forked from VoxeLibre/VoxeLibre
Villagers can now claim any type of bed.
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@ -648,6 +648,71 @@ function get_activity(tod)
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end
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end
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local function find_closest_bed (self)
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local p = self.object:get_pos()
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--local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), spawnable_bed)
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--if nn then
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-- mcl_log("Red beds: " .. #nn)
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--end
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local unclaimed_beds = {}
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local nn2 = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), {"group:bed"})
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if nn2 then
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mcl_log("All bed parts: " .. #nn2)
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for a,b in pairs(nn2) do
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mcl_log("b: " .. minetest.pos_to_string(b))
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local bed_node = minetest.get_node(b)
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local bed_meta = minetest.get_meta(b)
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local bed_name = bed_node.name
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--mcl_log("bed_node name: " .. bed_name)
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local is_bed_bottom = string.find(bed_name,"_bottom")
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local owned_by = bed_meta:get_string("villager")
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if owned_by and owned_by == self._id then
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mcl_log("Weird. I own this, but don't know it.")
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bed_meta:set_string("villager", nil)
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end
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if is_bed_bottom and owned_by == "" then
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table.insert(unclaimed_beds, b)
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mcl_log("is an unowned bed bottom")
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else
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mcl_log("Not bottom or is claimed, remove. Owned: ".. owned_by)
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end
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end
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end
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local distance_to_closest_block = nil
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local closest_block = nil
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if unclaimed_beds then
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mcl_log("All unclaimed bed bottoms: " .. #unclaimed_beds)
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for i,b in pairs(unclaimed_beds) do
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mcl_log("b: " .. minetest.pos_to_string(b))
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local distance_to_block = vector.distance(p, b)
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mcl_log("Distance to block ".. i .. ": ".. distance_to_block)
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if not distance_to_closest_block or distance_to_closest_block > distance_to_block then
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mcl_log("This block is closer than the last.")
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closest_block = b
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distance_to_closest_block = distance_to_block
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end
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local bed_node = minetest.get_node(b)
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local bed_name = bed_node.name
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mcl_log("bed_node name: " .. bed_name)
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end
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end
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return closest_block
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end
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local function find_closest_unclaimed_block (p, requested_block_types)
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local function find_closest_unclaimed_block (p, requested_block_types)
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local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), requested_block_types)
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local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48), requested_block_types)
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@ -681,7 +746,10 @@ local function check_bed (entity)
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end
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end
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local n = minetest.get_node(b)
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local n = minetest.get_node(b)
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if n and n.name ~= "mcl_beds:bed_red_bottom" then
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local is_bed_bottom = string.find(n.name,"_bottom")
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mcl_log("" .. tostring(is_bed_bottom))
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if n and not is_bed_bottom then
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mcl_log("Where did my bed go?!")
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mcl_log("Where did my bed go?!")
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entity._bed = nil --the stormtroopers have killed uncle owen
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entity._bed = nil --the stormtroopers have killed uncle owen
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return false
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return false
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@ -749,28 +817,32 @@ local function take_bed (entity)
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local p = entity.object:get_pos()
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local p = entity.object:get_pos()
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local closest_block = find_closest_unclaimed_block (p, spawnable_bed)
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--local closest_block = find_closest_unclaimed_block (p, spawnable_bed)
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local closest_block = find_closest_bed (entity)
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if closest_block then
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if closest_block then
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local m = minetest.get_meta(closest_block)
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mcl_log("Can we path to bed: "..minetest.pos_to_string(closest_block) )
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mcl_log("Can we path to bed: "..minetest.pos_to_string(closest_block) )
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local gp = mcl_mobs:gopath(entity, closest_block,function(self)
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local distance_to_block = vector.distance(p, closest_block)
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if self then
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mcl_log("Distance: " .. distance_to_block)
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self.order = SLEEP
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if distance_to_block < 2 then
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if entity.order ~= SLEEP then
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mcl_log("Sleepy time" )
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mcl_log("Sleepy time" )
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else
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entity.order = SLEEP
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mcl_log("Can't sleep, no self in the callback" )
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local m = minetest.get_meta(closest_block)
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end
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end)
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if gp then
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mcl_log("Nice bed. I'll defintely take it as I can path")
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m:set_string("villager", entity._id)
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m:set_string("villager", entity._id)
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entity._bed = closest_block
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entity._bed = closest_block
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else
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mcl_log("Set as sleep already..." )
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end
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else
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local gp = mcl_mobs:gopath(entity, closest_block,function(self) end)
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if gp then
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mcl_log("Nice bed. I'll defintely take it as I can path")
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else
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else
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mcl_log("Awww. I can't find my bed.")
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mcl_log("Awww. I can't find my bed.")
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end
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end
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end
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end
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end
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end
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end
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local function has_golem(pos)
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local function has_golem(pos)
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@ -1879,7 +1951,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
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end
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end
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end
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end
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if has_player then
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if has_player then
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minetest.log("verbose", "[mobs_mc] Player near villager found!")
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--minetest.log("verbose", "[mobs_mc] Player near villager found!")
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stand_still(self)
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stand_still(self)
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else
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else
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--minetest.log("verbose", "[mobs_mc] No player near villager found!")
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--minetest.log("verbose", "[mobs_mc] No player near villager found!")
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