forked from VoxeLibre/VoxeLibre
Moved sprinting into the new FOV api
This commit is contained in:
parent
7f5ce4e033
commit
42ec62562d
|
@ -177,7 +177,7 @@ minetest.register_on_joinplayer(function(player)
|
|||
player_textures[name] = { "character.png", "blank.png", "blank.png" }
|
||||
|
||||
--player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||
player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>
|
||||
-- player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
|
|
@ -64,40 +64,24 @@ local function cancelClientSprinting(name)
|
|||
players[name].clientSprint = false
|
||||
end
|
||||
|
||||
mcl_fovapi.register_modifier({
|
||||
name = "sprint",
|
||||
fov_factor = 1.1,
|
||||
time = 0.15,
|
||||
is_multiplier = true,
|
||||
})
|
||||
|
||||
local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
||||
if not sprinting and not mcl_sprint.is_sprinting(playerName) then return end
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
local controls = player:get_player_control()
|
||||
if players[playerName] then
|
||||
players[playerName].sprinting = sprinting
|
||||
local fov_old = players[playerName].fov
|
||||
local fov_new = fov_old
|
||||
local fade_time = .15
|
||||
if sprinting == true
|
||||
or controls.RMB
|
||||
and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow")
|
||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
|
||||
if sprinting == true then
|
||||
fov_new = math.min(players[playerName].fov + 0.05, 1.2)
|
||||
else
|
||||
fov_new = .7
|
||||
players[playerName].fade_time = .3
|
||||
end
|
||||
if sprinting == true then
|
||||
if sprinting then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
||||
end
|
||||
elseif sprinting == false
|
||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0"
|
||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1"
|
||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
|
||||
fov_new = math.max(players[playerName].fov - 0.05, 1.0)
|
||||
if sprinting == false then
|
||||
mcl_fovapi.apply_modifier(player, "sprint")
|
||||
else
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
|
||||
end
|
||||
end
|
||||
if fov_new ~= fov_old then
|
||||
players[playerName].fov = fov_new
|
||||
player:set_fov(fov_new, true, fade_time)
|
||||
mcl_fovapi.remove_modifier(player, "sprint")
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue