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Fix a couple of sheep wool color issues

This commit is contained in:
Wuzzy 2017-02-28 02:13:14 +01:00
parent 5bc35e9989
commit bcfa28cc33
1 changed files with 68 additions and 33 deletions

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@ -3,34 +3,25 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
local colors = {
-- This is a trick to force spawn probabilities -- dyecolor = { woolcolor, textures }
-- FIXME: Remove this hack, improve the API instead white = { "white", { "mobs_sheep.png" } },
local texture_hack = {} brown = { "brown", { "mobs_sheep_brown.png" } },
for i=1,81836 do grey = { "silver", { "mobs_sheep_grey.png" } },
-- 81.836% dark_grey = { "grey", { "mobs_sheep_dark_grey.png" } },
table.insert(texture_hack, {"mobs_sheep.png"}) blue = { "blue", { "mobs_sheep_blue.png" } },
end lightblue = { "light_blue", { "mobs_sheep_lightblue.png" } },
for i=1,5000 do dark_green = { "green", { "mobs_sheep_dark_green.png" } },
-- 5% green = { "lime", { "mobs_sheep_green.png" } },
table.insert(texture_hack, {"mobs_sheep_grey.png"}) violet = { "purple", { "mobs_sheep_violet.png" } },
end pink = { "pink", { "mobs_sheep_pink.png" } },
for i=1,5000 do yellow = { "yellow", { "mobs_sheep_yellow.png" } },
-- 5% orange = { "orange", { "mobs_sheep_orange.png" } },
table.insert(texture_hack, {"mobs_sheep_dark_grey.png"}) red = { "red", { "mobs_sheep_red.png" } },
end cyan = { "cyan", { "mobs_sheep_cyan.png" } },
for i=1,5000 do magenta = { "magenta", { "mobs_sheep_magenta.png" } },
-- 5% black = { "black", { "mobs_sheep_black.png" } },
table.insert(texture_hack, {"mobs_sheep_black.png"}) }
end
for i=1,3000 do
-- 3%
table.insert(texture_hack, {"mobs_sheep_brown.png"})
end
for i=1,164 do
-- 0.164%
table.insert(texture_hack, {"mobs_sheep_pink.png"})
end
-- Sheep -- Sheep
mobs:register_mob("mobs_mc:sheep", { mobs:register_mob("mobs_mc:sheep", {
@ -43,7 +34,7 @@ mobs:register_mob("mobs_mc:sheep", {
visual = "mesh", visual = "mesh",
visual_size = {x=0.6, y=0.6}, visual_size = {x=0.6, y=0.6},
mesh = "mobs_sheep.x", mesh = "mobs_sheep.x",
textures = texture_hack, textures = {{"mobs_sheep.png"}},
makes_footstep_sound = true, makes_footstep_sound = true,
walk_velocity = 1, walk_velocity = 1,
armor = 100, armor = 100,
@ -88,7 +79,51 @@ mobs:register_mob("mobs_mc:sheep", {
replace_rate = 10, replace_rate = 10,
replace_what = {"mcl_core:dirt_with_grass", "mcl_core:tallgrass"}, replace_what = {"mcl_core:dirt_with_grass", "mcl_core:tallgrass"},
replace_with = "air", replace_with = "air",
do_custom = function(self)
if not self.initial_color_set then
local r = math.random(0,100000)
local textures
if r <= 81836 then
-- 81.836%
self.color = colors["white"][1]
textures = colors["white"][2]
elseif r <= 81836 + 5000 then
-- 5%
self.color = colors["grey"][1]
textures = colors["grey"][2]
elseif r <= 81836 + 5000 + 5000 then
-- 5%
self.color = colors["dark_grey"][1]
textures = colors["dark_grey"][2]
elseif r <= 81836 + 5000 + 5000 + 5000 then
-- 5%
self.color = colors["black"][1]
textures = colors["black"][2]
elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then
-- 3%
self.color = colors["brown"][1]
textures = colors["brown"][2]
else
-- FIXME: Pink sheem seem to spawn never
-- 0.164%
self.color = colors["pink"][1]
textures = colors["pink"][2]
end
self.textures = { textures },
self.object:set_properties({ textures = textures })
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = "mcl_wool:"..self.color,
chance = 1,
min = 1,
max = 1,},
}
self.initial_color_set = true
end
end,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then if mobs:feed_tame(self, clicker, 1, true, true) then
@ -96,7 +131,7 @@ mobs:register_mob("mobs_mc:sheep", {
end end
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if item:get_name() == "mcl_core:shears" and not self.gotten and not self.child then if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
self.gotten = true self.gotten = true
local pos = self.object:getpos() local pos = self.object:getpos()
minetest.sound_play("shears", {pos = pos}) minetest.sound_play("shears", {pos = pos})
@ -120,9 +155,9 @@ print(item:get_name(), minetest.get_item_group(item:get_name(), "dye"))
local pname = name:split(":")[2] local pname = name:split(":")[2]
self.object:set_properties({ self.object:set_properties({
textures = {"mobs_sheep_"..pname..".png"}, textures = colors[pname][2],
}) })
self.color = pname self.color = colors[pname][1]
self.drops = { self.drops = {
{name = "mcl_mobitems:mutton", {name = "mcl_mobitems:mutton",
chance = 1, chance = 1,