forked from VoxeLibre/VoxeLibre
Merge pull request 'Add piglins and hoglins from mcl5/extra_mobs' (#2714) from piglins into master
Reviewed-on: MineClone2/MineClone2#2714 Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
This commit is contained in:
commit
9eb1e8373e
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@ -3133,7 +3133,12 @@ local function check_item_pickup(self)
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if l and l.name == "__builtin:item" then
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for k,v in pairs(self.pick_up) do
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if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
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if self.on_pick_up(self,l) == nil then o:remove() end
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local r = self.on_pick_up(self,l)
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if r and r:get_count() > 0 then
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l.itemstring = r:to_string()
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else
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o:remove()
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end
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end
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end
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end
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@ -258,7 +258,7 @@ functions needed for the mob to work properly which contains the following:
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'nofollow' Do not follow players when they wield the "follow" item. For mobs (like villagers)
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that are bred in a different way.
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'pick_up' table of itemstrings the mob will pick up (e.g. for breeding)
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'on_pick_up' function that will be called on item pickup - return true to not pickup the item
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'on_pick_up' function that will be called on item pickup - arguments are self and the itementity return a (modified) itemstack
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'custom_visual_size' will not reset visual_size from the base class on reload
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'noyaw' If true this mob will not automatically change yaw
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'particlespawners' Table of particlespawners attached to the mob. This is implemented in a coord safe manner i.e. spawners are only sent to players within the player_transfer_distance (and automatically removed). This enables infinitely lived particlespawners.
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@ -0,0 +1,135 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local S = minetest.get_translator("mobs_mc")
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--###################
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--################### hoglin
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--###################
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local hoglin = {
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type = "monster",
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passive = false,
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spawn_class = "hostile",
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hp_min = 40,
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hp_max = 40,
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xp_min = 9,
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xp_max = 9,
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armor = {fleshy = 90},
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attack_type = "dogfight",
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damage = 4,
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reach = 3,
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collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6},
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visual = "mesh",
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mesh = "extra_mobs_hoglin.b3d",
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textures = { {
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"extra_mobs_hoglin.png",
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} },
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visual_size = {x=3, y=3},
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sounds = {
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random = "extra_mobs_hoglin",
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damage = "extra_mobs_hoglin_hurt",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 4,
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drops = {
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{name = "mobs_mcitems:leather",
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chance = 1,
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min = 0,
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max = 1,},
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},
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drops = {
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{name = "mcl_mobitems:porkchop",
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chance = 1,
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min = 2,
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max = 4,},
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},
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animation = {
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stand_speed = 7,
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walk_speed = 7,
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run_speed = 15,
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stand_start = 24,
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stand_end = 24,
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walk_start = 11,
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walk_end = 21,
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run_start = 1,
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run_end = 10,
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punch_start = 22,
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punch_end = 32,
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},
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fear_height = 4,
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view_range = 32,
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floats = 0,
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custom_attack = function(self)
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if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then
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self.attack:add_velocity({x=0,y=13,z=0})
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self.attack:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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}, nil)
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end
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end,
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do_custom = function(self)
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if self.object:get_pos().y > -100 then
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local zog = minetest.add_entity(self.object:get_pos(), "mobs_mc:zoglin")
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zog:set_rotation(self.object:get_rotation())
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self.object:remove()
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end
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end,
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attack_animals = true,
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}
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mcl_mobs:register_mob("mobs_mc:hoglin", hoglin)
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local zoglin = table.copy(hoglin)
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zoglin.fire_resistant = 1
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zoglin.textures = {"extra_mobs_zoglin.png"}
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zoglin.do_custom = function()
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return
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end
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zoglin.attacks_monsters = true
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zoglin.lava_damage = 0
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zoglin.fire_damage = 0
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mcl_mobs:register_mob("mobs_mc:zoglin", zoglin)
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-- Baby hoglin.
