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Add rabbits

This commit is contained in:
Wuzzy 2017-02-23 03:21:06 +01:00
parent 293fb66073
commit 5d0a102010
12 changed files with 96 additions and 4 deletions

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@ -1,14 +1,14 @@
MC MOBS MC MOBS
WIP WIP
assembled by maikerumine assembled by maikerumine
compatable with mobs redo api compatable with Mobs Redo API
## LICENSING ## LICENSING
### Code ### Code
WTFPL MIT License
by PilzAdam by PilzAdam and others
### Sound files ### Sound files
- `mobs_*.ogg` - `mobs_*.ogg`
@ -22,16 +22,24 @@ by PilzAdam
- CC0, by freesound.org user thefilmbakery - CC0, by freesound.org user thefilmbakery
- Source: https://freesound.org/people/thefilmbakery/sounds/137836/ - Source: https://freesound.org/people/thefilmbakery/sounds/137836/
- `slime_*.ogg` - `slime_*.ogg`
- WTFPL - MIT License
### Textures ### Textures
- `mobs_squid.png` - `mobs_squid.png`
- `mobs_blaze.png` - `mobs_blaze.png`
- GPLv3 by 22i - GPLv3 by 22i
- `mobs_bunny_*.png`
- MIT License, by ExeterDad
- `spawn_egg_squid.png` - `spawn_egg_squid.png`
- `spawn_egg_blaze.png` - `spawn_egg_blaze.png`
- !!! UNKNOWN LICENSE !!! Author: daufinsyd - !!! UNKNOWN LICENSE !!! Author: daufinsyd
- `spawn_egg_rabbit.png`
- MIT License, by Wuzzy
### Models
- `mobs_bunny.b3d`
- MIT License, by ExeterDad
Everything else: Everything else:

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local path = minetest.get_modpath("mobs_mc") local path = minetest.get_modpath("mobs_mc")
-- Animals -- Animals
dofile(path .. "/rabbit.lua") -- ExeterDad
dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
dofile(path .. "/cow.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/cow.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/sheep.lua") -- Mesh and animation by Pavel_S dofile(path .. "/sheep.lua") -- Mesh and animation by Pavel_S

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local S = mobs.intllib
-- Rabbit by ExeterDad
mobs:register_mob("mobs_mc:rabbit", {
type = "animal",
passive = true,
reach = 1,
hp_min = 3,
hp_max = 3,
armor = 100,
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_black.png"},
{"mobs_bunny_brown.png"},
{"mobs_bunny_salt.png"},
{"mobs_bunny_white.png"},
{"mobs_bunny_gold.png"},
},
sounds = {},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
drops = {
{name = "mcl_mobitems:rabbit", chance = 1, min = 0, max = 1},
{name = "mcl_mobitems:rabbit_hide", chance = 1, min = 0, max = 1},
{name = "mcl_mobitems:rabbit_foot", chance = 10, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 15,
walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
},
follow = {"mcl_farming:carrot_item", "mcl_farming:carrot_item_gold", "mcl_flowers:dandelion"},
view_range = 8,
replace_rate = 10,
replace_what = {"mcl_farming:carrot_3", "mcl_farming:carrot_2", "mcl_farming:carrot_1"},
replace_with = "air",
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, true, true) then
return
end
end,
})
local spawn_on = {
"mcl_core::dirt_with_grass", "mcl_core:sand", "mcl_core:snow", "mcl_core:snowblock", "mcl_core:podzol", "mcl_core:ice"
}
mobs:spawn({
name = "mobs_mc:rabbit",
nodes = spawn_on,
min_light = 10,
chance = 15000,
min_height = 0,
day_toggle = true,
})
mobs:register_egg("mobs_mc:rabbit", "Spawn Rabbit", "spawn_egg_rabbit.png", 0)
mobs:alias_mob("mobs:bunny", "mobs_mc:bunny") -- compatibility

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