,9 +1285,10 @@ for color, desc in pairs(boxtypes) do
|
|||
end
|
||||
end
|
||||
|
||||
local small_name = "mcl_chests:" .. color .. "_shulker_box_small"
|
||||
local normal_name = "mcl_chests:" .. color .. "_shulker_box"
|
||||
local small_name = normal_name .. "_small"
|
||||
|
||||
minetest.register_node("mcl_chests:" .. color .. "_shulker_box", {
|
||||
minetest.register_node(normal_name, {
|
||||
description = desc,
|
||||
_tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"),
|
||||
_doc_items_create_entry = create_entry,
|
||||
|
@ -1439,9 +1388,9 @@ for color, desc in pairs(boxtypes) do
|
|||
drop = "",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
-- TODO: Make shulker boxes rotatable
|
||||
-- This doesn't work, it just destroys the inventory:
|
||||
-- on_place = minetest.rotate_node,
|
||||
-- TODO: Make shulker boxes rotatable
|
||||
-- This doesn't work, it just destroys the inventory:
|
||||
-- on_place = minetest.rotate_node,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", formspec_shulker_box(nil))
|
||||
|
@ -1526,23 +1475,19 @@ for color, desc in pairs(boxtypes) do
|
|||
end,
|
||||
})
|
||||
|
||||
if mod_doc and not is_canonical then
|
||||
doc.add_entry_alias("nodes", "mcl_chests:" .. canonical_shulker_color .. "_shulker_box", "nodes",
|
||||
"mcl_chests:" .. color .. "_shulker_box")
|
||||
doc.add_entry_alias("nodes", "mcl_chests:" .. canonical_shulker_color .. "_shulker_box_small", "nodes",
|
||||
"mcl_chests:" .. color .. "_shulker_box_small")
|
||||
if doc and not is_canonical then
|
||||
doc.add_entry_alias("nodes", normal_canonical_name, "nodes", normal_name)
|
||||
doc.add_entry_alias("nodes", small_canonical_name, "nodes", small_name)
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mcl_chests:" .. color .. "_shulker_box",
|
||||
output = normal_name,
|
||||
recipe = { "group:shulker_box", "mcl_dye:" .. color },
|
||||
})
|
||||
end
|
||||
|
||||
--- Returns false if itemstack is a shulker box
|
||||
---@param itemstack ItemStack
|
||||
---@return boolean
|
||||
-- Returns false if itemstack is a shulker box
|
||||
function mcl_chests.is_not_shulker_box(stack)
|
||||
local g = minetest.get_item_group(stack:get_name(), "shulker_box")
|
||||
return g == 0 or g == nil
|
||||
|
@ -1616,10 +1561,9 @@ minetest.register_lbm({
|
|||
end
|
||||
})
|
||||
|
||||
-- Disable active/open trapped chests when loaded because nobody could have them open at loading time.
|
||||
-- Fixes redstone weirdness.
|
||||
minetest.register_lbm({
|
||||
-- Disable active/open trapped chests when loaded because nobody could
|
||||
-- have them open at loading time.
|
||||
-- Fixes redstone weirdness.
|
||||
label = "Disable active trapped chests",
|
||||
name = "mcl_chests:reset_trapped_chests",
|
||||
nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left",
|
||||
|
|
Loading…
Reference in New Issue