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local baby_hoglin = table.copy(hoglin)
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baby_hoglin.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
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baby_hoglin.xp_min = 20
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baby_hoglin.xp_max = 20
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baby_hoglin.visual_size = {x=hoglin.visual_size.x/2, y=hoglin.visual_size.y/2}
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textures = { {
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"extra_mobs_hoglin.png",
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"extra_mobs_trans.png",
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} }
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baby_hoglin.walk_velocity = 1.2
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baby_hoglin.run_velocity = 2.4
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baby_hoglin.child = 1
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mcl_mobs:register_mob("mobs_mc:baby_hoglin", baby_hoglin)
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-- Regular spawning in the Nether
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mcl_mobs:spawn_specific(
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"mobs_mc:hoglin",
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"nether",
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"ground",
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{
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"Nether",
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"CrimsonForest"
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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6000,
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3,
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mcl_vars.mg_nether_min,
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mcl_vars.mg_nether_max)
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-- spawn eggs
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mcl_mobs:register_egg("mobs_mc:hoglin", S("Hoglin"), "#85682e", "#2b2140", 0)
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@ -149,4 +149,8 @@ dofile(path .. "/salmon.lua")
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dofile(path .. "/tropical_fish.lua")
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dofile(path .. "/dolphin.lua")
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dofile(path .. "/glow_squid.lua")
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dofile(path .. "/piglin.lua")
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dofile(path .. "/hoglin+zoglin.lua")
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Binary file not shown.
Binary file not shown.
Binary file not shown.
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@ -0,0 +1,320 @@
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--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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local trading_items = {
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{ itemstring = "mcl_core:obsidian", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:gravel", amount_min = 8, amount_max = 16 },
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{ itemstring = "mcl_mobitems:leather", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_nether:soul_sand", amount_min = 4, amount_max = 16 },
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{ itemstring = "mcl_nether:nether_brick", amount_min = 4, amount_max = 16 },
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{ itemstring = "mcl_mobitems:string", amount_min = 3, amount_max = 9 },
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{ itemstring = "mcl_nether:quartz", amount_min = 4, amount_max = 10 },
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{ itemstring = "mcl_potions:water", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:iron_nugget", amount_min = 10, amount_max = 36 },
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{ itemstring = "mcl_throwing:ender_pearl", amount_min = 2, amount_max = 6 },
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{ itemstring = "mcl_potions:fire_resistance", amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_potions:fire_resistance_splash", amount_min = 1, amount_max = 1 },
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}
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local S = minetest.get_translator("mobs_mc")
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local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
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function mobs_mc.player_wears_gold(player)
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for i=1, 6 do
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local stack = player:get_inventory():get_stack("armor", i)
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local item = stack:get_name()
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if item == "mcl_armor:chestplate_gold" or item == "mcl_armor:leggings_gold" or item == "mcl_armor:helmet_gold" or item == "mcl_armor:boots_gold" then
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return true
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end
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end
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end
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--###################
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--################### piglin
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--###################
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local piglin = {
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type = "monster",
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passive = false,
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spawn_class = "hostile",
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hp_min = 16,
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hp_max = 16,
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xp_min = 9,
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xp_max = 9,
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armor = {fleshy = 90},
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damage = 4,
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reach = 3,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "extra_mobs_piglin.b3d",
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spawn_in_group = 4,
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spawn_in_group_min = 2,
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textures = { {
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"extra_mobs_piglin.png",
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"mcl_bows_bow_2.png",
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} },
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visual_size = {x=1, y=1},
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sounds = {
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random = "extra_mobs_piglin",
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damage = "extra_mobs_piglin_hurt",
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distance = 16,
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},
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jump = true,
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makes_footstep_sound = true,
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walk_velocity = 4.317,
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run_velocity = 5.6121,
