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Increase in-water opacity

This commit is contained in:
Wuzzy 2017-12-06 01:01:58 +01:00
parent 5f4f22bddd
commit 5851bf5a0e
2 changed files with 4 additions and 4 deletions

View File

@ -37,7 +37,7 @@ minetest.register_node("mcl_core:water_flowing", {
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=192, r=0x03, g=0x3C, b=0x5C},
post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C},
groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
_mcl_blast_resistance = 500,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
@ -80,7 +80,7 @@ Water interacts with lava in various ways:
liquid_alternative_source = "mcl_core:water_source",
liquid_viscosity = WATER_VISC,
liquid_range = 7,
post_effect_color = {a=192, r=0x03, g=0x3C, b=0x5C},
post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 500,

View File

@ -10,7 +10,7 @@ source._doc_items_longdesc = "River water has the same properties as water, but
source._doc_items_entry_name = "River Water"
-- Auto-expose entry only in valleys mapgen
source._doc_items_hidden = minetest.get_mapgen_setting("mg_name") ~= "valleys"
source.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c}
source.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c}
source.tiles = {
{name="default_river_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
}
@ -30,7 +30,7 @@ flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing"
flowing.liquid_alternative_source = "mclx_core:river_water_source"
flowing.liquid_renewable = false
flowing.tiles = {"default_river_water_flowing_animated.png^[verticalframe:64:0"}
flowing.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c}
flowing.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c}
flowing.special_tiles = {
{
image="default_river_water_flowing_animated.png",