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drops = {
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{name = "mcl_bows:crossbow",
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chance = 10,
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min = 1,
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max = 1,},
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},
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animation = {
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stand_speed = 30,
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walk_speed = 30,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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},
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fear_height = 4,
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view_range = 16,
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pick_up = {"mcl_core:gold_ingot"},
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on_spawn = function(self)
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self.weapon = self.base_texture[2]
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self.gold_items = 0
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end,
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do_custom = function(self)
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if self.object:get_pos().y > mcl_vars.mg_overworld_min then
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local zog = minetest.add_entity(self.object:get_pos(), "mobs_mc:zombified_piglin")
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zog:set_rotation(self.object:get_rotation())
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self.object:remove()
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return
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elseif self.trading == true then
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self.state = "trading"
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self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,-20,18))
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(-40,0,0))
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self.base_texture[2] = "default_gold_ingot.png"
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self.object:set_properties({textures = self.base_texture})
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else
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self.object:set_bone_position("Wield_Item", vector.new(.5,4.5,-1.6), vector.new(90,0,20))
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self.base_texture[2] = self.weapon
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self.object:set_properties({textures = self.base_texture})
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self.object:set_bone_position("Head", vector.new(0,6.3,0), vector.new(0,0,0))
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self.object:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
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end
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if self.state ~= "attack" then
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self._attacked_by_player = false
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elseif self.attack:is_player() and mobs_mc.player_wears_gold(self.attack) then
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if self._attacked_by_player == false then
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self.state = "stand"
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end
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end
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end,
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on_pick_up = function(self, itementity)
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local item = itementity.itemstring:split(" ")[1]
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local it = ItemStack(itementity.itemstring)
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if item == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items and self.gold_items < 3 then
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it:take_item(1)
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self.state = "stand"
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self.object:set_animation({x=0,y=79})
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self.trading = true
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self.gold_items = self.gold_items + 1
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self.object:set_bone_position("Wield_Item", vector.new(-1.5,4.9,1.8), vector.new(135,0,90))
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minetest.after(5, function()
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self.gold_items = self.gold_items - 1
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if self.gold_items == 0 then
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self.trading = false
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self.state = "stand"
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end
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local c_pos = self.object:get_pos()
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if c_pos then
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self.what_traded = trading_items[math.random(#trading_items)]
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for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
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local p = c_pos
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local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
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if nn and #nn > 0 then
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p = vector.offset(nn[math.random(#nn)],0,1,0)
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end
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minetest.add_item(p, self.what_traded.itemstring)
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end
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end
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end)
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end
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return it
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end,
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do_punch = function(self, hitter)
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if hitter:is_player() then
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self._attacked_by_player = true
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end
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end,
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attack_type = "dogshoot",
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arrow = "mcl_bows:arrow_entity",
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shoot_arrow = function(self, pos, dir)
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if mod_bows then
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if self.attack then
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self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
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end
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-- 2-4 damage per arrow
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local dmg = math.max(4, math.random(2, 8))
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end,
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shoot_interval = 2,
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shoot_offset = 1.5,
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dogshoot_switch = 1,
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dogshoot_count_max =1.8,
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attacks_monsters = true,
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attack_animals = true,
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specific_attack = { "player", "mobs_mc:hoglin" },
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}
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mcl_mobs:register_mob("mobs_mc:piglin", piglin)
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local sword_piglin = table.copy(piglin)
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sword_piglin.mesh = "extra_mobs_sword_piglin.b3d"
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sword_piglin.textures = {"extra_mobs_piglin.png", "default_tool_goldsword.png"}
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sword_piglin.on_spawn = function(self)
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self.gold_items = 0
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self.weapon = self.base_texture[2]
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self.object:set_bone_position("Wield_Item", vector.new(0,3.9,1.3), vector.new(90,0,0))
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end
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sword_piglin.drops = {
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{name = "mcl_tools:sword_gold",
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chance = 10,
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min = 1,
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max = 1,},
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}
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sword_piglin.attack_type = "dogfight"
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sword_piglin.animation = {
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stand_speed = 30,
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walk_speed = 30,
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punch_speed = 45,
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run_speed = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
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punch_start = 189,
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punch_end = 198,
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}
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mcl_mobs:register_mob("mobs_mc:sword_piglin", sword_piglin)
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local zombified_piglin = table.copy(piglin)
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zombified_piglin.fire_resistant = 1
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zombified_piglin.do_custom = function()
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return
|
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end
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zombified_piglin.on_spawn = function()
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return
|
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end
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zombified_piglin.on_rightclick = function()
|
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return
|
||||
end
|
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zombified_piglin.lava_damage = 0
|
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zombified_piglin.fire_damage = 0
|
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zombified_piglin.attack_animals = true
|
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zombified_piglin.mesh = "extra_mobs_sword_piglin.b3d"
|
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zombified_piglin.textures = {"extra_mobs_zombified_piglin.png", "default_tool_goldsword.png", "extra_mobs_trans.png"}
|
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zombified_piglin.attack_type = "dogfight"
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zombified_piglin.animation = {
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stand_speed = 30,
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walk_speed = 30,
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punch_speed = 45,
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run_speed = 30,
|
||||
stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 440,
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run_end = 459,
|
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punch_start = 189,
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punch_end = 198,
|
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}
|
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mcl_mobs:register_mob("mobs_mc:zombified_piglin", zombified_piglin)
|
||||
|
||||
|
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local piglin_brute = table.copy(piglin)
|
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piglin_brute.xp_min = 20
|
||||
piglin_brute.xp_max = 20
|
||||
piglin_brute.hp_min = 50
|
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piglin_brute.hp_max = 50
|
||||
piglin_brute.fire_resistant = 1
|
||||
piglin_brute.do_custom = function()
|
||||
return
|
||||
end
|
||||
piglin_brute.on_spawn = function()
|
||||
return
|
||||
end
|
||||
piglin_brute.on_rightclick = function()
|
||||
return
|
||||
end
|
||||
piglin_brute.attacks_monsters = true
|
||||
piglin_brute.lava_damage = 0
|
||||
piglin_brute.fire_damage = 0
|
||||
piglin_brute.attack_animals = true
|
||||
piglin_brute.mesh = "extra_mobs_sword_piglin.b3d"
|
||||
piglin_brute.textures = {"extra_mobs_piglin_brute.png", "default_tool_goldaxe.png", "extra_mobs_trans.png"}
|
||||
piglin_brute.attack_type = "dogfight"
|
||||
piglin_brute.animation = {
|
||||
stand_speed = 30,
|
||||
walk_speed = 30,
|
||||
punch_speed = 45,
|
||||
run_speed = 30,
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
run_start = 440,
|
||||
run_end = 459,
|
||||
punch_start = 189,
|
||||
punch_end = 198,
|
||||
}
|
||||
piglin_brute.can_despawn = false
|
||||
piglin_brute.group_attack = { "mobs_mc:piglin", "mobs_mc:piglin_brute" }
|
||||
mcl_mobs:register_mob("mobs_mc:piglin_brute", piglin_brute)
|
||||
|
||||
|
||||
-- Regular spawning in the Nether
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:piglin",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"CrimsonForest"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
6000,
|
||||
3,
|
||||
mcl_vars.mg_lava_nether_max,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:sword_piglin",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"CrimsonForest"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
6000,
|
||||
3,
|
||||
mcl_vars.mg_lava_nether_max,
|
||||
mcl_vars.mg_nether_max)
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:piglin", S("Piglin"), "#7b4a17","#d5c381", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:piglin_brute", S("Piglin Brute"), "#562b0c","#ddc89d", 0)
|
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@ -1286,16 +1286,17 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
|||
can_open_doors = true,
|
||||
on_pick_up = function(self,itementity)
|
||||
local clicker
|
||||
local it = ItemStack(itementity.itemstring)
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
if vector.distance(p:get_pos(),self.object:get_pos()) < 10 then
|
||||
clicker = p
|
||||
end
|
||||
end
|
||||
if clicker then
|
||||
if clicker and not self.horny then
|
||||
mcl_mobs:feed_tame(self, clicker, 1, true, false, true)
|
||||
return
|
||||
it:take_item(1)
|
||||
end
|
||||
return true --do not pick up
|
||||
return it
|
||||
end,
|
||||
on_rightclick = function(self, clicker)
|
||||
if self._jobsite then
|
||||
|
|
Loading…
Reference in New Issue